Hash :
067ace47
Author :
Date :
2022-12-21T00:00:00
Add ANGLE_clip_cull_distance extension Added an extension spec. Trivially exposed it on GL, Vulkan, and D3D11. Adjusted tests and validation to allow no cull distance support for this extension string. Removed extra built-in variable definitions. Bug: angleproject:7904 Change-Id: Ic60772dfe28132c316eaa29aadc1afd66e3b0fa7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4114290 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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//
// Copyright 2002 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "compiler/translator/TranslatorESSL.h"
#include "angle_gl.h"
#include "common/utilities.h"
#include "compiler/translator/BuiltInFunctionEmulatorGLSL.h"
#include "compiler/translator/OutputESSL.h"
#include "compiler/translator/StaticType.h"
#include "compiler/translator/tree_ops/DeclarePerVertexBlocks.h"
#include "compiler/translator/tree_ops/RecordConstantPrecision.h"
#include "compiler/translator/tree_util/ReplaceClipCullDistanceVariable.h"
#include "compiler/translator/util.h"
namespace sh
{
TranslatorESSL::TranslatorESSL(sh::GLenum type, ShShaderSpec spec)
: TCompiler(type, spec, SH_ESSL_OUTPUT)
{}
void TranslatorESSL::initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu,
const ShCompileOptions &compileOptions)
{
if (compileOptions.emulateAtan2FloatFunction)
{
InitBuiltInAtanFunctionEmulatorForGLSLWorkarounds(emu);
}
}
bool TranslatorESSL::translate(TIntermBlock *root,
const ShCompileOptions &compileOptions,
PerformanceDiagnostics * /*perfDiagnostics*/)
{
TInfoSinkBase &sink = getInfoSink().obj;
int shaderVer = getShaderVersion(); // Frontend shader version.
if ((shaderVer > 100 &&
(getResources().EXT_clip_cull_distance || getResources().ANGLE_clip_cull_distance)) ||
(hasPixelLocalStorageUniforms() &&
compileOptions.pls.type == ShPixelLocalStorageType::ImageLoadStore))
{
// The backend translator emits interface blocks or shader image code.
// Use a minimum version of 310.
shaderVer = std::max(shaderVer, 310);
}
if (shaderVer > 100)
{
sink << "#version " << shaderVer << " es\n";
}
// Write built-in extension behaviors.
writeExtensionBehavior(compileOptions);
// Write pragmas after extensions because some drivers consider pragmas
// like non-preprocessor tokens.
WritePragma(sink, compileOptions, getPragma());
if (!RecordConstantPrecision(this, root, &getSymbolTable()))
{
return false;
}
// Write emulated built-in functions if needed.
if (!getBuiltInFunctionEmulator().isOutputEmpty())
{
sink << "// BEGIN: Generated code for built-in function emulation\n\n";
if (getShaderType() == GL_FRAGMENT_SHADER)
{
sink << "#if defined(GL_FRAGMENT_PRECISION_HIGH)\n"
<< "#define emu_precision highp\n"
<< "#else\n"
<< "#define emu_precision mediump\n"
<< "#endif\n\n";
}
else
{
sink << "#define emu_precision highp\n";
}
getBuiltInFunctionEmulator().outputEmulatedFunctions(sink);
sink << "// END: Generated code for built-in function emulation\n\n";
}
if (getShaderType() == GL_VERTEX_SHADER)
{
// Emulate GL_CLIP_DISTANCEi_EXT state if needed
if (hasClipDistance() && compileOptions.emulateClipDistanceState)
{
constexpr const ImmutableString kClipDistanceEnabledName("angle_ClipDistanceEnabled");
const TType *type = StaticType::Get<EbtUInt, EbpLow, EvqUniform, 1, 1>();
const TVariable *clipDistanceEnabled = new TVariable(
&getSymbolTable(), kClipDistanceEnabledName, type, SymbolType::AngleInternal);
const TIntermSymbol *clipDistanceEnabledSymbol = new TIntermSymbol(clipDistanceEnabled);
