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kc3-lang/angle/src/libANGLE/renderer/gl/FunctionsGL.cpp

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  • Author : Corentin Wallez
    Date : 2016-10-12 17:59:31
    Hash : f7417801
    Message : FramebufferGL: only work around SRGB blits on Desktop GL BUG=angleproject:1492 Change-Id: I6c210243dffb775efd61c33160dabcbf7406a757 Reviewed-on: https://chromium-review.googlesource.com/397798 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>

  • src/libANGLE/renderer/gl/FunctionsGL.cpp
  • //
    // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // FunctionsGL.cpp: Implements the FuntionsGL class to contain loaded GL functions
    
    #include "libANGLE/renderer/gl/FunctionsGL.h"
    
    #include <algorithm>
    
    #include "common/string_utils.h"
    #include "libANGLE/renderer/gl/renderergl_utils.h"
    
    namespace rx
    {
    
    static void GetGLVersion(PFNGLGETSTRINGPROC getStringFunction, gl::Version *outVersion, StandardGL *outStandard)
    {
        const std::string version = reinterpret_cast<const char*>(getStringFunction(GL_VERSION));
        if (version.find("OpenGL ES") == std::string::npos)
        {
            // OpenGL spec states the GL_VERSION string will be in the following format:
            // <version number><space><vendor-specific information>
            // The version number is either of the form major number.minor number or major
            // number.minor number.release number, where the numbers all have one or more
            // digits
            *outStandard = STANDARD_GL_DESKTOP;
            *outVersion = gl::Version(version[0] - '0', version[2] - '0');
        }
        else
        {
            // ES spec states that the GL_VERSION string will be in the following format:
            // "OpenGL ES N.M vendor-specific information"
            *outStandard = STANDARD_GL_ES;
            *outVersion = gl::Version(version[10] - '0', version[12] - '0');
        }
    }
    
    static std::vector<std::string> GetIndexedExtensions(PFNGLGETINTEGERVPROC getIntegerFunction, PFNGLGETSTRINGIPROC getStringIFunction)
    {
        std::vector<std::string> result;
    
        GLint numExtensions;
        getIntegerFunction(GL_NUM_EXTENSIONS, &numExtensions);
    
        result.reserve(numExtensions);
    
        for (GLint i = 0; i < numExtensions; i++)
        {
            result.push_back(reinterpret_cast<const char*>(getStringIFunction(GL_EXTENSIONS, i)));
        }
    
        return result;
    }
    
    template <typename T>
    static void AssignGLEntryPoint(void *function, T *outFunction)
    {
        *outFunction = reinterpret_cast<T>(function);
    }
    
    template <typename T>
    static void AssignGLExtensionEntryPoint(const std::vector<std::string> &extensions, const char *requiredExtensionString,
                                            void *function, T *outFunction)
    {
        std::vector<std::string> requiredExtensions;
        angle::SplitStringAlongWhitespace(requiredExtensionString, &requiredExtensions);
        for (const std::string& requiredExtension : requiredExtensions)
        {
            if (std::find(extensions.begin(), extensions.end(), requiredExtension) == extensions.end())
            {
                return;
            }
        }
    
        *outFunction = reinterpret_cast<T>(function);
    }
    
    FunctionsGL::FunctionsGL()
        : version(),
          standard(),
          extensions(),
    
          blendFunc(nullptr),
          clear(nullptr),
          clearColor(nullptr),
          clearDepth(nullptr),
          clearStencil(nullptr),
          colorMask(nullptr),
          cullFace(nullptr),
          depthFunc(nullptr),
          depthMask(nullptr),
          depthRange(nullptr),
          disable(nullptr),
          drawBuffer(nullptr),
          enable(nullptr),
          finish(nullptr),
          flush(nullptr),
          frontFace(nullptr),
          getBooleanv(nullptr),
          getDoublev(nullptr),
          getError(nullptr),
          getFloatv(nullptr),
          getIntegerv(nullptr),
          getString(nullptr),
          getTexImage(nullptr),
          getTexLevelParameterfv(nullptr),
          getTexLevelParameteriv(nullptr),
          getTexParameterfv(nullptr),
          getTexParameteriv(nullptr),
          hint(nullptr),
          isEnabled(nullptr),
          lineWidth(nullptr),
          logicOp(nullptr),
          pixelStoref(nullptr),
          pixelStorei(nullptr),
          pointSize(nullptr),
          polygonMode(nullptr),
          readBuffer(nullptr),
          readPixels(nullptr),
          scissor(nullptr),
          stencilFunc(nullptr),
          stencilMask(nullptr),
          stencilOp(nullptr),
          texImage1D(nullptr),
          texImage2D(nullptr),
          texParameterf(nullptr),
          texParameterfv(nullptr),
          texParameteri(nullptr),
          texParameteriv(nullptr),
          viewport(nullptr),
    
          bindTexture(nullptr),
          copyTexImage1D(nullptr),
          copyTexImage2D(nullptr),
          copyTexSubImage1D(nullptr),
          copyTexSubImage2D(nullptr),
          deleteTextures(nullptr),
          drawArrays(nullptr),
          drawElements(nullptr),
          genTextures(nullptr),
          isTexture(nullptr),
          polygonOffset(nullptr),
          texSubImage1D(nullptr),
          texSubImage2D(nullptr),
    
          blendColor(nullptr),
          blendEquation(nullptr),
          copyTexSubImage3D(nullptr),
          drawRangeElements(nullptr),
          texImage3D(nullptr),
          texSubImage3D(nullptr),
    
          deleteFencesNV(nullptr),
          genFencesNV(nullptr),
          isFenceNV(nullptr),
          testFenceNV(nullptr),
          getFenceivNV(nullptr),
          finishFenceNV(nullptr),
          setFenceNV(nullptr),
    
          activeTexture(nullptr),
          compressedTexImage1D(nullptr),
          compressedTexImage2D(nullptr),
          compressedTexImage3D(nullptr),
          compressedTexSubImage1D(nullptr),
          compressedTexSubImage2D(nullptr),
          compressedTexSubImage3D(nullptr),
          getCompressedTexImage(nullptr),
          sampleCoverage(nullptr),
    
          blendFuncSeparate(nullptr),
          multiDrawArrays(nullptr),
          multiDrawElements(nullptr),
          pointParameterf(nullptr),
          pointParameterfv(nullptr),
          pointParameteri(nullptr),
          pointParameteriv(nullptr),
    
          beginQuery(nullptr),
          bindBuffer(nullptr),
          bufferData(nullptr),
          bufferSubData(nullptr),
          deleteBuffers(nullptr),
          deleteQueries(nullptr),
          endQuery(nullptr),
          genBuffers(nullptr),
          genQueries(nullptr),
          getBufferParameteriv(nullptr),
          getBufferPointerv(nullptr),
          getBufferSubData(nullptr),
          getQueryObjectiv(nullptr),
          getQueryObjectuiv(nullptr),
          getQueryiv(nullptr),
          isBuffer(nullptr),
          isQuery(nullptr),
          mapBuffer(nullptr),
          unmapBuffer(nullptr),
    
          attachShader(nullptr),
          bindAttribLocation(nullptr),
          blendEquationSeparate(nullptr),
          compileShader(nullptr),
          createProgram(nullptr),
          createShader(nullptr),
          deleteProgram(nullptr),
          deleteShader(nullptr),
          detachShader(nullptr),
          disableVertexAttribArray(nullptr),
          drawBuffers(nullptr),
          enableVertexAttribArray(nullptr),
          getActiveAttrib(nullptr),
          getActiveUniform(nullptr),
          getAttachedShaders(nullptr),
          getAttribLocation(nullptr),
          getProgramInfoLog(nullptr),
          getProgramiv(nullptr),
          getShaderInfoLog(nullptr),
          getShaderSource(nullptr),
          getShaderiv(nullptr),
          getUniformLocation(nullptr),
          getUniformfv(nullptr),
          getUniformiv(nullptr),
          getVertexAttribPointerv(nullptr),
          getVertexAttribdv(nullptr),
          getVertexAttribfv(nullptr),
          getVertexAttribiv(nullptr),
          isProgram(nullptr),
          isShader(nullptr),
          linkProgram(nullptr),
          shaderSource(nullptr),
          stencilFuncSeparate(nullptr),
          stencilMaskSeparate(nullptr),
          stencilOpSeparate(nullptr),
          uniform1f(nullptr),
          uniform1fv(nullptr),
          uniform1i(nullptr),
          uniform1iv(nullptr),
          uniform2f(nullptr),
          uniform2fv(nullptr),
          uniform2i(nullptr),
          uniform2iv(nullptr),
          uniform3f(nullptr),
          uniform3fv(nullptr),
          uniform3i(nullptr),
          uniform3iv(nullptr),
          uniform4f(nullptr),
          uniform4fv(nullptr),
          uniform4i(nullptr),
          uniform4iv(nullptr),
          uniformMatrix2fv(nullptr),
          uniformMatrix3fv(nullptr),
          uniformMatrix4fv(nullptr),
          useProgram(nullptr),
          validateProgram(nullptr),
          vertexAttrib1d(nullptr),
          vertexAttrib1dv(nullptr),
          vertexAttrib1f(nullptr),
          vertexAttrib1fv(nullptr),
          vertexAttrib1s(nullptr),
          vertexAttrib1sv(nullptr),
          vertexAttrib2d(nullptr),
          vertexAttrib2dv(nullptr),
          vertexAttrib2f(nullptr),
          vertexAttrib2fv(nullptr),
          vertexAttrib2s(nullptr),
          vertexAttrib2sv(nullptr),
          vertexAttrib3d(nullptr),
          vertexAttrib3dv(nullptr),
          vertexAttrib3f(nullptr),
          vertexAttrib3fv(nullptr),
          vertexAttrib3s(nullptr),
          vertexAttrib3sv(nullptr),
          vertexAttrib4Nbv(nullptr),
          vertexAttrib4Niv(nullptr),
          vertexAttrib4Nsv(nullptr),
          vertexAttrib4Nub(nullptr),
          vertexAttrib4Nubv(nullptr),
          vertexAttrib4Nuiv(nullptr),
          vertexAttrib4Nusv(nullptr),
          vertexAttrib4bv(nullptr),
          vertexAttrib4d(nullptr),
          vertexAttrib4dv(nullptr),
          vertexAttrib4f(nullptr),
          vertexAttrib4fv(nullptr),
          vertexAttrib4iv(nullptr),
          vertexAttrib4s(nullptr),
          vertexAttrib4sv(nullptr),
          vertexAttrib4ubv(nullptr),
          vertexAttrib4uiv(nullptr),
          vertexAttrib4usv(nullptr),
          vertexAttribPointer(nullptr),
    
          uniformMatrix2x3fv(nullptr),
          uniformMatrix2x4fv(nullptr),
          uniformMatrix3x2fv(nullptr),
          uniformMatrix3x4fv(nullptr),
          uniformMatrix4x2fv(nullptr),
          uniformMatrix4x3fv(nullptr),
    
          beginConditionalRender(nullptr),
          beginTransformFeedback(nullptr),
          bindBufferBase(nullptr),
          bindBufferRange(nullptr),
          bindFragDataLocation(nullptr),
          bindFramebuffer(nullptr),
          bindRenderbuffer(nullptr),
          bindVertexArray(nullptr),
          blitFramebuffer(nullptr),
          checkFramebufferStatus(nullptr),
          clampColor(nullptr),
          clearBufferfi(nullptr),
          clearBufferfv(nullptr),
          clearBufferiv(nullptr),
          clearBufferuiv(nullptr),
          colorMaski(nullptr),
          deleteFramebuffers(nullptr),
          deleteRenderbuffers(nullptr),
          deleteVertexArrays(nullptr),
          disablei(nullptr),
          enablei(nullptr),
          endConditionalRender(nullptr),
          endTransformFeedback(nullptr),
          flushMappedBufferRange(nullptr),
          framebufferRenderbuffer(nullptr),
          framebufferTexture1D(nullptr),
          framebufferTexture2D(nullptr),
          framebufferTexture3D(nullptr),
          framebufferTextureLayer(nullptr),
          genFramebuffers(nullptr),
          genRenderbuffers(nullptr),
          genVertexArrays(nullptr),
          generateMipmap(nullptr),
          getBooleani_v(nullptr),
          getFragDataLocation(nullptr),
          getFramebufferAttachmentParameteriv(nullptr),
          getIntegeri_v(nullptr),
          getRenderbufferParameteriv(nullptr),
          getStringi(nullptr),
          getTexParameterIiv(nullptr),
          getTexParameterIuiv(nullptr),
          getTransformFeedbackVarying(nullptr),
          getUniformuiv(nullptr),
          getVertexAttribIiv(nullptr),
          getVertexAttribIuiv(nullptr),
          isEnabledi(nullptr),
          isFramebuffer(nullptr),
          isRenderbuffer(nullptr),
          isVertexArray(nullptr),
          mapBufferRange(nullptr),
          renderbufferStorage(nullptr),
          renderbufferStorageMultisample(nullptr),
          texParameterIiv(nullptr),
          texParameterIuiv(nullptr),
          transformFeedbackVaryings(nullptr),
          uniform1ui(nullptr),
          uniform1uiv(nullptr),
          uniform2ui(nullptr),
          uniform2uiv(nullptr),
          uniform3ui(nullptr),
          uniform3uiv(nullptr),
          uniform4ui(nullptr),
          uniform4uiv(nullptr),
          vertexAttribI1i(nullptr),
          vertexAttribI1iv(nullptr),
          vertexAttribI1ui(nullptr),
          vertexAttribI1uiv(nullptr),
          vertexAttribI2i(nullptr),
          vertexAttribI2iv(nullptr),
          vertexAttribI2ui(nullptr),
          vertexAttribI2uiv(nullptr),
          vertexAttribI3i(nullptr),
          vertexAttribI3iv(nullptr),
          vertexAttribI3ui(nullptr),
          vertexAttribI3uiv(nullptr),
          vertexAttribI4bv(nullptr),
          vertexAttribI4i(nullptr),
          vertexAttribI4iv(nullptr),
          vertexAttribI4sv(nullptr),
          vertexAttribI4ubv(nullptr),
          vertexAttribI4ui(nullptr),
          vertexAttribI4uiv(nullptr),
          vertexAttribI4usv(nullptr),
          vertexAttribIPointer(nullptr),
    
          copyBufferSubData(nullptr),
          drawArraysInstanced(nullptr),
          drawElementsInstanced(nullptr),
          getActiveUniformBlockName(nullptr),
          getActiveUniformBlockiv(nullptr),
          getActiveUniformName(nullptr),
          getActiveUniformsiv(nullptr),
          getUniformBlockIndex(nullptr),
          getUniformIndices(nullptr),
          primitiveRestartIndex(nullptr),
          texBuffer(nullptr),
          uniformBlockBinding(nullptr),
    
          clientWaitSync(nullptr),
          deleteSync(nullptr),
          drawElementsBaseVertex(nullptr),
          drawElementsInstancedBaseVertex(nullptr),
          drawRangeElementsBaseVertex(nullptr),
          fenceSync(nullptr),
          framebufferTexture(nullptr),
          getBufferParameteri64v(nullptr),
          getInteger64i_v(nullptr),
          getInteger64v(nullptr),
          getMultisamplefv(nullptr),
          getSynciv(nullptr),
          isSync(nullptr),
          multiDrawElementsBaseVertex(nullptr),
          provokingVertex(nullptr),
          sampleMaski(nullptr),
          texImage2DMultisample(nullptr),
          texImage3DMultisample(nullptr),
          waitSync(nullptr),
    
          matrixLoadEXT(nullptr),
          genPathsNV(nullptr),
          delPathsNV(nullptr),
          pathCommandsNV(nullptr),
          setPathParameterfNV(nullptr),
          setPathParameteriNV(nullptr),
          getPathParameterfNV(nullptr),
          getPathParameteriNV(nullptr),
          pathStencilFuncNV(nullptr),
          stencilFillPathNV(nullptr),
          stencilStrokePathNV(nullptr),
          coverFillPathNV(nullptr),
          coverStrokePathNV(nullptr),
          stencilThenCoverFillPathNV(nullptr),
          stencilThenCoverStrokePathNV(nullptr),
          coverFillPathInstancedNV(nullptr),
          coverStrokePathInstancedNV(nullptr),
          stencilFillPathInstancedNV(nullptr),
          stencilStrokePathInstancedNV(nullptr),
          stencilThenCoverFillPathInstancedNV(nullptr),
          stencilThenCoverStrokePathInstancedNV(nullptr),
          programPathFragmentInputGenNV(nullptr),
    
          bindFragDataLocationIndexed(nullptr),
          bindSampler(nullptr),
          deleteSamplers(nullptr),
          genSamplers(nullptr),
          getFragDataIndex(nullptr),
          getQueryObjecti64v(nullptr),
          getQueryObjectui64v(nullptr),
          getSamplerParameterIiv(nullptr),
          getSamplerParameterIuiv(nullptr),
          getSamplerParameterfv(nullptr),
          getSamplerParameteriv(nullptr),
          isSampler(nullptr),
          queryCounter(nullptr),
          samplerParameterIiv(nullptr),
          samplerParameterIuiv(nullptr),
          samplerParameterf(nullptr),
          samplerParameterfv(nullptr),
          samplerParameteri(nullptr),
          samplerParameteriv(nullptr),
          vertexAttribDivisor(nullptr),
          vertexAttribP1ui(nullptr),
          vertexAttribP1uiv(nullptr),
          vertexAttribP2ui(nullptr),
          vertexAttribP2uiv(nullptr),
          vertexAttribP3ui(nullptr),
          vertexAttribP3uiv(nullptr),
          vertexAttribP4ui(nullptr),
          vertexAttribP4uiv(nullptr),
    
