Hash :
25390156
Author :
Date :
2025-08-21T00:13:19
Suppress unsafe buffers on a file-by-file basis in src/ [1 of N] In this CL, we suppress many files but stop short of actually enabling the warning by not removing the line from the unsafe_buffers_paths.txt file. That will happen in a follow-on CL, along with resolving any stragglers missed here. This is mostly a manual change so as to familiarize myself with the kinds of issues faced by the Angle codebase when applying buffer safety warnings. -- Re-generate affected hashes. -- Clang-format applied to all changed files. -- Add a few missing .reserve() calls to vectors as noticed. -- Fix some mismatches between file names and header comments. -- Be more consistent with header comment format (blank lines and trailing //-only lines when a filename comment adjoins license boilerplate). Bug: b/436880895 Change-Id: I3bde5cc2059acbe8345057289214f1a26f1c34aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6869022 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifdef UNSAFE_BUFFERS_BUILD
#pragma allow_unsafe_buffers
#endif
#include "common/mathutil.h"
#include <string.h>
namespace angle
{
namespace priv
{
template <typename T>
inline T *OffsetDataPointer(uint8_t *data, size_t y, size_t z, size_t rowPitch, size_t depthPitch)
{
return reinterpret_cast<T*>(data + (y * rowPitch) + (z * depthPitch));
}
template <typename T>
inline const T *OffsetDataPointer(const uint8_t *data, size_t y, size_t z, size_t rowPitch, size_t depthPitch)
{
return reinterpret_cast<const T*>(data + (y * rowPitch) + (z * depthPitch));
}
} // namespace priv
template <typename type, size_t componentCount>
inline void LoadToNative(const ImageLoadContext &context, size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
const size_t rowSize = width * sizeof(type) * componentCount;
const size_t layerSize = rowSize * height;
const size_t imageSize = layerSize * depth;
if (layerSize == inputDepthPitch && layerSize == outputDepthPitch)
{
ASSERT(rowSize == inputRowPitch && rowSize == outputRowPitch);
memcpy(output, input, imageSize);
}
else if (rowSize == inputRowPitch && rowSize == outputRowPitch)
{
for (size_t z = 0; z < depth; z++)
{
const type *source = priv::OffsetDataPointer<type>(input, 0, z, inputRowPitch, inputDepthPitch);
type *dest = priv::OffsetDataPointer<type>(output, 0, z, outputRowPitch, outputDepthPitch);
memcpy(dest, source, layerSize);
}
}
else
{
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const type *source = priv::OffsetDataPointer<type>(input, y, z, inputRowPitch, inputDepthPitch);
type *dest = priv::OffsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch);
memcpy(dest, source, width * sizeof(type) * componentCount);
}
}
}
}
template <typename type>
inline void LoadToNative3To4Impl(const ImageLoadContext &context,
const uint32_t fourthComponentBits,
size_t width,
size_t height,
size_t depth,
const uint8_t *input,
size_t inputRowPitch,
size_t inputDepthPitch,
uint8_t *output,
size_t outputRowPitch,
size_t outputDepthPitch)
{
const type fourthValue = gl::bitCast<type>(fourthComponentBits);
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const type *source =
priv::OffsetDataPointer<type>(input, y, z, inputRowPitch, inputDepthPitch);
type *dest =
priv::OffsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
memcpy(&dest[x * 4], &source[x * 3], sizeof(type) * 3);
dest[x * 4 + 3] = fourthValue;
}
}
}
}
template <typename type, uint32_t fourthComponentBits>
inline void LoadToNative3To4(const ImageLoadContext &context,
size_t width,
size_t height,
size_t depth,
const uint8_t *input,
size_t inputRowPitch,
size_t inputDepthPitch,
uint8_t *output,
size_t outputRowPitch,
size_t outputDepthPitch)
{
LoadToNative3To4Impl<type>(context, fourthComponentBits, width, height, depth, input,
inputRowPitch, inputDepthPitch, output, outputRowPitch,
outputDepthPitch);
}
inline void LoadToNativeByte3To4Impl(const ImageLoadContext &context,
const uint8_t fourthValue,
size_t width,
size_t height,
size_t depth,
const uint8_t *input,
size_t inputRowPitch,
size_t inputDepthPitch,
uint8_t *output,
size_t outputRowPitch,
size_t outputDepthPitch)
{
// This function is used for both signed and unsigned byte copies.
