Hash :
91a5635a
        
        Author :
  
        
        Date :
2022-12-16T00:00:00
        
      
Support arbitrary clip and cull distance array sizes Removed limitSimultaneousClipAndCullDistanceUsage cap. Enhanced HLSL translator to support all valid combinations of clip and cull distances. Validate that these arrays are sized explicitly or by using only constant indices; adjusted link program error message. Enhanced tests to cover all possible combinations of implicit and explicit array sizes for both built-ins. Bug: angleproject:4452 Change-Id: I704db6dc3c8951e5ba482a3e4dad09e5b0182f9c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4111645 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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//
// Copyright 2002 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_OUTPUTHLSL_H_
#define COMPILER_TRANSLATOR_OUTPUTHLSL_H_
#include <list>
#include <map>
#include <stack>
#include "angle_gl.h"
#include "compiler/translator/ASTMetadataHLSL.h"
#include "compiler/translator/Compiler.h"
#include "compiler/translator/FlagStd140Structs.h"
#include "compiler/translator/ImmutableString.h"
#include "compiler/translator/ShaderStorageBlockOutputHLSL.h"
#include "compiler/translator/tree_util/IntermTraverse.h"
class BuiltInFunctionEmulator;
namespace sh
{
class AtomicCounterFunctionHLSL;
class ImageFunctionHLSL;
class ResourcesHLSL;
class StructureHLSL;
class TextureFunctionHLSL;
class TSymbolTable;
class TVariable;
class UnfoldShortCircuit;
using ReferencedVariables = std::map<int, const TVariable *>;
class OutputHLSL : public TIntermTraverser
{
  public:
    OutputHLSL(sh::GLenum shaderType,
               ShShaderSpec shaderSpec,
               int shaderVersion,
               const TExtensionBehavior &extensionBehavior,
               const char *sourcePath,
               ShShaderOutput outputType,
               int numRenderTargets,
               int maxDualSourceDrawBuffers,
               const std::vector<ShaderVariable> &uniforms,
               const ShCompileOptions &compileOptions,
               sh::WorkGroupSize workGroupSize,
               TSymbolTable *symbolTable,
               PerformanceDiagnostics *perfDiagnostics,
               const std::map<int, const TInterfaceBlock *> &uniformBlockOptimizedMap,
               const std::vector<InterfaceBlock> &shaderStorageBlocks,
               uint8_t clipDistanceSize,
               uint8_t cullDistanceSize,
               bool isEarlyFragmentTestsSpecified);
    ~OutputHLSL() override;
    void output(TIntermNode *treeRoot, TInfoSinkBase &objSink);
    const std::map<std::string, unsigned int> &getShaderStorageBlockRegisterMap() const;
    const std::map<std::string, unsigned int> &getUniformBlockRegisterMap() const;
    const std::map<std::string, bool> &getUniformBlockUseStructuredBufferMap() const;
    const std::map<std::string, unsigned int> &getUniformRegisterMap() const;
    unsigned int getReadonlyImage2DRegisterIndex() const;
    unsigned int getImage2DRegisterIndex() const;
    const std::set<std::string> &getUsedImage2DFunctionNames() const;
    TInfoSinkBase &getInfoSink()
    {
        ASSERT(!mInfoSinkStack.empty());
        return *mInfoSinkStack.top();
    }
  protected:
    friend class ShaderStorageBlockOutputHLSL;
    TString zeroInitializer(const TType &type) const;
    void writeReferencedAttributes(TInfoSinkBase &out) const;
    void writeReferencedVaryings(TInfoSinkBase &out) const;
    void header(TInfoSinkBase &out,
                const std::vector<MappedStruct> &std140Structs,
                const BuiltInFunctionEmulator *builtInFunctionEmulator) const;
    void writeFloat(TInfoSinkBase &out, float f);
    void writeSingleConstant(TInfoSinkBase &out, const TConstantUnion *const constUnion);
    const TConstantUnion *writeConstantUnionArray(TInfoSinkBase &out,
                                                  const TConstantUnion *const constUnion,
                                                  const size_t size);
    // Visit AST nodes and output their code to the body stream
    void visitSymbol(TIntermSymbol *) override;
