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kc3-lang/angle/src/libANGLE/Image.cpp

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  • Author : Jamie Madill
    Date : 2018-04-12 09:13:18
    Hash : cc129377
    Message : ImageIndex: Consolidate layer/cube face. In terms of the Texture or Image resource, a cube face refers to a layer of a 2D texture. This layer has a special meaning for cube textures, but it is represented as a layer with a layer index. Cube array textures are no different, they just use a different indexing scheme for the array layers. This also cleans up the ImageIndex helper to have a class structure with private data, and cleans up a few cases to use generic Make functions and iterators where they were setting properties of the index directly. This will make it easier to have ImageIndexes address entire levels of a Cube map in the future, and makes the layer count logic in Vulkan cleaner. Bug: angleproject:2318 Change-Id: Iea9842e233f974a9896282ca224cb001f7882bd1 Reviewed-on: https://chromium-review.googlesource.com/987525 Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/Image.cpp
  • //
    // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Image.cpp: Implements the egl::Image class representing the EGLimage object.
    
    #include "libANGLE/Image.h"
    
    #include "common/debug.h"
    #include "common/utilities.h"
    #include "libANGLE/angletypes.h"
    #include "libANGLE/formatutils.h"
    #include "libANGLE/Texture.h"
    #include "libANGLE/Renderbuffer.h"
    #include "libANGLE/renderer/EGLImplFactory.h"
    #include "libANGLE/renderer/ImageImpl.h"
    
    namespace egl
    {
    
    namespace
    {
    gl::ImageIndex GetImageIndex(EGLenum eglTarget, const egl::AttributeMap &attribs)
    {
        if (eglTarget == EGL_GL_RENDERBUFFER)
        {
            return gl::ImageIndex();
        }
    
        gl::TextureTarget target = egl_gl::EGLImageTargetToTextureTarget(eglTarget);
        GLint mip     = static_cast<GLint>(attribs.get(EGL_GL_TEXTURE_LEVEL_KHR, 0));
        GLint layer   = static_cast<GLint>(attribs.get(EGL_GL_TEXTURE_ZOFFSET_KHR, 0));
    
        if (target == gl::TextureTarget::_3D)
        {
            return gl::ImageIndex::Make3D(mip, layer);
        }
        else
        {
            ASSERT(layer == 0);
            return gl::ImageIndex::MakeFromTarget(target, mip);
        }
    }
    }  // anonymous namespace
    
    ImageSibling::ImageSibling(GLuint id)
        : RefCountObject(id), FramebufferAttachmentObject(), mSourcesOf(), mTargetOf()
    {
    }
    
    ImageSibling::~ImageSibling()
    {
        // EGL images should hold a ref to their targets and siblings, a Texture should not be deletable
        // while it is attached to an EGL image.
        // Child class should orphan images before destruction.
        ASSERT(mSourcesOf.empty());
        ASSERT(mTargetOf.get() == nullptr);
    }
    
    void ImageSibling::setTargetImage(const gl::Context *context, egl::Image *imageTarget)
    {
        ASSERT(imageTarget != nullptr);
        mTargetOf.set(context, imageTarget);
        imageTarget->addTargetSibling(this);
    }
    
    gl::Error ImageSibling::orphanImages(const gl::Context *context)
    {
        if (mTargetOf.get() != nullptr)
        {
            // Can't be a target and have sources.
            ASSERT(mSourcesOf.empty());
    
            ANGLE_TRY(mTargetOf->orphanSibling(context, this));
            mTargetOf.set(context, nullptr);
        }
        else
        {
            for (egl::Image *sourceImage : mSourcesOf)
            {
                ANGLE_TRY(sourceImage->orphanSibling(context, this));
            }
            mSourcesOf.clear();
        }
    
        return gl::NoError();
    }
    
    void ImageSibling::addImageSource(egl::Image *imageSource)
    {
        ASSERT(imageSource != nullptr);
        mSourcesOf.insert(imageSource);
    }
    