ASSERT(IsLittleEndian());
uint32_t fourthValue32 = static_cast<uint32_t>(fourthValue) << 24;
// To prevent undefined behavior, if the output address is not aligned by 4, the copy would be
// done using the default function instead.
if (reinterpret_cast<uintptr_t>(output) % 4 != 0)
{
LoadToNative3To4Impl<uint8_t>(context, fourthValue, width, height, depth, input,
inputRowPitch, inputDepthPitch, output, outputRowPitch,
outputDepthPitch);
return;
}
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const uint8_t *source8 =
priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
uint8_t *dest8 =
priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
// If the uint8_t addresses are not aligned to 4 bytes, there may be undefined behavior
// if they are used to copy 32-bit data. In that case, pixels are copied to the output
// one at a time until 4-byte alignment has been achieved for the source.
size_t pixelIndex = 0;
uint32_t source4Mod = reinterpret_cast<uintptr_t>(source8) % 4;
while (source4Mod != 0 && pixelIndex < width)
{
dest8[0] = source8[0];
dest8[1] = source8[1];
dest8[2] = source8[2];
dest8[3] = fourthValue;
source8 += 3;
source4Mod = (source4Mod + 3) % 4;
dest8 += 4;
pixelIndex++;
}
if (pixelIndex == width)
{
continue;
}
// In the following loop, 4 RGB pixels will be read in each iteration. If the remaining
// pixels are not a multiple of 4, the rest at the end of the row will be copied one at
// a time.
const uint32_t *source32 = reinterpret_cast<const uint32_t *>(source8);
uint32_t *dest32 = reinterpret_cast<uint32_t *>(dest8);
size_t remainingWidth = width - pixelIndex;
if (remainingWidth >= 4)
{
size_t fourByteCopyThreshold = remainingWidth - 4;
for (; pixelIndex <= fourByteCopyThreshold; pixelIndex += 4)
{
// Three 32-bit values from the input contain 4 RGB pixels in total. This
// translates to four 32-bits on the output.
// (RGBR GBRG BRGB -> RGBA RGBA RGBA RGBA)
uint32_t newPixelData[3];
uint32_t rgbaPixelData[4];
memcpy(&newPixelData[0], &source32[0], sizeof(uint32_t) * 3);
rgbaPixelData[0] = (newPixelData[0] & 0x00FFFFFF) | fourthValue32;
rgbaPixelData[1] = (newPixelData[0] >> 24) |
((newPixelData[1] & 0x0000FFFF) << 8) | fourthValue32;
rgbaPixelData[2] = (newPixelData[1] >> 16) |
((newPixelData[2] & 0x000000FF) << 16) | fourthValue32;
rgbaPixelData[3] = (newPixelData[2] >> 8) | fourthValue32;
memcpy(&dest32[0], &rgbaPixelData[0], sizeof(uint32_t) * 4);
source32 += 3;
dest32 += 4;
}
}
// We should copy the remaining pixels at the end one by one.
