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kc3-lang/angle/src/compiler/translator/VersionGLSL.cpp

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  • Author : Jamie Madill
    Date : 2014-08-19 15:23:32
    Hash : 3b5c2dae
    Message : Add a new invariant declaration operator. BUG=angle:711 Change-Id: I54a48b636a68c317b8d44ee2d578847b80095289 Reviewed-on: https://chromium-review.googlesource.com/213500 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>

  • src/compiler/translator/VersionGLSL.cpp
  • //
    // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "compiler/translator/VersionGLSL.h"
    
    static const int GLSL_VERSION_110 = 110;
    static const int GLSL_VERSION_120 = 120;
    
    // We need to scan for the following:
    // 1. "invariant" keyword: This can occur in both - vertex and fragment shaders
    //    but only at the global scope.
    // 2. "gl_PointCoord" built-in variable: This can only occur in fragment shader
    //    but inside any scope.
    // 3. Call to a matrix constructor with another matrix as argument.
    //    (These constructors were reserved in GLSL version 1.10.)
    // 4. Arrays as "out" function parameters.
    //    GLSL spec section 6.1.1: "When calling a function, expressions that do
    //    not evaluate to l-values cannot be passed to parameters declared as
    //    out or inout."
    //    GLSL 1.1 section 5.8: "Other binary or unary expressions,
    //    non-dereferenced arrays, function names, swizzles with repeated fields,
    //    and constants cannot be l-values."
    //    GLSL 1.2 relaxed the restriction on arrays, section 5.8: "Variables that
    //    are built-in types, entire structures or arrays... are all l-values."
    //
    // TODO(alokp): The following two cases of invariant decalaration get lost
    // during parsing - they do not get carried over to the intermediate tree.
    // Handle these cases:
    // 1. When a pragma is used to force all output variables to be invariant:
    //    - #pragma STDGL invariant(all)
    // 2. When a previously decalared or built-in variable is marked invariant:
    //    - invariant gl_Position;
    //    - varying vec3 color; invariant color;
    //
    TVersionGLSL::TVersionGLSL(sh::GLenum type)
        : mVersion(GLSL_VERSION_110)
    {
    }
    
    void TVersionGLSL::visitSymbol(TIntermSymbol *node)
    {
        if (node->getSymbol() == "gl_PointCoord")
            updateVersion(GLSL_VERSION_120);
    }
    
    bool TVersionGLSL::visitAggregate(Visit, TIntermAggregate *node)
    {
        bool visitChildren = true;
    
        switch (node->getOp())
        {
          case EOpSequence:
            // We need to visit sequence children to get to global or inner scope.
            visitChildren = true;
            break;
          case EOpDeclaration:
            {
                const TIntermSequence &sequence = *(node->getSequence());
                TQualifier qualifier = sequence.front()->getAsTyped()->getQualifier();
                if ((qualifier == EvqInvariantVaryingIn) ||
                    (qualifier == EvqInvariantVaryingOut))
                {
                    updateVersion(GLSL_VERSION_120);
                }
                break;
            }
          case EOpInvariantDeclaration:
            updateVersion(GLSL_VERSION_120);
            break;
          case EOpParameters:
            {
                const TIntermSequence &params = *(node->getSequence());
                for (TIntermSequence::const_iterator iter = params.begin();
                     iter != params.end(); ++iter)
                {
                    const TIntermTyped *param = (*iter)->getAsTyped();
                    if (param->isArray())
                    {
                        TQualifier qualifier = param->getQualifier();
                        if ((qualifier == EvqOut) || (qualifier ==  EvqInOut))
                        {
                            updateVersion(GLSL_VERSION_120);
                            break;
                        }
                    }
                }
                // Fully processed. No need to visit children.
                visitChildren = false;
                break;
            }
          case EOpConstructMat2:
          case EOpConstructMat3:
          case EOpConstructMat4:
            {
                const TIntermSequence &sequence = *(node->getSequence());
                if (sequence.size() == 1)
                {
                    TIntermTyped *typed = sequence.front()->getAsTyped();
                    if (typed && typed->isMatrix())
                    {
                        updateVersion(GLSL_VERSION_120);
                    }
                }
                break;
            }
          default:
            break;
        }
    
        return visitChildren;
    }
    
    void TVersionGLSL::updateVersion(int version)
    {
        mVersion = std::max(version, mVersion);
    }