          beginQueryIndexed(nullptr),
          bindTransformFeedback(nullptr),
          blendEquationSeparatei(nullptr),
          blendEquationi(nullptr),
          blendFuncSeparatei(nullptr),
          blendFunci(nullptr),
          deleteTransformFeedbacks(nullptr),
          drawArraysIndirect(nullptr),
          drawElementsIndirect(nullptr),
          drawTransformFeedback(nullptr),
          drawTransformFeedbackStream(nullptr),
          endQueryIndexed(nullptr),
          genTransformFeedbacks(nullptr),
          getActiveSubroutineName(nullptr),
          getActiveSubroutineUniformName(nullptr),
          getActiveSubroutineUniformiv(nullptr),
          getProgramStageiv(nullptr),
          getQueryIndexediv(nullptr),
          getSubroutineIndex(nullptr),
          getSubroutineUniformLocation(nullptr),
          getUniformSubroutineuiv(nullptr),
          getUniformdv(nullptr),
          isTransformFeedback(nullptr),
          minSampleShading(nullptr),
          patchParameterfv(nullptr),
          patchParameteri(nullptr),
          pauseTransformFeedback(nullptr),
          resumeTransformFeedback(nullptr),
          uniform1d(nullptr),
          uniform1dv(nullptr),
          uniform2d(nullptr),
          uniform2dv(nullptr),
          uniform3d(nullptr),
          uniform3dv(nullptr),
          uniform4d(nullptr),
          uniform4dv(nullptr),
          uniformMatrix2dv(nullptr),
          uniformMatrix2x3dv(nullptr),
          uniformMatrix2x4dv(nullptr),
          uniformMatrix3dv(nullptr),
          uniformMatrix3x2dv(nullptr),
          uniformMatrix3x4dv(nullptr),
          uniformMatrix4dv(nullptr),
          uniformMatrix4x2dv(nullptr),
          uniformMatrix4x3dv(nullptr),
          uniformSubroutinesuiv(nullptr),
    
          activeShaderProgram(nullptr),
          bindProgramPipeline(nullptr),
          clearDepthf(nullptr),
          createShaderProgramv(nullptr),
          deleteProgramPipelines(nullptr),
          depthRangeArrayv(nullptr),
          depthRangeIndexed(nullptr),
          depthRangef(nullptr),
          genProgramPipelines(nullptr),
          getDoublei_v(nullptr),
          getFloati_v(nullptr),
          getProgramBinary(nullptr),
          getProgramPipelineInfoLog(nullptr),
          getProgramPipelineiv(nullptr),
          getShaderPrecisionFormat(nullptr),
          getVertexAttribLdv(nullptr),
          isProgramPipeline(nullptr),
          programBinary(nullptr),
          programParameteri(nullptr),
          programUniform1d(nullptr),
          programUniform1dv(nullptr),
          programUniform1f(nullptr),
          programUniform1fv(nullptr),
          programUniform1i(nullptr),
          programUniform1iv(nullptr),
          programUniform1ui(nullptr),
          programUniform1uiv(nullptr),
          programUniform2d(nullptr),
          programUniform2dv(nullptr),
          programUniform2f(nullptr),
          programUniform2fv(nullptr),
          programUniform2i(nullptr),
          programUniform2iv(nullptr),
          programUniform2ui(nullptr),
          programUniform2uiv(nullptr),
          programUniform3d(nullptr),
          programUniform3dv(nullptr),
          programUniform3f(nullptr),
          programUniform3fv(nullptr),
          programUniform3i(nullptr),
          programUniform3iv(nullptr),
          programUniform3ui(nullptr),
          programUniform3uiv(nullptr),
          programUniform4d(nullptr),
          programUniform4dv(nullptr),
          programUniform4f(nullptr),
          programUniform4fv(nullptr),
          programUniform4i(nullptr),
          programUniform4iv(nullptr),
          programUniform4ui(nullptr),
          programUniform4uiv(nullptr),
          programUniformMatrix2dv(nullptr),
          programUniformMatrix2fv(nullptr),
          programUniformMatrix2x3dv(nullptr),
          programUniformMatrix2x3fv(nullptr),
          programUniformMatrix2x4dv(nullptr),
          programUniformMatrix2x4fv(nullptr),
          programUniformMatrix3dv(nullptr),
          programUniformMatrix3fv(nullptr),
          programUniformMatrix3x2dv(nullptr),
          programUniformMatrix3x2fv(nullptr),
          programUniformMatrix3x4dv(nullptr),
          programUniformMatrix3x4fv(nullptr),
          programUniformMatrix4dv(nullptr),
          programUniformMatrix4fv(nullptr),
          programUniformMatrix4x2dv(nullptr),
          programUniformMatrix4x2fv(nullptr),
          programUniformMatrix4x3dv(nullptr),
          programUniformMatrix4x3fv(nullptr),
          releaseShaderCompiler(nullptr),
          scissorArrayv(nullptr),
          scissorIndexed(nullptr),
          scissorIndexedv(nullptr),
          shaderBinary(nullptr),
          useProgramStages(nullptr),
          validateProgramPipeline(nullptr),
          vertexAttribL1d(nullptr),
          vertexAttribL1dv(nullptr),
          vertexAttribL2d(nullptr),
          vertexAttribL2dv(nullptr),
          vertexAttribL3d(nullptr),
          vertexAttribL3dv(nullptr),
          vertexAttribL4d(nullptr),
          vertexAttribL4dv(nullptr),
          vertexAttribLPointer(nullptr),
          viewportArrayv(nullptr),
          viewportIndexedf(nullptr),
          viewportIndexedfv(nullptr),
    
          bindImageTexture(nullptr),
          drawArraysInstancedBaseInstance(nullptr),
          drawElementsInstancedBaseInstance(nullptr),
          drawElementsInstancedBaseVertexBaseInstance(nullptr),
          drawTransformFeedbackInstanced(nullptr),
          drawTransformFeedbackStreamInstanced(nullptr),
          getActiveAtomicCounterBufferiv(nullptr),
          getInternalformativ(nullptr),
          memoryBarrier(nullptr),
          texStorage1D(nullptr),
          texStorage2D(nullptr),
          texStorage3D(nullptr),
    
          bindVertexBuffer(nullptr),
          clearBufferData(nullptr),
          clearBufferSubData(nullptr),
          copyImageSubData(nullptr),
          debugMessageCallback(nullptr),
          debugMessageControl(nullptr),
          debugMessageInsert(nullptr),
          dispatchCompute(nullptr),
          dispatchComputeIndirect(nullptr),
          framebufferParameteri(nullptr),
          getDebugMessageLog(nullptr),
          getFramebufferParameteriv(nullptr),
          getInternalformati64v(nullptr),
          getPointerv(nullptr),
          getObjectLabel(nullptr),
          getObjectPtrLabel(nullptr),
          getProgramInterfaceiv(nullptr),
          getProgramResourceIndex(nullptr),
          getProgramResourceLocation(nullptr),
          getProgramResourceLocationIndex(nullptr),
          getProgramResourceName(nullptr),
          getProgramResourceiv(nullptr),
          invalidateBufferData(nullptr),
          invalidateBufferSubData(nullptr),
          invalidateFramebuffer(nullptr),
          invalidateSubFramebuffer(nullptr),
          invalidateTexImage(nullptr),
          invalidateTexSubImage(nullptr),
          multiDrawArraysIndirect(nullptr),
          multiDrawElementsIndirect(nullptr),
          objectLabel(nullptr),
          objectPtrLabel(nullptr),
          popDebugGroup(nullptr),
          pushDebugGroup(nullptr),
          shaderStorageBlockBinding(nullptr),
          texBufferRange(nullptr),
          texStorage2DMultisample(nullptr),
          texStorage3DMultisample(nullptr),
          textureView(nullptr),
          vertexAttribBinding(nullptr),
          vertexAttribFormat(nullptr),
          vertexAttribIFormat(nullptr),
          vertexAttribLFormat(nullptr),
          vertexBindingDivisor(nullptr),
          coverageModulationNV(nullptr),
    
          bindBuffersBase(nullptr),
          bindBuffersRange(nullptr),
          bindImageTextures(nullptr),
          bindSamplers(nullptr),
          bindTextures(nullptr),
          bindVertexBuffers(nullptr),
          bufferStorage(nullptr),
          clearTexImage(nullptr),
          clearTexSubImage(nullptr),
    
          bindTextureUnit(nullptr),
          blitNamedFramebuffer(nullptr),
          checkNamedFramebufferStatus(nullptr),
          clearNamedBufferData(nullptr),
          clearNamedBufferSubData(nullptr),
          clearNamedFramebufferfi(nullptr),
          clearNamedFramebufferfv(nullptr),
          clearNamedFramebufferiv(nullptr),
          clearNamedFramebufferuiv(nullptr),
          clipControl(nullptr),
          compressedTextureSubImage1D(nullptr),
          compressedTextureSubImage2D(nullptr),
          compressedTextureSubImage3D(nullptr),
          copyNamedBufferSubData(nullptr),
          copyTextureSubImage1D(nullptr),
          copyTextureSubImage2D(nullptr),
          copyTextureSubImage3D(nullptr),
          createBuffers(nullptr),
          createFramebuffers(nullptr),
          createProgramPipelines(nullptr),
          createQueries(nullptr),
          createRenderbuffers(nullptr),
          createSamplers(nullptr),
          createTextures(nullptr),
          createTransformFeedbacks(nullptr),
          createVertexArrays(nullptr),
          disableVertexArrayAttrib(nullptr),
          enableVertexArrayAttrib(nullptr),
          flushMappedNamedBufferRange(nullptr),
          generateTextureMipmap(nullptr),
          getCompressedTextureImage(nullptr),
          getCompressedTextureSubImage(nullptr),
          getGraphicsResetStatus(nullptr),
          getNamedBufferParameteri64v(nullptr),
          getNamedBufferParameteriv(nullptr),
          getNamedBufferPointerv(nullptr),
          getNamedBufferSubData(nullptr),
          getNamedFramebufferAttachmentParameteriv(nullptr),
          getNamedFramebufferParameteriv(nullptr),
          getNamedRenderbufferParameteriv(nullptr),
          getQueryBufferObjecti64v(nullptr),
          getQueryBufferObjectiv(nullptr),
          getQueryBufferObjectui64v(nullptr),
          getQueryBufferObjectuiv(nullptr),
          getTextureImage(nullptr),
          getTextureLevelParameterfv(nullptr),
          getTextureLevelParameteriv(nullptr),
          getTextureParameterIiv(nullptr),
          getTextureParameterIuiv(nullptr),
          getTextureParameterfv(nullptr),
          getTextureParameteriv(nullptr),
          getTextureSubImage(nullptr),
          getTransformFeedbacki64_v(nullptr),
          getTransformFeedbacki_v(nullptr),
          getTransformFeedbackiv(nullptr),
          getVertexArrayIndexed64iv(nullptr),
          getVertexArrayIndexediv(nullptr),
          getVertexArrayiv(nullptr),
          getnCompressedTexImage(nullptr),
          getnTexImage(nullptr),
          getnUniformdv(nullptr),
          getnUniformfv(nullptr),
          getnUniformiv(nullptr),
          getnUniformuiv(nullptr),
          invalidateNamedFramebufferData(nullptr),
          invalidateNamedFramebufferSubData(nullptr),
          mapNamedBuffer(nullptr),
          mapNamedBufferRange(nullptr),
          memoryBarrierByRegion(nullptr),
          namedBufferData(nullptr),
          namedBufferStorage(nullptr),
          namedBufferSubData(nullptr),
          namedFramebufferDrawBuffer(nullptr),
          namedFramebufferDrawBuffers(nullptr),
          namedFramebufferParameteri(nullptr),
          namedFramebufferReadBuffer(nullptr),
          namedFramebufferRenderbuffer(nullptr),
          namedFramebufferTexture(nullptr),
          namedFramebufferTextureLayer(nullptr),
          namedRenderbufferStorage(nullptr),
          namedRenderbufferStorageMultisample(nullptr),
          readnPixels(nullptr),
          textureBarrier(nullptr),
          textureBuffer(nullptr),
          textureBufferRange(nullptr),
          textureParameterIiv(nullptr),
          textureParameterIuiv(nullptr),
          textureParameterf(nullptr),
          textureParameterfv(nullptr),
          textureParameteri(nullptr),
          textureParameteriv(nullptr),
          textureStorage1D(nullptr),
          textureStorage2D(nullptr),
          textureStorage2DMultisample(nullptr),
          textureStorage3D(nullptr),
          textureStorage3DMultisample(nullptr),
          textureSubImage1D(nullptr),
          textureSubImage2D(nullptr),
          textureSubImage3D(nullptr),
          transformFeedbackBufferBase(nullptr),
          transformFeedbackBufferRange(nullptr),
          unmapNamedBuffer(nullptr),
          vertexArrayAttribBinding(nullptr),
          vertexArrayAttribFormat(nullptr),
          vertexArrayAttribIFormat(nullptr),
          vertexArrayAttribLFormat(nullptr),
          vertexArrayBindingDivisor(nullptr),
          vertexArrayElementBuffer(nullptr),
          vertexArrayVertexBuffer(nullptr),
          vertexArrayVertexBuffers(nullptr),
          blendBarrier(nullptr),
          primitiveBoundingBox(nullptr),
          eglImageTargetRenderbufferStorageOES(nullptr),
          eglImageTargetTexture2DOES(nullptr)
    {
    }
    
    FunctionsGL::~FunctionsGL()
    {
    }
    
    void FunctionsGL::initialize()
    {
        // Grab the version number
        AssignGLEntryPoint(loadProcAddress("glGetString"), &getString);
        AssignGLEntryPoint(loadProcAddress("glGetIntegerv"), &getIntegerv);
        GetGLVersion(getString, &version, &standard);
    
        // Grab the GL extensions
        if (isAtLeastGL(gl::Version(3, 0)) || isAtLeastGLES(gl::Version(3, 0)))
        {
            AssignGLEntryPoint(loadProcAddress("glGetStringi"), &getStringi);
            extensions = GetIndexedExtensions(getIntegerv, getStringi);
        }
        else
        {
            const char *exts = reinterpret_cast<const char*>(getString(GL_EXTENSIONS));
            angle::SplitStringAlongWhitespace(std::string(exts), &extensions);
        }
    
        // Load the entry points
        switch (standard)
        {
            case STANDARD_GL_DESKTOP:
                initializeProcsDesktopGL();
                break;
    
            case STANDARD_GL_ES:
                initializeProcsGLES();
                break;
    
            default:
                UNREACHABLE();
                break;
        }
    }
    
    void FunctionsGL::initializeProcsDesktopGL()
    {
        // Check the context profile
        profile = 0;
        if (isAtLeastGL(gl::Version(3, 2)))
        {
            getIntegerv(GL_CONTEXT_PROFILE_MASK, &profile);
        }
    
        // clang-format off
    
        // Load extensions
        // Even though extensions are written against specific versions of GL, many drivers expose the extensions
        // in even older versions.  Always try loading the extensions regardless of GL version.
    
        // GL_ARB_program_interface_query (loading only functions relevant to GL_NV_path_rendering here)
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_program_interface_query", loadProcAddress("glGetProgramInterfaceiv"), &getProgramInterfaceiv);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_program_interface_query", loadProcAddress("glGetProgramResourceName"), &getProgramResourceName);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_program_interface_query", loadProcAddress("glGetProgramResourceiv"), &getProgramResourceiv);
    
        // GL_NV_path_rendering
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glMatrixLoadfEXT"), &matrixLoadEXT);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glGenPathsNV"), &genPathsNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glDeletePathsNV"), &delPathsNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathCommandsNV"), &pathCommandsNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glIsPathNV"), &isPathNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathParameterfNV"), &setPathParameterfNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathParameteriNV"), &setPathParameteriNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glGetPathParameterfvNV"), &getPathParameterfNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glGetPathParameterivNV"), &getPathParameteriNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathStencilFuncNV"), &pathStencilFuncNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilFillPathNV"), &stencilFillPathNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilStrokePathNV"), &stencilStrokePathNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverFillPathNV"), &coverFillPathNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverStrokePathNV"), &coverStrokePathNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverFillPathNV"), &stencilThenCoverFillPathNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverStrokePathNV"), &stencilThenCoverStrokePathNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverFillPathInstancedNV"), &coverFillPathInstancedNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverStrokePathInstancedNV"), &coverStrokePathInstancedNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilFillPathInstancedNV"), &stencilFillPathInstancedNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilStrokePathInstancedNV"), &stencilStrokePathInstancedNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverFillPathInstancedNV"), &stencilThenCoverFillPathInstancedNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverStrokePathInstancedNV"), &stencilThenCoverStrokePathInstancedNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glProgramPathFragmentInputGenNV"), &programPathFragmentInputGenNV);
    
        // GL_NV_framebuffer_mixed_samples
        AssignGLExtensionEntryPoint(extensions, "GL_NV_framebuffer_mixed_samples", loadProcAddress("glCoverageModulationNV"), &coverageModulationNV);
    
        // GL_NV_fence
        AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glDeleteFencesNV"), &deleteFencesNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glGenFencesNV"), &genFencesNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glIsFenceNV"), &isFenceNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glTestFenceNV"), &testFenceNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glGetFenceivNV"), &getFenceivNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glFinishFenceNV"), &finishFenceNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glSetFenceNV"), &setFenceNV);
    
        // GL_EXT_texture_storage
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage", loadProcAddress("glTexStorage1DEXT"), &texStorage1D);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage", loadProcAddress("glTexStorage2DEXT"), &texStorage2D);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_EXT_texture3D", loadProcAddress("glTexStorage3DEXT"), &texStorage3D);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_EXT_direct_state_access", loadProcAddress("glTextureStorage1DEXT"), &textureStorage1D);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_EXT_direct_state_access", loadProcAddress("glTextureStorage2DEXT"), &textureStorage2D);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_EXT_direct_state_access GL_EXT_texture3D", loadProcAddress("glTextureStorage3DEXT"), &textureStorage3D);
    
        // GL_ARB_vertex_array_object
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_vertex_array_object", loadProcAddress("glBindVertexArray"), &bindVertexArray);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_vertex_array_object", loadProcAddress("glDeleteVertexArrays"), &deleteVertexArrays);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_vertex_array_object", loadProcAddress("glGenVertexArrays"), &genVertexArrays);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_vertex_array_object", loadProcAddress("glIsVertexArray"), &isVertexArray);
    
