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kc3-lang/angle/util/gles_loader_autogen.h

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  • Author : Mingyu Hu
    Date : 2019-08-26 15:59:48
    Hash : 7e44ec26
    Message : GL_EXT_multisampled_render_to_texture extension. Part 1. Adding new parameters for extension without adding any real code change. Since no new code paths were added, we expect all tests to pass as before. Bug: angleproject:980428 Change-Id: I551b46a66f422eabd357fd021e00cf266a991efb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1772377 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • util/gles_loader_autogen.h
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml.
    //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // gles_loader_autogen.h:
    //   Simple GLES function loader.
    
    #ifndef UTIL_GLES_LOADER_AUTOGEN_H_
    #define UTIL_GLES_LOADER_AUTOGEN_H_
    
    #if defined(GL_GLES_PROTOTYPES) && GL_GLES_PROTOTYPES
    #    error "Don't define GL prototypes if you want to use a loader!"
    #endif  // defined(GL_GLES_PROTOTYPES)
    
    #include "angle_gl.h"
    #include "util/util_export.h"
    
    ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCPROC glAlphaFunc;
    ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEFPROC glClipPlanef;
    ANGLE_UTIL_EXPORT extern PFNGLCOLOR4FPROC glColor4f;
    ANGLE_UTIL_EXPORT extern PFNGLFOGFPROC glFogf;
    ANGLE_UTIL_EXPORT extern PFNGLFOGFVPROC glFogfv;
    ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMFPROC glFrustumf;
    ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEFPROC glGetClipPlanef;
    ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTFVPROC glGetLightfv;
    ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALFVPROC glGetMaterialfv;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVFVPROC glGetTexEnvfv;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFPROC glLightModelf;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFVPROC glLightModelfv;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTFPROC glLightf;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTFVPROC glLightfv;
    ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXFPROC glLoadMatrixf;
    ANGLE_UTIL_EXPORT extern PFNGLMATERIALFPROC glMaterialf;
    ANGLE_UTIL_EXPORT extern PFNGLMATERIALFVPROC glMaterialfv;
    ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXFPROC glMultMatrixf;
    ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f;
    ANGLE_UTIL_EXPORT extern PFNGLNORMAL3FPROC glNormal3f;
    ANGLE_UTIL_EXPORT extern PFNGLORTHOFPROC glOrthof;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFPROC glPointParameterf;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFVPROC glPointParameterfv;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPROC glPointSize;
    ANGLE_UTIL_EXPORT extern PFNGLROTATEFPROC glRotatef;
    ANGLE_UTIL_EXPORT extern PFNGLSCALEFPROC glScalef;
    ANGLE_UTIL_EXPORT extern PFNGLTEXENVFPROC glTexEnvf;
    ANGLE_UTIL_EXPORT extern PFNGLTEXENVFVPROC glTexEnvfv;
    ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEFPROC glTranslatef;
    ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCXPROC glAlphaFuncx;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORXPROC glClearColorx;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHXPROC glClearDepthx;
    ANGLE_UTIL_EXPORT extern PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture;
    ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEXPROC glClipPlanex;
    ANGLE_UTIL_EXPORT extern PFNGLCOLOR4UBPROC glColor4ub;
    ANGLE_UTIL_EXPORT extern PFNGLCOLOR4XPROC glColor4x;
    ANGLE_UTIL_EXPORT extern PFNGLCOLORPOINTERPROC glColorPointer;
    ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEXPROC glDepthRangex;
    ANGLE_UTIL_EXPORT extern PFNGLDISABLECLIENTSTATEPROC glDisableClientState;
    ANGLE_UTIL_EXPORT extern PFNGLENABLECLIENTSTATEPROC glEnableClientState;
    ANGLE_UTIL_EXPORT extern PFNGLFOGXPROC glFogx;
    ANGLE_UTIL_EXPORT extern PFNGLFOGXVPROC glFogxv;
    ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMXPROC glFrustumx;
    ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEXPROC glGetClipPlanex;
    ANGLE_UTIL_EXPORT extern PFNGLGETFIXEDVPROC glGetFixedv;
    ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTXVPROC glGetLightxv;
    ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALXVPROC glGetMaterialxv;
    ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVPROC glGetPointerv;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVIVPROC glGetTexEnviv;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVXVPROC glGetTexEnvxv;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERXVPROC glGetTexParameterxv;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXPROC glLightModelx;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXVPROC glLightModelxv;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTXPROC glLightx;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTXVPROC glLightxv;
    ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHXPROC glLineWidthx;
    ANGLE_UTIL_EXPORT extern PFNGLLOADIDENTITYPROC glLoadIdentity;
    ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXXPROC glLoadMatrixx;
    ANGLE_UTIL_EXPORT extern PFNGLLOGICOPPROC glLogicOp;
    ANGLE_UTIL_EXPORT extern PFNGLMATERIALXPROC glMaterialx;
    ANGLE_UTIL_EXPORT extern PFNGLMATERIALXVPROC glMaterialxv;
    ANGLE_UTIL_EXPORT extern PFNGLMATRIXMODEPROC glMatrixMode;
    ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXXPROC glMultMatrixx;
    ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4XPROC glMultiTexCoord4x;
    ANGLE_UTIL_EXPORT extern PFNGLNORMAL3XPROC glNormal3x;
    ANGLE_UTIL_EXPORT extern PFNGLNORMALPOINTERPROC glNormalPointer;
    ANGLE_UTIL_EXPORT extern PFNGLORTHOXPROC glOrthox;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXPROC glPointParameterx;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXVPROC glPointParameterxv;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEXPROC glPointSizex;
    ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETXPROC glPolygonOffsetx;
    ANGLE_UTIL_EXPORT extern PFNGLPOPMATRIXPROC glPopMatrix;
    ANGLE_UTIL_EXPORT extern PFNGLPUSHMATRIXPROC glPushMatrix;
    ANGLE_UTIL_EXPORT extern PFNGLROTATEXPROC glRotatex;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEXPROC glSampleCoveragex;
    ANGLE_UTIL_EXPORT extern PFNGLSCALEXPROC glScalex;
    ANGLE_UTIL_EXPORT extern PFNGLSHADEMODELPROC glShadeModel;
    ANGLE_UTIL_EXPORT extern PFNGLTEXCOORDPOINTERPROC glTexCoordPointer;
    ANGLE_UTIL_EXPORT extern PFNGLTEXENVIPROC glTexEnvi;
    ANGLE_UTIL_EXPORT extern PFNGLTEXENVXPROC glTexEnvx;
    ANGLE_UTIL_EXPORT extern PFNGLTEXENVIVPROC glTexEnviv;
    ANGLE_UTIL_EXPORT extern PFNGLTEXENVXVPROC glTexEnvxv;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXPROC glTexParameterx;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXVPROC glTexParameterxv;
    ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEXPROC glTranslatex;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXPOINTERPROC glVertexPointer;
    ANGLE_UTIL_EXPORT extern PFNGLACTIVETEXTUREPROC glActiveTexture;
    ANGLE_UTIL_EXPORT extern PFNGLATTACHSHADERPROC glAttachShader;
    ANGLE_UTIL_EXPORT extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
    ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERPROC glBindBuffer;
    ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
    ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
    ANGLE_UTIL_EXPORT extern PFNGLBINDTEXTUREPROC glBindTexture;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDCOLORPROC glBlendColor;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONPROC glBlendEquation;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCPROC glBlendFunc;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
    ANGLE_UTIL_EXPORT extern PFNGLBUFFERDATAPROC glBufferData;
    ANGLE_UTIL_EXPORT extern PFNGLBUFFERSUBDATAPROC glBufferSubData;
    ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARPROC glClear;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORPROC glClearColor;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHFPROC glClearDepthf;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARSTENCILPROC glClearStencil;
    ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKPROC glColorMask;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPILESHADERPROC glCompileShader;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXIMAGE2DPROC glCopyTexImage2D;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D;
    ANGLE_UTIL_EXPORT extern PFNGLCREATEPROGRAMPROC glCreateProgram;
    ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROC glCreateShader;
    ANGLE_UTIL_EXPORT extern PFNGLCULLFACEPROC glCullFace;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
    ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
    ANGLE_UTIL_EXPORT extern PFNGLDELETESHADERPROC glDeleteShader;
    ANGLE_UTIL_EXPORT extern PFNGLDELETETEXTURESPROC glDeleteTextures;
    ANGLE_UTIL_EXPORT extern PFNGLDEPTHFUNCPROC glDepthFunc;
    ANGLE_UTIL_EXPORT extern PFNGLDEPTHMASKPROC glDepthMask;
    ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEFPROC glDepthRangef;
    ANGLE_UTIL_EXPORT extern PFNGLDETACHSHADERPROC glDetachShader;
    ANGLE_UTIL_EXPORT extern PFNGLDISABLEPROC glDisable;
    ANGLE_UTIL_EXPORT extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSPROC glDrawArrays;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSPROC glDrawElements;
    ANGLE_UTIL_EXPORT extern PFNGLENABLEPROC glEnable;
    ANGLE_UTIL_EXPORT extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
    ANGLE_UTIL_EXPORT extern PFNGLFINISHPROC glFinish;
    ANGLE_UTIL_EXPORT extern PFNGLFLUSHPROC glFlush;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
    ANGLE_UTIL_EXPORT extern PFNGLFRONTFACEPROC glFrontFace;
    ANGLE_UTIL_EXPORT extern PFNGLGENBUFFERSPROC glGenBuffers;
    ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
    ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
    ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
    ANGLE_UTIL_EXPORT extern PFNGLGENTEXTURESPROC glGenTextures;
    ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
    ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
    ANGLE_UTIL_EXPORT extern PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders;
    ANGLE_UTIL_EXPORT extern PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
    ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVPROC glGetBooleanv;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
    ANGLE_UTIL_EXPORT extern PFNGLGETERRORPROC glGetError;
    ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVPROC glGetFloatv;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
        glGetFramebufferAttachmentParameteriv;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVPROC glGetIntegerv;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
    ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
    ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVPROC glGetShaderiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
    ANGLE_UTIL_EXPORT extern PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat;
    ANGLE_UTIL_EXPORT extern PFNGLGETSHADERSOURCEPROC glGetShaderSource;
    ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGPROC glGetString;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVPROC glGetUniformfv;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVPROC glGetUniformiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv;
    ANGLE_UTIL_EXPORT extern PFNGLHINTPROC glHint;
    ANGLE_UTIL_EXPORT extern PFNGLISBUFFERPROC glIsBuffer;
    ANGLE_UTIL_EXPORT extern PFNGLISENABLEDPROC glIsEnabled;
    ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
    ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPROC glIsProgram;
    ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
    ANGLE_UTIL_EXPORT extern PFNGLISSHADERPROC glIsShader;
    ANGLE_UTIL_EXPORT extern PFNGLISTEXTUREPROC glIsTexture;
    ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHPROC glLineWidth;
    ANGLE_UTIL_EXPORT extern PFNGLLINKPROGRAMPROC glLinkProgram;
    ANGLE_UTIL_EXPORT extern PFNGLPIXELSTOREIPROC glPixelStorei;
    ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETPROC glPolygonOffset;
    ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSPROC glReadPixels;
    ANGLE_UTIL_EXPORT extern PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler;
    ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEPROC glSampleCoverage;
    ANGLE_UTIL_EXPORT extern PFNGLSCISSORPROC glScissor;
    ANGLE_UTIL_EXPORT extern PFNGLSHADERBINARYPROC glShaderBinary;
    ANGLE_UTIL_EXPORT extern PFNGLSHADERSOURCEPROC glShaderSource;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCPROC glStencilFunc;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKPROC glStencilMask;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPPROC glStencilOp;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate;
    ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DPROC glTexImage2D;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFPROC glTexParameterf;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVPROC glTexParameterfv;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIPROC glTexParameteri;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVPROC glTexParameteriv;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FPROC glUniform1f;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FVPROC glUniform1fv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IPROC glUniform1i;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IVPROC glUniform1iv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FPROC glUniform2f;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FVPROC glUniform2fv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IPROC glUniform2i;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IVPROC glUniform2iv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FPROC glUniform3f;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FVPROC glUniform3fv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IPROC glUniform3i;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IVPROC glUniform3iv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FPROC glUniform4f;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FVPROC glUniform4fv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IPROC glUniform4i;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IVPROC glUniform4iv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
    ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMPROC glUseProgram;
    ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPROC glValidateProgram;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
    ANGLE_UTIL_EXPORT extern PFNGLVIEWPORTPROC glViewport;
    ANGLE_UTIL_EXPORT extern PFNGLREADBUFFERPROC glReadBuffer;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
    ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DPROC glTexImage3D;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D;
    ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESPROC glGenQueries;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESPROC glDeleteQueries;
    ANGLE_UTIL_EXPORT extern PFNGLISQUERYPROC glIsQuery;
    ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYPROC glBeginQuery;
    ANGLE_UTIL_EXPORT extern PFNGLENDQUERYPROC glEndQuery;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVPROC glGetQueryiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
    ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv;
    ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
    ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
    ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
    ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
    ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
    ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
    ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYPROC glIsVertexArray;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VPROC glGetIntegeri_v;
    ANGLE_UTIL_EXPORT extern PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
    ANGLE_UTIL_EXPORT extern PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback;
    ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
    ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
    ANGLE_UTIL_EXPORT extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
    ANGLE_UTIL_EXPORT extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVPROC glGetUniformuiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIPROC glUniform1ui;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIPROC glUniform2ui;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIPROC glUniform3ui;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIPROC glUniform4ui;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIVPROC glUniform1uiv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIVPROC glUniform2uiv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIVPROC glUniform3uiv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIVPROC glUniform4uiv;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERIVPROC glClearBufferiv;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERUIVPROC glClearBufferuiv;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFVPROC glClearBufferfv;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFIPROC glClearBufferfi;
    ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGIPROC glGetStringi;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
    ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
    ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced;
    ANGLE_UTIL_EXPORT extern PFNGLFENCESYNCPROC glFenceSync;
    ANGLE_UTIL_EXPORT extern PFNGLISSYNCPROC glIsSync;
    ANGLE_UTIL_EXPORT extern PFNGLDELETESYNCPROC glDeleteSync;
    ANGLE_UTIL_EXPORT extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
    ANGLE_UTIL_EXPORT extern PFNGLWAITSYNCPROC glWaitSync;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VPROC glGetInteger64v;
    ANGLE_UTIL_EXPORT extern PFNGLGETSYNCIVPROC glGetSynciv;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VPROC glGetInteger64i_v;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v;
    ANGLE_UTIL_EXPORT extern PFNGLGENSAMPLERSPROC glGenSamplers;
    ANGLE_UTIL_EXPORT extern PFNGLDELETESAMPLERSPROC glDeleteSamplers;
    ANGLE_UTIL_EXPORT extern PFNGLISSAMPLERPROC glIsSampler;
    ANGLE_UTIL_EXPORT extern PFNGLBINDSAMPLERPROC glBindSampler;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor;
    ANGLE_UTIL_EXPORT extern PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback;
    ANGLE_UTIL_EXPORT extern PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks;
    ANGLE_UTIL_EXPORT extern PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks;
    ANGLE_UTIL_EXPORT extern PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback;
    ANGLE_UTIL_EXPORT extern PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback;
    ANGLE_UTIL_EXPORT extern PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYPROC glProgramBinary;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
    ANGLE_UTIL_EXPORT extern PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer;
    ANGLE_UTIL_EXPORT extern PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DPROC glTexStorage2D;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DPROC glTexStorage3D;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ;
    ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEPROC glDispatchCompute;
    ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation;
    ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages;
    ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram;
    ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv;
    ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines;
    ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines;
    ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv;
    ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog;
    ANGLE_UTIL_EXPORT extern PFNGLBINDIMAGETEXTUREPROC glBindImageTexture;
    ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VPROC glGetBooleani_v;
    ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERPROC glMemoryBarrier;
    ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample;
    ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIPROC glSampleMaski;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv;
    ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
        glDrawArraysInstancedBaseInstanceANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
        glDrawElementsInstancedBaseVertexBaseInstanceANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
        glMultiDrawArraysInstancedBaseInstanceANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
        glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURE3DANGLEPROC glCopySubTexture3DANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURE3DANGLEPROC glCopyTexture3DANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERANGLEPROC glBlitFramebufferANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC
        glRenderbufferStorageMultisampleANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDANGLEPROC glDrawArraysInstancedANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDANGLEPROC glDrawElementsInstancedANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORANGLEPROC glVertexAttribDivisorANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSANGLEPROC glMultiDrawArraysANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC glMultiDrawArraysInstancedANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSANGLEPROC glMultiDrawElementsANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC glMultiDrawElementsInstancedANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROVOKINGVERTEXANGLEPROC glProvokingVertexANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLREQUESTEXTENSIONANGLEPROC glRequestExtensionANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC glCompressedTexImage2DRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC glCompressedTexImage3DRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC
