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kc3-lang/angle/src/libANGLE/renderer/null/ProgramNULL.cpp

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  • Author : Geoff Lang
    Date : 2016-09-23 15:56:30
    Hash : d08f3b3d
    Message : Add stubs for a NULL renderer. BUG=angleproject:1468 Change-Id: I2ed2b65a4b6f6ea3dda61c0467aef95e407cd38c Reviewed-on: https://chromium-review.googlesource.com/388844 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/renderer/null/ProgramNULL.cpp
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // ProgramNULL.cpp:
    //    Implements the class methods for ProgramNULL.
    //
    
    #include "libANGLE/renderer/null/ProgramNULL.h"
    
    #include "common/debug.h"
    
    namespace rx
    {
    
    ProgramNULL::ProgramNULL(const gl::ProgramState &state) : ProgramImpl(state)
    {
    }
    
    ProgramNULL::~ProgramNULL()
    {
    }
    
    LinkResult ProgramNULL::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream)
    {
        UNIMPLEMENTED();
        return LinkResult(false, gl::Error(GL_INVALID_OPERATION));
    }
    
    gl::Error ProgramNULL::save(gl::BinaryOutputStream *stream)
    {
        UNIMPLEMENTED();
        return gl::Error(GL_INVALID_OPERATION);
    }
    
    void ProgramNULL::setBinaryRetrievableHint(bool retrievable)
    {
        UNIMPLEMENTED();
    }
    
    LinkResult ProgramNULL::link(const gl::ContextState &data, gl::InfoLog &infoLog)
    {
        UNIMPLEMENTED();
        return LinkResult(false, gl::Error(GL_INVALID_OPERATION));
    }
    
    GLboolean ProgramNULL::validate(const gl::Caps &caps, gl::InfoLog *infoLog)
    {
        UNIMPLEMENTED();
        return GLboolean();
    }
    
    void ProgramNULL::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramNULL::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramNULL::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramNULL::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramNULL::setUniform1iv(GLint location, GLsizei count, const GLint *v)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramNULL::setUniform2iv(GLint location, GLsizei count, const GLint *v)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramNULL::setUniform3iv(GLint location, GLsizei count, const GLint *v)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramNULL::setUniform4iv(GLint location, GLsizei count, const GLint *v)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramNULL::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramNULL::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramNULL::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramNULL::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramNULL::setUniformMatrix2fv(GLint location,
                                          GLsizei count,
                                          GLboolean transpose,
                                          const GLfloat *value)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramNULL::setUniformMatrix3fv(GLint location,
                                          GLsizei count,
                                          GLboolean transpose,
                                          const GLfloat *value)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramNULL::setUniformMatrix4fv(GLint location,
                                          GLsizei count,
                                          GLboolean transpose,
                                          const GLfloat *value)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramNULL::setUniformMatrix2x3fv(GLint location,
                                            GLsizei count,
                                            GLboolean transpose,
                                            const GLfloat *value)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramNULL::setUniformMatrix3x2fv(GLint location,
                                            GLsizei count,
                                            GLboolean transpose,
                                            const GLfloat *value)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramNULL::setUniformMatrix2x4fv(GLint location,
                                            GLsizei count,
                                            GLboolean transpose,
                                            const GLfloat *value)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramNULL::setUniformMatrix4x2fv(GLint location,
                                            GLsizei count,
                                            GLboolean transpose,
                                            const GLfloat *value)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramNULL::setUniformMatrix3x4fv(GLint location,
                                            GLsizei count,
                                            GLboolean transpose,
                                            const GLfloat *value)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramNULL::setUniformMatrix4x3fv(GLint location,
                                            GLsizei count,
                                            GLboolean transpose,
                                            const GLfloat *value)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramNULL::setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
    {
        UNIMPLEMENTED();
    }
    
    bool ProgramNULL::getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const
    {
        UNIMPLEMENTED();
        return bool();
    }
    
    bool ProgramNULL::getUniformBlockMemberInfo(const std::string &memberUniformName,
                                                sh::BlockMemberInfo *memberInfoOut) const
    {
        UNIMPLEMENTED();
        return bool();
    }
    
    void ProgramNULL::setPathFragmentInputGen(const std::string &inputName,
                                              GLenum genMode,
                                              GLint components,
                                              const GLfloat *coeffs)
    {
        UNIMPLEMENTED();
    }
    
    }  // namespace rx