        // GL_ARB_sync
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glClientWaitSync"), &clientWaitSync);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glDeleteSync"), &deleteSync);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glFenceSync"), &fenceSync);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glGetInteger64i_v"), &getInteger64i_v);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glGetInteger64v"), &getInteger64v);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glGetSynciv"), &getSynciv);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glIsSync"), &isSync);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glWaitSync"), &waitSync);
    
        // GL_EXT_framebuffer_object
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glIsRenderbufferEXT"), &isRenderbuffer);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glBindRenderbufferEXT"), &bindRenderbuffer);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glDeleteRenderbuffersEXT"), &deleteRenderbuffers);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGenRenderbuffersEXT"), &genRenderbuffers);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glRenderbufferStorageEXT"), &renderbufferStorage);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGetRenderbufferParameterivEXT"), &getRenderbufferParameteriv);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glIsFramebufferEXT"), &isFramebuffer);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glBindFramebufferEXT"), &bindFramebuffer);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glDeleteFramebuffersEXT"), &deleteFramebuffers);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGenFramebuffersEXT"), &genFramebuffers);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glCheckFramebufferStatusEXT"), &checkFramebufferStatus);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glFramebufferTexture1DEXT"), &framebufferTexture1D);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glFramebufferTexture2DEXT"), &framebufferTexture2D);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glFramebufferTexture3DEXT"), &framebufferTexture3D);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glFramebufferRenderbufferEXT"), &framebufferRenderbuffer);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGetFramebufferAttachmentParameterivEXT"), &getFramebufferAttachmentParameteriv);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGenerateMipmapEXT"), &generateMipmap);
    
        // GL_EXT_framebuffer_blit
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_blit", loadProcAddress("glBlitFramebufferEXT"), &blitFramebuffer);
    
        // GL_KHR_debug
        AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageControl"), &debugMessageControl);
        AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageInsert"), &debugMessageInsert);
        AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageCallback"), &debugMessageCallback);
        AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetDebugMessageLog"), &getDebugMessageLog);
        AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetPointerv"), &getPointerv);
        AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glPushDebugGroup"), &pushDebugGroup);
        AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glPopDebugGroup"), &popDebugGroup);
        AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glObjectLabel"), &objectLabel);
        AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetObjectLabel"), &getObjectLabel);
        AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glObjectPtrLabel"), &objectPtrLabel);
        AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetObjectPtrLabel"), &getObjectPtrLabel);
    
        // GL_ARB_internalformat_query
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_internalformat_query", loadProcAddress("glGetInternalformativ"), &getInternalformativ);
    
        // GL_ARB_ES2_compatibility
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glReleaseShaderCompiler"), &releaseShaderCompiler);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glShaderBinary"), &shaderBinary);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glGetShaderPrecisionFormat"), &getShaderPrecisionFormat);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glDepthRangef"), &depthRangef);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glClearDepthf"), &clearDepthf);
    
        // GL_ARB_instanced_arrays
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_instanced_arrays", loadProcAddress("glVertexAttribDivisorARB"), &vertexAttribDivisor);
    
        // GL_EXT_draw_instanced
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glDrawArraysInstancedEXT"), &drawArraysInstanced);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glDrawElementsInstancedEXT"), &drawElementsInstanced);
    
        // GL_ARB_draw_instanced
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_draw_instanced", loadProcAddress("glDrawArraysInstancedARB"), &drawArraysInstanced);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_draw_instanced", loadProcAddress("glDrawElementsInstancedARB"), &drawElementsInstanced);
    
        // GL_ARB_sampler_objects
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGenSamplers"), &genSamplers);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glDeleteSamplers"), &deleteSamplers);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glIsSampler"), &isSampler);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glBindSampler"), &bindSampler);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameteri"), &samplerParameteri);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameterf"), &samplerParameterf);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameteriv"), &samplerParameteriv);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameterfv"), &samplerParameterfv);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameterIiv"), &samplerParameterIiv);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameterIuiv"), &samplerParameterIuiv);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGetSamplerParameteriv"), &getSamplerParameteriv);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGetSamplerParameterfv"), &getSamplerParameterfv);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGetSamplerParameterIiv"), &getSamplerParameterIiv);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGetSamplerParameterIuiv"), &getSamplerParameterIuiv);
    
        // GL_ARB_occlusion_query
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glGenQueriesARB"), &genQueries);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glDeleteQueriesARB"), &deleteQueries);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glIsQueryARB"), &isQuery);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glBeginQueryARB"), &beginQuery);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glEndQueryARB"), &endQuery);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glGetQueryivARB"), &getQueryiv);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glGetQueryObjectivARB"), &getQueryObjectiv);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glGetQueryObjectuivARB"), &getQueryObjectuiv);
    
        // EXT_transform_feedback
        AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glBindBufferRangeEXT"), &bindBufferRange);
        AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glBindBufferBaseEXT"), &bindBufferBase);
        AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glBeginTransformFeedbackEXT"), &beginTransformFeedback);
        AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glEndTransformFeedbackEXT"), &endTransformFeedback);
        AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glTransformFeedbackVaryingsEXT"), &transformFeedbackVaryings);
        AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glGetTransformFeedbackVaryingEXT"), &getTransformFeedbackVarying);
    
        // GL_ARB_transform_feedback2
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glBindTransformFeedback"), &bindTransformFeedback);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glDeleteTransformFeedbacks"), &deleteTransformFeedbacks);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glGenTransformFeedbacks"), &genTransformFeedbacks);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glIsTransformFeedback"), &isTransformFeedback);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glPauseTransformFeedback"), &pauseTransformFeedback);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glResumeTransformFeedback"), &resumeTransformFeedback);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glDrawTransformFeedback"), &drawTransformFeedback);
    
        // GL_ARB_transform_feedback3
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback3", loadProcAddress("glDrawTransformFeedbackStream"), &drawTransformFeedbackStream);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback3", loadProcAddress("glBeginQueryIndexed"), &beginQueryIndexed);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback3", loadProcAddress("glEndQueryIndexed"), &endQueryIndexed);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback3", loadProcAddress("glGetQueryIndexediv"), &getQueryIndexediv);
    
        // GL_ARB_get_program_binary
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_get_program_binary", loadProcAddress("glGetProgramBinary"), &getProgramBinary);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_get_program_binary", loadProcAddress("glProgramBinary"), &programBinary);
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_get_program_binary", loadProcAddress("glProgramParameteri"), &programParameteri);
    
        // GL_ARB_robustness
        AssignGLExtensionEntryPoint(extensions, "GL_ARB_robustness", loadProcAddress("glGetGraphicsResetStatusARB"), &getGraphicsResetStatus);
    
        // GL_KHR_robustness
        AssignGLExtensionEntryPoint(extensions, "GL_KHR_robustness", loadProcAddress("glGetGraphicsResetStatus"), &getGraphicsResetStatus);
    
        // 1.0
        if (isAtLeastGL(gl::Version(1, 0)))
        {
            AssignGLEntryPoint(loadProcAddress("glBlendFunc"), &blendFunc);
            AssignGLEntryPoint(loadProcAddress("glClear"), &clear);
            AssignGLEntryPoint(loadProcAddress("glClearColor"), &clearColor);
            AssignGLEntryPoint(loadProcAddress("glClearDepth"), &clearDepth);
            AssignGLEntryPoint(loadProcAddress("glClearStencil"), &clearStencil);
            AssignGLEntryPoint(loadProcAddress("glColorMask"), &colorMask);
            AssignGLEntryPoint(loadProcAddress("glCullFace"), &cullFace);
            AssignGLEntryPoint(loadProcAddress("glDepthFunc"), &depthFunc);
            AssignGLEntryPoint(loadProcAddress("glDepthMask"), &depthMask);
            AssignGLEntryPoint(loadProcAddress("glDepthRange"), &depthRange);
            AssignGLEntryPoint(loadProcAddress("glDisable"), &disable);
            AssignGLEntryPoint(loadProcAddress("glDrawBuffer"), &drawBuffer);
            AssignGLEntryPoint(loadProcAddress("glEnable"), &enable);
            AssignGLEntryPoint(loadProcAddress("glFinish"), &finish);
            AssignGLEntryPoint(loadProcAddress("glFlush"), &flush);
            AssignGLEntryPoint(loadProcAddress("glFrontFace"), &frontFace);
            AssignGLEntryPoint(loadProcAddress("glGetBooleanv"), &getBooleanv);
            AssignGLEntryPoint(loadProcAddress("glGetDoublev"), &getDoublev);
            AssignGLEntryPoint(loadProcAddress("glGetError"), &getError);
            AssignGLEntryPoint(loadProcAddress("glGetFloatv"), &getFloatv);
            AssignGLEntryPoint(loadProcAddress("glGetIntegerv"), &getIntegerv);
            AssignGLEntryPoint(loadProcAddress("glGetString"), &getString);
            AssignGLEntryPoint(loadProcAddress("glGetTexImage"), &getTexImage);
            AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameterfv"), &getTexLevelParameterfv);
            AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameteriv"), &getTexLevelParameteriv);
            AssignGLEntryPoint(loadProcAddress("glGetTexParameterfv"), &getTexParameterfv);
            AssignGLEntryPoint(loadProcAddress("glGetTexParameteriv"), &getTexParameteriv);
            AssignGLEntryPoint(loadProcAddress("glHint"), &hint);
            AssignGLEntryPoint(loadProcAddress("glIsEnabled"), &isEnabled);
            AssignGLEntryPoint(loadProcAddress("glLineWidth"), &lineWidth);
            AssignGLEntryPoint(loadProcAddress("glLogicOp"), &logicOp);
            AssignGLEntryPoint(loadProcAddress("glPixelStoref"), &pixelStoref);
            AssignGLEntryPoint(loadProcAddress("glPixelStorei"), &pixelStorei);
            AssignGLEntryPoint(loadProcAddress("glPointSize"), &pointSize);
            AssignGLEntryPoint(loadProcAddress("glPolygonMode"), &polygonMode);
            AssignGLEntryPoint(loadProcAddress("glReadBuffer"), &readBuffer);
            AssignGLEntryPoint(loadProcAddress("glReadPixels"), &readPixels);
            AssignGLEntryPoint(loadProcAddress("glScissor"), &scissor);
            AssignGLEntryPoint(loadProcAddress("glStencilFunc"), &stencilFunc);
            AssignGLEntryPoint(loadProcAddress("glStencilMask"), &stencilMask);
            AssignGLEntryPoint(loadProcAddress("glStencilOp"), &stencilOp);
            AssignGLEntryPoint(loadProcAddress("glTexImage1D"), &texImage1D);
            AssignGLEntryPoint(loadProcAddress("glTexImage2D"), &texImage2D);
            AssignGLEntryPoint(loadProcAddress("glTexParameterf"), &texParameterf);
            AssignGLEntryPoint(loadProcAddress("glTexParameterfv"), &texParameterfv);
            AssignGLEntryPoint(loadProcAddress("glTexParameteri"), &texParameteri);
            AssignGLEntryPoint(loadProcAddress("glTexParameteriv"), &texParameteriv);
            AssignGLEntryPoint(loadProcAddress("glViewport"), &viewport);
        }
    
        // 1.1
        if (isAtLeastGL(gl::Version(1, 1)))
        {
            AssignGLEntryPoint(loadProcAddress("glBindTexture"), &bindTexture);
            AssignGLEntryPoint(loadProcAddress("glCopyTexImage1D"), &copyTexImage1D);
            AssignGLEntryPoint(loadProcAddress("glCopyTexImage2D"), &copyTexImage2D);
            AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage1D"), &copyTexSubImage1D);
            AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage2D"), &copyTexSubImage2D);
            AssignGLEntryPoint(loadProcAddress("glDeleteTextures"), &deleteTextures);
            AssignGLEntryPoint(loadProcAddress("glDrawArrays"), &drawArrays);
            AssignGLEntryPoint(loadProcAddress("glDrawElements"), &drawElements);
            AssignGLEntryPoint(loadProcAddress("glGenTextures"), &genTextures);
            AssignGLEntryPoint(loadProcAddress("glIsTexture"), &isTexture);
            AssignGLEntryPoint(loadProcAddress("glPolygonOffset"), &polygonOffset);
            AssignGLEntryPoint(loadProcAddress("glTexSubImage1D"), &texSubImage1D);
            AssignGLEntryPoint(loadProcAddress("glTexSubImage2D"), &texSubImage2D);
        }
    
        // 1.2
        if (isAtLeastGL(gl::Version(1, 2)))
        {
            AssignGLEntryPoint(loadProcAddress("glBlendColor"), &blendColor);
            AssignGLEntryPoint(loadProcAddress("glBlendEquation"), &blendEquation);
            AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage3D"), &copyTexSubImage3D);
            AssignGLEntryPoint(loadProcAddress("glDrawRangeElements"), &drawRangeElements);
            AssignGLEntryPoint(loadProcAddress("glTexImage3D"), &texImage3D);
            AssignGLEntryPoint(loadProcAddress("glTexSubImage3D"), &texSubImage3D);
        }
    
        // 1.3
        if (isAtLeastGL(gl::Version(1, 3)))
        {
            AssignGLEntryPoint(loadProcAddress("glActiveTexture"), &activeTexture);
            AssignGLEntryPoint(loadProcAddress("glCompressedTexImage1D"), &compressedTexImage1D);
            AssignGLEntryPoint(loadProcAddress("glCompressedTexImage2D"), &compressedTexImage2D);
            AssignGLEntryPoint(loadProcAddress("glCompressedTexImage3D"), &compressedTexImage3D);
            AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage1D"), &compressedTexSubImage1D);
            AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage2D"), &compressedTexSubImage2D);
            AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage3D"), &compressedTexSubImage3D);
            AssignGLEntryPoint(loadProcAddress("glGetCompressedTexImage"), &getCompressedTexImage);
            AssignGLEntryPoint(loadProcAddress("glSampleCoverage"), &sampleCoverage);
        }
    
        // 1.4
        if (isAtLeastGL(gl::Version(1, 4)))
        {
            AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparate"), &blendFuncSeparate);
            AssignGLEntryPoint(loadProcAddress("glMultiDrawArrays"), &multiDrawArrays);
            AssignGLEntryPoint(loadProcAddress("glMultiDrawElements"), &multiDrawElements);
            AssignGLEntryPoint(loadProcAddress("glPointParameterf"), &pointParameterf);
            AssignGLEntryPoint(loadProcAddress("glPointParameterfv"), &pointParameterfv);
            AssignGLEntryPoint(loadProcAddress("glPointParameteri"), &pointParameteri);
            AssignGLEntryPoint(loadProcAddress("glPointParameteriv"), &pointParameteriv);
        }
    
        // 1.5
        if (isAtLeastGL(gl::Version(1, 5)))
        {
            AssignGLEntryPoint(loadProcAddress("glBeginQuery"), &beginQuery);
            AssignGLEntryPoint(loadProcAddress("glBindBuffer"), &bindBuffer);
            AssignGLEntryPoint(loadProcAddress("glBufferData"), &bufferData);
            AssignGLEntryPoint(loadProcAddress("glBufferSubData"), &bufferSubData);
            AssignGLEntryPoint(loadProcAddress("glDeleteBuffers"), &deleteBuffers);
            AssignGLEntryPoint(loadProcAddress("glDeleteQueries"), &deleteQueries);
            AssignGLEntryPoint(loadProcAddress("glEndQuery"), &endQuery);
            AssignGLEntryPoint(loadProcAddress("glGenBuffers"), &genBuffers);
            AssignGLEntryPoint(loadProcAddress("glGenQueries"), &genQueries);
            AssignGLEntryPoint(loadProcAddress("glGetBufferParameteriv"), &getBufferParameteriv);
            AssignGLEntryPoint(loadProcAddress("glGetBufferPointerv"), &getBufferPointerv);
            AssignGLEntryPoint(loadProcAddress("glGetBufferSubData"), &getBufferSubData);
            AssignGLEntryPoint(loadProcAddress("glGetQueryObjectiv"), &getQueryObjectiv);
            AssignGLEntryPoint(loadProcAddress("glGetQueryObjectuiv"), &getQueryObjectuiv);
            AssignGLEntryPoint(loadProcAddress("glGetQueryiv"), &getQueryiv);
            AssignGLEntryPoint(loadProcAddress("glIsBuffer"), &isBuffer);
            AssignGLEntryPoint(loadProcAddress("glIsQuery"), &isQuery);
            AssignGLEntryPoint(loadProcAddress("glMapBuffer"), &mapBuffer);
            AssignGLEntryPoint(loadProcAddress("glUnmapBuffer"), &unmapBuffer);
        }
    
