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  • Hash : 06edae72
    Author : Brandon Schade
    Date : 2022-01-11T11:13:20

    Vulkan: Allow duplicated block name in different shader interface
    
    In OpenGL ES 3.2 Shading Language specification(4.3.9), A block name is
    allowed to have different definitions in different shader interfaces
    within the same shader.
    
    Bug: angleproject:5557
    Test: KHR-GLES32.core.tessellation_shader.single.max_patch_vertices
    Change-Id: I49f149cfd8f6f063fc5045aa154cc401d3e38cfb
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3429684
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Commit-Queue: Brandon Schade <b.schade@samsung.com>
    

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