source8 = reinterpret_cast<const uint8_t *>(source32);
dest8 = reinterpret_cast<uint8_t *>(dest32);
for (; pixelIndex < width; pixelIndex++)
{
dest8[0] = source8[0];
dest8[1] = source8[1];
dest8[2] = source8[2];
dest8[3] = fourthValue;
source8 += 3;
dest8 += 4;
}
}
}
}
template <>
inline void LoadToNative3To4<uint8_t, 0xFF>(const ImageLoadContext &context,
size_t width,
size_t height,
size_t depth,
const uint8_t *input,
size_t inputRowPitch,
size_t inputDepthPitch,
uint8_t *output,
size_t outputRowPitch,
size_t outputDepthPitch)
{
LoadToNativeByte3To4Impl(context, 0xFF, width, height, depth, input, inputRowPitch,
inputDepthPitch, output, outputRowPitch, outputDepthPitch);
}
template <>
inline void LoadToNative3To4<uint8_t, 0x01>(const ImageLoadContext &context,
size_t width,
size_t height,
size_t depth,
const uint8_t *input,
size_t inputRowPitch,
size_t inputDepthPitch,
uint8_t *output,
size_t outputRowPitch,
size_t outputDepthPitch)
{
LoadToNativeByte3To4Impl(context, 0x01, width, height, depth, input, inputRowPitch,
inputDepthPitch, output, outputRowPitch, outputDepthPitch);
}
template <>
inline void LoadToNative3To4<int8_t, 0x01>(const ImageLoadContext &context,
size_t width,
size_t height,
size_t depth,
const uint8_t *input,
size_t inputRowPitch,
size_t inputDepthPitch,
uint8_t *output,
size_t outputRowPitch,
size_t outputDepthPitch)
{
LoadToNativeByte3To4Impl(context, 0x01, width, height, depth, input, inputRowPitch,
inputDepthPitch, output, outputRowPitch, outputDepthPitch);
}
template <>
inline void LoadToNative3To4<int8_t, 0x7F>(const ImageLoadContext &context,
size_t width,
size_t height,
size_t depth,
const uint8_t *input,
size_t inputRowPitch,
size_t inputDepthPitch,
uint8_t *output,
size_t outputRowPitch,
size_t outputDepthPitch)
{
LoadToNativeByte3To4Impl(context, 0x7F, width, height, depth, input, inputRowPitch,
inputDepthPitch, output, outputRowPitch, outputDepthPitch);
}
template <size_t componentCount>
inline void Load32FTo16F(const ImageLoadContext &context, size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
const size_t elementWidth = componentCount * width;
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const float *source = priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
uint16_t *dest = priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < elementWidth; x++)
{
dest[x] = gl::float32ToFloat16(source[x]);
}
}
}
}
template <typename type,
size_t inputComponentCount,
size_t outputComponentCount,
bool normalized>
inline void LoadToFloat(const ImageLoadContext &context, size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) {
typedef std::numeric_limits<type> NL;
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
const type *source_line = priv::OffsetDataPointer<type>(input, y, z, inputRowPitch, inputDepthPitch);
float *dest_line = priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
const type *source_pixel = source_line + x * inputComponentCount;
float *dest_pixel = dest_line + x * outputComponentCount;
for (size_t i = 0; i < inputComponentCount; i++)
{
float result = 0;
if (normalized)
{
if (NL::is_signed)
{
result = static_cast<float>(source_pixel[i]) / static_cast<float>(NL::max());
result = result >= -1.0f ? result : -1.0f;
}
else
{
result = static_cast<float>(source_pixel[i]) / static_cast<float>(NL::max());
}
}
else
{
result = static_cast<float>(source_pixel[i]);
}
dest_pixel[i] = result;
}
for (size_t j = inputComponentCount; j < outputComponentCount; j++)
{
dest_pixel[j] = j == 3 ? 1.0f : 0.0f;
}
}
}
}
}
template <size_t blockWidth, size_t blockHeight, size_t blockDepth, size_t blockSize>
inline void LoadCompressedToNative(const ImageLoadContext &context, size_t width, size_t height,
size_t depth, const uint8_t *input, size_t inputRowPitch,
size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch,
size_t outputDepthPitch)
{
const size_t columns = (width + (blockWidth - 1)) / blockWidth;
const size_t rows = (height + (blockHeight - 1)) / blockHeight;
const size_t layers = (depth + (blockDepth - 1)) / blockDepth;
const size_t inputLayerSize = inputRowPitch * rows;
const size_t inputImageSize = inputDepthPitch * layers;
const size_t outputLayerSize = outputRowPitch * rows;
const size_t outputImageSize = outputDepthPitch * layers;
if (inputImageSize == outputImageSize)
{
ASSERT(inputRowPitch == outputRowPitch);
ASSERT(inputLayerSize == outputLayerSize && inputLayerSize == inputDepthPitch && outputLayerSize == outputDepthPitch);
memcpy(output, input, inputImageSize);
}
else
{
// Note: this path should technically never be hit, but it is with the d3d backend. Once
// the issue is fixed, this path should be removed.