        // 2.0
        if (isAtLeastGL(gl::Version(2, 0)))
        {
            AssignGLEntryPoint(loadProcAddress("glAttachShader"), &attachShader);
            AssignGLEntryPoint(loadProcAddress("glBindAttribLocation"), &bindAttribLocation);
            AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparate"), &blendEquationSeparate);
            AssignGLEntryPoint(loadProcAddress("glCompileShader"), &compileShader);
            AssignGLEntryPoint(loadProcAddress("glCreateProgram"), &createProgram);
            AssignGLEntryPoint(loadProcAddress("glCreateShader"), &createShader);
            AssignGLEntryPoint(loadProcAddress("glDeleteProgram"), &deleteProgram);
            AssignGLEntryPoint(loadProcAddress("glDeleteShader"), &deleteShader);
            AssignGLEntryPoint(loadProcAddress("glDetachShader"), &detachShader);
            AssignGLEntryPoint(loadProcAddress("glDisableVertexAttribArray"), &disableVertexAttribArray);
            AssignGLEntryPoint(loadProcAddress("glDrawBuffers"), &drawBuffers);
            AssignGLEntryPoint(loadProcAddress("glEnableVertexAttribArray"), &enableVertexAttribArray);
            AssignGLEntryPoint(loadProcAddress("glGetActiveAttrib"), &getActiveAttrib);
            AssignGLEntryPoint(loadProcAddress("glGetActiveUniform"), &getActiveUniform);
            AssignGLEntryPoint(loadProcAddress("glGetAttachedShaders"), &getAttachedShaders);
            AssignGLEntryPoint(loadProcAddress("glGetAttribLocation"), &getAttribLocation);
            AssignGLEntryPoint(loadProcAddress("glGetProgramInfoLog"), &getProgramInfoLog);
            AssignGLEntryPoint(loadProcAddress("glGetProgramiv"), &getProgramiv);
            AssignGLEntryPoint(loadProcAddress("glGetShaderInfoLog"), &getShaderInfoLog);
            AssignGLEntryPoint(loadProcAddress("glGetShaderSource"), &getShaderSource);
            AssignGLEntryPoint(loadProcAddress("glGetShaderiv"), &getShaderiv);
            AssignGLEntryPoint(loadProcAddress("glGetUniformLocation"), &getUniformLocation);
            AssignGLEntryPoint(loadProcAddress("glGetUniformfv"), &getUniformfv);
            AssignGLEntryPoint(loadProcAddress("glGetUniformiv"), &getUniformiv);
            AssignGLEntryPoint(loadProcAddress("glGetVertexAttribPointerv"), &getVertexAttribPointerv);
            AssignGLEntryPoint(loadProcAddress("glGetVertexAttribdv"), &getVertexAttribdv);
            AssignGLEntryPoint(loadProcAddress("glGetVertexAttribfv"), &getVertexAttribfv);
            AssignGLEntryPoint(loadProcAddress("glGetVertexAttribiv"), &getVertexAttribiv);
            AssignGLEntryPoint(loadProcAddress("glIsProgram"), &isProgram);
            AssignGLEntryPoint(loadProcAddress("glIsShader"), &isShader);
            AssignGLEntryPoint(loadProcAddress("glLinkProgram"), &linkProgram);
            AssignGLEntryPoint(loadProcAddress("glShaderSource"), &shaderSource);
            AssignGLEntryPoint(loadProcAddress("glStencilFuncSeparate"), &stencilFuncSeparate);
            AssignGLEntryPoint(loadProcAddress("glStencilMaskSeparate"), &stencilMaskSeparate);
            AssignGLEntryPoint(loadProcAddress("glStencilOpSeparate"), &stencilOpSeparate);
            AssignGLEntryPoint(loadProcAddress("glUniform1f"), &uniform1f);
            AssignGLEntryPoint(loadProcAddress("glUniform1fv"), &uniform1fv);
            AssignGLEntryPoint(loadProcAddress("glUniform1i"), &uniform1i);
            AssignGLEntryPoint(loadProcAddress("glUniform1iv"), &uniform1iv);
            AssignGLEntryPoint(loadProcAddress("glUniform2f"), &uniform2f);
            AssignGLEntryPoint(loadProcAddress("glUniform2fv"), &uniform2fv);
            AssignGLEntryPoint(loadProcAddress("glUniform2i"), &uniform2i);
            AssignGLEntryPoint(loadProcAddress("glUniform2iv"), &uniform2iv);
            AssignGLEntryPoint(loadProcAddress("glUniform3f"), &uniform3f);
            AssignGLEntryPoint(loadProcAddress("glUniform3fv"), &uniform3fv);
            AssignGLEntryPoint(loadProcAddress("glUniform3i"), &uniform3i);
            AssignGLEntryPoint(loadProcAddress("glUniform3iv"), &uniform3iv);
            AssignGLEntryPoint(loadProcAddress("glUniform4f"), &uniform4f);
            AssignGLEntryPoint(loadProcAddress("glUniform4fv"), &uniform4fv);
            AssignGLEntryPoint(loadProcAddress("glUniform4i"), &uniform4i);
            AssignGLEntryPoint(loadProcAddress("glUniform4iv"), &uniform4iv);
            AssignGLEntryPoint(loadProcAddress("glUniformMatrix2fv"), &uniformMatrix2fv);
            AssignGLEntryPoint(loadProcAddress("glUniformMatrix3fv"), &uniformMatrix3fv);
            AssignGLEntryPoint(loadProcAddress("glUniformMatrix4fv"), &uniformMatrix4fv);
            AssignGLEntryPoint(loadProcAddress("glUseProgram"), &useProgram);
            AssignGLEntryPoint(loadProcAddress("glValidateProgram"), &validateProgram);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib1d"), &vertexAttrib1d);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib1dv"), &vertexAttrib1dv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib1f"), &vertexAttrib1f);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib1fv"), &vertexAttrib1fv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib1s"), &vertexAttrib1s);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib1sv"), &vertexAttrib1sv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib2d"), &vertexAttrib2d);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib2dv"), &vertexAttrib2dv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib2f"), &vertexAttrib2f);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib2fv"), &vertexAttrib2fv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib2s"), &vertexAttrib2s);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib2sv"), &vertexAttrib2sv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib3d"), &vertexAttrib3d);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib3dv"), &vertexAttrib3dv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib3f"), &vertexAttrib3f);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib3fv"), &vertexAttrib3fv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib3s"), &vertexAttrib3s);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib3sv"), &vertexAttrib3sv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nbv"), &vertexAttrib4Nbv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Niv"), &vertexAttrib4Niv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nsv"), &vertexAttrib4Nsv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nub"), &vertexAttrib4Nub);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nubv"), &vertexAttrib4Nubv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nuiv"), &vertexAttrib4Nuiv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nusv"), &vertexAttrib4Nusv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib4bv"), &vertexAttrib4bv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib4d"), &vertexAttrib4d);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib4dv"), &vertexAttrib4dv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib4f"), &vertexAttrib4f);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib4fv"), &vertexAttrib4fv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib4iv"), &vertexAttrib4iv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib4s"), &vertexAttrib4s);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib4sv"), &vertexAttrib4sv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib4ubv"), &vertexAttrib4ubv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib4uiv"), &vertexAttrib4uiv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib4usv"), &vertexAttrib4usv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribPointer"), &vertexAttribPointer);
        }
    
        // 2.1
        if (isAtLeastGL(gl::Version(2, 1)))
        {
            AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x3fv"), &uniformMatrix2x3fv);
            AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x4fv"), &uniformMatrix2x4fv);
            AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x2fv"), &uniformMatrix3x2fv);
            AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x4fv"), &uniformMatrix3x4fv);
            AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x2fv"), &uniformMatrix4x2fv);
            AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x3fv"), &uniformMatrix4x3fv);
        }
    
        // 3.0
        if (isAtLeastGL(gl::Version(3, 0)))
        {
            AssignGLEntryPoint(loadProcAddress("glBeginConditionalRender"), &beginConditionalRender);
            AssignGLEntryPoint(loadProcAddress("glBeginTransformFeedback"), &beginTransformFeedback);
            AssignGLEntryPoint(loadProcAddress("glBindBufferBase"), &bindBufferBase);
            AssignGLEntryPoint(loadProcAddress("glBindBufferRange"), &bindBufferRange);
            AssignGLEntryPoint(loadProcAddress("glBindFragDataLocation"), &bindFragDataLocation);
            AssignGLEntryPoint(loadProcAddress("glBindFramebuffer"), &bindFramebuffer);
            AssignGLEntryPoint(loadProcAddress("glBindRenderbuffer"), &bindRenderbuffer);
            AssignGLEntryPoint(loadProcAddress("glBindVertexArray"), &bindVertexArray);
            AssignGLEntryPoint(loadProcAddress("glBlitFramebuffer"), &blitFramebuffer);
            AssignGLEntryPoint(loadProcAddress("glCheckFramebufferStatus"), &checkFramebufferStatus);
            AssignGLEntryPoint(loadProcAddress("glClampColor"), &clampColor);
            AssignGLEntryPoint(loadProcAddress("glClearBufferfi"), &clearBufferfi);
            AssignGLEntryPoint(loadProcAddress("glClearBufferfv"), &clearBufferfv);
            AssignGLEntryPoint(loadProcAddress("glClearBufferiv"), &clearBufferiv);
            AssignGLEntryPoint(loadProcAddress("glClearBufferuiv"), &clearBufferuiv);
            AssignGLEntryPoint(loadProcAddress("glColorMaski"), &colorMaski);
            AssignGLEntryPoint(loadProcAddress("glDeleteFramebuffers"), &deleteFramebuffers);
            AssignGLEntryPoint(loadProcAddress("glDeleteRenderbuffers"), &deleteRenderbuffers);
            AssignGLEntryPoint(loadProcAddress("glDeleteVertexArrays"), &deleteVertexArrays);
            AssignGLEntryPoint(loadProcAddress("glDisablei"), &disablei);
            AssignGLEntryPoint(loadProcAddress("glEnablei"), &enablei);
            AssignGLEntryPoint(loadProcAddress("glEndConditionalRender"), &endConditionalRender);
            AssignGLEntryPoint(loadProcAddress("glEndTransformFeedback"), &endTransformFeedback);
            AssignGLEntryPoint(loadProcAddress("glFlushMappedBufferRange"), &flushMappedBufferRange);
            AssignGLEntryPoint(loadProcAddress("glFramebufferRenderbuffer"), &framebufferRenderbuffer);
            AssignGLEntryPoint(loadProcAddress("glFramebufferTexture1D"), &framebufferTexture1D);
            AssignGLEntryPoint(loadProcAddress("glFramebufferTexture2D"), &framebufferTexture2D);
            AssignGLEntryPoint(loadProcAddress("glFramebufferTexture3D"), &framebufferTexture3D);
            AssignGLEntryPoint(loadProcAddress("glFramebufferTextureLayer"), &framebufferTextureLayer);
            AssignGLEntryPoint(loadProcAddress("glGenFramebuffers"), &genFramebuffers);
            AssignGLEntryPoint(loadProcAddress("glGenRenderbuffers"), &genRenderbuffers);
            AssignGLEntryPoint(loadProcAddress("glGenVertexArrays"), &genVertexArrays);
            AssignGLEntryPoint(loadProcAddress("glGenerateMipmap"), &generateMipmap);
            AssignGLEntryPoint(loadProcAddress("glGetBooleani_v"), &getBooleani_v);
            AssignGLEntryPoint(loadProcAddress("glGetFragDataLocation"), &getFragDataLocation);
            AssignGLEntryPoint(loadProcAddress("glGetFramebufferAttachmentParameteriv"), &getFramebufferAttachmentParameteriv);
            AssignGLEntryPoint(loadProcAddress("glGetIntegeri_v"), &getIntegeri_v);
            AssignGLEntryPoint(loadProcAddress("glGetRenderbufferParameteriv"), &getRenderbufferParameteriv);
            AssignGLEntryPoint(loadProcAddress("glGetStringi"), &getStringi);
            AssignGLEntryPoint(loadProcAddress("glGetTexParameterIiv"), &getTexParameterIiv);
            AssignGLEntryPoint(loadProcAddress("glGetTexParameterIuiv"), &getTexParameterIuiv);
            AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbackVarying"), &getTransformFeedbackVarying);
            AssignGLEntryPoint(loadProcAddress("glGetUniformuiv"), &getUniformuiv);
            AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIiv"), &getVertexAttribIiv);
            AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIuiv"), &getVertexAttribIuiv);
            AssignGLEntryPoint(loadProcAddress("glIsEnabledi"), &isEnabledi);
            AssignGLEntryPoint(loadProcAddress("glIsFramebuffer"), &isFramebuffer);
            AssignGLEntryPoint(loadProcAddress("glIsRenderbuffer"), &isRenderbuffer);
            AssignGLEntryPoint(loadProcAddress("glIsVertexArray"), &isVertexArray);
            AssignGLEntryPoint(loadProcAddress("glMapBufferRange"), &mapBufferRange);
            AssignGLEntryPoint(loadProcAddress("glRenderbufferStorage"), &renderbufferStorage);
            AssignGLEntryPoint(loadProcAddress("glRenderbufferStorageMultisample"), &renderbufferStorageMultisample);
            AssignGLEntryPoint(loadProcAddress("glTexParameterIiv"), &texParameterIiv);
            AssignGLEntryPoint(loadProcAddress("glTexParameterIuiv"), &texParameterIuiv);
            AssignGLEntryPoint(loadProcAddress("glTransformFeedbackVaryings"), &transformFeedbackVaryings);
            AssignGLEntryPoint(loadProcAddress("glUniform1ui"), &uniform1ui);
            AssignGLEntryPoint(loadProcAddress("glUniform1uiv"), &uniform1uiv);
            AssignGLEntryPoint(loadProcAddress("glUniform2ui"), &uniform2ui);
            AssignGLEntryPoint(loadProcAddress("glUniform2uiv"), &uniform2uiv);
            AssignGLEntryPoint(loadProcAddress("glUniform3ui"), &uniform3ui);
            AssignGLEntryPoint(loadProcAddress("glUniform3uiv"), &uniform3uiv);
            AssignGLEntryPoint(loadProcAddress("glUniform4ui"), &uniform4ui);
            AssignGLEntryPoint(loadProcAddress("glUniform4uiv"), &uniform4uiv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribI1i"), &vertexAttribI1i);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribI1iv"), &vertexAttribI1iv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribI1ui"), &vertexAttribI1ui);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribI1uiv"), &vertexAttribI1uiv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribI2i"), &vertexAttribI2i);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribI2iv"), &vertexAttribI2iv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribI2ui"), &vertexAttribI2ui);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribI2uiv"), &vertexAttribI2uiv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribI3i"), &vertexAttribI3i);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribI3iv"), &vertexAttribI3iv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribI3ui"), &vertexAttribI3ui);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribI3uiv"), &vertexAttribI3uiv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribI4bv"), &vertexAttribI4bv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribI4i"), &vertexAttribI4i);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribI4iv"), &vertexAttribI4iv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribI4sv"), &vertexAttribI4sv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribI4ubv"), &vertexAttribI4ubv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribI4ui"), &vertexAttribI4ui);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribI4uiv"), &vertexAttribI4uiv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribI4usv"), &vertexAttribI4usv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribIPointer"), &vertexAttribIPointer);
        }
    
        // 3.1
        if (isAtLeastGL(gl::Version(3, 1)))
        {
            AssignGLEntryPoint(loadProcAddress("glCopyBufferSubData"), &copyBufferSubData);
            AssignGLEntryPoint(loadProcAddress("glDrawArraysInstanced"), &drawArraysInstanced);
            AssignGLEntryPoint(loadProcAddress("glDrawElementsInstanced"), &drawElementsInstanced);
            AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockName"), &getActiveUniformBlockName);
            AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockiv"), &getActiveUniformBlockiv);
            AssignGLEntryPoint(loadProcAddress("glGetActiveUniformName"), &getActiveUniformName);
            AssignGLEntryPoint(loadProcAddress("glGetActiveUniformsiv"), &getActiveUniformsiv);
            AssignGLEntryPoint(loadProcAddress("glGetUniformBlockIndex"), &getUniformBlockIndex);
            AssignGLEntryPoint(loadProcAddress("glGetUniformIndices"), &getUniformIndices);
            AssignGLEntryPoint(loadProcAddress("glPrimitiveRestartIndex"), &primitiveRestartIndex);
            AssignGLEntryPoint(loadProcAddress("glTexBuffer"), &texBuffer);
            AssignGLEntryPoint(loadProcAddress("glUniformBlockBinding"), &uniformBlockBinding);
        }
    
        // 3.2
        if (isAtLeastGL(gl::Version(3, 2)))
        {
            AssignGLEntryPoint(loadProcAddress("glClientWaitSync"), &clientWaitSync);
            AssignGLEntryPoint(loadProcAddress("glDeleteSync"), &deleteSync);
            AssignGLEntryPoint(loadProcAddress("glDrawElementsBaseVertex"), &drawElementsBaseVertex);
            AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseVertex"), &drawElementsInstancedBaseVertex);
            AssignGLEntryPoint(loadProcAddress("glDrawRangeElementsBaseVertex"), &drawRangeElementsBaseVertex);
            AssignGLEntryPoint(loadProcAddress("glFenceSync"), &fenceSync);
            AssignGLEntryPoint(loadProcAddress("glFramebufferTexture"), &framebufferTexture);
            AssignGLEntryPoint(loadProcAddress("glGetBufferParameteri64v"), &getBufferParameteri64v);
            AssignGLEntryPoint(loadProcAddress("glGetInteger64i_v"), &getInteger64i_v);
            AssignGLEntryPoint(loadProcAddress("glGetInteger64v"), &getInteger64v);
            AssignGLEntryPoint(loadProcAddress("glGetMultisamplefv"), &getMultisamplefv);
            AssignGLEntryPoint(loadProcAddress("glGetSynciv"), &getSynciv);
            AssignGLEntryPoint(loadProcAddress("glIsSync"), &isSync);
            AssignGLEntryPoint(loadProcAddress("glMultiDrawElementsBaseVertex"), &multiDrawElementsBaseVertex);
            AssignGLEntryPoint(loadProcAddress("glProvokingVertex"), &provokingVertex);
            AssignGLEntryPoint(loadProcAddress("glSampleMaski"), &sampleMaski);
            AssignGLEntryPoint(loadProcAddress("glTexImage2DMultisample"), &texImage2DMultisample);
            AssignGLEntryPoint(loadProcAddress("glTexImage3DMultisample"), &texImage3DMultisample);
            AssignGLEntryPoint(loadProcAddress("glWaitSync"), &waitSync);
        }
    
