Edit

kc3-lang/angle/src/compiler/translator/OutputVulkanGLSL.h

Branch :

  • Show log

    Commit

  • Author : shrekshao
    Date : 2019-06-25 14:22:41
    Hash : cd31f286
    Message : Implement Draw base vertex and base instance functions This patch implements functionality of glDrawArraysInstancedBaseInstanceANGLE, glDrawElementsInstancedBaseVertexBaseInstanceANGLE, glMultiDrawArraysInstancedBaseInstanceANGLE, and glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE Workaround for OpenGL driver on Mac: gl_VertexID on Mac with AMD GPU doesn't include baseVertex value. So replace gl_VertexID with (gl_VertexID + angle_BaseVertex) if any. Workaround for Vulkan GLSL: gl_InstanceIndex on Vulkan includes baseInstance. So replace gl_InstanceIndex with (gl_InstanceIndex - angle_BaseInstance) when angle_BaseInstance is declared. Bug: chromium:891861, angleproject:3402 Change-Id: Ia1d94b5d4d7da7e635468c05c962c4f7eb1b1919 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1750126 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/compiler/translator/OutputVulkanGLSL.h
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // OutputVulkanGLSL:
    //   Code that outputs shaders that fit GL_KHR_vulkan_glsl.
    //   The shaders are then fed into glslang to spit out SPIR-V (libANGLE-side).
    //   See: https://www.khronos.org/registry/vulkan/specs/misc/GL_KHR_vulkan_glsl.txt
    //
    
    #include "compiler/translator/OutputGLSL.h"
    
    namespace sh
    {
    
    class TOutputVulkanGLSL : public TOutputGLSL
    {
      public:
        TOutputVulkanGLSL(TInfoSinkBase &objSink,
                          ShArrayIndexClampingStrategy clampingStrategy,
                          ShHashFunction64 hashFunction,
                          NameMap &nameMap,
                          TSymbolTable *symbolTable,
                          sh::GLenum shaderType,
                          int shaderVersion,
                          ShShaderOutput output,
                          ShCompileOptions compileOptions);
    
        void writeStructType(const TStructure *structure);
    
      protected:
        void writeLayoutQualifier(TIntermTyped *variable) override;
        void writeFieldLayoutQualifier(const TField *field) override;
        void writeQualifier(TQualifier qualifier, const TType &type, const TSymbol *symbol) override;
        void writeVariableType(const TType &type, const TSymbol *symbol) override;
    };
    
    }  // namespace sh