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kc3-lang/angle/src/libGLESv2/FramebufferAttachment.cpp

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  • Author : Shannon Woods
    Date : 2014-10-17 13:08:51
    Hash : e2632d24
    Message : Changes gl::RenderbufferStorage to rx::RenderbufferImpl BUG=angle:782 Also eliminates Colorbuffer/DepthStencilBuffer and related friends and adds the RenderbufferD3D implementation of RenderbufferImpl. This version fixes problems with the prior CL's handling of render target serial issuance. Change-Id: I7ddfbec1097723d7ea6ce93a9c034f941349108a Reviewed-on: https://chromium-review.googlesource.com/227195 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>

  • src/libGLESv2/FramebufferAttachment.cpp
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // FramebufferAttachment.cpp: the gl::FramebufferAttachment class and its derived classes
    // objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
    
    #include "libGLESv2/FramebufferAttachment.h"
    #include "libGLESv2/Texture.h"
    #include "libGLESv2/formatutils.h"
    #include "libGLESv2/Renderbuffer.h"
    #include "libGLESv2/renderer/RenderTarget.h"
    #include "libGLESv2/renderer/Renderer.h"
    #include "libGLESv2/renderer/d3d/TextureStorage.h"
    
    #include "common/utilities.h"
    
    namespace gl
    {
    
    ////// FramebufferAttachment Implementation //////
    
    FramebufferAttachment::FramebufferAttachment(GLenum binding)
        : mBinding(binding)
    {
    }
    
    FramebufferAttachment::~FramebufferAttachment()
    {
    }
    
    GLuint FramebufferAttachment::getRedSize() const
    {
        return (GetInternalFormatInfo(getInternalFormat()).redBits > 0) ? GetInternalFormatInfo(getActualFormat()).redBits : 0;
    }
    
    GLuint FramebufferAttachment::getGreenSize() const
    {
        return (GetInternalFormatInfo(getInternalFormat()).greenBits > 0) ? GetInternalFormatInfo(getActualFormat()).greenBits : 0;
    }
    
    GLuint FramebufferAttachment::getBlueSize() const
    {
        return (GetInternalFormatInfo(getInternalFormat()).blueBits > 0) ? GetInternalFormatInfo(getActualFormat()).blueBits : 0;
    }
    
    GLuint FramebufferAttachment::getAlphaSize() const
    {
        return (GetInternalFormatInfo(getInternalFormat()).alphaBits > 0) ? GetInternalFormatInfo(getActualFormat()).alphaBits : 0;
    }
    
    GLuint FramebufferAttachment::getDepthSize() const
    {
        return (GetInternalFormatInfo(getInternalFormat()).depthBits > 0) ? GetInternalFormatInfo(getActualFormat()).depthBits : 0;
    }
    
    GLuint FramebufferAttachment::getStencilSize() const
    {
        return (GetInternalFormatInfo(getInternalFormat()).stencilBits > 0) ? GetInternalFormatInfo(getActualFormat()).stencilBits : 0;
    }
    
    GLenum FramebufferAttachment::getComponentType() const
    {
        return GetInternalFormatInfo(getActualFormat()).componentType;
    }
    
    GLenum FramebufferAttachment::getColorEncoding() const
    {
        return GetInternalFormatInfo(getActualFormat()).colorEncoding;
    }
    
    bool FramebufferAttachment::isTexture() const
    {
        return (type() != GL_RENDERBUFFER);
    }
    
    ///// TextureAttachment Implementation ////////
    
    TextureAttachment::TextureAttachment(GLenum binding, Texture *texture, const ImageIndex &index)
        : FramebufferAttachment(binding),
          mIndex(index)
    {
        mTexture.set(texture);
    }
    
    TextureAttachment::~TextureAttachment()
    {
        mTexture.set(NULL);
    }
    
    GLsizei TextureAttachment::getSamples() const
    {
        return 0;
    }
    
    GLuint TextureAttachment::id() const
    {
        return mTexture->id();
    }
    
    GLsizei TextureAttachment::getWidth() const
    {
        return mTexture->getWidth(mIndex);
    }
    
    GLsizei TextureAttachment::getHeight() const
    {
        return mTexture->getHeight(mIndex);
    }
    
    GLenum TextureAttachment::getInternalFormat() const
    {
        return mTexture->getInternalFormat(mIndex);
    }
    
    GLenum TextureAttachment::getActualFormat() const
    {
        return mTexture->getActualFormat(mIndex);
    }
    
    GLenum TextureAttachment::type() const
    {
        return mIndex.type;
    }
    
    GLint TextureAttachment::mipLevel() const
    {
        return mIndex.mipIndex;
    }
    
    GLint TextureAttachment::layer() const
    {
        return mIndex.layerIndex;
    }
    
    Texture *TextureAttachment::getTexture()
    {
        return mTexture.get();
    }
    
    const ImageIndex *TextureAttachment::getTextureImageIndex() const
    {
        return &mIndex;
    }
    
    Renderbuffer *TextureAttachment::getRenderbuffer()
    {
        UNREACHABLE();
        return NULL;
    }
    
    ////// RenderbufferAttachment Implementation //////
    
    RenderbufferAttachment::RenderbufferAttachment(GLenum binding, Renderbuffer *renderbuffer)
        : FramebufferAttachment(binding)
    {
        ASSERT(renderbuffer);
        mRenderbuffer.set(renderbuffer);
    }
    
    RenderbufferAttachment::~RenderbufferAttachment()
    {
        mRenderbuffer.set(NULL);
    }
    
    GLsizei RenderbufferAttachment::getWidth() const
    {
        return mRenderbuffer->getWidth();
    }
    
    GLsizei RenderbufferAttachment::getHeight() const
    {
        return mRenderbuffer->getHeight();
    }
    
    GLenum RenderbufferAttachment::getInternalFormat() const
    {
        return mRenderbuffer->getInternalFormat();
    }
    
    GLenum RenderbufferAttachment::getActualFormat() const
    {
        return mRenderbuffer->getActualFormat();
    }
    
    GLsizei RenderbufferAttachment::getSamples() const
    {
        return mRenderbuffer->getSamples();
    }
    
    GLuint RenderbufferAttachment::id() const
    {
        return mRenderbuffer->id();
    }
    
    GLenum RenderbufferAttachment::type() const
    {
        return GL_RENDERBUFFER;
    }
    
    GLint RenderbufferAttachment::mipLevel() const
    {
        return 0;
    }
    
    GLint RenderbufferAttachment::layer() const
    {
        return 0;
    }
    
    Texture *RenderbufferAttachment::getTexture()
    {
        UNREACHABLE();
        return NULL;
    }
    
    const ImageIndex *RenderbufferAttachment::getTextureImageIndex() const
    {
        UNREACHABLE();
        return NULL;
    }
    
    Renderbuffer *RenderbufferAttachment::getRenderbuffer()
    {
        return mRenderbuffer.get();
    }
    
    }