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kc3-lang/angle/src/libANGLE/renderer/TextureImpl.h

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  • Author : Jamie Madill
    Date : 2018-11-14 09:54:35
    Hash : e4634a13
    Message : Apply code formatting. Several files were formatted by the code generation script. Bug: angleproject:2957 Change-Id: I8a5cbf2c17297a3644686004a8981ab2305c1ada Reviewed-on: https://chromium-review.googlesource.com/c/1334428 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/renderer/TextureImpl.h
  • //
    // Copyright 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // TextureImpl.h: Defines the abstract rx::TextureImpl classes.
    
    #ifndef LIBANGLE_RENDERER_TEXTUREIMPL_H_
    #define LIBANGLE_RENDERER_TEXTUREIMPL_H_
    
    #include <stdint.h>
    
    #include "angle_gl.h"
    #include "common/angleutils.h"
    #include "libANGLE/Error.h"
    #include "libANGLE/ImageIndex.h"
    #include "libANGLE/Stream.h"
    #include "libANGLE/Texture.h"
    #include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h"
    
    namespace egl
    {
    class Surface;
    class Image;
    }
    
    namespace gl
    {
    struct Box;
    struct Extents;
    struct Offset;
    struct Rectangle;
    class Framebuffer;
    struct PixelUnpackState;
    struct TextureState;
    }
    
    namespace rx
    {
    class ContextImpl;
    
    class TextureImpl : public FramebufferAttachmentObjectImpl
    {
      public:
        TextureImpl(const gl::TextureState &state);
        ~TextureImpl() override;
    
        virtual void onDestroy(const gl::Context *context);
    
        virtual angle::Result setImage(const gl::Context *context,
                                       const gl::ImageIndex &index,
                                       GLenum internalFormat,
                                       const gl::Extents &size,
                                       GLenum format,
                                       GLenum type,
                                       const gl::PixelUnpackState &unpack,
                                       const uint8_t *pixels)    = 0;
        virtual angle::Result setSubImage(const gl::Context *context,
                                          const gl::ImageIndex &index,
                                          const gl::Box &area,
                                          GLenum format,
                                          GLenum type,
                                          const gl::PixelUnpackState &unpack,
                                          gl::Buffer *unpackBuffer,
                                          const uint8_t *pixels) = 0;
    
        virtual angle::Result setCompressedImage(const gl::Context *context,
                                                 const gl::ImageIndex &index,
                                                 GLenum internalFormat,
                                                 const gl::Extents &size,
                                                 const gl::PixelUnpackState &unpack,
                                                 size_t imageSize,
                                                 const uint8_t *pixels)    = 0;
        virtual angle::Result setCompressedSubImage(const gl::Context *context,
                                                    const gl::ImageIndex &index,
                                                    const gl::Box &area,
                                                    GLenum format,
                                                    const gl::PixelUnpackState &unpack,
                                                    size_t imageSize,
                                                    const uint8_t *pixels) = 0;
    
        virtual angle::Result copyImage(const gl::Context *context,
                                        const gl::ImageIndex &index,
                                        const gl::Rectangle &sourceArea,
                                        GLenum internalFormat,
                                        gl::Framebuffer *source)    = 0;
        virtual angle::Result copySubImage(const gl::Context *context,
                                           const gl::ImageIndex &index,
                                           const gl::Offset &destOffset,
                                           const gl::Rectangle &sourceArea,
                                           gl::Framebuffer *source) = 0;
    
        virtual angle::Result copyTexture(const gl::Context *context,
                                          const gl::ImageIndex &index,
                                          GLenum internalFormat,
                                          GLenum type,
                                          size_t sourceLevel,
                                          bool unpackFlipY,
                                          bool unpackPremultiplyAlpha,
                                          bool unpackUnmultiplyAlpha,
                                          const gl::Texture *source);
        virtual angle::Result copySubTexture(const gl::Context *context,
                                             const gl::ImageIndex &index,
                                             const gl::Offset &destOffset,
                                             size_t sourceLevel,
                                             const gl::Box &sourceBox,
                                             bool unpackFlipY,
                                             bool unpackPremultiplyAlpha,
                                             bool unpackUnmultiplyAlpha,
                                             const gl::Texture *source);
    
        virtual angle::Result copyCompressedTexture(const gl::Context *context,
                                                    const gl::Texture *source);
    
        virtual angle::Result copy3DTexture(const gl::Context *context,
                                            gl::TextureTarget target,
                                            GLenum internalFormat,
                                            GLenum type,
                                            size_t sourceLevel,
                                            size_t destLevel,
                                            bool unpackFlipY,
                                            bool unpackPremultiplyAlpha,
                                            bool unpackUnmultiplyAlpha,
                                            const gl::Texture *source);
        virtual angle::Result copy3DSubTexture(const gl::Context *context,
                                               const gl::TextureTarget target,
                                               const gl::Offset &destOffset,
                                               size_t sourceLevel,
                                               size_t destLevel,
                                               const gl::Box &srcBox,
                                               bool unpackFlipY,
                                               bool unpackPremultiplyAlpha,
                                               bool unpackUnmultiplyAlpha,
                                               const gl::Texture *source);
    
        virtual angle::Result setStorage(const gl::Context *context,
                                         gl::TextureType type,
                                         size_t levels,
                                         GLenum internalFormat,
                                         const gl::Extents &size) = 0;
    
        virtual angle::Result setStorageMultisample(const gl::Context *context,
                                                    gl::TextureType type,
                                                    GLsizei samples,
                                                    GLint internalformat,
                                                    const gl::Extents &size,
                                                    bool fixedSampleLocations) = 0;
    
        virtual angle::Result setEGLImageTarget(const gl::Context *context,
                                                gl::TextureType type,
                                                egl::Image *image) = 0;
    
        virtual angle::Result setImageExternal(const gl::Context *context,
                                               gl::TextureType type,
                                               egl::Stream *stream,
                                               const egl::Stream::GLTextureDescription &desc) = 0;
    
        virtual angle::Result generateMipmap(const gl::Context *context) = 0;
    
        virtual angle::Result setBaseLevel(const gl::Context *context, GLuint baseLevel) = 0;
    
        virtual angle::Result bindTexImage(const gl::Context *context, egl::Surface *surface) = 0;
        virtual angle::Result releaseTexImage(const gl::Context *context)                     = 0;
    
        // Override if accurate native memory size information is available
        virtual GLint getMemorySize() const { return 0; }
        virtual GLint getLevelMemorySize(gl::TextureTarget target, GLint level) const { return 0; }
    
        virtual angle::Result syncState(const gl::Context *context,
                                        const gl::Texture::DirtyBits &dirtyBits) = 0;
    
      protected:
        const gl::TextureState &mState;
    };
    }
    
    #endif  // LIBANGLE_RENDERER_TEXTUREIMPL_H_