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  • Hash : 92cb669b
    Author : angle-autoroll
    Date : 2025-04-03T15:26:42

    Manual roll vulkan-deps from 12ef946decd5 to 48f50085fcda (21 revisions)
    
    Suppress VUID-vkQueueSubmit-pSignalSemaphores-00067 due to
    https://github.com/KhronosGroup/Vulkan-ValidationLayers/pull/9840
    
    Manual roll requested by ynovikov@google.com
    
    https://chromium.googlesource.com/vulkan-deps.git/+log/12ef946decd5..48f50085fcda
    
    Also rolling transitive DEPS:
      https://chromium.googlesource.com/external/github.com/KhronosGroup/glslang/+log/e57f993cff981c8c3ffd38967e030f04d13781a9..c3d39de93955f884e443c39e9ffecf86e4aac883
      https://chromium.googlesource.com/external/github.com/LunarG/VulkanTools/+log/27e60d9cd9d68cfcb6ca597956a4e57ac330413b..9e702e25aa472c8528b49c874a3c03d514df1ede
      https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Headers/+log/8c88e0c4c94a21de825efccba5f99a862b049825..8e82b7cfeca98baae9a01a53511483da7194f854
      https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools/+log/056e3ed2c7ca7b30aa803685f806de7a2402aa85..4bd1536ed79003a5194a4bd8c9aa2fa17a84c15b
      https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers/+log/73d7d74bc979c8a16c823c4eae4ee881153e000a..b2fee806c378105400a1ed4bc4b63ee3c08ddc4e
    
    If this roll has caused a breakage, revert this CL and stop the roller
    using the controls here:
    https://autoroll.skia.org/r/vulkan-deps-angle-autoroll
    Please CC angle-team@google.com,romanl@google.com,ynovikov@google.com on
    the revert to ensure that a human
    is aware of the problem.
    
    To file a bug in ANGLE:
    https://bugs.chromium.org/p/angleproject/issues/entry
    
    To report a problem with the AutoRoller itself, please file a bug:
    https://issues.skia.org/issues/new?component=1389291&template=1850622
    
    Documentation for the AutoRoller is here:
    https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
    
    Bug: angleproject:408190758
    Change-Id: I835d826a71590c788c29cecd7958951e5b648df8
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6430461
    Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
    Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
    

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  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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    Github

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    thodg_m kc3_lang_org thodg_w www_kmx_io thodg_l thodg
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  • README.md

  • ANGLE: Vulkan Back-end

    ANGLE’s Vulkan back-end implementation lives in this folder.

    Vulkan is an explicit graphics API. Compared to APIs like OpenGL or D3D11 explicit APIs can offer a number of significant benefits:

    • Lower API call CPU overhead.
    • A smaller API surface with more direct hardware control.
    • Better support for multi-core programming.
    • Vulkan in particular has open-source tooling and tests.

    Back-end Design

    The vk::Renderer class represents an EGLDisplay. vk::Renderer owns shared global resources like the VkDevice, VkQueue, the Vulkan format tables and internal Vulkan shaders. The ContextVk class implements the back-end of a front-end OpenGL Context. ContextVk processes state changes and handles action commands like glDrawArrays and glDrawElements.

    Command recording

    A render pass has three states: unstarted, started and active (we call it active in short), started but inactive (we call it inactive in short). The back-end records commands into command buffers via the following ContextVk APIs:

    • beginNewRenderPass: Writes out (aka flushes) prior pending commands into a primary command buffer, then starts a new render pass. Returns a secondary command buffer inside a render pass instance.
    • getOutsideRenderPassCommandBuffer: May flush prior command buffers and close the render pass if necessary, in addition to issuing the appropriate barriers. Returns a secondary command buffer outside a render pass instance.
    • getStartedRenderPassCommands: Returns a reference to the currently open render pass’ commands buffer.
    • onRenderPassFinished: Puts render pass into inactive state where you can not record more commands into secondary command buffer, except in some special cases where ANGLE does some optimization internally.
    • flushCommandsAndEndRenderPassWithoutSubmit: Marks the end of render pass. It flushes secondary command buffer into vulkan’s primary command buffer, puts secondary command buffer back to unstarted state and then goes into recycler for reuse.

    The back-end (mostly) records Image and Buffer barriers through additional CommandBufferAccess APIs, the result of which is passed to getOutsideRenderPassCommandBuffer. Note that the barriers are not actually recorded until getOutsideRenderPassCommandBuffer is called:

    • onBufferTransferRead and onBufferComputeShaderRead accumulate VkBuffer read barriers.
    • onBufferTransferWrite and onBufferComputeShaderWrite accumulate VkBuffer write barriers.
    • onBuffferSelfCopy is a special case for VkBuffer self copies. It behaves the same as write.
    • onImageTransferRead and onImageComputerShadeRead accumulate VkImage read barriers.
    • onImageTransferWrite and onImageComputerShadeWrite accumulate VkImage write barriers.
    • onImageRenderPassRead and onImageRenderPassWrite accumulate VkImage barriers inside a started RenderPass.

    After the back-end records commands to the primary buffer and we flush (e.g. on swap) or when we call vk::Renderer::finishQueueSerial, ANGLE submits the primary command buffer to a VkQueue.

    See the code for more details.

    Simple command recording example

    In this example we’ll be recording a buffer copy command:

        // Ensure that ANGLE sets proper read and write barriers for the Buffers.
        vk::CommandBufferAccess access;
        access.onBufferTransferWrite(dstBuffer);
        access.onBufferTransferRead(srcBuffer);
    
        // Get a pointer to a secondary command buffer for command recording.
        vk::OutsideRenderPassCommandBuffer *commandBuffer;
        ANGLE_TRY(contextVk->getOutsideRenderPassCommandBuffer(access, &commandBuffer));
    
        // Record the copy command into the secondary buffer. We're done!
        commandBuffer->copyBuffer(srcBuffer->getBuffer(), dstBuffer->getBuffer(), copyCount, copies);

    Additional Reading

    More implementation details can be found in the doc directory: