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kc3-lang/angle/src/libANGLE/Fence.cpp

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  • Author : Jamie Madill
    Date : 2017-11-21 19:22:44
    Hash : acf2f3ad
    Message : Apply Chromium style fixes. This addresses several minor code quality issues that are validated in Chromium, but not yet applied to ANGLE: * constructors and destructors must be defined out-of-line * auto is not allowed for simple pointer types * use override everywhere instead of virtual * virtual functions must also be defined out-of-line Slightly reduces binary size for me (~2k on Win, 150k on Linux). Bug: angleproject:1569 Change-Id: I073ca3365188caf5f29fb28d9eb207903c1843e6 Reviewed-on: https://chromium-review.googlesource.com/779959 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/Fence.cpp
  • //
    // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Fence.cpp: Implements the gl::FenceNV and gl::Sync classes, which support the GL_NV_fence
    // extension and GLES3 sync objects.
    
    #include "libANGLE/Fence.h"
    
    #include "angle_gl.h"
    
    #include "common/utilities.h"
    #include "libANGLE/renderer/FenceNVImpl.h"
    #include "libANGLE/renderer/SyncImpl.h"
    
    namespace gl
    {
    
    FenceNV::FenceNV(rx::FenceNVImpl *impl)
        : mFence(impl),
          mIsSet(false),
          mStatus(GL_FALSE),
          mCondition(GL_NONE)
    {
    }
    
    FenceNV::~FenceNV()
    {
        SafeDelete(mFence);
    }
    
    Error FenceNV::set(GLenum condition)
    {
        Error error = mFence->set(condition);
        if (error.isError())
        {
            return error;
        }
    
        mCondition = condition;
        mStatus = GL_FALSE;
        mIsSet = true;
    
        return NoError();
    }
    
    Error FenceNV::test(GLboolean *outResult)
    {
        // Flush the command buffer by default
        Error error = mFence->test(&mStatus);
        if (error.isError())
        {
            return error;
        }
    
        *outResult = mStatus;
        return NoError();
    }
    
    Error FenceNV::finish()
    {
        ASSERT(mIsSet);
    
        gl::Error error = mFence->finish();
        if (error.isError())
        {
            return error;
        }
    
        mStatus = GL_TRUE;
    
        return NoError();
    }
    
    Sync::Sync(rx::SyncImpl *impl, GLuint id)
        : RefCountObject(id),
          mFence(impl),
          mLabel(),
          mCondition(GL_SYNC_GPU_COMMANDS_COMPLETE),
          mFlags(0)
    {
    }
    
    Error Sync::onDestroy(const Context *context)
    {
        return NoError();
    }
    
    Sync::~Sync()
    {
        SafeDelete(mFence);
    }
    
    void Sync::setLabel(const std::string &label)
    {
        mLabel = label;
    }
    
    const std::string &Sync::getLabel() const
    {
        return mLabel;
    }
    
    Error Sync::set(GLenum condition, GLbitfield flags)
    {
        Error error = mFence->set(condition, flags);
        if (error.isError())
        {
            return error;
        }
    
        mCondition = condition;
        mFlags = flags;
        return NoError();
    }
    
    Error Sync::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult)
    {
        ASSERT(mCondition != GL_NONE);
        return mFence->clientWait(flags, timeout, outResult);
    }
    
    Error Sync::serverWait(GLbitfield flags, GLuint64 timeout)
    {
        return mFence->serverWait(flags, timeout);
    }
    
    Error Sync::getStatus(GLint *outResult) const
    {
        return mFence->getStatus(outResult);
    }
    
    }  // namespace gl