Hash :
2eb85a5b
Author :
Date :
2020-11-12T18:37:26
Vulkan: Experimental: forcing highp to mediump in fragment shader. Handy code for debug/experiment that forces highp in fragment shader to mediump. Bug: b/173140243 Change-Id: I1841b67862343df8a12bf302066d7eefd7709604 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2537072 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_TREEOPS_FORCEPRECISIONQUALIFIER_H_
#define COMPILER_TRANSLATOR_TREEOPS_FORCEPRECISIONQUALIFIER_H_
#include "compiler/translator/tree_util/IntermTraverse.h"
namespace sh
{
bool ForceShaderPrecisionToMediump(TIntermNode *root, TSymbolTable *symbolTable, GLenum shaderType);
} // namespace sh
#endif // COMPILER_TRANSLATOR_TREEOPS_FORCEPRECISIONQUALIFIER_H_