    void visitConstantUnion(TIntermConstantUnion *) override;
    bool visitSwizzle(Visit visit, TIntermSwizzle *node) override;
    bool visitBinary(Visit visit, TIntermBinary *) override;
    bool visitUnary(Visit visit, TIntermUnary *) override;
    bool visitTernary(Visit visit, TIntermTernary *) override;
    bool visitIfElse(Visit visit, TIntermIfElse *) override;
    bool visitSwitch(Visit visit, TIntermSwitch *) override;
    bool visitCase(Visit visit, TIntermCase *) override;
    void visitFunctionPrototype(TIntermFunctionPrototype *node) override;
    bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node) override;
    bool visitAggregate(Visit visit, TIntermAggregate *) override;
    bool visitBlock(Visit visit, TIntermBlock *node) override;
    bool visitGlobalQualifierDeclaration(Visit visit,
                                         TIntermGlobalQualifierDeclaration *node) override;
    bool visitDeclaration(Visit visit, TIntermDeclaration *node) override;
    bool visitLoop(Visit visit, TIntermLoop *) override;
    bool visitBranch(Visit visit, TIntermBranch *) override;
    bool handleExcessiveLoop(TInfoSinkBase &out, TIntermLoop *node);
    // Emit one of three strings depending on traverse phase. Called with literal strings so using
    // const char* instead of TString.
    void outputTriplet(TInfoSinkBase &out,
                       Visit visit,
                       const char *preString,
                       const char *inString,
                       const char *postString);
    void outputLineDirective(TInfoSinkBase &out, int line);
    void writeParameter(const TVariable *param, TInfoSinkBase &out);
    void outputConstructor(TInfoSinkBase &out, Visit visit, TIntermAggregate *node);
    const TConstantUnion *writeConstantUnion(TInfoSinkBase &out,
                                             const TType &type,
                                             const TConstantUnion *constUnion);
    void outputEqual(Visit visit, const TType &type, TOperator op, TInfoSinkBase &out);
    void outputAssign(Visit visit, const TType &type, TInfoSinkBase &out);
    void writeEmulatedFunctionTriplet(TInfoSinkBase &out, Visit visit, const TFunction *function);
    // Returns true if it found a 'same symbol' initializer (initializer that references the
    // variable it's initting)
    bool writeSameSymbolInitializer(TInfoSinkBase &out,
                                    TIntermSymbol *symbolNode,
                                    TIntermTyped *expression);
    // Returns true if variable initializer could be written using literal {} notation.
    bool writeConstantInitialization(TInfoSinkBase &out,
                                     TIntermSymbol *symbolNode,
                                     TIntermTyped *expression);
    void writeIfElse(TInfoSinkBase &out, TIntermIfElse *node);
    // Returns the function name
    TString addStructEqualityFunction(const TStructure &structure);
    TString addArrayEqualityFunction(const TType &type);
    TString addArrayAssignmentFunction(const TType &type);
    TString addArrayConstructIntoFunction(const TType &type);
    // Ensures if the type is a struct, the struct is defined
    void ensureStructDefined(const TType &type);
    bool shaderNeedsGenerateOutput() const;
    const char *generateOutputCall() const;
    sh::GLenum mShaderType;
    ShShaderSpec mShaderSpec;
    int mShaderVersion;
    const TExtensionBehavior &mExtensionBehavior;
    const char *mSourcePath;
    const ShShaderOutput mOutputType;
    const ShCompileOptions &mCompileOptions;
    bool mInsideFunction;
    bool mInsideMain;
    // Output streams
    TInfoSinkBase mHeader;
    TInfoSinkBase mBody;
    TInfoSinkBase mFooter;
    // A stack is useful when we want to traverse in the header, or in helper functions, but not
    // always write to the body. Instead use an InfoSink stack to keep our current state intact.
    // TODO (jmadill): Just passing an InfoSink in function parameters would be simpler.
    std::stack<TInfoSinkBase *> mInfoSinkStack;
    ReferencedVariables mReferencedUniforms;
    // Indexed by block id, not instance id.
