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kc3-lang/angle/src/libANGLE/renderer/null/ProgramNULL.h

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  • Author : Geoff Lang
    Date : 2016-09-23 15:56:30
    Hash : d08f3b3d
    Message : Add stubs for a NULL renderer. BUG=angleproject:1468 Change-Id: I2ed2b65a4b6f6ea3dda61c0467aef95e407cd38c Reviewed-on: https://chromium-review.googlesource.com/388844 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/renderer/null/ProgramNULL.h
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // ProgramNULL.h:
    //    Defines the class interface for ProgramNULL, implementing ProgramImpl.
    //
    
    #ifndef LIBANGLE_RENDERER_NULL_PROGRAMNULL_H_
    #define LIBANGLE_RENDERER_NULL_PROGRAMNULL_H_
    
    #include "libANGLE/renderer/ProgramImpl.h"
    
    namespace rx
    {
    
    class ProgramNULL : public ProgramImpl
    {
      public:
        ProgramNULL(const gl::ProgramState &state);
        ~ProgramNULL() override;
    
        LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) override;
        gl::Error save(gl::BinaryOutputStream *stream) override;
        void setBinaryRetrievableHint(bool retrievable) override;
    
        LinkResult link(const gl::ContextState &data, gl::InfoLog &infoLog) override;
        GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) override;
    
        void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override;
        void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override;
        void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) override;
        void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override;
        void setUniform1iv(GLint location, GLsizei count, const GLint *v) override;
        void setUniform2iv(GLint location, GLsizei count, const GLint *v) override;
        void setUniform3iv(GLint location, GLsizei count, const GLint *v) override;
        void setUniform4iv(GLint location, GLsizei count, const GLint *v) override;
        void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) override;
        void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override;
        void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) override;
        void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override;
        void setUniformMatrix2fv(GLint location,
                                 GLsizei count,
                                 GLboolean transpose,
                                 const GLfloat *value) override;
        void setUniformMatrix3fv(GLint location,
                                 GLsizei count,
                                 GLboolean transpose,
                                 const GLfloat *value) override;
        void setUniformMatrix4fv(GLint location,
                                 GLsizei count,
                                 GLboolean transpose,
                                 const GLfloat *value) override;
        void setUniformMatrix2x3fv(GLint location,
                                   GLsizei count,
                                   GLboolean transpose,
                                   const GLfloat *value) override;
        void setUniformMatrix3x2fv(GLint location,
                                   GLsizei count,
                                   GLboolean transpose,
                                   const GLfloat *value) override;
        void setUniformMatrix2x4fv(GLint location,
                                   GLsizei count,
                                   GLboolean transpose,
                                   const GLfloat *value) override;
        void setUniformMatrix4x2fv(GLint location,
                                   GLsizei count,
                                   GLboolean transpose,
                                   const GLfloat *value) override;
        void setUniformMatrix3x4fv(GLint location,
                                   GLsizei count,
                                   GLboolean transpose,
                                   const GLfloat *value) override;
        void setUniformMatrix4x3fv(GLint location,
                                   GLsizei count,
                                   GLboolean transpose,
                                   const GLfloat *value) override;
    
        // TODO: synchronize in syncState when dirty bits exist.
        void setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) override;
    
        // May only be called after a successful link operation.
        // Return false for inactive blocks.
        bool getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const override;
    
        // May only be called after a successful link operation.
        // Returns false for inactive members.
        bool getUniformBlockMemberInfo(const std::string &memberUniformName,
                                       sh::BlockMemberInfo *memberInfoOut) const override;
        // CHROMIUM_path_rendering
        // Set parameters to control fragment shader input variable interpolation
        void setPathFragmentInputGen(const std::string &inputName,
                                     GLenum genMode,
                                     GLint components,
                                     const GLfloat *coeffs) override;
    };
    
    }  // namespace rx
    
    #endif  // LIBANGLE_RENDERER_NULL_PROGRAMNULL_H_