Edit

kc3-lang/angle/src/common/mathutil.h

Branch :

  • Show log

    Commit

  • Author : Olli Etuaho
    Date : 2017-01-21 10:51:27
    Hash : 9250cb24
    Message : Add ESSL 3.10 integer math built-ins This adds built-ins found in ESSL 3.10 section 8.8 Integer functions. This includes constant folding support for functions that may be constant folded, and support for both GLSL and HLSL output. In HLSL several of the functions need to be emulated. The precision qualification for the return value of some of these functions is determined by special rules, that are now part of type promotion for TIntermUnary nodes and determining the type of TIntermAggregate nodes. BUG=angleproject:1730 TEST=angle_unittests TEST=dEQP-GLES31.functional.shaders.builtin_functions.integer.* Change-Id: Ib0056c17671c42b6496c2f0ef059b99f8f25c122 Reviewed-on: https://chromium-review.googlesource.com/431310 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/common/mathutil.h
  • //
    // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // mathutil.h: Math and bit manipulation functions.
    
    #ifndef COMMON_MATHUTIL_H_
    #define COMMON_MATHUTIL_H_
    
    #include <limits>
    #include <algorithm>
    #include <math.h>
    #include <string.h>
    #include <stdint.h>
    #include <stdlib.h>
    
    #include <base/numerics/safe_math.h>
    
    #include "common/debug.h"
    #include "common/platform.h"
    
    namespace angle
    {
    using base::CheckedNumeric;
    using base::IsValueInRangeForNumericType;
    }
    
    namespace gl
    {
    
    const unsigned int Float32One = 0x3F800000;
    const unsigned short Float16One = 0x3C00;
    
    template<typename T>
    inline bool isPow2(T x)
    {
        static_assert(std::is_integral<T>::value, "isPow2 must be called on an integer type.");
        return (x & (x - 1)) == 0 && (x != 0);
    }
    
    inline int log2(int x)
    {
        int r = 0;
        while ((x >> r) > 1) r++;
        return r;
    }
    
    inline unsigned int ceilPow2(unsigned int x)
    {
        if (x != 0) x--;
        x |= x >> 1;
        x |= x >> 2;
        x |= x >> 4;
        x |= x >> 8;
        x |= x >> 16;
        x++;
    
        return x;
    }
    
    inline int clampToInt(unsigned int x)
    {
        return static_cast<int>(std::min(x, static_cast<unsigned int>(std::numeric_limits<int>::max())));
    }
    
    template <typename DestT, typename SrcT>
    inline DestT clampCast(SrcT value)
    {
        static const DestT destLo = std::numeric_limits<DestT>::min();
        static const DestT destHi = std::numeric_limits<DestT>::max();
        static const SrcT srcLo = static_cast<SrcT>(destLo);
        static const SrcT srcHi = static_cast<SrcT>(destHi);
    
        // When value is outside of or equal to the limits for DestT we use the DestT limit directly.
        // This avoids undefined behaviors due to loss of precision when converting from floats to
        // integers:
        //    destHi for ints is 2147483647 but the closest float number is around 2147483648, so when
        //  doing a conversion from float to int we run into an UB because the float is outside of the
        //  range representable by the int.
        if (value <= srcLo)
        {
            return destLo;
        }
        else if (value >= srcHi)
        {
            return destHi;
        }
        else
        {
            return static_cast<DestT>(value);
        }
    }
    
    template<typename T, typename MIN, typename MAX>
    inline T clamp(T x, MIN min, MAX max)
    {
        // Since NaNs fail all comparison tests, a NaN value will default to min
        return x > min ? (x > max ? max : x) : min;
    }
    
    inline float clamp01(float x)
    {
        return clamp(x, 0.0f, 1.0f);
    }
    
    template<const int n>
    inline unsigned int unorm(float x)
    {
        const unsigned int max = 0xFFFFFFFF >> (32 - n);
    
