Hash :
222c517f
Author :
Date :
2017-07-19T16:15:42
Control Debug layers in ANGLE_platform_angle. Debug layers seem to be a universal thing among functional back-ends. D3D, OpenGL and Vulkan all need some kind of controls for debugging, so it seems to make sense to make this control part of the base extension. Default the extension to EGL_DONT_CARE, which allows the back-end to have a lot of flexibility in terms of implementation. Also enable the extension in the D3D11 and OpenGL back-ends, and set the extension to enabled for angle_end2end_tests. Remove EGLVulkanEXTTest since it no longer tests anything not tested in the base ANGLETest class. BUG=angleproject:2086 Change-Id: I52d8170effd1846b9afbe6e4052c699fe5cb0de8 Reviewed-on: https://chromium-review.googlesource.com/578369 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef UTIL_EGLWINDOW_H_
#define UTIL_EGLWINDOW_H_
#include <list>
#include <memory>
#include <stdint.h>
#include <string>
#include <export.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <GLES3/gl3.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "common/angleutils.h"
#include "common/Optional.h"
class OSWindow;
// A hidden define used in some renderers (currently D3D-only)
// to init a no-op renderer. Useful for performance testing.
#ifndef EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE
#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE 0x6AC0
#endif
namespace angle
{
struct PlatformMethods;
}
struct ANGLE_EXPORT EGLPlatformParameters
{
EGLint renderer;
EGLint majorVersion;
EGLint minorVersion;
EGLint deviceType;
EGLint presentPath;
EGLPlatformParameters();
explicit EGLPlatformParameters(EGLint renderer);
EGLPlatformParameters(EGLint renderer, EGLint majorVersion, EGLint minorVersion, EGLint deviceType);
EGLPlatformParameters(EGLint renderer,
EGLint majorVersion,
EGLint minorVersion,
EGLint deviceType,
EGLint presentPath);
};
ANGLE_EXPORT bool operator<(const EGLPlatformParameters &a, const EGLPlatformParameters &b);
ANGLE_EXPORT bool operator==(const EGLPlatformParameters &a, const EGLPlatformParameters &b);
class ANGLE_EXPORT EGLWindow : angle::NonCopyable
{
public:
EGLWindow(EGLint glesMajorVersion,
EGLint glesMinorVersion,
const EGLPlatformParameters &platform);
~EGLWindow();
void setConfigRedBits(int bits) { mRedBits = bits; }
void setConfigGreenBits(int bits) { mGreenBits = bits; }
void setConfigBlueBits(int bits) { mBlueBits = bits; }
void setConfigAlphaBits(int bits) { mAlphaBits = bits; }
void setConfigDepthBits(int bits) { mDepthBits = bits; }
void setConfigStencilBits(int bits) { mStencilBits = bits; }
void setConfigComponentType(EGLenum componentType) { mComponentType = componentType; }
void setMultisample(bool multisample) { mMultisample = multisample; }
void setSamples(EGLint samples) { mSamples = samples; }
void setDebugEnabled(bool debug) { mDebug = debug; }
void setNoErrorEnabled(bool noError) { mNoError = noError; }
void setWebGLCompatibilityEnabled(bool webglCompatibility)
{
mWebGLCompatibility = webglCompatibility;
}
void setBindGeneratesResource(bool bindGeneratesResource)
{
mBindGeneratesResource = bindGeneratesResource;
}
void setDebugLayersEnabled(bool enabled) { mDebugLayersEnabled = enabled; }
void setClientArraysEnabled(bool enabled) { mClientArraysEnabled = enabled; }
void setRobustResourceInit(bool enabled) { mRobustResourceInit = enabled; }
void setSwapInterval(EGLint swapInterval) { mSwapInterval = swapInterval; }
void setPlatformMethods(angle::PlatformMethods *platformMethods)
{
mPlatformMethods = platformMethods;
}
void setContextProgramCacheEnabled(bool enabled) { mContextProgramCacheEnabled = enabled; }
static EGLBoolean FindEGLConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *config);
void swap();
EGLint getClientMajorVersion() const { return mClientMajorVersion; }
EGLint getClientMinorVersion() const { return mClientMinorVersion; }
const EGLPlatformParameters &getPlatform() const { return mPlatform; }
EGLConfig getConfig() const;
EGLDisplay getDisplay() const;
EGLSurface getSurface() const;
EGLContext getContext() const;
int getConfigRedBits() const { return mRedBits; }
int getConfigGreenBits() const { return mGreenBits; }
int getConfigBlueBits() const { return mBlueBits; }
int getConfigAlphaBits() const { return mAlphaBits; }
int getConfigDepthBits() const { return mDepthBits; }
int getConfigStencilBits() const { return mStencilBits; }
bool isMultisample() const { return mMultisample; }
bool isDebugEnabled() const { return mDebug; }
EGLint getSwapInterval() const { return mSwapInterval; }
const angle::PlatformMethods *getPlatformMethods() const { return mPlatformMethods; }
// Internally initializes the Display, Surface and Context.
bool initializeGL(OSWindow *osWindow);
// Only initializes the Display and Surface.
bool initializeDisplayAndSurface(OSWindow *osWindow);
// Only initializes the Context.
bool initializeContext();
void destroyGL();
bool isGLInitialized() const;
void makeCurrent();
static bool ClientExtensionEnabled(const std::string &extName);
private:
EGLConfig mConfig;
EGLDisplay mDisplay;
EGLSurface mSurface;
EGLContext mContext;
EGLint mClientMajorVersion;
EGLint mClientMinorVersion;
EGLint mEGLMajorVersion;
EGLint mEGLMinorVersion;
EGLPlatformParameters mPlatform;
int mRedBits;
int mGreenBits;
int mBlueBits;
int mAlphaBits;
int mDepthBits;
int mStencilBits;
EGLenum mComponentType;
bool mMultisample;
bool mDebug;
bool mNoError;
bool mWebGLCompatibility;
bool mBindGeneratesResource;
bool mClientArraysEnabled;
Optional<bool> mRobustResourceInit;
EGLint mSwapInterval;
EGLint mSamples;
Optional<bool> mDebugLayersEnabled;
Optional<bool> mContextProgramCacheEnabled;
angle::PlatformMethods *mPlatformMethods;
};
ANGLE_EXPORT bool CheckExtensionExists(const char *allExtensions, const std::string &extName);
#endif // UTIL_EGLWINDOW_H_