        // 3.3
        if (isAtLeastGL(gl::Version(3, 3)))
        {
            AssignGLEntryPoint(loadProcAddress("glBindFragDataLocationIndexed"), &bindFragDataLocationIndexed);
            AssignGLEntryPoint(loadProcAddress("glBindSampler"), &bindSampler);
            AssignGLEntryPoint(loadProcAddress("glDeleteSamplers"), &deleteSamplers);
            AssignGLEntryPoint(loadProcAddress("glGenSamplers"), &genSamplers);
            AssignGLEntryPoint(loadProcAddress("glGetFragDataIndex"), &getFragDataIndex);
            AssignGLEntryPoint(loadProcAddress("glGetQueryObjecti64v"), &getQueryObjecti64v);
            AssignGLEntryPoint(loadProcAddress("glGetQueryObjectui64v"), &getQueryObjectui64v);
            AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIiv"), &getSamplerParameterIiv);
            AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIuiv"), &getSamplerParameterIuiv);
            AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterfv"), &getSamplerParameterfv);
            AssignGLEntryPoint(loadProcAddress("glGetSamplerParameteriv"), &getSamplerParameteriv);
            AssignGLEntryPoint(loadProcAddress("glIsSampler"), &isSampler);
            AssignGLEntryPoint(loadProcAddress("glQueryCounter"), &queryCounter);
            AssignGLEntryPoint(loadProcAddress("glSamplerParameterIiv"), &samplerParameterIiv);
            AssignGLEntryPoint(loadProcAddress("glSamplerParameterIuiv"), &samplerParameterIuiv);
            AssignGLEntryPoint(loadProcAddress("glSamplerParameterf"), &samplerParameterf);
            AssignGLEntryPoint(loadProcAddress("glSamplerParameterfv"), &samplerParameterfv);
            AssignGLEntryPoint(loadProcAddress("glSamplerParameteri"), &samplerParameteri);
            AssignGLEntryPoint(loadProcAddress("glSamplerParameteriv"), &samplerParameteriv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribDivisor"), &vertexAttribDivisor);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribP1ui"), &vertexAttribP1ui);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribP1uiv"), &vertexAttribP1uiv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribP2ui"), &vertexAttribP2ui);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribP2uiv"), &vertexAttribP2uiv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribP3ui"), &vertexAttribP3ui);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribP3uiv"), &vertexAttribP3uiv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribP4ui"), &vertexAttribP4ui);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribP4uiv"), &vertexAttribP4uiv);
        }
    
        // 4.0
        if (isAtLeastGL(gl::Version(4, 0)))
        {
            AssignGLEntryPoint(loadProcAddress("glBeginQueryIndexed"), &beginQueryIndexed);
            AssignGLEntryPoint(loadProcAddress("glBindTransformFeedback"), &bindTransformFeedback);
            AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparatei"), &blendEquationSeparatei);
            AssignGLEntryPoint(loadProcAddress("glBlendEquationi"), &blendEquationi);
            AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparatei"), &blendFuncSeparatei);
            AssignGLEntryPoint(loadProcAddress("glBlendFunci"), &blendFunci);
            AssignGLEntryPoint(loadProcAddress("glDeleteTransformFeedbacks"), &deleteTransformFeedbacks);
            AssignGLEntryPoint(loadProcAddress("glDrawArraysIndirect"), &drawArraysIndirect);
            AssignGLEntryPoint(loadProcAddress("glDrawElementsIndirect"), &drawElementsIndirect);
            AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedback"), &drawTransformFeedback);
            AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedbackStream"), &drawTransformFeedbackStream);
            AssignGLEntryPoint(loadProcAddress("glEndQueryIndexed"), &endQueryIndexed);
            AssignGLEntryPoint(loadProcAddress("glGenTransformFeedbacks"), &genTransformFeedbacks);
            AssignGLEntryPoint(loadProcAddress("glGetActiveSubroutineName"), &getActiveSubroutineName);
            AssignGLEntryPoint(loadProcAddress("glGetActiveSubroutineUniformName"), &getActiveSubroutineUniformName);
            AssignGLEntryPoint(loadProcAddress("glGetActiveSubroutineUniformiv"), &getActiveSubroutineUniformiv);
            AssignGLEntryPoint(loadProcAddress("glGetProgramStageiv"), &getProgramStageiv);
            AssignGLEntryPoint(loadProcAddress("glGetQueryIndexediv"), &getQueryIndexediv);
            AssignGLEntryPoint(loadProcAddress("glGetSubroutineIndex"), &getSubroutineIndex);
            AssignGLEntryPoint(loadProcAddress("glGetSubroutineUniformLocation"), &getSubroutineUniformLocation);
            AssignGLEntryPoint(loadProcAddress("glGetUniformSubroutineuiv"), &getUniformSubroutineuiv);
            AssignGLEntryPoint(loadProcAddress("glGetUniformdv"), &getUniformdv);
            AssignGLEntryPoint(loadProcAddress("glIsTransformFeedback"), &isTransformFeedback);
            AssignGLEntryPoint(loadProcAddress("glMinSampleShading"), &minSampleShading);
            AssignGLEntryPoint(loadProcAddress("glPatchParameterfv"), &patchParameterfv);
            AssignGLEntryPoint(loadProcAddress("glPatchParameteri"), &patchParameteri);
            AssignGLEntryPoint(loadProcAddress("glPauseTransformFeedback"), &pauseTransformFeedback);
            AssignGLEntryPoint(loadProcAddress("glResumeTransformFeedback"), &resumeTransformFeedback);
            AssignGLEntryPoint(loadProcAddress("glUniform1d"), &uniform1d);
            AssignGLEntryPoint(loadProcAddress("glUniform1dv"), &uniform1dv);
            AssignGLEntryPoint(loadProcAddress("glUniform2d"), &uniform2d);
            AssignGLEntryPoint(loadProcAddress("glUniform2dv"), &uniform2dv);
            AssignGLEntryPoint(loadProcAddress("glUniform3d"), &uniform3d);
            AssignGLEntryPoint(loadProcAddress("glUniform3dv"), &uniform3dv);
            AssignGLEntryPoint(loadProcAddress("glUniform4d"), &uniform4d);
            AssignGLEntryPoint(loadProcAddress("glUniform4dv"), &uniform4dv);
            AssignGLEntryPoint(loadProcAddress("glUniformMatrix2dv"), &uniformMatrix2dv);
            AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x3dv"), &uniformMatrix2x3dv);
            AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x4dv"), &uniformMatrix2x4dv);
            AssignGLEntryPoint(loadProcAddress("glUniformMatrix3dv"), &uniformMatrix3dv);
            AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x2dv"), &uniformMatrix3x2dv);
            AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x4dv"), &uniformMatrix3x4dv);
            AssignGLEntryPoint(loadProcAddress("glUniformMatrix4dv"), &uniformMatrix4dv);
            AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x2dv"), &uniformMatrix4x2dv);
            AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x3dv"), &uniformMatrix4x3dv);
            AssignGLEntryPoint(loadProcAddress("glUniformSubroutinesuiv"), &uniformSubroutinesuiv);
        }
    
        // 4.1
        if (isAtLeastGL(gl::Version(4, 1)))
        {
            AssignGLEntryPoint(loadProcAddress("glActiveShaderProgram"), &activeShaderProgram);
            AssignGLEntryPoint(loadProcAddress("glBindProgramPipeline"), &bindProgramPipeline);
            AssignGLEntryPoint(loadProcAddress("glClearDepthf"), &clearDepthf);
            AssignGLEntryPoint(loadProcAddress("glCreateShaderProgramv"), &createShaderProgramv);
            AssignGLEntryPoint(loadProcAddress("glDeleteProgramPipelines"), &deleteProgramPipelines);
            AssignGLEntryPoint(loadProcAddress("glDepthRangeArrayv"), &depthRangeArrayv);
            AssignGLEntryPoint(loadProcAddress("glDepthRangeIndexed"), &depthRangeIndexed);
            AssignGLEntryPoint(loadProcAddress("glDepthRangef"), &depthRangef);
            AssignGLEntryPoint(loadProcAddress("glGenProgramPipelines"), &genProgramPipelines);
            AssignGLEntryPoint(loadProcAddress("glGetDoublei_v"), &getDoublei_v);
            AssignGLEntryPoint(loadProcAddress("glGetFloati_v"), &getFloati_v);
            AssignGLEntryPoint(loadProcAddress("glGetProgramBinary"), &getProgramBinary);
            AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineInfoLog"), &getProgramPipelineInfoLog);
            AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineiv"), &getProgramPipelineiv);
            AssignGLEntryPoint(loadProcAddress("glGetShaderPrecisionFormat"), &getShaderPrecisionFormat);
            AssignGLEntryPoint(loadProcAddress("glGetVertexAttribLdv"), &getVertexAttribLdv);
            AssignGLEntryPoint(loadProcAddress("glIsProgramPipeline"), &isProgramPipeline);
            AssignGLEntryPoint(loadProcAddress("glProgramBinary"), &programBinary);
            AssignGLEntryPoint(loadProcAddress("glProgramParameteri"), &programParameteri);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform1d"), &programUniform1d);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform1dv"), &programUniform1dv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform1f"), &programUniform1f);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform1fv"), &programUniform1fv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform1i"), &programUniform1i);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform1iv"), &programUniform1iv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform1ui"), &programUniform1ui);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform1uiv"), &programUniform1uiv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform2d"), &programUniform2d);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform2dv"), &programUniform2dv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform2f"), &programUniform2f);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform2fv"), &programUniform2fv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform2i"), &programUniform2i);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform2iv"), &programUniform2iv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform2ui"), &programUniform2ui);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform2uiv"), &programUniform2uiv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform3d"), &programUniform3d);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform3dv"), &programUniform3dv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform3f"), &programUniform3f);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform3fv"), &programUniform3fv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform3i"), &programUniform3i);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform3iv"), &programUniform3iv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform3ui"), &programUniform3ui);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform3uiv"), &programUniform3uiv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform4d"), &programUniform4d);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform4dv"), &programUniform4dv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform4f"), &programUniform4f);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform4fv"), &programUniform4fv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform4i"), &programUniform4i);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform4iv"), &programUniform4iv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform4ui"), &programUniform4ui);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform4uiv"), &programUniform4uiv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2dv"), &programUniformMatrix2dv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2fv"), &programUniformMatrix2fv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x3dv"), &programUniformMatrix2x3dv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x3fv"), &programUniformMatrix2x3fv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x4dv"), &programUniformMatrix2x4dv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x4fv"), &programUniformMatrix2x4fv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3dv"), &programUniformMatrix3dv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3fv"), &programUniformMatrix3fv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x2dv"), &programUniformMatrix3x2dv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x2fv"), &programUniformMatrix3x2fv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x4dv"), &programUniformMatrix3x4dv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x4fv"), &programUniformMatrix3x4fv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4dv"), &programUniformMatrix4dv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4fv"), &programUniformMatrix4fv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x2dv"), &programUniformMatrix4x2dv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x2fv"), &programUniformMatrix4x2fv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x3dv"), &programUniformMatrix4x3dv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x3fv"), &programUniformMatrix4x3fv);
            AssignGLEntryPoint(loadProcAddress("glReleaseShaderCompiler"), &releaseShaderCompiler);
            AssignGLEntryPoint(loadProcAddress("glScissorArrayv"), &scissorArrayv);
            AssignGLEntryPoint(loadProcAddress("glScissorIndexed"), &scissorIndexed);
            AssignGLEntryPoint(loadProcAddress("glScissorIndexedv"), &scissorIndexedv);
            AssignGLEntryPoint(loadProcAddress("glShaderBinary"), &shaderBinary);
            AssignGLEntryPoint(loadProcAddress("glUseProgramStages"), &useProgramStages);
            AssignGLEntryPoint(loadProcAddress("glValidateProgramPipeline"), &validateProgramPipeline);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribL1d"), &vertexAttribL1d);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribL1dv"), &vertexAttribL1dv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribL2d"), &vertexAttribL2d);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribL2dv"), &vertexAttribL2dv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribL3d"), &vertexAttribL3d);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribL3dv"), &vertexAttribL3dv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribL4d"), &vertexAttribL4d);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribL4dv"), &vertexAttribL4dv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribLPointer"), &vertexAttribLPointer);
            AssignGLEntryPoint(loadProcAddress("glViewportArrayv"), &viewportArrayv);
            AssignGLEntryPoint(loadProcAddress("glViewportIndexedf"), &viewportIndexedf);
            AssignGLEntryPoint(loadProcAddress("glViewportIndexedfv"), &viewportIndexedfv);
        }
    
        // 4.2
        if (isAtLeastGL(gl::Version(4, 2)))
        {
            AssignGLEntryPoint(loadProcAddress("glBindImageTexture"), &bindImageTexture);
            AssignGLEntryPoint(loadProcAddress("glDrawArraysInstancedBaseInstance"), &drawArraysInstancedBaseInstance);
            AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseInstance"), &drawElementsInstancedBaseInstance);
            AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseVertexBaseInstance"), &drawElementsInstancedBaseVertexBaseInstance);
            AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedbackInstanced"), &drawTransformFeedbackInstanced);
            AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedbackStreamInstanced"), &drawTransformFeedbackStreamInstanced);
            AssignGLEntryPoint(loadProcAddress("glGetActiveAtomicCounterBufferiv"), &getActiveAtomicCounterBufferiv);
            AssignGLEntryPoint(loadProcAddress("glGetInternalformativ"), &getInternalformativ);
            AssignGLEntryPoint(loadProcAddress("glMemoryBarrier"), &memoryBarrier);
            AssignGLEntryPoint(loadProcAddress("glTexStorage1D"), &texStorage1D);
            AssignGLEntryPoint(loadProcAddress("glTexStorage2D"), &texStorage2D);
            AssignGLEntryPoint(loadProcAddress("glTexStorage3D"), &texStorage3D);
        }
    
        // 4.3
        if (isAtLeastGL(gl::Version(4, 3)))
        {
            AssignGLEntryPoint(loadProcAddress("glBindVertexBuffer"), &bindVertexBuffer);
            AssignGLEntryPoint(loadProcAddress("glClearBufferData"), &clearBufferData);
            AssignGLEntryPoint(loadProcAddress("glClearBufferSubData"), &clearBufferSubData);
            AssignGLEntryPoint(loadProcAddress("glCopyImageSubData"), &copyImageSubData);
            AssignGLEntryPoint(loadProcAddress("glDebugMessageCallback"), &debugMessageCallback);
            AssignGLEntryPoint(loadProcAddress("glDebugMessageControl"), &debugMessageControl);
            AssignGLEntryPoint(loadProcAddress("glDebugMessageInsert"), &debugMessageInsert);
            AssignGLEntryPoint(loadProcAddress("glDispatchCompute"), &dispatchCompute);
            AssignGLEntryPoint(loadProcAddress("glDispatchComputeIndirect"), &dispatchComputeIndirect);
            AssignGLEntryPoint(loadProcAddress("glFramebufferParameteri"), &framebufferParameteri);
            AssignGLEntryPoint(loadProcAddress("glGetDebugMessageLog"), &getDebugMessageLog);
            AssignGLEntryPoint(loadProcAddress("glGetFramebufferParameteriv"), &getFramebufferParameteriv);
            AssignGLEntryPoint(loadProcAddress("glGetInternalformati64v"), &getInternalformati64v);
            AssignGLEntryPoint(loadProcAddress("glGetPointerv"), &getPointerv);
            AssignGLEntryPoint(loadProcAddress("glGetObjectLabel"), &getObjectLabel);
            AssignGLEntryPoint(loadProcAddress("glGetObjectPtrLabel"), &getObjectPtrLabel);
            AssignGLEntryPoint(loadProcAddress("glGetProgramInterfaceiv"), &getProgramInterfaceiv);
            AssignGLEntryPoint(loadProcAddress("glGetProgramResourceIndex"), &getProgramResourceIndex);
            AssignGLEntryPoint(loadProcAddress("glGetProgramResourceLocation"), &getProgramResourceLocation);
            AssignGLEntryPoint(loadProcAddress("glGetProgramResourceLocationIndex"), &getProgramResourceLocationIndex);
            AssignGLEntryPoint(loadProcAddress("glGetProgramResourceName"), &getProgramResourceName);
            AssignGLEntryPoint(loadProcAddress("glGetProgramResourceiv"), &getProgramResourceiv);
            AssignGLEntryPoint(loadProcAddress("glInvalidateBufferData"), &invalidateBufferData);
            AssignGLEntryPoint(loadProcAddress("glInvalidateBufferSubData"), &invalidateBufferSubData);
            AssignGLEntryPoint(loadProcAddress("glInvalidateFramebuffer"), &invalidateFramebuffer);
            AssignGLEntryPoint(loadProcAddress("glInvalidateSubFramebuffer"), &invalidateSubFramebuffer);
            AssignGLEntryPoint(loadProcAddress("glInvalidateTexImage"), &invalidateTexImage);
            AssignGLEntryPoint(loadProcAddress("glInvalidateTexSubImage"), &invalidateTexSubImage);
            AssignGLEntryPoint(loadProcAddress("glMultiDrawArraysIndirect"), &multiDrawArraysIndirect);
            AssignGLEntryPoint(loadProcAddress("glMultiDrawElementsIndirect"), &multiDrawElementsIndirect);
            AssignGLEntryPoint(loadProcAddress("glObjectLabel"), &objectLabel);
            AssignGLEntryPoint(loadProcAddress("glObjectPtrLabel"), &objectPtrLabel);
            AssignGLEntryPoint(loadProcAddress("glPopDebugGroup"), &popDebugGroup);
            AssignGLEntryPoint(loadProcAddress("glPushDebugGroup"), &pushDebugGroup);
            AssignGLEntryPoint(loadProcAddress("glShaderStorageBlockBinding"), &shaderStorageBlockBinding);
            AssignGLEntryPoint(loadProcAddress("glTexBufferRange"), &texBufferRange);
            AssignGLEntryPoint(loadProcAddress("glTexStorage2DMultisample"), &texStorage2DMultisample);
            AssignGLEntryPoint(loadProcAddress("glTexStorage3DMultisample"), &texStorage3DMultisample);
            AssignGLEntryPoint(loadProcAddress("glTextureView"), &textureView);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribBinding"), &vertexAttribBinding);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribFormat"), &vertexAttribFormat);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribIFormat"), &vertexAttribIFormat);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribLFormat"), &vertexAttribLFormat);
            AssignGLEntryPoint(loadProcAddress("glVertexBindingDivisor"), &vertexBindingDivisor);
        }
    