        if (x > 1)
        {
            return max;
        }
        else if (x < 0)
        {
            return 0;
        }
        else
        {
            return (unsigned int)(max * x + 0.5f);
        }
    }
    
    inline bool supportsSSE2()
    {
    #if defined(ANGLE_USE_SSE)
        static bool checked = false;
        static bool supports = false;
    
        if (checked)
        {
            return supports;
        }
    
    #if defined(ANGLE_PLATFORM_WINDOWS) && !defined(_M_ARM)
        {
            int info[4];
            __cpuid(info, 0);
    
            if (info[0] >= 1)
            {
                __cpuid(info, 1);
    
                supports = (info[3] >> 26) & 1;
            }
        }
    #endif  // defined(ANGLE_PLATFORM_WINDOWS) && !defined(_M_ARM)
        checked = true;
        return supports;
    #else  // defined(ANGLE_USE_SSE)
        return false;
    #endif
    }
    
    template <typename destType, typename sourceType>
    destType bitCast(const sourceType &source)
    {
        size_t copySize = std::min(sizeof(destType), sizeof(sourceType));
        destType output;
        memcpy(&output, &source, copySize);
        return output;
    }
    
    inline unsigned short float32ToFloat16(float fp32)
    {
        unsigned int fp32i = bitCast<unsigned int>(fp32);
        unsigned int sign = (fp32i & 0x80000000) >> 16;
        unsigned int abs = fp32i & 0x7FFFFFFF;
    
        if(abs > 0x47FFEFFF)   // Infinity
        {
            return static_cast<unsigned short>(sign | 0x7FFF);
        }
        else if(abs < 0x38800000)   // Denormal
        {
            unsigned int mantissa = (abs & 0x007FFFFF) | 0x00800000;
            int e = 113 - (abs >> 23);
    
            if(e < 24)
            {
                abs = mantissa >> e;
            }
            else
            {
                abs = 0;
            }
    
            return static_cast<unsigned short>(sign | (abs + 0x00000FFF + ((abs >> 13) & 1)) >> 13);
        }
        else
        {
            return static_cast<unsigned short>(sign | (abs + 0xC8000000 + 0x00000FFF + ((abs >> 13) & 1)) >> 13);
        }
    }
    
    float float16ToFloat32(unsigned short h);
    
    unsigned int convertRGBFloatsTo999E5(float red, float green, float blue);
    void convert999E5toRGBFloats(unsigned int input, float *red, float *green, float *blue);
    
    inline unsigned short float32ToFloat11(float fp32)
    {
        const unsigned int float32MantissaMask = 0x7FFFFF;
        const unsigned int float32ExponentMask = 0x7F800000;
        const unsigned int float32SignMask = 0x80000000;
        const unsigned int float32ValueMask = ~float32SignMask;
        const unsigned int float32ExponentFirstBit = 23;
        const unsigned int float32ExponentBias = 127;
    
        const unsigned short float11Max = 0x7BF;
        const unsigned short float11MantissaMask = 0x3F;
        const unsigned short float11ExponentMask = 0x7C0;
        const unsigned short float11BitMask = 0x7FF;
        const unsigned int float11ExponentBias = 14;
    
        const unsigned int float32Maxfloat11 = 0x477E0000;
        const unsigned int float32Minfloat11 = 0x38800000;
    
        const unsigned int float32Bits = bitCast<unsigned int>(fp32);
        const bool float32Sign = (float32Bits & float32SignMask) == float32SignMask;
    
        unsigned int float32Val = float32Bits & float32ValueMask;
    