// AngleInternal variables don't get collected
if (shouldCollectVariables(compileOptions))
{
ShaderVariable uniform;
uniform.name = kClipDistanceEnabledName.data();
uniform.mappedName = kClipDistanceEnabledName.data();
uniform.type = GLVariableType(*type);
uniform.precision = GLVariablePrecision(*type);
uniform.staticUse = true;
uniform.active = true;
uniform.binding = type->getLayoutQualifier().binding;
uniform.location = type->getLayoutQualifier().location;
uniform.offset = type->getLayoutQualifier().offset;
uniform.rasterOrdered = type->getLayoutQualifier().rasterOrdered;
uniform.readonly = type->getMemoryQualifier().readonly;
uniform.writeonly = type->getMemoryQualifier().writeonly;
mUniforms.push_back(uniform);
}
DeclareGlobalVariable(root, clipDistanceEnabled);
if (!ZeroDisabledClipDistanceAssignments(this, root, &getSymbolTable(), getShaderType(),
clipDistanceEnabledSymbol))
return false;
// The previous operation always redeclares gl_ClipDistance
if (!DeclarePerVertexBlocks(this, root, &getSymbolTable()))
return false;
}
else if ((IsExtensionEnabled(getExtensionBehavior(), TExtension::EXT_clip_cull_distance) ||
IsExtensionEnabled(getExtensionBehavior(),
TExtension::ANGLE_clip_cull_distance)) &&
areClipDistanceOrCullDistanceRedeclared())
{
// When clip distance state emulation is not needed,
// the redeclared extension built-ins still should be moved to gl_PerVertex
if (!DeclarePerVertexBlocks(this, root, &getSymbolTable()))
return false;
}
}
if (getShaderType() == GL_FRAGMENT_SHADER)
{
EmitEarlyFragmentTestsGLSL(*this, sink);
}
if (getShaderType() == GL_COMPUTE_SHADER)
{
EmitWorkGroupSizeGLSL(*this, sink);
}
if (getShaderType() == GL_GEOMETRY_SHADER_EXT)
{
WriteGeometryShaderLayoutQualifiers(
sink, getGeometryShaderInputPrimitiveType(), getGeometryShaderInvocations(),
getGeometryShaderOutputPrimitiveType(), getGeometryShaderMaxVertices());
}
// Write translated shader.
TOutputESSL outputESSL(this, sink, compileOptions);
root->traverse(&outputESSL);
return true;
}
bool TranslatorESSL::shouldFlattenPragmaStdglInvariantAll()
{
// If following the spec to the letter, we should not flatten this pragma.
// However, the spec's wording means that the pragma applies only to outputs.
// This contradicts the spirit of using the pragma,
// because if the pragma is used in a vertex shader,
// the only way to be able to link it to a fragment shader
// is to manually qualify each of fragment shader's inputs as invariant.
// Which defeats the purpose of this pragma - temporarily make all varyings
// invariant for debugging.
// Thus, we should be non-conformant to spec's letter here and flatten.
return true;
}
void TranslatorESSL::writeExtensionBehavior(const ShCompileOptions &compileOptions)
{
TInfoSinkBase &sink = getInfoSink().obj;
const TExtensionBehavior &extBehavior = getExtensionBehavior();
for (TExtensionBehavior::const_iterator iter = extBehavior.begin(); iter != extBehavior.end();
++iter)
{
if (iter->second != EBhUndefined)
{
const bool isMultiview = (iter->first == TExtension::OVR_multiview) ||
(iter->first == TExtension::OVR_multiview2);
if (getResources().NV_shader_framebuffer_fetch &&
iter->first == TExtension::EXT_shader_framebuffer_fetch)
{
sink << "#extension GL_NV_shader_framebuffer_fetch : "
<< GetBehaviorString(iter->second) << "\n";
}
else if (getResources().NV_draw_buffers && iter->first == TExtension::EXT_draw_buffers)
{
sink << "#extension GL_NV_draw_buffers : " << GetBehaviorString(iter->second)
<< "\n";
}
else if (isMultiview)
{
// Only either OVR_multiview OR OVR_multiview2 should be emitted.
