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kc3-lang/angle/src/compiler/translator/OutputVulkanGLSL.cpp

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  • Author : Shahbaz Youssefi
    Date : 2019-05-09 23:09:46
    Hash : 9d519ab1
    Message : Vulkan: Rework layout block storage conversion Previously, a pass over the shader was made, converting shared and packed interface blocks with block storage to std140. This resulted in link success between interface blocks with different storage as they were all translated to std140. With this change, this pass is removed. The link step proceeds with the block storage specifiers as seen by GLES, and only upon Vulkan GLSL shader generation "shared" and "packed" are converted to std140. Bug: angleproject:3199 Change-Id: I069415ab9c9b4e1034bc00f64cd2d9e2d73f5956 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1605262 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/compiler/translator/OutputVulkanGLSL.cpp
  • //
    // Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // OutputVulkanGLSL:
    //   Code that outputs shaders that fit GL_KHR_vulkan_glsl.
    //   The shaders are then fed into glslang to spit out SPIR-V (libANGLE-side).
    //   See: https://www.khronos.org/registry/vulkan/specs/misc/GL_KHR_vulkan_glsl.txt
    //
    
    #include "compiler/translator/OutputVulkanGLSL.h"
    
    #include "compiler/translator/BaseTypes.h"
    #include "compiler/translator/Symbol.h"
    #include "compiler/translator/util.h"
    
    namespace sh
    {
    
    TOutputVulkanGLSL::TOutputVulkanGLSL(TInfoSinkBase &objSink,
                                         ShArrayIndexClampingStrategy clampingStrategy,
                                         ShHashFunction64 hashFunction,
                                         NameMap &nameMap,
                                         TSymbolTable *symbolTable,
                                         sh::GLenum shaderType,
                                         int shaderVersion,
                                         ShShaderOutput output,
                                         ShCompileOptions compileOptions)
        : TOutputGLSL(objSink,
                      clampingStrategy,
                      hashFunction,
                      nameMap,
                      symbolTable,
                      shaderType,
                      shaderVersion,
                      output,
                      compileOptions)
    {}
    
    // TODO(jmadill): This is not complete.
    void TOutputVulkanGLSL::writeLayoutQualifier(TIntermTyped *variable)
    {
        const TType &type = variable->getType();
    
        bool needsCustomLayout =
            (type.getQualifier() == EvqAttribute || type.getQualifier() == EvqFragmentOut ||
             type.getQualifier() == EvqVertexIn || IsVarying(type.getQualifier()) ||
             IsSampler(type.getBasicType()) || type.isInterfaceBlock());
    
        if (!NeedsToWriteLayoutQualifier(type) && !needsCustomLayout)
        {
            return;
        }
    
        TInfoSinkBase &out                      = objSink();
        const TLayoutQualifier &layoutQualifier = type.getLayoutQualifier();
    
        // This isn't super clean, but it gets the job done.
        // See corresponding code in GlslangWrapper.cpp.
        TIntermSymbol *symbol = variable->getAsSymbolNode();
        ASSERT(symbol);
    
        ImmutableString name      = symbol->getName();
        const char *blockStorage  = nullptr;
        const char *matrixPacking = nullptr;
    
        // For interface blocks, use the block name instead.  When the layout qualifier is being
        // replaced in the backend, that would be the name that's available.
        if (type.isInterfaceBlock())
        {
            const TInterfaceBlock *interfaceBlock = type.getInterfaceBlock();
            name                                  = interfaceBlock->name();
            TLayoutBlockStorage storage           = interfaceBlock->blockStorage();
    
            // Make sure block storage format is specified.
            if (storage != EbsStd430)
            {
                // Change interface block layout qualifiers to std140 for any layout that is not
                // explicitly set to std430.  This is to comply with GL_KHR_vulkan_glsl where shared and
                // packed are not allowed (and std140 could be used instead) and unspecified layouts can
                // assume either std140 or std430 (and we choose std140 as std430 is not yet universally
                // supported).
                storage = EbsStd140;
            }
    
            blockStorage = getBlockStorageString(storage);
        }
    
        // Specify matrix packing if necessary.
        if (layoutQualifier.matrixPacking != EmpUnspecified)
        {
            matrixPacking = getMatrixPackingString(layoutQualifier.matrixPacking);
        }
    
        if (needsCustomLayout)
        {
            out << "@@ LAYOUT-" << name << "(";
        }
        else
        {
            out << "layout(";
        }
    
        // Output the list of qualifiers already known at this stage, i.e. everything other than
        // `location` and `set`/`binding`.
        std::string otherQualifiers = getCommonLayoutQualifiers(variable);
    
        const char *separator = "";
        if (blockStorage)
        {
            out << separator << blockStorage;
            separator = ", ";
        }
        if (matrixPacking)
        {
            out << separator << matrixPacking;
            separator = ", ";
        }
        if (!otherQualifiers.empty())
        {
            out << separator << otherQualifiers;
        }
    
        out << ") ";
        if (needsCustomLayout)
        {
            out << "@@";
        }
    }
    
    void TOutputVulkanGLSL::writeQualifier(TQualifier qualifier,
                                           const TType &type,
                                           const TSymbol *symbol)
    {
        if (qualifier != EvqUniform && qualifier != EvqAttribute && qualifier != EvqVertexIn &&
            !sh::IsVarying(qualifier))
        {
            TOutputGLSLBase::writeQualifier(qualifier, type, symbol);
            return;
        }
    
        if (symbol == nullptr)
        {
            return;
        }
    
        ImmutableString name = symbol->name();
    
        // For interface blocks, use the block name instead.  When the qualifier is being replaced in
        // the backend, that would be the name that's available.
        if (type.isInterfaceBlock())
        {
            name = type.getInterfaceBlock()->name();
        }
    
        TInfoSinkBase &out = objSink();
        out << "@@ QUALIFIER-" << name.data() << " @@ ";
    }
    
    void TOutputVulkanGLSL::writeVariableType(const TType &type, const TSymbol *symbol)
    {
        TType overrideType(type);
    
        // External textures are treated as 2D textures in the vulkan back-end
        if (type.getBasicType() == EbtSamplerExternalOES)
        {
            overrideType.setBasicType(EbtSampler2D);
        }
    
        TOutputGLSL::writeVariableType(overrideType, symbol);
    }
    
    void TOutputVulkanGLSL::writeStructType(const TStructure *structure)
    {
        if (!structDeclared(structure))
        {
            declareStruct(structure);
            objSink() << ";\n";
        }
    }
    }  // namespace sh