        if ((float32Val & float32ExponentMask) == float32ExponentMask)
        {
            // INF or NAN
            if ((float32Val & float32MantissaMask) != 0)
            {
                return float11ExponentMask | (((float32Val >> 17) | (float32Val >> 11) | (float32Val >> 6) | (float32Val)) & float11MantissaMask);
            }
            else if (float32Sign)
            {
                // -INF is clamped to 0 since float11 is positive only
                return 0;
            }
            else
            {
                return float11ExponentMask;
            }
        }
        else if (float32Sign)
        {
            // float11 is positive only, so clamp to zero
            return 0;
        }
        else if (float32Val > float32Maxfloat11)
        {
            // The number is too large to be represented as a float11, set to max
            return float11Max;
        }
        else
        {
            if (float32Val < float32Minfloat11)
            {
                // The number is too small to be represented as a normalized float11
                // Convert it to a denormalized value.
                const unsigned int shift = (float32ExponentBias - float11ExponentBias) - (float32Val >> float32ExponentFirstBit);
                float32Val = ((1 << float32ExponentFirstBit) | (float32Val & float32MantissaMask)) >> shift;
            }
            else
            {
                // Rebias the exponent to represent the value as a normalized float11
                float32Val += 0xC8000000;
            }
    
            return ((float32Val + 0xFFFF + ((float32Val >> 17) & 1)) >> 17) & float11BitMask;
        }
    }
    
    inline unsigned short float32ToFloat10(float fp32)
    {
        const unsigned int float32MantissaMask = 0x7FFFFF;
        const unsigned int float32ExponentMask = 0x7F800000;
        const unsigned int float32SignMask = 0x80000000;
        const unsigned int float32ValueMask = ~float32SignMask;
        const unsigned int float32ExponentFirstBit = 23;
        const unsigned int float32ExponentBias = 127;
    
        const unsigned short float10Max = 0x3DF;
        const unsigned short float10MantissaMask = 0x1F;
        const unsigned short float10ExponentMask = 0x3E0;
        const unsigned short float10BitMask = 0x3FF;
        const unsigned int float10ExponentBias = 14;
    
        const unsigned int float32Maxfloat10 = 0x477C0000;
        const unsigned int float32Minfloat10 = 0x38800000;
    
        const unsigned int float32Bits = bitCast<unsigned int>(fp32);
        const bool float32Sign = (float32Bits & float32SignMask) == float32SignMask;
    
        unsigned int float32Val = float32Bits & float32ValueMask;
    
        if ((float32Val & float32ExponentMask) == float32ExponentMask)
        {
            // INF or NAN
            if ((float32Val & float32MantissaMask) != 0)
            {
                return float10ExponentMask | (((float32Val >> 18) | (float32Val >> 13) | (float32Val >> 3) | (float32Val)) & float10MantissaMask);
            }
            else if (float32Sign)
            {
                // -INF is clamped to 0 since float11 is positive only
                return 0;
            }
            else
            {
                return float10ExponentMask;
            }
        }
        else if (float32Sign)
        {
            // float10 is positive only, so clamp to zero
            return 0;
        }
        else if (float32Val > float32Maxfloat10)
        {
            // The number is too large to be represented as a float11, set to max
            return float10Max;
        }
        else
        {
            if (float32Val < float32Minfloat10)
            {
                // The number is too small to be represented as a normalized float11
                // Convert it to a denormalized value.
                const unsigned int shift = (float32ExponentBias - float10ExponentBias) - (float32Val >> float32ExponentFirstBit);
                float32Val = ((1 << float32ExponentFirstBit) | (float32Val & float32MantissaMask)) >> shift;
            }
            else
            {
                // Rebias the exponent to represent the value as a normalized float11
                float32Val += 0xC8000000;
            }
    
            return ((float32Val + 0x1FFFF + ((float32Val >> 18) & 1)) >> 18) & float10BitMask;
        }
    }
    
    inline float float11ToFloat32(unsigned short fp11)
    {
        unsigned short exponent = (fp11 >> 6) & 0x1F;
        unsigned short mantissa = fp11 & 0x3F;
    
        if (exponent == 0x1F)
        {
            // INF or NAN
            return bitCast<float>(0x7f800000 | (mantissa << 17));
        }
        else
        {
            if (exponent != 0)
            {
                // normalized
            }
            else if (mantissa != 0)
            {
                // The value is denormalized
                exponent = 1;
    