    ReferencedInterfaceBlocks mReferencedUniformBlocks;
    std::map<int, const TInterfaceBlock *> mUniformBlockOptimizedMap;
    ReferencedVariables mReferencedAttributes;
    ReferencedVariables mReferencedVaryings;
    ReferencedVariables mReferencedOutputVariables;
    StructureHLSL *mStructureHLSL;
    ResourcesHLSL *mResourcesHLSL;
    TextureFunctionHLSL *mTextureFunctionHLSL;
    ImageFunctionHLSL *mImageFunctionHLSL;
    AtomicCounterFunctionHLSL *mAtomicCounterFunctionHLSL;
    // Parameters determining what goes in the header output
    bool mUsesFragColor;
    bool mUsesFragData;
    bool mUsesDepthRange;
    bool mUsesFragCoord;
    bool mUsesPointCoord;
    bool mUsesFrontFacing;
    bool mUsesHelperInvocation;
    bool mUsesPointSize;
    bool mUsesInstanceID;
    bool mHasMultiviewExtensionEnabled;
    bool mUsesViewID;
    bool mUsesVertexID;
    bool mUsesFragDepth;
    bool mUsesNumWorkGroups;
    bool mUsesWorkGroupID;
    bool mUsesLocalInvocationID;
    bool mUsesGlobalInvocationID;
    bool mUsesLocalInvocationIndex;
    bool mUsesXor;
    bool mUsesDiscardRewriting;
    bool mUsesNestedBreak;
    bool mRequiresIEEEStrictCompiling;
    mutable bool mUseZeroArray;
    bool mUsesSecondaryColor;
    int mNumRenderTargets;
    int mMaxDualSourceDrawBuffers;
    int mUniqueIndex;  // For creating unique names
    CallDAG mCallDag;
    MetadataList mASTMetadataList;
    ASTMetadataHLSL *mCurrentFunctionMetadata;
    bool mOutputLod0Function;
    bool mInsideDiscontinuousLoop;
    int mNestedLoopDepth;
    TIntermSymbol *mExcessiveLoopIndex;
    TString structInitializerString(int indent, const TType &type, const TString &name) const;
    struct HelperFunction
    {
        TString functionName;
        TString functionDefinition;
        virtual ~HelperFunction() {}
    };
    // A list of all equality comparison functions. It's important to preserve the order at
    // which we add the functions, since nested structures call each other recursively, and
    // structure equality functions may need to call array equality functions and vice versa.
    // The ownership of the pointers is maintained by the type-specific arrays.
    std::vector<HelperFunction *> mEqualityFunctions;
    struct StructEqualityFunction : public HelperFunction
    {
        const TStructure *structure;
    };
    std::vector<StructEqualityFunction *> mStructEqualityFunctions;
    struct ArrayHelperFunction : public HelperFunction
    {
        TType type;
    };
    std::vector<ArrayHelperFunction *> mArrayEqualityFunctions;
    std::vector<ArrayHelperFunction> mArrayAssignmentFunctions;
    // The construct-into functions are functions that fill an N-element array passed as an out
    // parameter with the other N parameters of the function. This is used to work around that
    // arrays can't be return values in HLSL.
    std::vector<ArrayHelperFunction> mArrayConstructIntoFunctions;
    sh::WorkGroupSize mWorkGroupSize;
    PerformanceDiagnostics *mPerfDiagnostics;
  private:
    TString generateStructMapping(const std::vector<MappedStruct> &std140Structs) const;
    ImmutableString samplerNamePrefixFromStruct(TIntermTyped *node);
    bool ancestorEvaluatesToSamplerInStruct();
    // We need to do struct mapping when pass the struct to a function or copy the struct via
    // assignment.
    bool needStructMapping(TIntermTyped *node);
    ShaderStorageBlockOutputHLSL *mSSBOOutputHLSL;
    uint8_t mClipDistanceSize;
    uint8_t mCullDistanceSize;
    bool mIsEarlyFragmentTestsSpecified;
    bool mNeedStructMapping;
};
}  // namespace sh
#endif  // COMPILER_TRANSLATOR_OUTPUTHLSL_H_