Hash :
9b5fff82
Author :
Date :
2022-10-05T21:56:00
Vulkan: Emulate shader stencil export for MSRTT The MSRTT emulation code had one corner case issue that could lead to performance and memory inefficiencies. That is when stencil needs to be unresolved and VK_EXT_shader_stencil_export is not supported. This change adds a path to emulate VK_EXT_shader_stencil_export and removes this inefficiency. This should help Chromium on older Android devices that lack both this and the recent VK_EXT_multisampled_render_to_single_sampled extensions. Chromium frequently breaks the render pass (crbug.com/1336981), which easily leads to this situation. Bug: angleproject:4836 Change-Id: Ifceec43f7f3807b7e32f4b379edcd4351ae76414 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3935892 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
To build multiple variations of a shader, add a file named X.json corresponding to shader file X. A variation is generated by building the shader with different definitions (a la glslang_validator’s -DName=1). These definitions come from flags and enumerations defined in the json file. Without a .json file, the shader is generated as is (1 variation).
There are multiple possible fields in the json file:
Flags are shorthand for 2-entry enumerations. Given n flags, there are 2^n variations where every flag is either present or not. For enumerations, only one entry is active in any variation. Thus, an enumeration with n entries generates n variations.
Here is an example json file:
{
"Description": [
"Copyright 2018 The ANGLE Project Authors. All rights reserved.",
"Use of this source code is governed by a BSD-style license that can be",
"found in the LICENSE file.",
"",
"RayTrace.comp.json: Build parameters for RayTrace.comp."
],
"Flags": [
"NanFilter",
"WorkaroundIntelBug"
],
"RayTraceQuality": [
"IsRTLowRes",
"IsRTHighRes",
"IsRTAwesome"
],
"ImageType": [
"IsR",
"IsRG",
"IsRGB",
"IsRGBA"
]
}
This will generate 2^2 3 4 shaders.