                do
                {
                    exponent--;
                    mantissa <<= 1;
                }
                while ((mantissa & 0x40) == 0);
    
                mantissa = mantissa & 0x3F;
            }
            else // The value is zero
            {
                exponent = static_cast<unsigned short>(-112);
            }
    
            return bitCast<float>(((exponent + 112) << 23) | (mantissa << 17));
        }
    }
    
    inline float float10ToFloat32(unsigned short fp11)
    {
        unsigned short exponent = (fp11 >> 5) & 0x1F;
        unsigned short mantissa = fp11 & 0x1F;
    
        if (exponent == 0x1F)
        {
            // INF or NAN
            return bitCast<float>(0x7f800000 | (mantissa << 17));
        }
        else
        {
            if (exponent != 0)
            {
                // normalized
            }
            else if (mantissa != 0)
            {
                // The value is denormalized
                exponent = 1;
    
                do
                {
                    exponent--;
                    mantissa <<= 1;
                }
                while ((mantissa & 0x20) == 0);
    
                mantissa = mantissa & 0x1F;
            }
            else // The value is zero
            {
                exponent = static_cast<unsigned short>(-112);
            }
    
            return bitCast<float>(((exponent + 112) << 23) | (mantissa << 18));
        }
    }
    
    template <typename T>
    inline float normalizedToFloat(T input)
    {
        static_assert(std::numeric_limits<T>::is_integer, "T must be an integer.");
    
        const float inverseMax = 1.0f / std::numeric_limits<T>::max();
        return input * inverseMax;
    }
    
    template <unsigned int inputBitCount, typename T>
    inline float normalizedToFloat(T input)
    {
        static_assert(std::numeric_limits<T>::is_integer, "T must be an integer.");
        static_assert(inputBitCount < (sizeof(T) * 8), "T must have more bits than inputBitCount.");
    
        const float inverseMax = 1.0f / ((1 << inputBitCount) - 1);
        return input * inverseMax;
    }
    
    template <typename T>
    inline T floatToNormalized(float input)
    {
        return static_cast<T>(std::numeric_limits<T>::max() * input + 0.5f);
    }
    
    template <unsigned int outputBitCount, typename T>
    inline T floatToNormalized(float input)
    {
        static_assert(outputBitCount < (sizeof(T) * 8), "T must have more bits than outputBitCount.");
        return static_cast<T>(((1 << outputBitCount) - 1) * input + 0.5f);
    }
    
    template <unsigned int inputBitCount, unsigned int inputBitStart, typename T>
    inline T getShiftedData(T input)
    {
        static_assert(inputBitCount + inputBitStart <= (sizeof(T) * 8),
                      "T must have at least as many bits as inputBitCount + inputBitStart.");
        const T mask = (1 << inputBitCount) - 1;
        return (input >> inputBitStart) & mask;
    }
    
    template <unsigned int inputBitCount, unsigned int inputBitStart, typename T>
    inline T shiftData(T input)
    {
        static_assert(inputBitCount + inputBitStart <= (sizeof(T) * 8),
                      "T must have at least as many bits as inputBitCount + inputBitStart.");
        const T mask = (1 << inputBitCount) - 1;
        return (input & mask) << inputBitStart;
    }
    
    inline unsigned int CountLeadingZeros(uint32_t x)
    {
        // Use binary search to find the amount of leading zeros.
        unsigned int zeros = 32u;
        uint32_t y;
    
        y = x >> 16u;
        if (y != 0)
        {
            zeros = zeros - 16u;
            x     = y;
        }
        y = x >> 8u;
        if (y != 0)
        {
            zeros = zeros - 8u;
            x     = y;
        }
        y = x >> 4u;
        if (y != 0)
        {
            zeros = zeros - 4u;
            x     = y;
        }
        y = x >> 2u;
        if (y != 0)
        {
            zeros = zeros - 2u;
            x     = y;
        }
        y = x >> 1u;
        if (y != 0)
        {
            return zeros - 2u;
        }
        return zeros - x;
    }
    
