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kc3-lang/angle/src/libANGLE/renderer/gl/ProgramGL.h

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  • Author : Sami Väisänen
    Date : 2016-06-29 10:26:37
    Hash : 46eaa946
    Message : Support CHROMIUM_path_rendering fragment operations This brings two new APIs, BindFragmentInputLocation and ProgramPathFragmentInputGen that together dictate how the fragment shader varyings are used. BUG=angleproject:1382 Change-Id: I4b52fd8a3555235a73aecd4f3dba2d500789cbb0 Reviewed-on: https://chromium-review.googlesource.com/357071 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Sami Väisänen <svaisanen@nvidia.com> Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>

  • src/libANGLE/renderer/gl/ProgramGL.h
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // ProgramGL.h: Defines the class interface for ProgramGL.
    
    #ifndef LIBANGLE_RENDERER_GL_PROGRAMGL_H_
    #define LIBANGLE_RENDERER_GL_PROGRAMGL_H_
    
    #include <string>
    #include <vector>
    
    #include "libANGLE/renderer/gl/WorkaroundsGL.h"
    #include "libANGLE/renderer/ProgramImpl.h"
    
    namespace rx
    {
    
    class FunctionsGL;
    class StateManagerGL;
    
    struct SamplerBindingGL
    {
        GLenum textureType;
        std::vector<GLuint> boundTextureUnits;
    };
    
    class ProgramGL : public ProgramImpl
    {
      public:
        ProgramGL(const gl::ProgramState &data,
                  const FunctionsGL *functions,
                  const WorkaroundsGL &workarounds,
                  StateManagerGL *stateManager,
                  bool enablePathRendering);
        ~ProgramGL() override;
    
        LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) override;
        gl::Error save(gl::BinaryOutputStream *stream) override;
        void setBinaryRetrievableHint(bool retrievable) override;
    
        LinkResult link(const gl::ContextState &data, gl::InfoLog &infoLog) override;
        GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) override;
    
        void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override;
        void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override;
        void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) override;
        void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override;
        void setUniform1iv(GLint location, GLsizei count, const GLint *v) override;
        void setUniform2iv(GLint location, GLsizei count, const GLint *v) override;
        void setUniform3iv(GLint location, GLsizei count, const GLint *v) override;
        void setUniform4iv(GLint location, GLsizei count, const GLint *v) override;
        void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) override;
        void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override;
        void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) override;
        void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override;
        void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override;
        void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override;
        void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override;
        void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override;
        void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override;
        void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override;
        void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override;
        void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override;
        void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override;
    
        void setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) override;
    
        bool getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const override;
        bool getUniformBlockMemberInfo(const std::string &memberUniformName,
                                       sh::BlockMemberInfo *memberInfoOut) const override;
    
        void setPathFragmentInputGen(const std::string &inputName,
                                     GLenum genMode,
                                     GLint components,
                                     const GLfloat *coeffs) override;
    
        GLuint getProgramID() const;
        const std::vector<SamplerBindingGL> &getAppliedSamplerUniforms() const;
    
      private:
        void preLink();
        bool checkLinkStatus(gl::InfoLog &infoLog);
        void postLink();
    
        // Helper function, makes it simpler to type.
        GLint uniLoc(GLint glLocation) const { return mUniformRealLocationMap[glLocation]; }
    
        const FunctionsGL *mFunctions;
        const WorkaroundsGL &mWorkarounds;
        StateManagerGL *mStateManager;
    
        std::vector<GLint> mUniformRealLocationMap;
        std::vector<GLuint> mUniformBlockRealLocationMap;
    
        // An array of the samplers that are used by the program
        std::vector<SamplerBindingGL> mSamplerBindings;
    
        // A map from a mData.getUniforms() index to a mSamplerBindings index.
        std::vector<size_t> mUniformIndexToSamplerIndex;
    
        struct PathRenderingFragmentInput
        {
            std::string name;
            GLint location;
        };
        std::vector<PathRenderingFragmentInput> mPathRenderingFragmentInputs;
    
        bool mEnablePathRendering;
    
        GLuint mProgramID;
    };
    
    }
    
    #endif // LIBANGLE_RENDERER_GL_PROGRAMGL_H_