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kc3-lang/angle/src/libGLESv2/Renderbuffer.cpp

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  • Author : Shannon Woods
    Date : 2014-10-17 13:08:51
    Hash : e2632d24
    Message : Changes gl::RenderbufferStorage to rx::RenderbufferImpl BUG=angle:782 Also eliminates Colorbuffer/DepthStencilBuffer and related friends and adds the RenderbufferD3D implementation of RenderbufferImpl. This version fixes problems with the prior CL's handling of render target serial issuance. Change-Id: I7ddfbec1097723d7ea6ce93a9c034f941349108a Reviewed-on: https://chromium-review.googlesource.com/227195 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>

  • src/libGLESv2/Renderbuffer.cpp
  • //
    // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Renderbuffer.cpp: Implements the renderer-agnostic gl::Renderbuffer class,
    // GL renderbuffer objects and related functionality.
    // [OpenGL ES 2.0.24] section 4.4.3 page 108.
    
    #include "libGLESv2/Renderbuffer.h"
    #include "libGLESv2/Texture.h"
    #include "libGLESv2/formatutils.h"
    #include "libGLESv2/FramebufferAttachment.h"
    #include "libGLESv2/renderer/Renderer.h"
    #include "libGLESv2/renderer/RenderTarget.h"
    #include "libGLESv2/renderer/RenderbufferImpl.h"
    
    #include "common/utilities.h"
    
    namespace gl
    {
    Renderbuffer::Renderbuffer(rx::RenderbufferImpl *impl, GLuint id)
      : RefCountObject(id),
        mRenderbuffer(impl)
    {
        ASSERT(mRenderbuffer);
    
        mWidth = mRenderbuffer->getWidth();
        mHeight = mRenderbuffer->getHeight();
        mInternalFormat = mRenderbuffer->getInternalFormat();
        mActualFormat = mRenderbuffer->getActualFormat();
        mSamples = mRenderbuffer->getSamples();
    }
    
    Renderbuffer::~Renderbuffer()
    {
        SafeDelete(mRenderbuffer);
    }
    
    void Renderbuffer::setStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
    {
        mWidth = width;
        mHeight = height;
        mInternalFormat = internalformat;
        mSamples = samples;
    
        mRenderbuffer->setStorage(width, height, internalformat, samples);
        mActualFormat = mRenderbuffer->getActualFormat();
    }
    
    rx::RenderbufferImpl *Renderbuffer::getImplementation()
    {
        ASSERT(mRenderbuffer);
        return mRenderbuffer;
    }
    
    GLsizei Renderbuffer::getWidth() const
    {
        return mWidth;
    }
    
    GLsizei Renderbuffer::getHeight() const
    {
        return mHeight;
    }
    
    GLenum Renderbuffer::getInternalFormat() const
    {
        return mInternalFormat;
    }
    
    GLenum Renderbuffer::getActualFormat() const
    {
        return mActualFormat;
    }
    
    GLsizei Renderbuffer::getSamples() const
    {
        return mSamples;
    }
    
    GLuint Renderbuffer::getRedSize() const
    {
        return GetInternalFormatInfo(getActualFormat()).redBits;
    }
    
    GLuint Renderbuffer::getGreenSize() const
    {
        return GetInternalFormatInfo(getActualFormat()).greenBits;
    }
    
    GLuint Renderbuffer::getBlueSize() const
    {
        return GetInternalFormatInfo(getActualFormat()).blueBits;
    }
    
    GLuint Renderbuffer::getAlphaSize() const
    {
        return GetInternalFormatInfo(getActualFormat()).alphaBits;
    }
    
    GLuint Renderbuffer::getDepthSize() const
    {
        return GetInternalFormatInfo(getActualFormat()).depthBits;
    }
    
    GLuint Renderbuffer::getStencilSize() const
    {
        return GetInternalFormatInfo(getActualFormat()).stencilBits;
    }
    
    }