Hash :
cfb430c8
Author :
Date :
2025-02-10T13:19:05
Remove angle::ErrorStream helper Most uses of the helper either use just the code or a fixed string, which compiles to a few instructions. Using this helper adds 200+ bytes of assembly to each use, due to the unneeded instantiation of ostringstream which allocates a buffer etc. The combined effect of this CL on an Android perf build is ~12KB (0.2%) reduction in size. The cases where the message is actually formatted are converted to an explicit use of ostringstream. Removing the helper so that the new code is explicit about the intent to use ostringstream, or an alternative way to format the message. Discovered accidentally while looking into size reduction due to __builtin_unreachable() Semi-automated code change, risk of copy-paste mistakes should be minimal. Bug: angleproject:394129077 Change-Id: I47c2642d750d31416b08a1cfa435d5463c294e35 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6250078 Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
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//
// Copyright 2024 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Device11.cpp: D3D11 implementation of egl::Device
#include "libANGLE/renderer/d3d/d3d11/Device11.h"
#include "libANGLE/Device.h"
#include "libANGLE/Display.h"
#include <EGL/eglext.h>
namespace rx
{
Device11::Device11(void *nativeDevice)
{
// Validate the device
IUnknown *iunknown = static_cast<IUnknown *>(nativeDevice);
// The QI to ID3D11Device adds a ref to the D3D11 device.
// Deliberately don't release the ref here, so that the Device11 holds a ref to the
// D3D11 device.
iunknown->QueryInterface(__uuidof(ID3D11Device), reinterpret_cast<void **>(&mDevice));
}
Device11::~Device11()
{
if (mDevice)
{
// Device11 holds a ref to an externally-sourced D3D11 device. We must release it.
mDevice->Release();
mDevice = nullptr;
}
}
egl::Error Device11::getAttribute(const egl::Display *display, EGLint attribute, void **outValue)
{
ASSERT(attribute == EGL_D3D11_DEVICE_ANGLE);
*outValue = mDevice;
return egl::NoError();
}
egl::Error Device11::initialize()
{
if (!mDevice)
{
return egl::Error(EGL_BAD_ATTRIBUTE, "Invalid D3D device passed into EGLDeviceEXT");
}
return egl::NoError();
}
void Device11::generateExtensions(egl::DeviceExtensions *outExtensions) const
{
outExtensions->deviceD3D = true;
outExtensions->deviceD3D11 = true;
}
} // namespace rx