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kc3-lang/angle/src/libGLESv2/renderer/d3d11/Query11.cpp

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  • Author : Geoff Lang
    Date : 2014-01-31 16:34:54
    Hash : 37dde692
    Message : Add support for transform feedback queries. Change-Id: I0aab43b146f87259898db57acb9f74fdbfdb1b96 Reviewed-on: https://chromium-review.googlesource.com/184580 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • src/libGLESv2/renderer/d3d11/Query11.cpp
  • #include "precompiled.h"
    //
    // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Query11.cpp: Defines the rx::Query11 class which implements rx::QueryImpl.
    
    #include "libGLESv2/renderer/d3d11/Query11.h"
    #include "libGLESv2/renderer/d3d11/Renderer11.h"
    #include "libGLESv2/renderer/d3d11/renderer11_utils.h"
    #include "libGLESv2/main.h"
    
    namespace rx
    {
    
    static bool checkOcclusionQuery(ID3D11DeviceContext *context, ID3D11Query *query, UINT64 *numPixels)
    {
        HRESULT result = context->GetData(query, numPixels, sizeof(UINT64), 0);
        return (result == S_OK);
    }
    
    static bool checkStreamOutPrimitivesWritten(ID3D11DeviceContext *context, ID3D11Query *query, UINT64 *numPrimitives)
    {
        D3D11_QUERY_DATA_SO_STATISTICS soStats = { 0 };
        HRESULT result = context->GetData(query, &soStats, sizeof(D3D11_QUERY_DATA_SO_STATISTICS), 0);
        *numPrimitives = soStats.NumPrimitivesWritten;
        return (result == S_OK);
    }
    
    Query11::Query11(rx::Renderer11 *renderer, GLenum type) : QueryImpl(type)
    {
        mRenderer = renderer;
        mQuery = NULL;
    }
    
    Query11::~Query11()
    {
        SafeRelease(mQuery);
    }
    
    void Query11::begin()
    {
        if (mQuery == NULL)
        {
            D3D11_QUERY_DESC queryDesc;
            queryDesc.Query = gl_d3d11::ConvertQueryType(getType());
            queryDesc.MiscFlags = 0;
    
            if (FAILED(mRenderer->getDevice()->CreateQuery(&queryDesc, &mQuery)))
            {
                return gl::error(GL_OUT_OF_MEMORY);
            }
        }
    
        mRenderer->getDeviceContext()->Begin(mQuery);
    }
    
    void Query11::end()
    {
        if (mQuery == NULL)
        {
            return gl::error(GL_INVALID_OPERATION);
        }
    
        mRenderer->getDeviceContext()->End(mQuery);
    
        mStatus = GL_FALSE;
        mResult = GL_FALSE;
    }
    
    GLuint Query11::getResult()
    {
        if (mQuery != NULL)
        {
            while (!testQuery())
            {
                Sleep(0);
                // explicitly check for device loss, some drivers seem to return S_FALSE
                // if the device is lost
                if (mRenderer->testDeviceLost(true))
                {
                    return gl::error(GL_OUT_OF_MEMORY, 0);
                }
            }
        }
    
        return mResult;
    }
    
    GLboolean Query11::isResultAvailable()
    {
        if (mQuery != NULL)
        {
            testQuery();
        }
    
        return mStatus;
    }
    
    GLboolean Query11::testQuery()
    {
        if (mQuery != NULL && mStatus != GL_TRUE)
        {
            ID3D11DeviceContext *context = mRenderer->getDeviceContext();
    
            bool queryFinished = false;
            switch (getType())
            {
              case GL_ANY_SAMPLES_PASSED_EXT:
              case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
                {
                    UINT64 numPixels = 0;
                    queryFinished = checkOcclusionQuery(context, mQuery, &numPixels);
                    if (queryFinished)
                    {
                        mResult = (numPixels > 0) ? GL_TRUE : GL_FALSE;
                    }
                }
                break;
    
              case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
                {
                    UINT64 numPrimitives = 0;
                    queryFinished = checkStreamOutPrimitivesWritten(context, mQuery, &numPrimitives);
                    if (queryFinished)
                    {
                        mResult = static_cast<GLuint>(numPrimitives);
                    }
                }
                break;
    
            default:
                UNREACHABLE();
                break;
            }
    
            if (queryFinished)
            {
                mStatus = GL_TRUE;
            }
            else if (mRenderer->testDeviceLost(true))
            {
                return gl::error(GL_OUT_OF_MEMORY, GL_TRUE);
            }
    
            return mStatus;
        }
    
        return GL_TRUE; // prevent blocking when query is null
    }
    
    }