        // 4.4
        if (isAtLeastGL(gl::Version(4, 4)))
        {
            AssignGLEntryPoint(loadProcAddress("glBindBuffersBase"), &bindBuffersBase);
            AssignGLEntryPoint(loadProcAddress("glBindBuffersRange"), &bindBuffersRange);
            AssignGLEntryPoint(loadProcAddress("glBindImageTextures"), &bindImageTextures);
            AssignGLEntryPoint(loadProcAddress("glBindSamplers"), &bindSamplers);
            AssignGLEntryPoint(loadProcAddress("glBindTextures"), &bindTextures);
            AssignGLEntryPoint(loadProcAddress("glBindVertexBuffers"), &bindVertexBuffers);
            AssignGLEntryPoint(loadProcAddress("glBufferStorage"), &bufferStorage);
            AssignGLEntryPoint(loadProcAddress("glClearTexImage"), &clearTexImage);
            AssignGLEntryPoint(loadProcAddress("glClearTexSubImage"), &clearTexSubImage);
        }
    
        // 4.5
        if (isAtLeastGL(gl::Version(4, 5)))
        {
            AssignGLEntryPoint(loadProcAddress("glBindTextureUnit"), &bindTextureUnit);
            AssignGLEntryPoint(loadProcAddress("glBlitNamedFramebuffer"), &blitNamedFramebuffer);
            AssignGLEntryPoint(loadProcAddress("glCheckNamedFramebufferStatus"), &checkNamedFramebufferStatus);
            AssignGLEntryPoint(loadProcAddress("glClearNamedBufferData"), &clearNamedBufferData);
            AssignGLEntryPoint(loadProcAddress("glClearNamedBufferSubData"), &clearNamedBufferSubData);
            AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferfi"), &clearNamedFramebufferfi);
            AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferfv"), &clearNamedFramebufferfv);
            AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferiv"), &clearNamedFramebufferiv);
            AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferuiv"), &clearNamedFramebufferuiv);
            AssignGLEntryPoint(loadProcAddress("glClipControl"), &clipControl);
            AssignGLEntryPoint(loadProcAddress("glCompressedTextureSubImage1D"), &compressedTextureSubImage1D);
            AssignGLEntryPoint(loadProcAddress("glCompressedTextureSubImage2D"), &compressedTextureSubImage2D);
            AssignGLEntryPoint(loadProcAddress("glCompressedTextureSubImage3D"), &compressedTextureSubImage3D);
            AssignGLEntryPoint(loadProcAddress("glCopyNamedBufferSubData"), &copyNamedBufferSubData);
            AssignGLEntryPoint(loadProcAddress("glCopyTextureSubImage1D"), &copyTextureSubImage1D);
            AssignGLEntryPoint(loadProcAddress("glCopyTextureSubImage2D"), &copyTextureSubImage2D);
            AssignGLEntryPoint(loadProcAddress("glCopyTextureSubImage3D"), &copyTextureSubImage3D);
            AssignGLEntryPoint(loadProcAddress("glCreateBuffers"), &createBuffers);
            AssignGLEntryPoint(loadProcAddress("glCreateFramebuffers"), &createFramebuffers);
            AssignGLEntryPoint(loadProcAddress("glCreateProgramPipelines"), &createProgramPipelines);
            AssignGLEntryPoint(loadProcAddress("glCreateQueries"), &createQueries);
            AssignGLEntryPoint(loadProcAddress("glCreateRenderbuffers"), &createRenderbuffers);
            AssignGLEntryPoint(loadProcAddress("glCreateSamplers"), &createSamplers);
            AssignGLEntryPoint(loadProcAddress("glCreateTextures"), &createTextures);
            AssignGLEntryPoint(loadProcAddress("glCreateTransformFeedbacks"), &createTransformFeedbacks);
            AssignGLEntryPoint(loadProcAddress("glCreateVertexArrays"), &createVertexArrays);
            AssignGLEntryPoint(loadProcAddress("glDisableVertexArrayAttrib"), &disableVertexArrayAttrib);
            AssignGLEntryPoint(loadProcAddress("glEnableVertexArrayAttrib"), &enableVertexArrayAttrib);
            AssignGLEntryPoint(loadProcAddress("glFlushMappedNamedBufferRange"), &flushMappedNamedBufferRange);
            AssignGLEntryPoint(loadProcAddress("glGenerateTextureMipmap"), &generateTextureMipmap);
            AssignGLEntryPoint(loadProcAddress("glGetCompressedTextureImage"), &getCompressedTextureImage);
            AssignGLEntryPoint(loadProcAddress("glGetCompressedTextureSubImage"), &getCompressedTextureSubImage);
            AssignGLEntryPoint(loadProcAddress("glGetGraphicsResetStatus"), &getGraphicsResetStatus);
            AssignGLEntryPoint(loadProcAddress("glGetNamedBufferParameteri64v"), &getNamedBufferParameteri64v);
            AssignGLEntryPoint(loadProcAddress("glGetNamedBufferParameteriv"), &getNamedBufferParameteriv);
            AssignGLEntryPoint(loadProcAddress("glGetNamedBufferPointerv"), &getNamedBufferPointerv);
            AssignGLEntryPoint(loadProcAddress("glGetNamedBufferSubData"), &getNamedBufferSubData);
            AssignGLEntryPoint(loadProcAddress("glGetNamedFramebufferAttachmentParameteriv"), &getNamedFramebufferAttachmentParameteriv);
            AssignGLEntryPoint(loadProcAddress("glGetNamedFramebufferParameteriv"), &getNamedFramebufferParameteriv);
            AssignGLEntryPoint(loadProcAddress("glGetNamedRenderbufferParameteriv"), &getNamedRenderbufferParameteriv);
            AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjecti64v"), &getQueryBufferObjecti64v);
            AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjectiv"), &getQueryBufferObjectiv);
            AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjectui64v"), &getQueryBufferObjectui64v);
            AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjectuiv"), &getQueryBufferObjectuiv);
            AssignGLEntryPoint(loadProcAddress("glGetTextureImage"), &getTextureImage);
            AssignGLEntryPoint(loadProcAddress("glGetTextureLevelParameterfv"), &getTextureLevelParameterfv);
            AssignGLEntryPoint(loadProcAddress("glGetTextureLevelParameteriv"), &getTextureLevelParameteriv);
            AssignGLEntryPoint(loadProcAddress("glGetTextureParameterIiv"), &getTextureParameterIiv);
            AssignGLEntryPoint(loadProcAddress("glGetTextureParameterIuiv"), &getTextureParameterIuiv);
            AssignGLEntryPoint(loadProcAddress("glGetTextureParameterfv"), &getTextureParameterfv);
            AssignGLEntryPoint(loadProcAddress("glGetTextureParameteriv"), &getTextureParameteriv);
            AssignGLEntryPoint(loadProcAddress("glGetTextureSubImage"), &getTextureSubImage);
            AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbacki64_v"), &getTransformFeedbacki64_v);
            AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbacki_v"), &getTransformFeedbacki_v);
            AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbackiv"), &getTransformFeedbackiv);
            AssignGLEntryPoint(loadProcAddress("glGetVertexArrayIndexed64iv"), &getVertexArrayIndexed64iv);
            AssignGLEntryPoint(loadProcAddress("glGetVertexArrayIndexediv"), &getVertexArrayIndexediv);
            AssignGLEntryPoint(loadProcAddress("glGetVertexArrayiv"), &getVertexArrayiv);
            AssignGLEntryPoint(loadProcAddress("glGetnCompressedTexImage"), &getnCompressedTexImage);
            AssignGLEntryPoint(loadProcAddress("glGetnTexImage"), &getnTexImage);
            AssignGLEntryPoint(loadProcAddress("glGetnUniformdv"), &getnUniformdv);
            AssignGLEntryPoint(loadProcAddress("glGetnUniformfv"), &getnUniformfv);
            AssignGLEntryPoint(loadProcAddress("glGetnUniformiv"), &getnUniformiv);
            AssignGLEntryPoint(loadProcAddress("glGetnUniformuiv"), &getnUniformuiv);
            AssignGLEntryPoint(loadProcAddress("glInvalidateNamedFramebufferData"), &invalidateNamedFramebufferData);
            AssignGLEntryPoint(loadProcAddress("glInvalidateNamedFramebufferSubData"), &invalidateNamedFramebufferSubData);
            AssignGLEntryPoint(loadProcAddress("glMapNamedBuffer"), &mapNamedBuffer);
            AssignGLEntryPoint(loadProcAddress("glMapNamedBufferRange"), &mapNamedBufferRange);
            AssignGLEntryPoint(loadProcAddress("glMemoryBarrierByRegion"), &memoryBarrierByRegion);
            AssignGLEntryPoint(loadProcAddress("glNamedBufferData"), &namedBufferData);
            AssignGLEntryPoint(loadProcAddress("glNamedBufferStorage"), &namedBufferStorage);
            AssignGLEntryPoint(loadProcAddress("glNamedBufferSubData"), &namedBufferSubData);
            AssignGLEntryPoint(loadProcAddress("glNamedFramebufferDrawBuffer"), &namedFramebufferDrawBuffer);
            AssignGLEntryPoint(loadProcAddress("glNamedFramebufferDrawBuffers"), &namedFramebufferDrawBuffers);
            AssignGLEntryPoint(loadProcAddress("glNamedFramebufferParameteri"), &namedFramebufferParameteri);
            AssignGLEntryPoint(loadProcAddress("glNamedFramebufferReadBuffer"), &namedFramebufferReadBuffer);
            AssignGLEntryPoint(loadProcAddress("glNamedFramebufferRenderbuffer"), &namedFramebufferRenderbuffer);
            AssignGLEntryPoint(loadProcAddress("glNamedFramebufferTexture"), &namedFramebufferTexture);
            AssignGLEntryPoint(loadProcAddress("glNamedFramebufferTextureLayer"), &namedFramebufferTextureLayer);
            AssignGLEntryPoint(loadProcAddress("glNamedRenderbufferStorage"), &namedRenderbufferStorage);
            AssignGLEntryPoint(loadProcAddress("glNamedRenderbufferStorageMultisample"), &namedRenderbufferStorageMultisample);
            AssignGLEntryPoint(loadProcAddress("glReadnPixels"), &readnPixels);
            AssignGLEntryPoint(loadProcAddress("glTextureBarrier"), &textureBarrier);
            AssignGLEntryPoint(loadProcAddress("glTextureBuffer"), &textureBuffer);
            AssignGLEntryPoint(loadProcAddress("glTextureBufferRange"), &textureBufferRange);
            AssignGLEntryPoint(loadProcAddress("glTextureParameterIiv"), &textureParameterIiv);
            AssignGLEntryPoint(loadProcAddress("glTextureParameterIuiv"), &textureParameterIuiv);
            AssignGLEntryPoint(loadProcAddress("glTextureParameterf"), &textureParameterf);
            AssignGLEntryPoint(loadProcAddress("glTextureParameterfv"), &textureParameterfv);
            AssignGLEntryPoint(loadProcAddress("glTextureParameteri"), &textureParameteri);
            AssignGLEntryPoint(loadProcAddress("glTextureParameteriv"), &textureParameteriv);
            AssignGLEntryPoint(loadProcAddress("glTextureStorage1D"), &textureStorage1D);
            AssignGLEntryPoint(loadProcAddress("glTextureStorage2D"), &textureStorage2D);
            AssignGLEntryPoint(loadProcAddress("glTextureStorage2DMultisample"), &textureStorage2DMultisample);
            AssignGLEntryPoint(loadProcAddress("glTextureStorage3D"), &textureStorage3D);
            AssignGLEntryPoint(loadProcAddress("glTextureStorage3DMultisample"), &textureStorage3DMultisample);
            AssignGLEntryPoint(loadProcAddress("glTextureSubImage1D"), &textureSubImage1D);
            AssignGLEntryPoint(loadProcAddress("glTextureSubImage2D"), &textureSubImage2D);
            AssignGLEntryPoint(loadProcAddress("glTextureSubImage3D"), &textureSubImage3D);
            AssignGLEntryPoint(loadProcAddress("glTransformFeedbackBufferBase"), &transformFeedbackBufferBase);
            AssignGLEntryPoint(loadProcAddress("glTransformFeedbackBufferRange"), &transformFeedbackBufferRange);
            AssignGLEntryPoint(loadProcAddress("glUnmapNamedBuffer"), &unmapNamedBuffer);
            AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribBinding"), &vertexArrayAttribBinding);
            AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribFormat"), &vertexArrayAttribFormat);
            AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribIFormat"), &vertexArrayAttribIFormat);
            AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribLFormat"), &vertexArrayAttribLFormat);
            AssignGLEntryPoint(loadProcAddress("glVertexArrayBindingDivisor"), &vertexArrayBindingDivisor);
            AssignGLEntryPoint(loadProcAddress("glVertexArrayElementBuffer"), &vertexArrayElementBuffer);
            AssignGLEntryPoint(loadProcAddress("glVertexArrayVertexBuffer"), &vertexArrayVertexBuffer);
            AssignGLEntryPoint(loadProcAddress("glVertexArrayVertexBuffers"), &vertexArrayVertexBuffers);
        }
    
        // clang-format on
    }
    
    void FunctionsGL::initializeProcsGLES()
    {
        // No profiles in GLES
        profile = 0;
    
        // clang-format off
    
        // GL_NV_path_rendering
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glMatrixLoadfEXT"), &matrixLoadEXT);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glGenPathsNV"), &genPathsNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glDeletePathsNV"), &delPathsNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathCommandsNV"), &pathCommandsNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glIsPathNV"), &isPathNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathParameterfNV"), &setPathParameterfNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathParameteriNV"), &setPathParameteriNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glGetPathParameterfvNV"), &getPathParameterfNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glGetPathParameterivNV"), &getPathParameteriNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathStencilFuncNV"), &pathStencilFuncNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilFillPathNV"), &stencilFillPathNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilStrokePathNV"), &stencilStrokePathNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverFillPathNV"), &coverFillPathNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverStrokePathNV"), &coverStrokePathNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverFillPathNV"), &stencilThenCoverFillPathNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverStrokePathNV"), &stencilThenCoverStrokePathNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverFillPathInstancedNV"), &coverFillPathInstancedNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverStrokePathInstancedNV"), &coverStrokePathInstancedNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilFillPathInstancedNV"), &stencilFillPathInstancedNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilStrokePathInstancedNV"), &stencilStrokePathInstancedNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverFillPathInstancedNV"), &stencilThenCoverFillPathInstancedNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverStrokePathInstancedNV"), &stencilThenCoverStrokePathInstancedNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glProgramPathFragmentInputGenNV"), &programPathFragmentInputGenNV);
    
        // GL_OES_texture_3D
        AssignGLExtensionEntryPoint(extensions, "GL_OES_texture_3D", loadProcAddress("glTexImage3DOES"), &texImage3D);
        AssignGLExtensionEntryPoint(extensions, "GL_OES_texture_3D", loadProcAddress("glTexSubImage3DOES"), &texSubImage3D);
        AssignGLExtensionEntryPoint(extensions, "GL_OES_texture_3D", loadProcAddress("glCopyTexSubImage3DOES"), &copyTexSubImage3D);
    
        // GL_NV_framebuffer_mixed_samples
        AssignGLExtensionEntryPoint(extensions, "GL_NV_framebuffer_mixed_samples", loadProcAddress("glCoverageModulationNV"), &coverageModulationNV);
    
        // GL_NV_fence
        AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glDeleteFencesNV"), &deleteFencesNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glGenFencesNV"), &genFencesNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glIsFenceNV"), &isFenceNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glTestFenceNV"), &testFenceNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glGetFenceivNV"), &getFenceivNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glFinishFenceNV"), &finishFenceNV);
        AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glSetFenceNV"), &setFenceNV);
    
        // GL_EXT_texture_storage
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage", loadProcAddress("glTexStorage2DEXT"), &texStorage2D);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_OES_texture3D", loadProcAddress("glTexStorage3DEXT"), &texStorage3D);
    
        // GL_OES_vertex_array_object
        AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glBindVertexArray"), &bindVertexArray);
        AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glDeleteVertexArrays"), &deleteVertexArrays);
        AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glGenVertexArrays"), &genVertexArrays);
        AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glIsVertexArray"), &isVertexArray);
    
        // GL_EXT_map_buffer_range
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_map_buffer_range", loadProcAddress("glMapBufferRangeEXT"), &mapBufferRange);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_map_buffer_range", loadProcAddress("glFlushMappedBufferRangeEXT"), &flushMappedBufferRange);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_map_buffer_range", loadProcAddress("glUnmapBufferOES"), &unmapBuffer);
    
        // GL_OES_mapbuffer
        AssignGLExtensionEntryPoint(extensions, "GL_OES_mapbuffer", loadProcAddress("glMapBufferOES"), &mapBuffer);
        AssignGLExtensionEntryPoint(extensions, "GL_OES_mapbuffer", loadProcAddress("glUnmapBufferOES"), &unmapBuffer);
    
        // GL_KHR_debug
        AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageControlKHR"), &debugMessageControl);
        AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageInsertKHR"), &debugMessageInsert);
        AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageCallbackKHR"), &debugMessageCallback);
        AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetDebugMessageLogKHR"), &getDebugMessageLog);
        AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetPointervKHR"), &getPointerv);
        AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glPushDebugGroupKHR"), &pushDebugGroup);
        AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glPopDebugGroupKHR"), &popDebugGroup);
        AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glObjectLabelKHR"), &objectLabel);
        AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetObjectLabelKHR"), &getObjectLabel);
        AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glObjectPtrLabelKHR"), &objectPtrLabel);
        AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetObjectPtrLabelKHR"), &getObjectPtrLabel);
    
        // GL_EXT_draw_instanced
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glVertexAttribDivisorEXT"), &vertexAttribDivisor);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glDrawArraysInstancedEXT"), &drawArraysInstanced);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glDrawElementsInstancedEXT"), &drawElementsInstanced);
    
