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kc3-lang/angle/src/libANGLE/renderer/null/TextureNULL.cpp

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  • Author : Geoff Lang
    Date : 2016-06-08 16:14:36
    Hash : 22416868
    Message : Add dirty bits for internal texture state. Synchronize TextureGL internal state using the dirty bits. TexturesBenchmark scores: Before: 5051 After: 7639 Diff: +51.2% BUG=angleproject:1386 Change-Id: Id04aef778a47175d1a284564495a646045855b4b Reviewed-on: https://chromium-review.googlesource.com/393866 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/renderer/null/TextureNULL.cpp
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // TextureNULL.cpp:
    //    Implements the class methods for TextureNULL.
    //
    
    #include "libANGLE/renderer/null/TextureNULL.h"
    
    #include "common/debug.h"
    
    namespace rx
    {
    
    TextureNULL::TextureNULL(const gl::TextureState &state) : TextureImpl(state)
    {
    }
    
    TextureNULL::~TextureNULL()
    {
    }
    
    gl::Error TextureNULL::setImage(GLenum target,
                                    size_t level,
                                    GLenum internalFormat,
                                    const gl::Extents &size,
                                    GLenum format,
                                    GLenum type,
                                    const gl::PixelUnpackState &unpack,
                                    const uint8_t *pixels)
    {
        UNIMPLEMENTED();
        return gl::Error(GL_INVALID_OPERATION);
    }
    
    gl::Error TextureNULL::setSubImage(GLenum target,
                                       size_t level,
                                       const gl::Box &area,
                                       GLenum format,
                                       GLenum type,
                                       const gl::PixelUnpackState &unpack,
                                       const uint8_t *pixels)
    {
        UNIMPLEMENTED();
        return gl::Error(GL_INVALID_OPERATION);
    }
    
    gl::Error TextureNULL::setCompressedImage(GLenum target,
                                              size_t level,
                                              GLenum internalFormat,
                                              const gl::Extents &size,
                                              const gl::PixelUnpackState &unpack,
                                              size_t imageSize,
                                              const uint8_t *pixels)
    {
        UNIMPLEMENTED();
        return gl::Error(GL_INVALID_OPERATION);
    }
    
    gl::Error TextureNULL::setCompressedSubImage(GLenum target,
                                                 size_t level,
                                                 const gl::Box &area,
                                                 GLenum format,
                                                 const gl::PixelUnpackState &unpack,
                                                 size_t imageSize,
                                                 const uint8_t *pixels)
    {
        UNIMPLEMENTED();
        return gl::Error(GL_INVALID_OPERATION);
    }
    
    gl::Error TextureNULL::copyImage(GLenum target,
                                     size_t level,
                                     const gl::Rectangle &sourceArea,
                                     GLenum internalFormat,
                                     const gl::Framebuffer *source)
    {
        UNIMPLEMENTED();
        return gl::Error(GL_INVALID_OPERATION);
    }
    
    gl::Error TextureNULL::copySubImage(GLenum target,
                                        size_t level,
                                        const gl::Offset &destOffset,
                                        const gl::Rectangle &sourceArea,
                                        const gl::Framebuffer *source)
    {
        UNIMPLEMENTED();
        return gl::Error(GL_INVALID_OPERATION);
    }
    
    gl::Error TextureNULL::setStorage(GLenum target,
                                      size_t levels,
                                      GLenum internalFormat,
                                      const gl::Extents &size)
    {
        UNIMPLEMENTED();
        return gl::Error(GL_INVALID_OPERATION);
    }
    
    gl::Error TextureNULL::setEGLImageTarget(GLenum target, egl::Image *image)
    {
        UNIMPLEMENTED();
        return gl::Error(GL_INVALID_OPERATION);
    }
    
    gl::Error TextureNULL::setImageExternal(GLenum target,
                                            egl::Stream *stream,
                                            const egl::Stream::GLTextureDescription &desc)
    {
        UNIMPLEMENTED();
        return gl::Error(GL_INVALID_OPERATION);
    }
    
    gl::Error TextureNULL::generateMipmap()
    {
        UNIMPLEMENTED();
        return gl::Error(GL_INVALID_OPERATION);
    }
    
    void TextureNULL::setBaseLevel(GLuint baseLevel)
    {
        UNIMPLEMENTED();
    }
    
    void TextureNULL::bindTexImage(egl::Surface *surface)
    {
        UNIMPLEMENTED();
    }
    
    void TextureNULL::releaseTexImage()
    {
        UNIMPLEMENTED();
    }
    
    void TextureNULL::syncState(const gl::Texture::DirtyBits &dirtyBits)
    {
        UNIMPLEMENTED();
    }
    
    }  // namespace rx