// http://anglebug.com/42266773
for (size_t z = 0; z < layers; ++z)
{
for (size_t y = 0; y < rows; ++y)
{
const uint8_t *source = priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
uint8_t *dest = priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
memcpy(dest, source, columns * blockSize);
}
}
}
}
template <typename type, uint32_t firstBits, uint32_t secondBits, uint32_t thirdBits, uint32_t fourthBits>
inline void Initialize4ComponentData(size_t width, size_t height, size_t depth,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
{
type writeValues[4] =
{
gl::bitCast<type>(firstBits),
gl::bitCast<type>(secondBits),
gl::bitCast<type>(thirdBits),
gl::bitCast<type>(fourthBits),
};
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
type *destRow = priv::OffsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
type* destPixel = destRow + x * 4;
// This could potentially be optimized by generating an entire row of initialization
// data and copying row by row instead of pixel by pixel.
memcpy(destPixel, writeValues, sizeof(type) * 4);
}
}
}
}
template <size_t blockWidth, size_t blockHeight>
inline void LoadASTCToRGBA8(const ImageLoadContext &context,
size_t width,
size_t height,
size_t depth,
const uint8_t *input,
size_t inputRowPitch,
size_t inputDepthPitch,
uint8_t *output,
size_t outputRowPitch,
size_t outputDepthPitch)
{
LoadASTCToRGBA8Inner(context, width, height, depth, blockWidth, blockHeight, input, inputRowPitch,
inputDepthPitch, output, outputRowPitch, outputDepthPitch);
}
template <uint32_t indexBits, uint32_t redBlueBits, uint32_t greenBits, uint32_t alphaBits>
inline void LoadPalettedToRGBA8(const ImageLoadContext &context,
size_t width,
size_t height,
size_t depth,
const uint8_t *input,
size_t inputRowPitch,
size_t inputDepthPitch,
uint8_t *output,
size_t outputRowPitch,
size_t outputDepthPitch)
{
static_assert(indexBits == 4 || indexBits == 8);
static_assert(redBlueBits == 4 || redBlueBits == 5 || redBlueBits == 8);
static_assert(greenBits == 4 || greenBits == 5 || greenBits == 6 || greenBits == 8);
static_assert(alphaBits == 0 || alphaBits == 1 || alphaBits == 4 || alphaBits == 8);
constexpr uint32_t colorBits = 2 * redBlueBits + greenBits + alphaBits;
static_assert(colorBits == 16 || colorBits == 24 || colorBits == 32);
LoadPalettedToRGBA8Impl(context, width, height, depth,
indexBits, redBlueBits, greenBits, alphaBits,
input, inputRowPitch, inputDepthPitch,
output, outputRowPitch, outputDepthPitch);
}
// Temporary overload functions; need to have no-context overloads of the following functions used
// by Chromium. A Chromium change will switch to the with-context overloads, and then these can be
// removed.