        // GL_EXT_occlusion_query_boolean
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glGenQueriesEXT"), &genQueries);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glDeleteQueriesEXT"), &deleteQueries);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glIsQueryEXT"), &isQuery);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glBeginQueryEXT"), &beginQuery);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glEndQueryEXT"), &endQuery);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glGetQueryivEXT"), &getQueryiv);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glGetQueryObjectuivEXT"), &getQueryObjectuiv);
    
        // GL_EXT_disjoint_timer_query
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGenQueriesEXT"), &genQueries);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glDeleteQueriesEXT"), &deleteQueries);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glIsQueryEXT"), &isQuery);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glBeginQueryEXT"), &beginQuery);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glEndQueryEXT"), &endQuery);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glQueryCounterEXT"), &queryCounter);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryivEXT"), &getQueryiv);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryObjectivEXT"), &getQueryObjectiv);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryObjectuivEXT"), &getQueryObjectuiv);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryObjecti64vEXT"), &getQueryObjecti64v);
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryObjectui64vEXT"), &getQueryObjectui64v);
    
        // GL_OES_EGL_image
        AssignGLExtensionEntryPoint(extensions, "GL_OES_EGL_image", loadProcAddress("glEGLImageTargetRenderbufferStorageOES"), &eglImageTargetRenderbufferStorageOES);
        AssignGLExtensionEntryPoint(extensions, "GL_OES_EGL_image", loadProcAddress("glEGLImageTargetTexture2DOES"), &eglImageTargetTexture2DOES);
    
        // GL_OES_get_program_binary
        AssignGLExtensionEntryPoint(extensions, "GL_OES_get_program_binary", loadProcAddress("glGetProgramBinaryOES"), &getProgramBinary);
        AssignGLExtensionEntryPoint(extensions, "GL_OES_get_program_binary", loadProcAddress("glProgramBinaryOES"), &programBinary);
    
        // GL_EXT_robustness
        AssignGLExtensionEntryPoint(extensions, "GL_EXT_robustness", loadProcAddress("glGetGraphicsResetStatusEXT"), &getGraphicsResetStatus);
    
        // GL_KHR_robustness
        AssignGLExtensionEntryPoint(extensions, "GL_KHR_robustness", loadProcAddress("glGetGraphicsResetStatusKHR"), &getGraphicsResetStatus);
    
        // 2.0
        if (isAtLeastGLES(gl::Version(2, 0)))
        {
            AssignGLEntryPoint(loadProcAddress("glActiveTexture"), &activeTexture);
            AssignGLEntryPoint(loadProcAddress("glAttachShader"), &attachShader);
            AssignGLEntryPoint(loadProcAddress("glBindAttribLocation"), &bindAttribLocation);
            AssignGLEntryPoint(loadProcAddress("glBindBuffer"), &bindBuffer);
            AssignGLEntryPoint(loadProcAddress("glBindFramebuffer"), &bindFramebuffer);
            AssignGLEntryPoint(loadProcAddress("glBindRenderbuffer"), &bindRenderbuffer);
            AssignGLEntryPoint(loadProcAddress("glBindTexture"), &bindTexture);
            AssignGLEntryPoint(loadProcAddress("glBlendColor"), &blendColor);
            AssignGLEntryPoint(loadProcAddress("glBlendEquation"), &blendEquation);
            AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparate"), &blendEquationSeparate);
            AssignGLEntryPoint(loadProcAddress("glBlendFunc"), &blendFunc);
            AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparate"), &blendFuncSeparate);
            AssignGLEntryPoint(loadProcAddress("glBufferData"), &bufferData);
            AssignGLEntryPoint(loadProcAddress("glBufferSubData"), &bufferSubData);
            AssignGLEntryPoint(loadProcAddress("glCheckFramebufferStatus"), &checkFramebufferStatus);
            AssignGLEntryPoint(loadProcAddress("glClear"), &clear);
            AssignGLEntryPoint(loadProcAddress("glClearColor"), &clearColor);
            AssignGLEntryPoint(loadProcAddress("glClearDepthf"), &clearDepthf);
            AssignGLEntryPoint(loadProcAddress("glClearStencil"), &clearStencil);
            AssignGLEntryPoint(loadProcAddress("glColorMask"), &colorMask);
            AssignGLEntryPoint(loadProcAddress("glCompileShader"), &compileShader);
            AssignGLEntryPoint(loadProcAddress("glCompressedTexImage2D"), &compressedTexImage2D);
            AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage2D"), &compressedTexSubImage2D);
            AssignGLEntryPoint(loadProcAddress("glCopyTexImage2D"), &copyTexImage2D);
            AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage2D"), &copyTexSubImage2D);
            AssignGLEntryPoint(loadProcAddress("glCreateProgram"), &createProgram);
            AssignGLEntryPoint(loadProcAddress("glCreateShader"), &createShader);
            AssignGLEntryPoint(loadProcAddress("glCullFace"), &cullFace);
            AssignGLEntryPoint(loadProcAddress("glDeleteBuffers"), &deleteBuffers);
            AssignGLEntryPoint(loadProcAddress("glDeleteFramebuffers"), &deleteFramebuffers);
            AssignGLEntryPoint(loadProcAddress("glDeleteProgram"), &deleteProgram);
            AssignGLEntryPoint(loadProcAddress("glDeleteRenderbuffers"), &deleteRenderbuffers);
            AssignGLEntryPoint(loadProcAddress("glDeleteShader"), &deleteShader);
            AssignGLEntryPoint(loadProcAddress("glDeleteTextures"), &deleteTextures);
            AssignGLEntryPoint(loadProcAddress("glDepthFunc"), &depthFunc);
            AssignGLEntryPoint(loadProcAddress("glDepthMask"), &depthMask);
            AssignGLEntryPoint(loadProcAddress("glDepthRangef"), &depthRangef);
            AssignGLEntryPoint(loadProcAddress("glDetachShader"), &detachShader);
            AssignGLEntryPoint(loadProcAddress("glDisable"), &disable);
            AssignGLEntryPoint(loadProcAddress("glDisableVertexAttribArray"), &disableVertexAttribArray);
            AssignGLEntryPoint(loadProcAddress("glDrawArrays"), &drawArrays);
            AssignGLEntryPoint(loadProcAddress("glDrawElements"), &drawElements);
            AssignGLEntryPoint(loadProcAddress("glEnable"), &enable);
            AssignGLEntryPoint(loadProcAddress("glEnableVertexAttribArray"), &enableVertexAttribArray);
            AssignGLEntryPoint(loadProcAddress("glFinish"), &finish);
            AssignGLEntryPoint(loadProcAddress("glFlush"), &flush);
            AssignGLEntryPoint(loadProcAddress("glFramebufferRenderbuffer"), &framebufferRenderbuffer);
            AssignGLEntryPoint(loadProcAddress("glFramebufferTexture2D"), &framebufferTexture2D);
            AssignGLEntryPoint(loadProcAddress("glFrontFace"), &frontFace);
            AssignGLEntryPoint(loadProcAddress("glGenBuffers"), &genBuffers);
            AssignGLEntryPoint(loadProcAddress("glGenerateMipmap"), &generateMipmap);
            AssignGLEntryPoint(loadProcAddress("glGenFramebuffers"), &genFramebuffers);
            AssignGLEntryPoint(loadProcAddress("glGenRenderbuffers"), &genRenderbuffers);
            AssignGLEntryPoint(loadProcAddress("glGenTextures"), &genTextures);
            AssignGLEntryPoint(loadProcAddress("glGetActiveAttrib"), &getActiveAttrib);
            AssignGLEntryPoint(loadProcAddress("glGetActiveUniform"), &getActiveUniform);
            AssignGLEntryPoint(loadProcAddress("glGetAttachedShaders"), &getAttachedShaders);
            AssignGLEntryPoint(loadProcAddress("glGetAttribLocation"), &getAttribLocation);
            AssignGLEntryPoint(loadProcAddress("glGetBooleanv"), &getBooleanv);
            AssignGLEntryPoint(loadProcAddress("glGetBufferParameteriv"), &getBufferParameteriv);
            AssignGLEntryPoint(loadProcAddress("glGetError"), &getError);
            AssignGLEntryPoint(loadProcAddress("glGetFloatv"), &getFloatv);
            AssignGLEntryPoint(loadProcAddress("glGetFramebufferAttachmentParameteriv"), &getFramebufferAttachmentParameteriv);
            AssignGLEntryPoint(loadProcAddress("glGetIntegerv"), &getIntegerv);
            AssignGLEntryPoint(loadProcAddress("glGetProgramiv"), &getProgramiv);
            AssignGLEntryPoint(loadProcAddress("glGetProgramInfoLog"), &getProgramInfoLog);
            AssignGLEntryPoint(loadProcAddress("glGetRenderbufferParameteriv"), &getRenderbufferParameteriv);
            AssignGLEntryPoint(loadProcAddress("glGetShaderiv"), &getShaderiv);
            AssignGLEntryPoint(loadProcAddress("glGetShaderInfoLog"), &getShaderInfoLog);
            AssignGLEntryPoint(loadProcAddress("glGetShaderPrecisionFormat"), &getShaderPrecisionFormat);
            AssignGLEntryPoint(loadProcAddress("glGetShaderSource"), &getShaderSource);
            AssignGLEntryPoint(loadProcAddress("glGetString"), &getString);
            AssignGLEntryPoint(loadProcAddress("glGetTexParameterfv"), &getTexParameterfv);
            AssignGLEntryPoint(loadProcAddress("glGetTexParameteriv"), &getTexParameteriv);
            AssignGLEntryPoint(loadProcAddress("glGetUniformfv"), &getUniformfv);
            AssignGLEntryPoint(loadProcAddress("glGetUniformiv"), &getUniformiv);
            AssignGLEntryPoint(loadProcAddress("glGetUniformLocation"), &getUniformLocation);
            AssignGLEntryPoint(loadProcAddress("glGetVertexAttribfv"), &getVertexAttribfv);
            AssignGLEntryPoint(loadProcAddress("glGetVertexAttribiv"), &getVertexAttribiv);
            AssignGLEntryPoint(loadProcAddress("glGetVertexAttribPointerv"), &getVertexAttribPointerv);
            AssignGLEntryPoint(loadProcAddress("glHint"), &hint);
            AssignGLEntryPoint(loadProcAddress("glIsBuffer"), &isBuffer);
            AssignGLEntryPoint(loadProcAddress("glIsEnabled"), &isEnabled);
            AssignGLEntryPoint(loadProcAddress("glIsFramebuffer"), &isFramebuffer);
            AssignGLEntryPoint(loadProcAddress("glIsProgram"), &isProgram);
            AssignGLEntryPoint(loadProcAddress("glIsRenderbuffer"), &isRenderbuffer);
            AssignGLEntryPoint(loadProcAddress("glIsShader"), &isShader);
            AssignGLEntryPoint(loadProcAddress("glIsTexture"), &isTexture);
            AssignGLEntryPoint(loadProcAddress("glLineWidth"), &lineWidth);
            AssignGLEntryPoint(loadProcAddress("glLinkProgram"), &linkProgram);
            AssignGLEntryPoint(loadProcAddress("glPixelStorei"), &pixelStorei);
            AssignGLEntryPoint(loadProcAddress("glPolygonOffset"), &polygonOffset);
            AssignGLEntryPoint(loadProcAddress("glReadPixels"), &readPixels);
            AssignGLEntryPoint(loadProcAddress("glReleaseShaderCompiler"), &releaseShaderCompiler);
            AssignGLEntryPoint(loadProcAddress("glRenderbufferStorage"), &renderbufferStorage);
            AssignGLEntryPoint(loadProcAddress("glSampleCoverage"), &sampleCoverage);
            AssignGLEntryPoint(loadProcAddress("glScissor"), &scissor);
            AssignGLEntryPoint(loadProcAddress("glShaderBinary"), &shaderBinary);
            AssignGLEntryPoint(loadProcAddress("glShaderSource"), &shaderSource);
            AssignGLEntryPoint(loadProcAddress("glStencilFunc"), &stencilFunc);
            AssignGLEntryPoint(loadProcAddress("glStencilFuncSeparate"), &stencilFuncSeparate);
            AssignGLEntryPoint(loadProcAddress("glStencilMask"), &stencilMask);
            AssignGLEntryPoint(loadProcAddress("glStencilMaskSeparate"), &stencilMaskSeparate);
            AssignGLEntryPoint(loadProcAddress("glStencilOp"), &stencilOp);
            AssignGLEntryPoint(loadProcAddress("glStencilOpSeparate"), &stencilOpSeparate);
            AssignGLEntryPoint(loadProcAddress("glTexImage2D"), &texImage2D);
            AssignGLEntryPoint(loadProcAddress("glTexParameterf"), &texParameterf);
            AssignGLEntryPoint(loadProcAddress("glTexParameterfv"), &texParameterfv);
            AssignGLEntryPoint(loadProcAddress("glTexParameteri"), &texParameteri);
            AssignGLEntryPoint(loadProcAddress("glTexParameteriv"), &texParameteriv);
            AssignGLEntryPoint(loadProcAddress("glTexSubImage2D"), &texSubImage2D);
            AssignGLEntryPoint(loadProcAddress("glUniform1f"), &uniform1f);
            AssignGLEntryPoint(loadProcAddress("glUniform1fv"), &uniform1fv);
            AssignGLEntryPoint(loadProcAddress("glUniform1i"), &uniform1i);
            AssignGLEntryPoint(loadProcAddress("glUniform1iv"), &uniform1iv);
            AssignGLEntryPoint(loadProcAddress("glUniform2f"), &uniform2f);
            AssignGLEntryPoint(loadProcAddress("glUniform2fv"), &uniform2fv);
            AssignGLEntryPoint(loadProcAddress("glUniform2i"), &uniform2i);
            AssignGLEntryPoint(loadProcAddress("glUniform2iv"), &uniform2iv);
            AssignGLEntryPoint(loadProcAddress("glUniform3f"), &uniform3f);
            AssignGLEntryPoint(loadProcAddress("glUniform3fv"), &uniform3fv);
            AssignGLEntryPoint(loadProcAddress("glUniform3i"), &uniform3i);
            AssignGLEntryPoint(loadProcAddress("glUniform3iv"), &uniform3iv);
            AssignGLEntryPoint(loadProcAddress("glUniform4f"), &uniform4f);
            AssignGLEntryPoint(loadProcAddress("glUniform4fv"), &uniform4fv);
            AssignGLEntryPoint(loadProcAddress("glUniform4i"), &uniform4i);
            AssignGLEntryPoint(loadProcAddress("glUniform4iv"), &uniform4iv);
            AssignGLEntryPoint(loadProcAddress("glUniformMatrix2fv"), &uniformMatrix2fv);
            AssignGLEntryPoint(loadProcAddress("glUniformMatrix3fv"), &uniformMatrix3fv);
            AssignGLEntryPoint(loadProcAddress("glUniformMatrix4fv"), &uniformMatrix4fv);
            AssignGLEntryPoint(loadProcAddress("glUseProgram"), &useProgram);
            AssignGLEntryPoint(loadProcAddress("glValidateProgram"), &validateProgram);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib1f"), &vertexAttrib1f);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib1fv"), &vertexAttrib1fv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib2f"), &vertexAttrib2f);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib2fv"), &vertexAttrib2fv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib3f"), &vertexAttrib3f);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib3fv"), &vertexAttrib3fv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib4f"), &vertexAttrib4f);
            AssignGLEntryPoint(loadProcAddress("glVertexAttrib4fv"), &vertexAttrib4fv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribPointer"), &vertexAttribPointer);
            AssignGLEntryPoint(loadProcAddress("glViewport"), &viewport);
        }
    
