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kc3-lang/angle/src/libGLESv2/renderer/d3d11/Fence11.cpp

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  • Author : Geoff Lang
    Date : 2013-08-29 11:40:43
    Hash : d47e0fcc
    Message : Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.

  • src/libGLESv2/renderer/d3d11/Fence11.cpp
  • #include "precompiled.h"
    //
    // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Fence11.cpp: Defines the rx::Fence11 class which implements rx::FenceImpl.
    
    #include "libGLESv2/renderer/d3d11/Fence11.h"
    #include "libGLESv2/main.h"
    #include "libGLESv2/renderer/d3d11/Renderer11.h"
    
    namespace rx
    {
    
    Fence11::Fence11(rx::Renderer11 *renderer)
    {
        mRenderer = renderer;
        mQuery = NULL;
    }
    
    Fence11::~Fence11()
    {
        SafeRelease(mQuery);
    }
    
    bool Fence11::isSet() const
    {
        return mQuery != NULL;
    }
    
    void Fence11::set()
    {
        if (!mQuery)
        {
            D3D11_QUERY_DESC queryDesc;
            queryDesc.Query = D3D11_QUERY_EVENT;
            queryDesc.MiscFlags = 0;
    
            if (FAILED(mRenderer->getDevice()->CreateQuery(&queryDesc, &mQuery)))
            {
                return gl::error(GL_OUT_OF_MEMORY);
            }
        }
    
        mRenderer->getDeviceContext()->End(mQuery);
    }
    
    bool Fence11::test(bool flushCommandBuffer)
    {
        ASSERT(mQuery);
    
        UINT getDataFlags = (flushCommandBuffer ? 0 : D3D11_ASYNC_GETDATA_DONOTFLUSH);
        HRESULT result = mRenderer->getDeviceContext()->GetData(mQuery, NULL, 0, getDataFlags);
    
        if (mRenderer->isDeviceLost())
        {
           return gl::error(GL_OUT_OF_MEMORY, true);
        }
    
        ASSERT(result == S_OK || result == S_FALSE);
        return (result == S_OK);
    }
    
    bool Fence11::hasError() const
    {
        return mRenderer->isDeviceLost();
    }
    
    }