    inline unsigned char average(unsigned char a, unsigned char b)
    {
        return ((a ^ b) >> 1) + (a & b);
    }
    
    inline signed char average(signed char a, signed char b)
    {
        return ((short)a + (short)b) / 2;
    }
    
    inline unsigned short average(unsigned short a, unsigned short b)
    {
        return ((a ^ b) >> 1) + (a & b);
    }
    
    inline signed short average(signed short a, signed short b)
    {
        return ((int)a + (int)b) / 2;
    }
    
    inline unsigned int average(unsigned int a, unsigned int b)
    {
        return ((a ^ b) >> 1) + (a & b);
    }
    
    inline int average(int a, int b)
    {
        long long average = (static_cast<long long>(a) + static_cast<long long>(b)) / 2ll;
        return static_cast<int>(average);
    }
    
    inline float average(float a, float b)
    {
        return (a + b) * 0.5f;
    }
    
    inline unsigned short averageHalfFloat(unsigned short a, unsigned short b)
    {
        return float32ToFloat16((float16ToFloat32(a) + float16ToFloat32(b)) * 0.5f);
    }
    
    inline unsigned int averageFloat11(unsigned int a, unsigned int b)
    {
        return float32ToFloat11((float11ToFloat32(static_cast<unsigned short>(a)) + float11ToFloat32(static_cast<unsigned short>(b))) * 0.5f);
    }
    
    inline unsigned int averageFloat10(unsigned int a, unsigned int b)
    {
        return float32ToFloat10((float10ToFloat32(static_cast<unsigned short>(a)) + float10ToFloat32(static_cast<unsigned short>(b))) * 0.5f);
    }
    
    template <typename T>
    struct Range
    {
        Range() {}
        Range(T lo, T hi) : start(lo), end(hi) { ASSERT(lo <= hi); }
    
        T start;
        T end;
    
        T length() const { return end - start; }
    
        bool intersects(Range<T> other)
        {
            if (start <= other.start)
            {
                return other.start < end;
            }
            else
            {
                return start < other.end;
            }
        }
    
        void extend(T value)
        {
            start = value > start ? value : start;
            end = value < end ? value : end;
        }
    
        bool empty() const
        {
            return end <= start;
        }
    };
    
    typedef Range<int> RangeI;
    typedef Range<unsigned int> RangeUI;
    
    struct IndexRange
    {
        IndexRange() : IndexRange(0, 0, 0) {}
        IndexRange(size_t start_, size_t end_, size_t vertexIndexCount_)
            : start(start_), end(end_), vertexIndexCount(vertexIndexCount_)
        {
            ASSERT(start <= end);
        }
    
        // Number of vertices in the range.
        size_t vertexCount() const { return (end - start) + 1; }
    
        // Inclusive range of indices that are not primitive restart
        size_t start;
        size_t end;
    
        // Number of non-primitive restart indices
        size_t vertexIndexCount;
    };
    
    // First, both normalized floating-point values are converted into 16-bit integer values.
    // Then, the results are packed into the returned 32-bit unsigned integer.
    // The first float value will be written to the least significant bits of the output;
    // the last float value will be written to the most significant bits.
    // The conversion of each value to fixed point is done as follows :
    // packSnorm2x16 : round(clamp(c, -1, +1) * 32767.0)
    inline uint32_t packSnorm2x16(float f1, float f2)
    {
        int16_t leastSignificantBits = static_cast<int16_t>(roundf(clamp(f1, -1.0f, 1.0f) * 32767.0f));
        int16_t mostSignificantBits = static_cast<int16_t>(roundf(clamp(f2, -1.0f, 1.0f) * 32767.0f));
        return static_cast<uint32_t>(mostSignificantBits) << 16 |
               (static_cast<uint32_t>(leastSignificantBits) & 0xFFFF);
    }
    
