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kc3-lang/angle/src/libANGLE/renderer/gl/BufferGL.cpp

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  • Author : Jamie Madill
    Date : 2016-09-02 15:00:09
    Hash : 29639857
    Message : D3D11: Work around Intel uniform buffers bug. When copying from a staging buffer to a uniform buffer, the first upload would be incorrect. Work around this by trying to upload directly to a uniform buffer on the first BufferSubData call. BUG=chromium:593024 Change-Id: I0df3a1422b962bf3ece5d445f435df01e3544b67 Reviewed-on: https://chromium-review.googlesource.com/368774 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/renderer/gl/BufferGL.cpp
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // BufferGL.cpp: Implements the class methods for BufferGL.
    
    #include "libANGLE/renderer/gl/BufferGL.h"
    
    #include "common/debug.h"
    #include "common/utilities.h"
    #include "libANGLE/angletypes.h"
    #include "libANGLE/formatutils.h"
    #include "libANGLE/renderer/gl/FunctionsGL.h"
    #include "libANGLE/renderer/gl/StateManagerGL.h"
    #include "libANGLE/renderer/gl/renderergl_utils.h"
    
    namespace rx
    {
    
    // Use the GL_COPY_READ_BUFFER binding when two buffers need to be bound simultaneously.
    // GL_ELEMENT_ARRAY_BUFFER is supported on more versions but can modify the state of the currently
    // bound VAO.  Two simultaneous buffer bindings are only needed for glCopyBufferSubData which also
    // adds the GL_COPY_READ_BUFFER binding.
    static const GLenum SourceBufferOperationTarget = GL_COPY_READ_BUFFER;
    
    // Use the GL_ELEMENT_ARRAY_BUFFER binding for most operations since it's available on all
    // supported GL versions and doesn't affect any current state when it changes.
    static const GLenum DestBufferOperationTarget = GL_ARRAY_BUFFER;
    
    BufferGL::BufferGL(const FunctionsGL *functions, StateManagerGL *stateManager)
        : BufferImpl(),
          mIsMapped(false),
          mMapOffset(0),
          mMapSize(0),
          mShadowBufferData(!CanMapBufferForRead(functions)),
          mShadowCopy(),
          mBufferSize(0),
          mFunctions(functions),
          mStateManager(stateManager),
          mBufferID(0)
    {
        ASSERT(mFunctions);
        ASSERT(mStateManager);
    
        mFunctions->genBuffers(1, &mBufferID);
    }
    
    BufferGL::~BufferGL()
    {
        mStateManager->deleteBuffer(mBufferID);
        mBufferID = 0;
    }
    
    gl::Error BufferGL::setData(GLenum /*target*/, const void *data, size_t size, GLenum usage)
    {
        mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
        mFunctions->bufferData(DestBufferOperationTarget, size, data, usage);
    
        if (mShadowBufferData)
        {
            if (!mShadowCopy.resize(size))
            {
                return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize buffer data shadow copy.");
            }
    
            if (size > 0 && data != nullptr)
            {
                memcpy(mShadowCopy.data(), data, size);
            }
        }
    
        mBufferSize = size;
    
        return gl::Error(GL_NO_ERROR);
    }
    
    gl::Error BufferGL::setSubData(GLenum /*target*/, const void *data, size_t size, size_t offset)
    {
        mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
        mFunctions->bufferSubData(DestBufferOperationTarget, offset, size, data);
    
        if (mShadowBufferData && size > 0)
        {
            memcpy(mShadowCopy.data() + offset, data, size);
        }
    
        return gl::Error(GL_NO_ERROR);
    }
    
    gl::Error BufferGL::copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size)
    {
        BufferGL *sourceGL = GetAs<BufferGL>(source);
    
        mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
        mStateManager->bindBuffer(SourceBufferOperationTarget, sourceGL->getBufferID());
    
        mFunctions->copyBufferSubData(SourceBufferOperationTarget, DestBufferOperationTarget, sourceOffset, destOffset, size);
    
        if (mShadowBufferData && size > 0)
        {
            ASSERT(sourceGL->mShadowBufferData);
            memcpy(mShadowCopy.data() + destOffset, sourceGL->mShadowCopy.data() + sourceOffset, size);
        }
    
        return gl::Error(GL_NO_ERROR);
    }
    
    gl::Error BufferGL::map(GLenum access, GLvoid **mapPtr)
    {
        if (mShadowBufferData)
        {
            *mapPtr = mShadowCopy.data();
        }
        else
        {
            mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
            *mapPtr = mFunctions->mapBuffer(DestBufferOperationTarget, access);
        }
    
        mIsMapped = true;
        mMapOffset = 0;
        mMapSize   = mBufferSize;
    
        return gl::Error(GL_NO_ERROR);
    }
    
    gl::Error BufferGL::mapRange(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr)
    {
        if (mShadowBufferData)
        {
            *mapPtr = mShadowCopy.data() + offset;
        }
        else
        {
            mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
            *mapPtr = mFunctions->mapBufferRange(DestBufferOperationTarget, offset, length, access);
        }
    
        mIsMapped = true;
        mMapOffset = offset;
        mMapSize   = length;
    
        return gl::Error(GL_NO_ERROR);
    }
    
    gl::Error BufferGL::unmap(GLboolean *result)
    {
        ASSERT(result);
        ASSERT(mIsMapped);
    
        if (mShadowBufferData)
        {
            mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
            mFunctions->bufferSubData(DestBufferOperationTarget, mMapOffset, mMapSize,
                                      mShadowCopy.data() + mMapOffset);
            *result = GL_TRUE;
        }
        else
        {
            mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
            *result = mFunctions->unmapBuffer(DestBufferOperationTarget);
        }
    
        mIsMapped = false;
        return gl::Error(GL_NO_ERROR);
    }
    
    gl::Error BufferGL::getIndexRange(GLenum type,
                                      size_t offset,
                                      size_t count,
                                      bool primitiveRestartEnabled,
                                      gl::IndexRange *outRange)
    {
        ASSERT(!mIsMapped);
    
        if (mShadowBufferData)
        {
            *outRange = gl::ComputeIndexRange(type, mShadowCopy.data() + offset, count,
                                              primitiveRestartEnabled);
        }
        else
        {
            mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
    
            const gl::Type &typeInfo  = gl::GetTypeInfo(type);
            const uint8_t *bufferData = MapBufferRangeWithFallback(
                mFunctions, DestBufferOperationTarget, offset, count * typeInfo.bytes, GL_MAP_READ_BIT);
            *outRange = gl::ComputeIndexRange(type, bufferData, count, primitiveRestartEnabled);
            mFunctions->unmapBuffer(DestBufferOperationTarget);
        }
    
        return gl::Error(GL_NO_ERROR);
    }
    
    GLuint BufferGL::getBufferID() const
    {
        return mBufferID;
    }
    
    }