    void ImageSibling::removeImageSource(egl::Image *imageSource)
    {
        ASSERT(mSourcesOf.find(imageSource) != mSourcesOf.end());
        mSourcesOf.erase(imageSource);
    }
    
    bool ImageSibling::isEGLImageTarget() const
    {
        return (mTargetOf.get() != nullptr);
    }
    
    gl::InitState ImageSibling::sourceEGLImageInitState() const
    {
        ASSERT(isEGLImageTarget());
        return mTargetOf->sourceInitState();
    }
    
    void ImageSibling::setSourceEGLImageInitState(gl::InitState initState) const
    {
        ASSERT(isEGLImageTarget());
        mTargetOf->setInitState(initState);
    }
    
    ImageState::ImageState(EGLenum target, ImageSibling *buffer, const AttributeMap &attribs)
        : imageIndex(GetImageIndex(target, attribs)), source(buffer), targets()
    {
    }
    
    ImageState::~ImageState()
    {
    }
    
    Image::Image(rx::EGLImplFactory *factory,
                 EGLenum target,
                 ImageSibling *buffer,
                 const AttributeMap &attribs)
        : RefCountObject(0),
          mState(target, buffer, attribs),
          mImplementation(factory->createImage(mState, target, attribs)),
          mOrphanedAndNeedsInit(false)
    {
        ASSERT(mImplementation != nullptr);
        ASSERT(buffer != nullptr);
    
        mState.source->addImageSource(this);
    }
    
    gl::Error Image::onDestroy(const gl::Context *context)
    {
        // All targets should hold a ref to the egl image and it should not be deleted until there are
        // no siblings left.
        ASSERT(mState.targets.empty());
    
        // Tell the source that it is no longer used by this image
        if (mState.source.get() != nullptr)
        {
            mState.source->removeImageSource(this);
            mState.source.set(context, nullptr);
        }
        return gl::NoError();
    }
    
    Image::~Image()
    {
        SafeDelete(mImplementation);
    }
    
    void Image::addTargetSibling(ImageSibling *sibling)
    {
        mState.targets.insert(sibling);
    }
    
    gl::Error Image::orphanSibling(const gl::Context *context, ImageSibling *sibling)
    {
        // notify impl
        ANGLE_TRY(mImplementation->orphan(context, sibling));
    
        if (mState.source.get() == sibling)
        {
            // If the sibling is the source, it cannot be a target.
            ASSERT(mState.targets.find(sibling) == mState.targets.end());
            mState.source.set(context, nullptr);
            mOrphanedAndNeedsInit =
                (sibling->initState(mState.imageIndex) == gl::InitState::MayNeedInit);
        }
        else
        {
            mState.targets.erase(sibling);
        }
    
        return gl::NoError();
    }
    
    const gl::Format &Image::getFormat() const
    {
        return mState.source->getAttachmentFormat(GL_NONE, mState.imageIndex);
    }
    
    size_t Image::getWidth() const
    {
        return mState.source->getAttachmentSize(mState.imageIndex).width;
    }
    
    size_t Image::getHeight() const
    {
        return mState.source->getAttachmentSize(mState.imageIndex).height;
    }
    
    size_t Image::getSamples() const
    {
        return mState.source->getAttachmentSamples(mState.imageIndex);
    }
    
    rx::ImageImpl *Image::getImplementation() const
    {
        return mImplementation;
    }
    
    Error Image::initialize()
    {
        return mImplementation->initialize();
    }
    
    bool Image::orphaned() const
    {
        return (mState.source.get() == nullptr);
    }
    
    gl::InitState Image::sourceInitState() const
    {
        if (orphaned())
        {
            return mOrphanedAndNeedsInit ? gl::InitState::MayNeedInit : gl::InitState::Initialized;
        }
    
        return mState.source->initState(mState.imageIndex);
    }
    
    void Image::setInitState(gl::InitState initState)
    {
        if (orphaned())
        {
            mOrphanedAndNeedsInit = false;
        }
    
        return mState.source->setInitState(mState.imageIndex, initState);
    }
    
    }  // namespace egl