    // First, unpacks a single 32-bit unsigned integer u into a pair of 16-bit unsigned integers. Then, each
    // component is converted to a normalized floating-point value to generate the returned two float values.
    // The first float value will be extracted from the least significant bits of the input;
    // the last float value will be extracted from the most-significant bits.
    // The conversion for unpacked fixed-point value to floating point is done as follows:
    // unpackSnorm2x16 : clamp(f / 32767.0, -1, +1)
    inline void unpackSnorm2x16(uint32_t u, float *f1, float *f2)
    {
        int16_t leastSignificantBits = static_cast<int16_t>(u & 0xFFFF);
        int16_t mostSignificantBits = static_cast<int16_t>(u >> 16);
        *f1 = clamp(static_cast<float>(leastSignificantBits) / 32767.0f, -1.0f, 1.0f);
        *f2 = clamp(static_cast<float>(mostSignificantBits) / 32767.0f, -1.0f, 1.0f);
    }
    
    // First, both normalized floating-point values are converted into 16-bit integer values.
    // Then, the results are packed into the returned 32-bit unsigned integer.
    // The first float value will be written to the least significant bits of the output;
    // the last float value will be written to the most significant bits.
    // The conversion of each value to fixed point is done as follows:
    // packUnorm2x16 : round(clamp(c, 0, +1) * 65535.0)
    inline uint32_t packUnorm2x16(float f1, float f2)
    {
        uint16_t leastSignificantBits = static_cast<uint16_t>(roundf(clamp(f1, 0.0f, 1.0f) * 65535.0f));
        uint16_t mostSignificantBits = static_cast<uint16_t>(roundf(clamp(f2, 0.0f, 1.0f) * 65535.0f));
        return static_cast<uint32_t>(mostSignificantBits) << 16 | static_cast<uint32_t>(leastSignificantBits);
    }
    
    // First, unpacks a single 32-bit unsigned integer u into a pair of 16-bit unsigned integers. Then, each
    // component is converted to a normalized floating-point value to generate the returned two float values.
    // The first float value will be extracted from the least significant bits of the input;
    // the last float value will be extracted from the most-significant bits.
    // The conversion for unpacked fixed-point value to floating point is done as follows:
    // unpackUnorm2x16 : f / 65535.0
    inline void unpackUnorm2x16(uint32_t u, float *f1, float *f2)
    {
        uint16_t leastSignificantBits = static_cast<uint16_t>(u & 0xFFFF);
        uint16_t mostSignificantBits = static_cast<uint16_t>(u >> 16);
        *f1 = static_cast<float>(leastSignificantBits) / 65535.0f;
        *f2 = static_cast<float>(mostSignificantBits) / 65535.0f;
    }
    
    // Returns an unsigned integer obtained by converting the two floating-point values to the 16-bit
    // floating-point representation found in the OpenGL ES Specification, and then packing these
    // two 16-bit integers into a 32-bit unsigned integer.
    // f1: The 16 least-significant bits of the result;
    // f2: The 16 most-significant bits.
    inline uint32_t packHalf2x16(float f1, float f2)
    {
        uint16_t leastSignificantBits = static_cast<uint16_t>(float32ToFloat16(f1));
        uint16_t mostSignificantBits = static_cast<uint16_t>(float32ToFloat16(f2));
        return static_cast<uint32_t>(mostSignificantBits) << 16 | static_cast<uint32_t>(leastSignificantBits);
    }
    
    // Returns two floating-point values obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values,
    // interpreting those values as 16-bit floating-point numbers according to the OpenGL ES Specification,
    // and converting them to 32-bit floating-point values.
    // The first float value is obtained from the 16 least-significant bits of u;
    // the second component is obtained from the 16 most-significant bits of u.
    inline void unpackHalf2x16(uint32_t u, float *f1, float *f2)
    {
        uint16_t leastSignificantBits = static_cast<uint16_t>(u & 0xFFFF);
        uint16_t mostSignificantBits = static_cast<uint16_t>(u >> 16);
    