        // 3.0
        if (isAtLeastGLES(gl::Version(3, 0)))
        {
            AssignGLEntryPoint(loadProcAddress("glReadBuffer"), &readBuffer);
            AssignGLEntryPoint(loadProcAddress("glDrawRangeElements"), &drawRangeElements);
            AssignGLEntryPoint(loadProcAddress("glTexImage3D"), &texImage3D);
            AssignGLEntryPoint(loadProcAddress("glTexSubImage3D"), &texSubImage3D);
            AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage3D"), &copyTexSubImage3D);
            AssignGLEntryPoint(loadProcAddress("glCompressedTexImage3D"), &compressedTexImage3D);
            AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage3D"), &compressedTexSubImage3D);
            AssignGLEntryPoint(loadProcAddress("glGenQueries"), &genQueries);
            AssignGLEntryPoint(loadProcAddress("glDeleteQueries"), &deleteQueries);
            AssignGLEntryPoint(loadProcAddress("glIsQuery"), &isQuery);
            AssignGLEntryPoint(loadProcAddress("glBeginQuery"), &beginQuery);
            AssignGLEntryPoint(loadProcAddress("glEndQuery"), &endQuery);
            AssignGLEntryPoint(loadProcAddress("glGetQueryiv"), &getQueryiv);
            AssignGLEntryPoint(loadProcAddress("glGetQueryObjectuiv"), &getQueryObjectuiv);
            AssignGLEntryPoint(loadProcAddress("glUnmapBuffer"), &unmapBuffer);
            AssignGLEntryPoint(loadProcAddress("glGetBufferPointerv"), &getBufferPointerv);
            AssignGLEntryPoint(loadProcAddress("glDrawBuffers"), &drawBuffers);
            AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x3fv"), &uniformMatrix2x3fv);
            AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x2fv"), &uniformMatrix3x2fv);
            AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x4fv"), &uniformMatrix2x4fv);
            AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x2fv"), &uniformMatrix4x2fv);
            AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x4fv"), &uniformMatrix3x4fv);
            AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x3fv"), &uniformMatrix4x3fv);
            AssignGLEntryPoint(loadProcAddress("glBlitFramebuffer"), &blitFramebuffer);
            AssignGLEntryPoint(loadProcAddress("glRenderbufferStorageMultisample"), &renderbufferStorageMultisample);
            AssignGLEntryPoint(loadProcAddress("glFramebufferTextureLayer"), &framebufferTextureLayer);
            AssignGLEntryPoint(loadProcAddress("glMapBufferRange"), &mapBufferRange);
            AssignGLEntryPoint(loadProcAddress("glFlushMappedBufferRange"), &flushMappedBufferRange);
            AssignGLEntryPoint(loadProcAddress("glBindVertexArray"), &bindVertexArray);
            AssignGLEntryPoint(loadProcAddress("glDeleteVertexArrays"), &deleteVertexArrays);
            AssignGLEntryPoint(loadProcAddress("glGenVertexArrays"), &genVertexArrays);
            AssignGLEntryPoint(loadProcAddress("glIsVertexArray"), &isVertexArray);
            AssignGLEntryPoint(loadProcAddress("glGetIntegeri_v"), &getIntegeri_v);
            AssignGLEntryPoint(loadProcAddress("glBeginTransformFeedback"), &beginTransformFeedback);
            AssignGLEntryPoint(loadProcAddress("glEndTransformFeedback"), &endTransformFeedback);
            AssignGLEntryPoint(loadProcAddress("glBindBufferRange"), &bindBufferRange);
            AssignGLEntryPoint(loadProcAddress("glBindBufferBase"), &bindBufferBase);
            AssignGLEntryPoint(loadProcAddress("glTransformFeedbackVaryings"), &transformFeedbackVaryings);
            AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbackVarying"), &getTransformFeedbackVarying);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribIPointer"), &vertexAttribIPointer);
            AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIiv"), &getVertexAttribIiv);
            AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIuiv"), &getVertexAttribIuiv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribI4i"), &vertexAttribI4i);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribI4ui"), &vertexAttribI4ui);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribI4iv"), &vertexAttribI4iv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribI4uiv"), &vertexAttribI4uiv);
            AssignGLEntryPoint(loadProcAddress("glGetUniformuiv"), &getUniformuiv);
            AssignGLEntryPoint(loadProcAddress("glGetFragDataLocation"), &getFragDataLocation);
            AssignGLEntryPoint(loadProcAddress("glUniform1ui"), &uniform1ui);
            AssignGLEntryPoint(loadProcAddress("glUniform2ui"), &uniform2ui);
            AssignGLEntryPoint(loadProcAddress("glUniform3ui"), &uniform3ui);
            AssignGLEntryPoint(loadProcAddress("glUniform4ui"), &uniform4ui);
            AssignGLEntryPoint(loadProcAddress("glUniform1uiv"), &uniform1uiv);
            AssignGLEntryPoint(loadProcAddress("glUniform2uiv"), &uniform2uiv);
            AssignGLEntryPoint(loadProcAddress("glUniform3uiv"), &uniform3uiv);
            AssignGLEntryPoint(loadProcAddress("glUniform4uiv"), &uniform4uiv);
            AssignGLEntryPoint(loadProcAddress("glClearBufferiv"), &clearBufferiv);
            AssignGLEntryPoint(loadProcAddress("glClearBufferuiv"), &clearBufferuiv);
            AssignGLEntryPoint(loadProcAddress("glClearBufferfv"), &clearBufferfv);
            AssignGLEntryPoint(loadProcAddress("glClearBufferfi"), &clearBufferfi);
            AssignGLEntryPoint(loadProcAddress("glGetStringi"), &getStringi);
            AssignGLEntryPoint(loadProcAddress("glCopyBufferSubData"), &copyBufferSubData);
            AssignGLEntryPoint(loadProcAddress("glGetUniformIndices"), &getUniformIndices);
            AssignGLEntryPoint(loadProcAddress("glGetActiveUniformsiv"), &getActiveUniformsiv);
            AssignGLEntryPoint(loadProcAddress("glGetUniformBlockIndex"), &getUniformBlockIndex);
            AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockiv"), &getActiveUniformBlockiv);
            AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockName"), &getActiveUniformBlockName);
            AssignGLEntryPoint(loadProcAddress("glUniformBlockBinding"), &uniformBlockBinding);
            AssignGLEntryPoint(loadProcAddress("glDrawArraysInstanced"), &drawArraysInstanced);
            AssignGLEntryPoint(loadProcAddress("glDrawElementsInstanced"), &drawElementsInstanced);
            AssignGLEntryPoint(loadProcAddress("glFenceSync"), &fenceSync);
            AssignGLEntryPoint(loadProcAddress("glIsSync"), &isSync);
            AssignGLEntryPoint(loadProcAddress("glDeleteSync"), &deleteSync);
            AssignGLEntryPoint(loadProcAddress("glClientWaitSync"), &clientWaitSync);
            AssignGLEntryPoint(loadProcAddress("glWaitSync"), &waitSync);
            AssignGLEntryPoint(loadProcAddress("glGetInteger64v"), &getInteger64v);
            AssignGLEntryPoint(loadProcAddress("glGetSynciv"), &getSynciv);
            AssignGLEntryPoint(loadProcAddress("glGetInteger64i_v"), &getInteger64i_v);
            AssignGLEntryPoint(loadProcAddress("glGetBufferParameteri64v"), &getBufferParameteri64v);
            AssignGLEntryPoint(loadProcAddress("glGenSamplers"), &genSamplers);
            AssignGLEntryPoint(loadProcAddress("glDeleteSamplers"), &deleteSamplers);
            AssignGLEntryPoint(loadProcAddress("glIsSampler"), &isSampler);
            AssignGLEntryPoint(loadProcAddress("glBindSampler"), &bindSampler);
            AssignGLEntryPoint(loadProcAddress("glSamplerParameteri"), &samplerParameteri);
            AssignGLEntryPoint(loadProcAddress("glSamplerParameteriv"), &samplerParameteriv);
            AssignGLEntryPoint(loadProcAddress("glSamplerParameterf"), &samplerParameterf);
            AssignGLEntryPoint(loadProcAddress("glSamplerParameterfv"), &samplerParameterfv);
            AssignGLEntryPoint(loadProcAddress("glGetSamplerParameteriv"), &getSamplerParameteriv);
            AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterfv"), &getSamplerParameterfv);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribDivisor"), &vertexAttribDivisor);
            AssignGLEntryPoint(loadProcAddress("glBindTransformFeedback"), &bindTransformFeedback);
            AssignGLEntryPoint(loadProcAddress("glDeleteTransformFeedbacks"), &deleteTransformFeedbacks);
            AssignGLEntryPoint(loadProcAddress("glGenTransformFeedbacks"), &genTransformFeedbacks);
            AssignGLEntryPoint(loadProcAddress("glIsTransformFeedback"), &isTransformFeedback);
            AssignGLEntryPoint(loadProcAddress("glPauseTransformFeedback"), &pauseTransformFeedback);
            AssignGLEntryPoint(loadProcAddress("glResumeTransformFeedback"), &resumeTransformFeedback);
            AssignGLEntryPoint(loadProcAddress("glGetProgramBinary"), &getProgramBinary);
            AssignGLEntryPoint(loadProcAddress("glProgramBinary"), &programBinary);
            AssignGLEntryPoint(loadProcAddress("glProgramParameteri"), &programParameteri);
            AssignGLEntryPoint(loadProcAddress("glInvalidateFramebuffer"), &invalidateFramebuffer);
            AssignGLEntryPoint(loadProcAddress("glInvalidateSubFramebuffer"), &invalidateSubFramebuffer);
            AssignGLEntryPoint(loadProcAddress("glTexStorage2D"), &texStorage2D);
            AssignGLEntryPoint(loadProcAddress("glTexStorage3D"), &texStorage3D);
            AssignGLEntryPoint(loadProcAddress("glGetInternalformativ"), &getInternalformativ);
        }
    
        // 3.1
        if (isAtLeastGLES(gl::Version(3, 1)))
        {
            AssignGLEntryPoint(loadProcAddress("glDispatchCompute"), &dispatchCompute);
            AssignGLEntryPoint(loadProcAddress("glDispatchComputeIndirect"), &dispatchComputeIndirect);
            AssignGLEntryPoint(loadProcAddress("glDrawArraysIndirect"), &drawArraysIndirect);
            AssignGLEntryPoint(loadProcAddress("glDrawElementsIndirect"), &drawElementsIndirect);
            AssignGLEntryPoint(loadProcAddress("glFramebufferParameteri"), &framebufferParameteri);
            AssignGLEntryPoint(loadProcAddress("glGetFramebufferParameteriv"), &getFramebufferParameteriv);
            AssignGLEntryPoint(loadProcAddress("glGetProgramInterfaceiv"), &getProgramInterfaceiv);
            AssignGLEntryPoint(loadProcAddress("glGetProgramResourceIndex"), &getProgramResourceIndex);
            AssignGLEntryPoint(loadProcAddress("glGetProgramResourceName"), &getProgramResourceName);
            AssignGLEntryPoint(loadProcAddress("glGetProgramResourceiv"), &getProgramResourceiv);
            AssignGLEntryPoint(loadProcAddress("glGetProgramResourceLocation"), &getProgramResourceLocation);
            AssignGLEntryPoint(loadProcAddress("glUseProgramStages"), &useProgramStages);
            AssignGLEntryPoint(loadProcAddress("glActiveShaderProgram"), &activeShaderProgram);
            AssignGLEntryPoint(loadProcAddress("glCreateShaderProgramv"), &createShaderProgramv);
            AssignGLEntryPoint(loadProcAddress("glBindProgramPipeline"), &bindProgramPipeline);
            AssignGLEntryPoint(loadProcAddress("glDeleteProgramPipelines"), &deleteProgramPipelines);
            AssignGLEntryPoint(loadProcAddress("glGenProgramPipelines"), &genProgramPipelines);
            AssignGLEntryPoint(loadProcAddress("glIsProgramPipeline"), &isProgramPipeline);
            AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineiv"), &getProgramPipelineiv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform1i"), &programUniform1i);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform2i"), &programUniform2i);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform3i"), &programUniform3i);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform4i"), &programUniform4i);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform1ui"), &programUniform1ui);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform2ui"), &programUniform2ui);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform3ui"), &programUniform3ui);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform4ui"), &programUniform4ui);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform1f"), &programUniform1f);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform2f"), &programUniform2f);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform3f"), &programUniform3f);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform4f"), &programUniform4f);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform1iv"), &programUniform1iv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform2iv"), &programUniform2iv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform3iv"), &programUniform3iv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform4iv"), &programUniform4iv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform1uiv"), &programUniform1uiv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform2uiv"), &programUniform2uiv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform3uiv"), &programUniform3uiv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform4uiv"), &programUniform4uiv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform1fv"), &programUniform1fv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform2fv"), &programUniform2fv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform3fv"), &programUniform3fv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniform4fv"), &programUniform4fv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2fv"), &programUniformMatrix2fv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3fv"), &programUniformMatrix3fv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4fv"), &programUniformMatrix4fv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x3fv"), &programUniformMatrix2x3fv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x2fv"), &programUniformMatrix3x2fv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x4fv"), &programUniformMatrix2x4fv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x2fv"), &programUniformMatrix4x2fv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x4fv"), &programUniformMatrix3x4fv);
            AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x3fv"), &programUniformMatrix4x3fv);
            AssignGLEntryPoint(loadProcAddress("glValidateProgramPipeline"), &validateProgramPipeline);
            AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineInfoLog"), &getProgramPipelineInfoLog);
            AssignGLEntryPoint(loadProcAddress("glBindImageTexture"), &bindImageTexture);
            AssignGLEntryPoint(loadProcAddress("glGetBooleani_v"), &getBooleani_v);
            AssignGLEntryPoint(loadProcAddress("glMemoryBarrier"), &memoryBarrier);
            AssignGLEntryPoint(loadProcAddress("glMemoryBarrierByRegion"), &memoryBarrierByRegion);
            AssignGLEntryPoint(loadProcAddress("glTexStorage2DMultisample"), &texStorage2DMultisample);
            AssignGLEntryPoint(loadProcAddress("glGetMultisamplefv"), &getMultisamplefv);
            AssignGLEntryPoint(loadProcAddress("glSampleMaski"), &sampleMaski);
            AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameteriv"), &getTexLevelParameteriv);
            AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameterfv"), &getTexLevelParameterfv);
            AssignGLEntryPoint(loadProcAddress("glBindVertexBuffer"), &bindVertexBuffer);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribFormat"), &vertexAttribFormat);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribIFormat"), &vertexAttribIFormat);
            AssignGLEntryPoint(loadProcAddress("glVertexAttribBinding"), &vertexAttribBinding);
            AssignGLEntryPoint(loadProcAddress("glVertexBindingDivisor"), &vertexBindingDivisor);
        }
    
        // 3.2
        if (isAtLeastGLES(gl::Version(3, 2)))
        {
            AssignGLEntryPoint(loadProcAddress("glBlendBarrier"), &blendBarrier);
            AssignGLEntryPoint(loadProcAddress("glCopyImageSubData"), &copyImageSubData);
            AssignGLEntryPoint(loadProcAddress("glDebugMessageControl"), &debugMessageControl);
            AssignGLEntryPoint(loadProcAddress("glDebugMessageInsert"), &debugMessageInsert);
            AssignGLEntryPoint(loadProcAddress("glDebugMessageCallback"), &debugMessageCallback);
            AssignGLEntryPoint(loadProcAddress("glGetDebugMessageLog"), &getDebugMessageLog);
            AssignGLEntryPoint(loadProcAddress("glPushDebugGroup"), &pushDebugGroup);
            AssignGLEntryPoint(loadProcAddress("glPopDebugGroup"), &popDebugGroup);
            AssignGLEntryPoint(loadProcAddress("glObjectLabel"), &objectLabel);
            AssignGLEntryPoint(loadProcAddress("glGetObjectLabel"), &getObjectLabel);
            AssignGLEntryPoint(loadProcAddress("glObjectPtrLabel"), &objectPtrLabel);
            AssignGLEntryPoint(loadProcAddress("glGetObjectPtrLabel"), &getObjectPtrLabel);
            AssignGLEntryPoint(loadProcAddress("glGetPointerv"), &getPointerv);
            AssignGLEntryPoint(loadProcAddress("glEnablei"), &enablei);
            AssignGLEntryPoint(loadProcAddress("glDisablei"), &disablei);
            AssignGLEntryPoint(loadProcAddress("glBlendEquationi"), &blendEquationi);
            AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparatei"), &blendEquationSeparatei);
            AssignGLEntryPoint(loadProcAddress("glBlendFunci"), &blendFunci);
            AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparatei"), &blendFuncSeparatei);
            AssignGLEntryPoint(loadProcAddress("glColorMaski"), &colorMaski);
            AssignGLEntryPoint(loadProcAddress("glIsEnabledi"), &isEnabledi);
            AssignGLEntryPoint(loadProcAddress("glDrawElementsBaseVertex"), &drawElementsBaseVertex);
            AssignGLEntryPoint(loadProcAddress("glDrawRangeElementsBaseVertex"), &drawRangeElementsBaseVertex);
            AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseVertex"), &drawElementsInstancedBaseVertex);
            AssignGLEntryPoint(loadProcAddress("glFramebufferTexture"), &framebufferTexture);
            AssignGLEntryPoint(loadProcAddress("glPrimitiveBoundingBox"), &primitiveBoundingBox);
            AssignGLEntryPoint(loadProcAddress("glGetGraphicsResetStatus"), &getGraphicsResetStatus);
            AssignGLEntryPoint(loadProcAddress("glReadnPixels"), &readnPixels);
            AssignGLEntryPoint(loadProcAddress("glGetnUniformfv"), &getnUniformfv);
            AssignGLEntryPoint(loadProcAddress("glGetnUniformiv"), &getnUniformiv);
            AssignGLEntryPoint(loadProcAddress("glGetnUniformuiv"), &getnUniformuiv);
            AssignGLEntryPoint(loadProcAddress("glMinSampleShading"), &minSampleShading);
            AssignGLEntryPoint(loadProcAddress("glPatchParameteri"), &patchParameteri);
            AssignGLEntryPoint(loadProcAddress("glTexParameterIiv"), &texParameterIiv);
            AssignGLEntryPoint(loadProcAddress("glTexParameterIuiv"), &texParameterIuiv);
            AssignGLEntryPoint(loadProcAddress("glGetTexParameterIiv"), &getTexParameterIiv);
            AssignGLEntryPoint(loadProcAddress("glGetTexParameterIuiv"), &getTexParameterIuiv);
            AssignGLEntryPoint(loadProcAddress("glSamplerParameterIiv"), &samplerParameterIiv);
            AssignGLEntryPoint(loadProcAddress("glSamplerParameterIuiv"), &samplerParameterIuiv);
            AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIiv"), &getSamplerParameterIiv);
            AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIuiv"), &getSamplerParameterIuiv);
            AssignGLEntryPoint(loadProcAddress("glTexBuffer"), &texBuffer);
            AssignGLEntryPoint(loadProcAddress("glTexBufferRange"), &texBufferRange);
            AssignGLEntryPoint(loadProcAddress("glTexStorage3DMultisample"), &texStorage3DMultisample);
        }
    
        // clang-format on
    }
    
    bool FunctionsGL::isAtLeastGL(const gl::Version &glVersion) const
    {
        return standard == STANDARD_GL_DESKTOP && version >= glVersion;
    }
    
    bool FunctionsGL::isAtMostGL(const gl::Version &glVersion) const
    {
        return standard == STANDARD_GL_DESKTOP && glVersion >= version;
    }
    
    bool FunctionsGL::isAtLeastGLES(const gl::Version &glesVersion) const
    {
        return standard == STANDARD_GL_ES && version >= glesVersion;
    }
    
    bool FunctionsGL::isAtMostGLES(const gl::Version &glesVersion) const
    {
        return standard == STANDARD_GL_ES && glesVersion >= version;
    }
    
    bool FunctionsGL::hasExtension(const std::string &ext) const
    {
        return std::find(extensions.begin(), extensions.end(), ext) != extensions.end();
    }
    
    bool FunctionsGL::hasGLExtension(const std::string &ext) const
    {
        return standard == STANDARD_GL_DESKTOP && hasExtension(ext);
    }
    
    bool FunctionsGL::hasGLESExtension(const std::string &ext) const
    {
        return standard == STANDARD_GL_ES && hasExtension(ext);
    }
    
    }