inline void LoadEACR11ToR8(size_t width,
size_t height,
size_t depth,
const uint8_t *input,
size_t inputRowPitch,
size_t inputDepthPitch,
uint8_t *output,
size_t outputRowPitch,
size_t outputDepthPitch)
{
LoadEACR11ToR8({}, width, height, depth, input, inputRowPitch, inputDepthPitch, output,
outputRowPitch, outputDepthPitch);
}
inline void LoadEACR11SToR8(size_t width,
size_t height,
size_t depth,
const uint8_t *input,
size_t inputRowPitch,
size_t inputDepthPitch,
uint8_t *output,
size_t outputRowPitch,
size_t outputDepthPitch)
{
LoadEACR11SToR8({}, width, height, depth, input, inputRowPitch, inputDepthPitch, output,
outputRowPitch, outputDepthPitch);
}
inline void LoadEACRG11ToRG8(size_t width,
size_t height,
size_t depth,
const uint8_t *input,
size_t inputRowPitch,
size_t inputDepthPitch,
uint8_t *output,
size_t outputRowPitch,
size_t outputDepthPitch)
{
LoadEACRG11ToRG8({}, width, height, depth, input, inputRowPitch, inputDepthPitch, output,
outputRowPitch, outputDepthPitch);
}
inline void LoadEACRG11SToRG8(size_t width,
size_t height,
size_t depth,
const uint8_t *input,
size_t inputRowPitch,
size_t inputDepthPitch,
uint8_t *output,
size_t outputRowPitch,
size_t outputDepthPitch)
{
LoadEACRG11SToRG8({}, width, height, depth, input, inputRowPitch, inputDepthPitch, output,
outputRowPitch, outputDepthPitch);
}
inline void LoadETC2RGB8ToRGBA8(size_t width,
size_t height,
size_t depth,
const uint8_t *input,
size_t inputRowPitch,
size_t inputDepthPitch,
uint8_t *output,
size_t outputRowPitch,
size_t outputDepthPitch)
{
LoadETC2RGB8ToRGBA8({}, width, height, depth, input, inputRowPitch, inputDepthPitch, output,
outputRowPitch, outputDepthPitch);
}
inline void LoadETC2SRGB8ToRGBA8(size_t width,
size_t height,
size_t depth,
const uint8_t *input,
size_t inputRowPitch,
size_t inputDepthPitch,
uint8_t *output,
size_t outputRowPitch,
size_t outputDepthPitch)
{
LoadETC2SRGB8ToRGBA8({}, width, height, depth, input, inputRowPitch, inputDepthPitch, output,
outputRowPitch, outputDepthPitch);
}
inline void LoadETC2RGBA8ToRGBA8(size_t width,
size_t height,
size_t depth,
const uint8_t *input,
size_t inputRowPitch,
size_t inputDepthPitch,
uint8_t *output,
size_t outputRowPitch,
size_t outputDepthPitch)
{
LoadETC2RGBA8ToRGBA8({}, width, height, depth, input, inputRowPitch, inputDepthPitch, output,
outputRowPitch, outputDepthPitch);
}
inline void LoadETC2RGB8A1ToRGBA8(size_t width,
size_t height,
size_t depth,
const uint8_t *input,
size_t inputRowPitch,
size_t inputDepthPitch,
uint8_t *output,
size_t outputRowPitch,
size_t outputDepthPitch)
{
LoadETC2RGB8A1ToRGBA8({}, width, height, depth, input, inputRowPitch, inputDepthPitch, output,
outputRowPitch, outputDepthPitch);
}
inline void LoadETC2SRGBA8ToSRGBA8(size_t width,
size_t height,
size_t depth,
const uint8_t *input,
size_t inputRowPitch,
size_t inputDepthPitch,
uint8_t *output,
size_t outputRowPitch,
size_t outputDepthPitch)
{
LoadETC2SRGBA8ToSRGBA8({}, width, height, depth, input, inputRowPitch, inputDepthPitch, output,
outputRowPitch, outputDepthPitch);
}
inline void LoadETC2SRGB8A1ToRGBA8(size_t width,
size_t height,
size_t depth,
const uint8_t *input,
size_t inputRowPitch,
size_t inputDepthPitch,
uint8_t *output,
size_t outputRowPitch,
size_t outputDepthPitch)
{
LoadETC2SRGB8A1ToRGBA8({}, width, height, depth, input, inputRowPitch, inputDepthPitch, output,
outputRowPitch, outputDepthPitch);
}
} // namespace angle