        *f1 = float16ToFloat32(leastSignificantBits);
        *f2 = float16ToFloat32(mostSignificantBits);
    }
    
    // Reverse the order of the bits.
    inline uint32_t BitfieldReverse(uint32_t value)
    {
        // TODO(oetuaho@nvidia.com): Optimize this if needed. There don't seem to be compiler intrinsics
        // for this, and right now it's not used in performance-critical paths.
        uint32_t result = 0u;
        for (size_t j = 0u; j < 32u; ++j)
        {
            result |= (((value >> j) & 1u) << (31u - j));
        }
        return result;
    }
    
    // Count the 1 bits.
    inline int BitCount(unsigned int bits)
    {
    #if defined(ANGLE_PLATFORM_WINDOWS)
        return static_cast<int>(__popcnt(bits));
    #elif defined(ANGLE_PLATFORM_POSIX)
        return __builtin_popcount(bits);
    #else
    #error Please implement bit count for your platform!
    #endif
    }
    
    // Return the index of the least significant bit set. Indexing is such that bit 0 is the least
    // significant bit.
    inline unsigned long ScanForward(unsigned long bits)
    {
        ASSERT(bits != 0u);
    #if defined(ANGLE_PLATFORM_WINDOWS)
        unsigned long firstBitIndex = 0ul;
        unsigned char ret           = _BitScanForward(&firstBitIndex, bits);
        ASSERT(ret != 0u);
        return firstBitIndex;
    #elif defined(ANGLE_PLATFORM_POSIX)
        return static_cast<unsigned long>(__builtin_ctzl(bits));
    #else
    #error Please implement bit-scan-forward for your platform!
    #endif
    }
    
    // Return the index of the most significant bit set. Indexing is such that bit 0 is the least
    // significant bit.
    inline unsigned long ScanReverse(unsigned long bits)
    {
        ASSERT(bits != 0u);
    #if defined(ANGLE_PLATFORM_WINDOWS)
        unsigned long lastBitIndex = 0ul;
        unsigned char ret          = _BitScanReverse(&lastBitIndex, bits);
        ASSERT(ret != 0u);
        return lastBitIndex;
    #elif defined(ANGLE_PLATFORM_POSIX)
        return static_cast<unsigned long>(sizeof(unsigned long) * CHAR_BIT - 1 - __builtin_clzl(bits));
    #else
    #error Please implement bit-scan-reverse for your platform!
    #endif
    }
    
    // Returns -1 on 0, otherwise the index of the least significant 1 bit as in GLSL.
    inline int FindLSB(uint32_t bits)
    {
        if (bits == 0u)
        {
            return -1;
        }
        else
        {
            return static_cast<int>(ScanForward(bits));
        }
    }
    
    // Returns -1 on 0, otherwise the index of the most significant 1 bit as in GLSL.
    inline int FindMSB(uint32_t bits)
    {
        if (bits == 0u)
        {
            return -1;
        }
        else
        {
            return static_cast<int>(ScanReverse(bits));
        }
    }
    
    // Returns whether the argument is Not a Number.
    // IEEE 754 single precision NaN representation: Exponent(8 bits) - 255, Mantissa(23 bits) - non-zero.
    inline bool isNaN(float f)
    {
        // Exponent mask: ((1u << 8) - 1u) << 23 = 0x7f800000u
        // Mantissa mask: ((1u << 23) - 1u) = 0x7fffffu
        return ((bitCast<uint32_t>(f) & 0x7f800000u) == 0x7f800000u) && (bitCast<uint32_t>(f) & 0x7fffffu);
    }
    