if ((iter->first != TExtension::OVR_multiview) ||
!IsExtensionEnabled(extBehavior, TExtension::OVR_multiview2))
{
EmitMultiviewGLSL(*this, compileOptions, iter->first, iter->second, sink);
}
}
else if (iter->first == TExtension::EXT_geometry_shader ||
iter->first == TExtension::OES_geometry_shader)
{
sink << "#ifdef GL_EXT_geometry_shader\n"
<< "#extension GL_EXT_geometry_shader : " << GetBehaviorString(iter->second)
<< "\n"
<< "#elif defined GL_OES_geometry_shader\n"
<< "#extension GL_OES_geometry_shader : " << GetBehaviorString(iter->second)
<< "\n";
if (iter->second == EBhRequire)
{
sink << "#else\n"
<< "#error \"No geometry shader extensions available.\" // Only generate "
"this if the extension is \"required\"\n";
}
sink << "#endif\n";
}
else if (iter->first == TExtension::ANGLE_multi_draw)
{
// Don't emit anything. This extension is emulated
ASSERT(compileOptions.emulateGLDrawID);
continue;
}
else if (iter->first == TExtension::ANGLE_base_vertex_base_instance_shader_builtin)
{
// Don't emit anything. This extension is emulated
ASSERT(compileOptions.emulateGLBaseVertexBaseInstance);
continue;
}
else if (iter->first == TExtension::EXT_clip_cull_distance ||
iter->first == TExtension::ANGLE_clip_cull_distance)
{
sink << "#extension GL_EXT_clip_cull_distance : " << GetBehaviorString(iter->second)
<< "\n";
if (areClipDistanceOrCullDistanceRedeclared() ||
(hasClipDistance() && compileOptions.emulateClipDistanceState))
{
sink << "#extension GL_EXT_shader_io_blocks : "
<< GetBehaviorString(iter->second) << "\n";
}
}
else if (iter->first == TExtension::ANGLE_shader_pixel_local_storage)
{
if (compileOptions.pls.type == ShPixelLocalStorageType::PixelLocalStorageEXT)
{
// Just enable the extension. Appropriate warnings will be generated by the
// frontend compiler for GL_ANGLE_shader_pixel_local_storage, if desired.
sink << "#extension GL_EXT_shader_pixel_local_storage : enable\n";
}
else if (compileOptions.pls.type == ShPixelLocalStorageType::FramebufferFetch)
{
// Just enable the extension. Appropriate warnings will be generated by the
// frontend compiler for GL_ANGLE_shader_pixel_local_storage, if desired.
sink << "#extension GL_EXT_shader_framebuffer_fetch : enable\n";
}
continue;
}
else if (iter->first == TExtension::EXT_shader_framebuffer_fetch)
{
sink << "#extension GL_EXT_shader_framebuffer_fetch : "
<< GetBehaviorString(iter->second) << "\n";
continue;
}
else if (iter->first == TExtension::EXT_shader_framebuffer_fetch_non_coherent)
{
sink << "#extension GL_EXT_shader_framebuffer_fetch_non_coherent : "
<< GetBehaviorString(iter->second) << "\n";
continue;
}
else if (iter->first == TExtension::WEBGL_video_texture)
{
// Don't emit anything. This extension is emulated
// TODO(crbug.com/776222): support external image.
continue;
}
else
{
sink << "#extension " << GetExtensionNameString(iter->first) << " : "
<< GetBehaviorString(iter->second) << "\n";
}
}
}
}
} // namespace sh