    // Returns whether the argument is infinity.
    // IEEE 754 single precision infinity representation: Exponent(8 bits) - 255, Mantissa(23 bits) - zero.
    inline bool isInf(float f)
    {
        // Exponent mask: ((1u << 8) - 1u) << 23 = 0x7f800000u
        // Mantissa mask: ((1u << 23) - 1u) = 0x7fffffu
        return ((bitCast<uint32_t>(f) & 0x7f800000u) == 0x7f800000u) && !(bitCast<uint32_t>(f) & 0x7fffffu);
    }
    
    namespace priv
    {
    template <unsigned int N, unsigned int R>
    struct iSquareRoot
    {
        static constexpr unsigned int solve()
        {
            return (R * R > N)
                       ? 0
                       : ((R * R == N) ? R : static_cast<unsigned int>(iSquareRoot<N, R + 1>::value));
        }
        enum Result
        {
            value = iSquareRoot::solve()
        };
    };
    
    template <unsigned int N>
    struct iSquareRoot<N, N>
    {
        enum result
        {
            value = N
        };
    };
    
    }  // namespace priv
    
    template <unsigned int N>
    constexpr unsigned int iSquareRoot()
    {
        return priv::iSquareRoot<N, 1>::value;
    }
    
    // Sum, difference and multiplication operations for signed ints that wrap on 32-bit overflow.
    //
    // Unsigned types are defined to do arithmetic modulo 2^n in C++. For signed types, overflow
    // behavior is undefined.
    
    template <typename T>
    inline T WrappingSum(T lhs, T rhs)
    {
        uint32_t lhsUnsigned = static_cast<uint32_t>(lhs);
        uint32_t rhsUnsigned = static_cast<uint32_t>(rhs);
        return static_cast<T>(lhsUnsigned + rhsUnsigned);
    }
    
    template <typename T>
    inline T WrappingDiff(T lhs, T rhs)
    {
        uint32_t lhsUnsigned = static_cast<uint32_t>(lhs);
        uint32_t rhsUnsigned = static_cast<uint32_t>(rhs);
        return static_cast<T>(lhsUnsigned - rhsUnsigned);
    }
    
    inline int32_t WrappingMul(int32_t lhs, int32_t rhs)
    {
        int64_t lhsWide = static_cast<int64_t>(lhs);
        int64_t rhsWide = static_cast<int64_t>(rhs);
        // The multiplication is guaranteed not to overflow.
        int64_t resultWide = lhsWide * rhsWide;
        // Implement the desired wrapping behavior by masking out the high-order 32 bits.
        resultWide = resultWide & 0xffffffffll;
        // Casting to a narrower signed type is fine since the casted value is representable in the
        // narrower type.
        return static_cast<int32_t>(resultWide);
    }
    
    }  // namespace gl
    
    namespace rx
    {
    
    template <typename T>
    T roundUp(const T value, const T alignment)
    {
        auto temp = value + alignment - static_cast<T>(1);
        return temp - temp % alignment;
    }
    
    template <typename T>
    angle::CheckedNumeric<T> CheckedRoundUp(const T value, const T alignment)
    {
        angle::CheckedNumeric<T> checkedValue(value);
        angle::CheckedNumeric<T> checkedAlignment(alignment);
        return roundUp(checkedValue, checkedAlignment);
    }
    
    inline unsigned int UnsignedCeilDivide(unsigned int value, unsigned int divisor)
    {
        unsigned int divided = value / divisor;
        return (divided + ((value % divisor == 0) ? 0 : 1));
    }
    
    #if defined(_MSC_VER)
    
    #define ANGLE_ROTL(x,y) _rotl(x,y)
    #define ANGLE_ROTR16(x,y) _rotr16(x,y)
    
    #else
    
    inline uint32_t RotL(uint32_t x, int8_t r)
    {
        return (x << r) | (x >> (32 - r));
    }
    
    inline uint16_t RotR16(uint16_t x, int8_t r)
    {
        return (x >> r) | (x << (16 - r));
    }
    
    #define ANGLE_ROTL(x, y) ::rx::RotL(x, y)
    #define ANGLE_ROTR16(x, y) ::rx::RotR16(x, y)
    
    #endif // namespace rx
    
    }
    
    #endif   // COMMON_MATHUTIL_H_