        glCompressedTexSubImage2DRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC
        glCompressedTexSubImage3DRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC
        glGetActiveUniformBlockivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VROBUSTANGLEPROC glGetBooleani_vRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVROBUSTANGLEPROC glGetBooleanvRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC
        glGetBufferParameteri64vRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC glGetBufferParameterivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC glGetBufferPointervRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVROBUSTANGLEPROC glGetFloatvRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC
        glGetFramebufferAttachmentParameterivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC
        glGetFramebufferParameterivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VROBUSTANGLEPROC glGetInteger64i_vRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VROBUSTANGLEPROC glGetInteger64vRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VROBUSTANGLEPROC glGetIntegeri_vRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVROBUSTANGLEPROC glGetIntegervRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC glGetInternalformativRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC glGetMultisamplefvRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC
        glGetPointervRobustANGLERobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC
        glGetProgramInterfaceivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVROBUSTANGLEPROC glGetProgramivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC glGetQueryObjecti64vRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC glGetQueryObjectivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC glGetQueryObjectui64vRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC glGetQueryObjectuivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVROBUSTANGLEPROC glGetQueryivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC
        glGetRenderbufferParameterivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC
        glGetSamplerParameterIivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC
        glGetSamplerParameterIuivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC
        glGetSamplerParameterfvRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC
        glGetSamplerParameterivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVROBUSTANGLEPROC glGetShaderivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC
        glGetTexLevelParameterfvRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC
        glGetTexLevelParameterivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC glGetTexParameterIivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC glGetTexParameterIuivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC glGetTexParameterfvRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC glGetTexParameterivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVROBUSTANGLEPROC glGetUniformfvRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVROBUSTANGLEPROC glGetUniformivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVROBUSTANGLEPROC glGetUniformuivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC glGetVertexAttribIivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC glGetVertexAttribIuivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC
        glGetVertexAttribPointervRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC glGetVertexAttribfvRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC glGetVertexAttribivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVROBUSTANGLEPROC glGetnUniformfvRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVROBUSTANGLEPROC glGetnUniformivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVROBUSTANGLEPROC glGetnUniformuivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSROBUSTANGLEPROC glReadPixelsRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSROBUSTANGLEPROC glReadnPixelsRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC glSamplerParameterIivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC glSamplerParameterIuivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC glSamplerParameterfvRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC glSamplerParameterivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DROBUSTANGLEPROC glTexImage2DRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DROBUSTANGLEPROC glTexImage3DRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVROBUSTANGLEPROC glTexParameterIivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC glTexParameterIuivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVROBUSTANGLEPROC glTexParameterfvRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVROBUSTANGLEPROC glTexParameterivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC glTexSubImage2DRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC glTexSubImage3DRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLINVALIDATETEXTUREANGLEPROC glInvalidateTextureANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DEXTERNALANGLEPROC glTexImage2DExternalANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVANGLEPROC glGetMultisamplefvANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVANGLEPROC glGetTexLevelParameterfvANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVANGLEPROC glGetTexLevelParameterivANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIANGLEPROC glSampleMaskiANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC glTexStorage2DMultisampleANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC glGetTranslatedShaderSourceANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC glBindUniformLocationCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC glCompressedCopyTextureCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURECHROMIUMPROC glCopySubTextureCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURECHROMIUMPROC glCopyTextureCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLCOVERAGEMODULATIONCHROMIUMPROC glCoverageModulationCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLMATRIXLOADIDENTITYCHROMIUMPROC glMatrixLoadIdentityCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLMATRIXLOADFCHROMIUMPROC glMatrixLoadfCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLLOSECONTEXTCHROMIUMPROC glLoseContextCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGMENTINPUTLOCATIONCHROMIUMPROC
        glBindFragmentInputLocationCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLCOVERFILLPATHCHROMIUMPROC glCoverFillPathCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLCOVERFILLPATHINSTANCEDCHROMIUMPROC glCoverFillPathInstancedCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLCOVERSTROKEPATHCHROMIUMPROC glCoverStrokePathCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLCOVERSTROKEPATHINSTANCEDCHROMIUMPROC
        glCoverStrokePathInstancedCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEPATHSCHROMIUMPROC glDeletePathsCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLGENPATHSCHROMIUMPROC glGenPathsCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLGETPATHPARAMETERFVCHROMIUMPROC glGetPathParameterfvCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLGETPATHPARAMETERIVCHROMIUMPROC glGetPathParameterivCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLISPATHCHROMIUMPROC glIsPathCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLPATHCOMMANDSCHROMIUMPROC glPathCommandsCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLPATHPARAMETERFCHROMIUMPROC glPathParameterfCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLPATHPARAMETERICHROMIUMPROC glPathParameteriCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLPATHSTENCILFUNCCHROMIUMPROC glPathStencilFuncCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPATHFRAGMENTINPUTGENCHROMIUMPROC
        glProgramPathFragmentInputGenCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILFILLPATHCHROMIUMPROC glStencilFillPathCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILFILLPATHINSTANCEDCHROMIUMPROC
        glStencilFillPathInstancedCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILSTROKEPATHCHROMIUMPROC glStencilStrokePathCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILSTROKEPATHINSTANCEDCHROMIUMPROC
        glStencilStrokePathInstancedCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILTHENCOVERFILLPATHCHROMIUMPROC
        glStencilThenCoverFillPathCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDCHROMIUMPROC
        glStencilThenCoverFillPathInstancedCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILTHENCOVERSTROKEPATHCHROMIUMPROC
        glStencilThenCoverStrokePathCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDCHROMIUMPROC
        glStencilThenCoverStrokePathInstancedCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONEXTPROC glBindFragDataLocationEXT;
    ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glBindFragDataLocationIndexedEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATAINDEXEXTPROC glGetFragDataIndexEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC
        glGetProgramResourceLocationIndexEXT;
    ANGLE_UTIL_EXPORT extern PFNGLINSERTEVENTMARKEREXTPROC glInsertEventMarkerEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPOPGROUPMARKEREXTPROC glPopGroupMarkerEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPUSHGROUPMARKEREXTPROC glPushGroupMarkerEXT;
    ANGLE_UTIL_EXPORT extern PFNGLDISCARDFRAMEBUFFEREXTPROC glDiscardFramebufferEXT;
    ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYEXTPROC glBeginQueryEXT;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESEXTPROC glDeleteQueriesEXT;
    ANGLE_UTIL_EXPORT extern PFNGLENDQUERYEXTPROC glEndQueryEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESEXTPROC glGenQueriesEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VEXTPROC glGetQueryObjecti64vEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVEXTPROC glGetQueryObjectivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VEXTPROC glGetQueryObjectui64vEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVEXTPROC glGetQueryObjectuivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVEXTPROC glGetQueryivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLISQUERYEXTPROC glIsQueryEXT;
    ANGLE_UTIL_EXPORT extern PFNGLQUERYCOUNTEREXTPROC glQueryCounterEXT;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSEXTPROC glDrawBuffersEXT;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREEXTPROC glFramebufferTextureEXT;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDEXTPROC glDrawArraysInstancedEXT;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDEXTPROC glDrawElementsInstancedEXT;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISOREXTPROC glVertexAttribDivisorEXT;
    ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glFlushMappedBufferRangeEXT;
    ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEEXTPROC glMapBufferRangeEXT;
    ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEMEMEXTPROC glBufferStorageMemEXT;
    ANGLE_UTIL_EXPORT extern PFNGLCREATEMEMORYOBJECTSEXTPROC glCreateMemoryObjectsEXT;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEMEMORYOBJECTSEXTPROC glDeleteMemoryObjectsEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glGetMemoryObjectParameterivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEI_VEXTPROC glGetUnsignedBytei_vEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEVEXTPROC glGetUnsignedBytevEXT;
    ANGLE_UTIL_EXPORT extern PFNGLISMEMORYOBJECTEXTPROC glIsMemoryObjectEXT;
    ANGLE_UTIL_EXPORT extern PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glMemoryObjectParameterivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DEXTPROC glTexStorageMem2DEXT;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glTexStorageMem2DMultisampleEXT;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DEXTPROC glTexStorageMem3DEXT;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glTexStorageMem3DMultisampleEXT;
    ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYFDEXTPROC glImportMemoryFdEXT;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC
        glFramebufferTexture2DMultisampleEXT;
    ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC
        glRenderbufferStorageMultisampleEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSEXTPROC glGetGraphicsResetStatusEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVEXTPROC glGetnUniformfvEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVEXTPROC glGetnUniformivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSEXTPROC glReadnPixelsEXT;
    ANGLE_UTIL_EXPORT extern PFNGLDELETESEMAPHORESEXTPROC glDeleteSemaphoresEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGENSEMAPHORESEXTPROC glGenSemaphoresEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glGetSemaphoreParameterui64vEXT;
    ANGLE_UTIL_EXPORT extern PFNGLISSEMAPHOREEXTPROC glIsSemaphoreEXT;
    ANGLE_UTIL_EXPORT extern PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glSemaphoreParameterui64vEXT;
    ANGLE_UTIL_EXPORT extern PFNGLSIGNALSEMAPHOREEXTPROC glSignalSemaphoreEXT;
    ANGLE_UTIL_EXPORT extern PFNGLWAITSEMAPHOREEXTPROC glWaitSemaphoreEXT;
    ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREFDEXTPROC glImportSemaphoreFdEXT;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE1DEXTPROC glTexStorage1DEXT;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DEXTPROC glTexStorage2DEXT;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DEXTPROC glTexStorage3DEXT;
    ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKKHRPROC glDebugMessageCallbackKHR;
    ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLKHRPROC glDebugMessageControlKHR;
    ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTKHRPROC glDebugMessageInsertKHR;
    ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGKHRPROC glGetDebugMessageLogKHR;
    ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELKHRPROC glGetObjectLabelKHR;
    ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELKHRPROC glGetObjectPtrLabelKHR;
    ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVKHRPROC glGetPointervKHR;
    ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELKHRPROC glObjectLabelKHR;
    ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELKHRPROC glObjectPtrLabelKHR;
    ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPKHRPROC glPopDebugGroupKHR;
    ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPKHRPROC glPushDebugGroupKHR;
    ANGLE_UTIL_EXPORT extern PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glMaxShaderCompilerThreadsKHR;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEFENCESNVPROC glDeleteFencesNV;
    ANGLE_UTIL_EXPORT extern PFNGLFINISHFENCENVPROC glFinishFenceNV;
    ANGLE_UTIL_EXPORT extern PFNGLGENFENCESNVPROC glGenFencesNV;
    ANGLE_UTIL_EXPORT extern PFNGLGETFENCEIVNVPROC glGetFenceivNV;
    ANGLE_UTIL_EXPORT extern PFNGLISFENCENVPROC glIsFenceNV;
    ANGLE_UTIL_EXPORT extern PFNGLSETFENCENVPROC glSetFenceNV;
    ANGLE_UTIL_EXPORT extern PFNGLTESTFENCENVPROC glTestFenceNV;
    ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
        glEGLImageTargetRenderbufferStorageOES;
    ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYOESPROC glGetProgramBinaryOES;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYOESPROC glProgramBinaryOES;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVOESPROC glGetBufferPointervOES;
    ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFEROESPROC glMapBufferOES;
    ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFEROESPROC glUnmapBufferOES;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glCompressedTexImage3DOES;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glCompressedTexSubImage3DOES;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DOESPROC glCopyTexSubImage3DOES;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE3DOESPROC glFramebufferTexture3DOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DOESPROC glTexImage3DOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DOESPROC glTexSubImage3DOES;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVOESPROC glGetSamplerParameterIivOES;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVOESPROC glGetSamplerParameterIuivOES;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVOESPROC glGetTexParameterIivOES;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVOESPROC glGetTexParameterIuivOES;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVOESPROC glSamplerParameterIivOES;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVOESPROC glSamplerParameterIuivOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVOESPROC glTexParameterIivOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVOESPROC glTexParameterIuivOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glTexStorage3DMultisampleOES;
    ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYOESPROC glBindVertexArrayOES;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArraysOES;
    ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSOESPROC glGenVertexArraysOES;
    ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYOESPROC glIsVertexArrayOES;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glFramebufferTextureMultiviewOVR;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFOESPROC glDrawTexfOES;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFVOESPROC glDrawTexfvOES;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIOESPROC glDrawTexiOES;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIVOESPROC glDrawTexivOES;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSOESPROC glDrawTexsOES;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSVOESPROC glDrawTexsvOES;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXOESPROC glDrawTexxOES;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXVOESPROC glDrawTexxvOES;
    ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFEROESPROC glBindFramebufferOES;
    ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFEROESPROC glBindRenderbufferOES;
    ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSOESPROC glCheckFramebufferStatusOES;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSOESPROC glDeleteFramebuffersOES;
    ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSOESPROC glDeleteRenderbuffersOES;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFEROESPROC glFramebufferRenderbufferOES;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DOESPROC glFramebufferTexture2DOES;
    ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSOESPROC glGenFramebuffersOES;
    ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSOESPROC glGenRenderbuffersOES;
    ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPOESPROC glGenerateMipmapOES;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC
        glGetFramebufferAttachmentParameterivOES;
    ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVOESPROC glGetRenderbufferParameterivOES;
    ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFEROESPROC glIsFramebufferOES;
    ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFEROESPROC glIsRenderbufferOES;
    ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEOESPROC glRenderbufferStorageOES;
    ANGLE_UTIL_EXPORT extern PFNGLCURRENTPALETTEMATRIXOESPROC glCurrentPaletteMatrixOES;
    ANGLE_UTIL_EXPORT extern PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC
        glLoadPaletteFromModelViewMatrixOES;
    ANGLE_UTIL_EXPORT extern PFNGLMATRIXINDEXPOINTEROESPROC glMatrixIndexPointerOES;
    ANGLE_UTIL_EXPORT extern PFNGLWEIGHTPOINTEROESPROC glWeightPointerOES;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPOINTEROESPROC glPointSizePointerOES;
    ANGLE_UTIL_EXPORT extern PFNGLQUERYMATRIXXOESPROC glQueryMatrixxOES;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENFVOESPROC glGetTexGenfvOES;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENIVOESPROC glGetTexGenivOES;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENXVOESPROC glGetTexGenxvOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXGENFOESPROC glTexGenfOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXGENFVOESPROC glTexGenfvOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXGENIOESPROC glTexGeniOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXGENIVOESPROC glTexGenivOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXGENXOESPROC glTexGenxOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXGENXVOESPROC glTexGenxvOES;
    ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCCONTEXTANGLEPROC glAlphaFuncContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEFCONTEXTANGLEPROC glClipPlanefContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOLOR4FCONTEXTANGLEPROC glColor4fContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFOGFCONTEXTANGLEPROC glFogfContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFOGFVCONTEXTANGLEPROC glFogfvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMFCONTEXTANGLEPROC glFrustumfContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEFCONTEXTANGLEPROC glGetClipPlanefContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTFVCONTEXTANGLEPROC glGetLightfvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALFVCONTEXTANGLEPROC glGetMaterialfvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVFVCONTEXTANGLEPROC glGetTexEnvfvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFCONTEXTANGLEPROC glLightModelfContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFVCONTEXTANGLEPROC glLightModelfvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTFCONTEXTANGLEPROC glLightfContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTFVCONTEXTANGLEPROC glLightfvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXFCONTEXTANGLEPROC glLoadMatrixfContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMATERIALFCONTEXTANGLEPROC glMaterialfContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMATERIALFVCONTEXTANGLEPROC glMaterialfvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXFCONTEXTANGLEPROC glMultMatrixfContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC glMultiTexCoord4fContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLNORMAL3FCONTEXTANGLEPROC glNormal3fContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLORTHOFCONTEXTANGLEPROC glOrthofContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFCONTEXTANGLEPROC glPointParameterfContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC glPointParameterfvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZECONTEXTANGLEPROC glPointSizeContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLROTATEFCONTEXTANGLEPROC glRotatefContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSCALEFCONTEXTANGLEPROC glScalefContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXENVFCONTEXTANGLEPROC glTexEnvfContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXENVFVCONTEXTANGLEPROC glTexEnvfvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEFCONTEXTANGLEPROC glTranslatefContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCXCONTEXTANGLEPROC glAlphaFuncxContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORXCONTEXTANGLEPROC glClearColorxContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHXCONTEXTANGLEPROC glClearDepthxContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC glClientActiveTextureContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEXCONTEXTANGLEPROC glClipPlanexContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOLOR4UBCONTEXTANGLEPROC glColor4ubContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOLOR4XCONTEXTANGLEPROC glColor4xContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOLORPOINTERCONTEXTANGLEPROC glColorPointerContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEXCONTEXTANGLEPROC glDepthRangexContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC glDisableClientStateContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLENABLECLIENTSTATECONTEXTANGLEPROC glEnableClientStateContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFOGXCONTEXTANGLEPROC glFogxContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFOGXVCONTEXTANGLEPROC glFogxvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMXCONTEXTANGLEPROC glFrustumxContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEXCONTEXTANGLEPROC glGetClipPlanexContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETFIXEDVCONTEXTANGLEPROC glGetFixedvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTXVCONTEXTANGLEPROC glGetLightxvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALXVCONTEXTANGLEPROC glGetMaterialxvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVCONTEXTANGLEPROC glGetPointervContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVIVCONTEXTANGLEPROC glGetTexEnvivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVXVCONTEXTANGLEPROC glGetTexEnvxvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC glGetTexParameterxvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXCONTEXTANGLEPROC glLightModelxContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXVCONTEXTANGLEPROC glLightModelxvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTXCONTEXTANGLEPROC glLightxContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTXVCONTEXTANGLEPROC glLightxvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHXCONTEXTANGLEPROC glLineWidthxContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLLOADIDENTITYCONTEXTANGLEPROC glLoadIdentityContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXXCONTEXTANGLEPROC glLoadMatrixxContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLLOGICOPCONTEXTANGLEPROC glLogicOpContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMATERIALXCONTEXTANGLEPROC glMaterialxContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMATERIALXVCONTEXTANGLEPROC glMaterialxvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMATRIXMODECONTEXTANGLEPROC glMatrixModeContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXXCONTEXTANGLEPROC glMultMatrixxContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC glMultiTexCoord4xContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLNORMAL3XCONTEXTANGLEPROC glNormal3xContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLNORMALPOINTERCONTEXTANGLEPROC glNormalPointerContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLORTHOXCONTEXTANGLEPROC glOrthoxContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXCONTEXTANGLEPROC glPointParameterxContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC glPointParameterxvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEXCONTEXTANGLEPROC glPointSizexContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC glPolygonOffsetxContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPOPMATRIXCONTEXTANGLEPROC glPopMatrixContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPUSHMATRIXCONTEXTANGLEPROC glPushMatrixContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLROTATEXCONTEXTANGLEPROC glRotatexContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC glSampleCoveragexContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSCALEXCONTEXTANGLEPROC glScalexContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSHADEMODELCONTEXTANGLEPROC glShadeModelContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC glTexCoordPointerContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXENVICONTEXTANGLEPROC glTexEnviContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXENVXCONTEXTANGLEPROC glTexEnvxContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXENVIVCONTEXTANGLEPROC glTexEnvivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXENVXVCONTEXTANGLEPROC glTexEnvxvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXCONTEXTANGLEPROC glTexParameterxContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXVCONTEXTANGLEPROC glTexParameterxvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEXCONTEXTANGLEPROC glTranslatexContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXPOINTERCONTEXTANGLEPROC glVertexPointerContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLACTIVETEXTURECONTEXTANGLEPROC glActiveTextureContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLATTACHSHADERCONTEXTANGLEPROC glAttachShaderContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC glBindAttribLocationContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERCONTEXTANGLEPROC glBindBufferContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC glBindFramebufferContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC glBindRenderbufferContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDTEXTURECONTEXTANGLEPROC glBindTextureContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDCOLORCONTEXTANGLEPROC glBlendColorContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONCONTEXTANGLEPROC glBlendEquationContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC
        glBlendEquationSeparateContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCCONTEXTANGLEPROC glBlendFuncContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC glBlendFuncSeparateContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBUFFERDATACONTEXTANGLEPROC glBufferDataContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBUFFERSUBDATACONTEXTANGLEPROC glBufferSubDataContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC
        glCheckFramebufferStatusContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARCONTEXTANGLEPROC glClearContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORCONTEXTANGLEPROC glClearColorContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHFCONTEXTANGLEPROC glClearDepthfContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARSTENCILCONTEXTANGLEPROC glClearStencilContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKCONTEXTANGLEPROC glColorMaskContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPILESHADERCONTEXTANGLEPROC glCompileShaderContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC
        glCompressedTexImage2DContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC
        glCompressedTexSubImage2DContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC glCopyTexImage2DContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC glCopyTexSubImage2DContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCREATEPROGRAMCONTEXTANGLEPROC glCreateProgramContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERCONTEXTANGLEPROC glCreateShaderContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCULLFACECONTEXTANGLEPROC glCullFaceContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEBUFFERSCONTEXTANGLEPROC glDeleteBuffersContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC glDeleteFramebuffersContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMCONTEXTANGLEPROC glDeleteProgramContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC glDeleteRenderbuffersContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETESHADERCONTEXTANGLEPROC glDeleteShaderContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETETEXTURESCONTEXTANGLEPROC glDeleteTexturesContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDEPTHFUNCCONTEXTANGLEPROC glDepthFuncContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDEPTHMASKCONTEXTANGLEPROC glDepthMaskContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEFCONTEXTANGLEPROC glDepthRangefContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDETACHSHADERCONTEXTANGLEPROC glDetachShaderContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDISABLECONTEXTANGLEPROC glDisableContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC
        glDisableVertexAttribArrayContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSCONTEXTANGLEPROC glDrawArraysContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSCONTEXTANGLEPROC glDrawElementsContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLENABLECONTEXTANGLEPROC glEnableContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC
        glEnableVertexAttribArrayContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFINISHCONTEXTANGLEPROC glFinishContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFLUSHCONTEXTANGLEPROC glFlushContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC
        glFramebufferRenderbufferContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC
        glFramebufferTexture2DContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFRONTFACECONTEXTANGLEPROC glFrontFaceContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENBUFFERSCONTEXTANGLEPROC glGenBuffersContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPCONTEXTANGLEPROC glGenerateMipmapContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC glGenFramebuffersContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC glGenRenderbuffersContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENTEXTURESCONTEXTANGLEPROC glGenTexturesContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC glGetActiveAttribContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC glGetActiveUniformContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC glGetAttachedShadersContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC glGetAttribLocationContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVCONTEXTANGLEPROC glGetBooleanvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC
        glGetBufferParameterivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETERRORCONTEXTANGLEPROC glGetErrorContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVCONTEXTANGLEPROC glGetFloatvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC
        glGetFramebufferAttachmentParameterivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVCONTEXTANGLEPROC glGetIntegervContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVCONTEXTANGLEPROC glGetProgramivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC glGetProgramInfoLogContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC
        glGetRenderbufferParameterivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVCONTEXTANGLEPROC glGetShaderivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC glGetShaderInfoLogContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC
        glGetShaderPrecisionFormatContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSHADERSOURCECONTEXTANGLEPROC glGetShaderSourceContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGCONTEXTANGLEPROC glGetStringContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC glGetTexParameterfvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC glGetTexParameterivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVCONTEXTANGLEPROC glGetUniformfvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVCONTEXTANGLEPROC glGetUniformivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC glGetUniformLocationContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC glGetVertexAttribfvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC glGetVertexAttribivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC
        glGetVertexAttribPointervContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLHINTCONTEXTANGLEPROC glHintContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISBUFFERCONTEXTANGLEPROC glIsBufferContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISENABLEDCONTEXTANGLEPROC glIsEnabledContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFERCONTEXTANGLEPROC glIsFramebufferContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMCONTEXTANGLEPROC glIsProgramContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFERCONTEXTANGLEPROC glIsRenderbufferContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISSHADERCONTEXTANGLEPROC glIsShaderContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISTEXTURECONTEXTANGLEPROC glIsTextureContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHCONTEXTANGLEPROC glLineWidthContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLLINKPROGRAMCONTEXTANGLEPROC glLinkProgramContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPIXELSTOREICONTEXTANGLEPROC glPixelStoreiContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETCONTEXTANGLEPROC glPolygonOffsetContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSCONTEXTANGLEPROC glReadPixelsContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC
        glReleaseShaderCompilerContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC glRenderbufferStorageContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGECONTEXTANGLEPROC glSampleCoverageContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSCISSORCONTEXTANGLEPROC glScissorContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSHADERBINARYCONTEXTANGLEPROC glShaderBinaryContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSHADERSOURCECONTEXTANGLEPROC glShaderSourceContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCCONTEXTANGLEPROC glStencilFuncContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC glStencilFuncSeparateContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKCONTEXTANGLEPROC glStencilMaskContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC glStencilMaskSeparateContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPCONTEXTANGLEPROC glStencilOpContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC glStencilOpSeparateContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DCONTEXTANGLEPROC glTexImage2DContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFCONTEXTANGLEPROC glTexParameterfContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVCONTEXTANGLEPROC glTexParameterfvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERICONTEXTANGLEPROC glTexParameteriContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVCONTEXTANGLEPROC glTexParameterivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC glTexSubImage2DContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FCONTEXTANGLEPROC glUniform1fContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FVCONTEXTANGLEPROC glUniform1fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1ICONTEXTANGLEPROC glUniform1iContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IVCONTEXTANGLEPROC glUniform1ivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FCONTEXTANGLEPROC glUniform2fContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FVCONTEXTANGLEPROC glUniform2fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2ICONTEXTANGLEPROC glUniform2iContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IVCONTEXTANGLEPROC glUniform2ivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FCONTEXTANGLEPROC glUniform3fContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FVCONTEXTANGLEPROC glUniform3fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3ICONTEXTANGLEPROC glUniform3iContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IVCONTEXTANGLEPROC glUniform3ivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FCONTEXTANGLEPROC glUniform4fContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FVCONTEXTANGLEPROC glUniform4fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4ICONTEXTANGLEPROC glUniform4iContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IVCONTEXTANGLEPROC glUniform4ivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC glUniformMatrix2fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC glUniformMatrix3fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC glUniformMatrix4fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMCONTEXTANGLEPROC glUseProgramContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC glValidateProgramContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC glVertexAttrib1fContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC glVertexAttrib1fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC glVertexAttrib2fContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC glVertexAttrib2fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC glVertexAttrib3fContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC glVertexAttrib3fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC glVertexAttrib4fContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC glVertexAttrib4fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC glVertexAttribPointerContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVIEWPORTCONTEXTANGLEPROC glViewportContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLREADBUFFERCONTEXTANGLEPROC glReadBufferContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC glDrawRangeElementsContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DCONTEXTANGLEPROC glTexImage3DContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC glTexSubImage3DContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC glCopyTexSubImage3DContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC
        glCompressedTexImage3DContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC
        glCompressedTexSubImage3DContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESCONTEXTANGLEPROC glGenQueriesContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESCONTEXTANGLEPROC glDeleteQueriesContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISQUERYCONTEXTANGLEPROC glIsQueryContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYCONTEXTANGLEPROC glBeginQueryContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLENDQUERYCONTEXTANGLEPROC glEndQueryContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVCONTEXTANGLEPROC glGetQueryivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC glGetQueryObjectuivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFERCONTEXTANGLEPROC glUnmapBufferContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC glGetBufferPointervContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSCONTEXTANGLEPROC glDrawBuffersContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC glUniformMatrix2x3fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC glUniformMatrix3x2fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC glUniformMatrix2x4fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC glUniformMatrix4x2fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC glUniformMatrix3x4fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC glUniformMatrix4x3fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC glBlitFramebufferContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC
        glRenderbufferStorageMultisampleContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC
        glFramebufferTextureLayerContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGECONTEXTANGLEPROC glMapBufferRangeContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC
        glFlushMappedBufferRangeContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC glBindVertexArrayContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC glDeleteVertexArraysContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC glGenVertexArraysContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYCONTEXTANGLEPROC glIsVertexArrayContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VCONTEXTANGLEPROC glGetIntegeri_vContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC
        glBeginTransformFeedbackContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC
        glEndTransformFeedbackContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERRANGECONTEXTANGLEPROC glBindBufferRangeContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERBASECONTEXTANGLEPROC glBindBufferBaseContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC
        glTransformFeedbackVaryingsContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC
        glGetTransformFeedbackVaryingContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC
        glVertexAttribIPointerContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC glGetVertexAttribIivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC glGetVertexAttribIuivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC glVertexAttribI4iContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC glVertexAttribI4uiContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC glVertexAttribI4ivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC glVertexAttribI4uivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVCONTEXTANGLEPROC glGetUniformuivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC glGetFragDataLocationContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UICONTEXTANGLEPROC glUniform1uiContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UICONTEXTANGLEPROC glUniform2uiContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UICONTEXTANGLEPROC glUniform3uiContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UICONTEXTANGLEPROC glUniform4uiContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIVCONTEXTANGLEPROC glUniform1uivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIVCONTEXTANGLEPROC glUniform2uivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIVCONTEXTANGLEPROC glUniform3uivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIVCONTEXTANGLEPROC glUniform4uivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERIVCONTEXTANGLEPROC glClearBufferivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC glClearBufferuivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFVCONTEXTANGLEPROC glClearBufferfvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFICONTEXTANGLEPROC glClearBufferfiContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGICONTEXTANGLEPROC glGetStringiContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC glCopyBufferSubDataContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC glGetUniformIndicesContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC glGetActiveUniformsivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC
        glGetUniformBlockIndexContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC
        glGetActiveUniformBlockivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC
        glGetActiveUniformBlockNameContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC glUniformBlockBindingContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC glDrawArraysInstancedContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC
        glDrawElementsInstancedContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFENCESYNCCONTEXTANGLEPROC glFenceSyncContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISSYNCCONTEXTANGLEPROC glIsSyncContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETESYNCCONTEXTANGLEPROC glDeleteSyncContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC glClientWaitSyncContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLWAITSYNCCONTEXTANGLEPROC glWaitSyncContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VCONTEXTANGLEPROC glGetInteger64vContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSYNCIVCONTEXTANGLEPROC glGetSyncivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VCONTEXTANGLEPROC glGetInteger64i_vContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC
        glGetBufferParameteri64vContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENSAMPLERSCONTEXTANGLEPROC glGenSamplersContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETESAMPLERSCONTEXTANGLEPROC glDeleteSamplersContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISSAMPLERCONTEXTANGLEPROC glIsSamplerContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDSAMPLERCONTEXTANGLEPROC glBindSamplerContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC glSamplerParameteriContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC glSamplerParameterivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC glSamplerParameterfContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC glSamplerParameterfvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC
        glGetSamplerParameterivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC
        glGetSamplerParameterfvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC glVertexAttribDivisorContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC
        glBindTransformFeedbackContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC
        glDeleteTransformFeedbacksContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC
        glGenTransformFeedbacksContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC glIsTransformFeedbackContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC
        glPauseTransformFeedbackContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC
        glResumeTransformFeedbackContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC glGetProgramBinaryContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYCONTEXTANGLEPROC glProgramBinaryContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC glProgramParameteriContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC
        glInvalidateFramebufferContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC
        glInvalidateSubFramebufferContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DCONTEXTANGLEPROC glTexStorage2DContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DCONTEXTANGLEPROC glTexStorage3DContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC glGetInternalformativContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC glDispatchComputeContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC
        glDispatchComputeIndirectContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC glDrawArraysIndirectContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC
        glDrawElementsIndirectContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC
        glFramebufferParameteriContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC
        glGetFramebufferParameterivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC
        glGetProgramInterfaceivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC
        glGetProgramResourceIndexContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC
        glGetProgramResourceNameContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC
        glGetProgramResourceivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC
        glGetProgramResourceLocationContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC glUseProgramStagesContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC glActiveShaderProgramContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC
        glCreateShaderProgramvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC glBindProgramPipelineContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC
        glDeleteProgramPipelinesContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC glGenProgramPipelinesContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC glIsProgramPipelineContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC
        glGetProgramPipelineivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC glProgramUniform1iContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC glProgramUniform2iContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC glProgramUniform3iContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC glProgramUniform4iContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC glProgramUniform1uiContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC glProgramUniform2uiContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC glProgramUniform3uiContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC glProgramUniform4uiContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC glProgramUniform1fContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC glProgramUniform2fContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC glProgramUniform3fContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC glProgramUniform4fContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC glProgramUniform1ivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC glProgramUniform2ivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC glProgramUniform3ivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC glProgramUniform4ivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC glProgramUniform1uivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC glProgramUniform2uivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC glProgramUniform3uivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC glProgramUniform4uivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC glProgramUniform1fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC glProgramUniform2fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC glProgramUniform3fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC glProgramUniform4fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC
        glProgramUniformMatrix2fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC
        glProgramUniformMatrix3fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC
        glProgramUniformMatrix4fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC
        glProgramUniformMatrix2x3fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC
        glProgramUniformMatrix3x2fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC
        glProgramUniformMatrix2x4fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC
        glProgramUniformMatrix4x2fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC
        glProgramUniformMatrix3x4fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC
        glProgramUniformMatrix4x3fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC
        glValidateProgramPipelineContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC
        glGetProgramPipelineInfoLogContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC glBindImageTextureContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VCONTEXTANGLEPROC glGetBooleani_vContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERCONTEXTANGLEPROC glMemoryBarrierContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC
        glMemoryBarrierByRegionContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC
        glTexStorage2DMultisampleContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC glGetMultisamplefvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKICONTEXTANGLEPROC glSampleMaskiContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC
        glGetTexLevelParameterivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC
        glGetTexLevelParameterfvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC glBindVertexBufferContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC glVertexAttribFormatContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC glVertexAttribIFormatContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC glVertexAttribBindingContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC
        glVertexBindingDivisorContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC
        glDrawArraysInstancedBaseInstanceANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC
        glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC
        glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC
        glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC
        glCopySubTexture3DANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC glCopyTexture3DANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC
        glBlitFramebufferANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC
        glRenderbufferStorageMultisampleANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC
        glDrawArraysInstancedANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC
        glDrawElementsInstancedANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC
        glVertexAttribDivisorANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC
        glMultiDrawArraysANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC
        glMultiDrawArraysInstancedANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC
        glMultiDrawElementsANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC
        glMultiDrawElementsInstancedANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC
        glProvokingVertexANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC
        glRequestExtensionANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC
        glCompressedTexImage2DRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC
        glCompressedTexImage3DRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC
        glCompressedTexSubImage2DRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC
        glCompressedTexSubImage3DRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC
        glGetActiveUniformBlockivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC
        glGetBooleani_vRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC
        glGetBooleanvRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC
        glGetBufferParameteri64vRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
        glGetBufferParameterivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC
        glGetBufferPointervRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC
        glGetFloatvRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
        glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
        glGetFramebufferParameterivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC
        glGetInteger64i_vRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC
        glGetInteger64vRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC
        glGetIntegeri_vRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC
        glGetIntegervRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC
        glGetInternalformativRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC
        glGetMultisamplefvRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC
        glGetPointervRobustANGLERobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC
        glGetProgramInterfaceivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC
        glGetProgramivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC
        glGetQueryObjecti64vRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC
        glGetQueryObjectivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC
        glGetQueryObjectui64vRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC
        glGetQueryObjectuivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC
        glGetQueryivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
        glGetRenderbufferParameterivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
        glGetSamplerParameterIivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
        glGetSamplerParameterIuivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
        glGetSamplerParameterfvRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
        glGetSamplerParameterivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC
        glGetShaderivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
        glGetTexLevelParameterfvRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
        glGetTexLevelParameterivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
        glGetTexParameterIivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
        glGetTexParameterIuivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
        glGetTexParameterfvRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
        glGetTexParameterivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC
        glGetUniformfvRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC
        glGetUniformivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC
        glGetUniformuivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC
        glGetVertexAttribIivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC
        glGetVertexAttribIuivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC
        glGetVertexAttribPointervRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC
        glGetVertexAttribfvRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC
        glGetVertexAttribivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC
        glGetnUniformfvRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC
        glGetnUniformivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC
        glGetnUniformuivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC
        glReadPixelsRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC
        glReadnPixelsRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
        glSamplerParameterIivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
        glSamplerParameterIuivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
        glSamplerParameterfvRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
        glSamplerParameterivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC
        glTexImage2DRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC
        glTexImage3DRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
        glTexParameterIivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
        glTexParameterIuivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
        glTexParameterfvRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
        glTexParameterivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC
        glTexSubImage2DRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC
        glTexSubImage3DRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC
        glInvalidateTextureANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC
        glTexImage2DExternalANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC
        glGetMultisamplefvANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC
        glGetTexLevelParameterfvANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC
        glGetTexLevelParameterivANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC glSampleMaskiANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC
        glTexStorage2DMultisampleANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC
        glGetTranslatedShaderSourceANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC
        glBindUniformLocationCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC
        glCompressedCopyTextureCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC
        glCopySubTextureCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC glCopyTextureCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC
        glCoverageModulationCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMATRIXLOADIDENTITYCHROMIUMCONTEXTANGLEPROC
        glMatrixLoadIdentityCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMATRIXLOADFCHROMIUMCONTEXTANGLEPROC glMatrixLoadfCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC glLoseContextCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGMENTINPUTLOCATIONCHROMIUMCONTEXTANGLEPROC
        glBindFragmentInputLocationCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOVERFILLPATHCHROMIUMCONTEXTANGLEPROC
        glCoverFillPathCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOVERFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
        glCoverFillPathInstancedCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOVERSTROKEPATHCHROMIUMCONTEXTANGLEPROC
        glCoverStrokePathCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOVERSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
        glCoverStrokePathInstancedCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEPATHSCHROMIUMCONTEXTANGLEPROC glDeletePathsCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENPATHSCHROMIUMCONTEXTANGLEPROC glGenPathsCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPATHPARAMETERFVCHROMIUMCONTEXTANGLEPROC
        glGetPathParameterfvCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPATHPARAMETERIVCHROMIUMCONTEXTANGLEPROC
        glGetPathParameterivCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISPATHCHROMIUMCONTEXTANGLEPROC glIsPathCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPATHCOMMANDSCHROMIUMCONTEXTANGLEPROC
        glPathCommandsCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPATHPARAMETERFCHROMIUMCONTEXTANGLEPROC
        glPathParameterfCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPATHPARAMETERICHROMIUMCONTEXTANGLEPROC
        glPathParameteriCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPATHSTENCILFUNCCHROMIUMCONTEXTANGLEPROC
        glPathStencilFuncCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPATHFRAGMENTINPUTGENCHROMIUMCONTEXTANGLEPROC
        glProgramPathFragmentInputGenCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILFILLPATHCHROMIUMCONTEXTANGLEPROC
        glStencilFillPathCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
        glStencilFillPathInstancedCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILSTROKEPATHCHROMIUMCONTEXTANGLEPROC
        glStencilStrokePathCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
        glStencilStrokePathInstancedCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILTHENCOVERFILLPATHCHROMIUMCONTEXTANGLEPROC
        glStencilThenCoverFillPathCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
        glStencilThenCoverFillPathInstancedCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILTHENCOVERSTROKEPATHCHROMIUMCONTEXTANGLEPROC
        glStencilThenCoverStrokePathCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
        glStencilThenCoverStrokePathInstancedCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC
        glBindFragDataLocationEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC
        glBindFragDataLocationIndexedEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC glGetFragDataIndexEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC
        glGetProgramResourceLocationIndexEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC
        glInsertEventMarkerEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC glPopGroupMarkerEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC glPushGroupMarkerEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC
        glDiscardFramebufferEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYEXTCONTEXTANGLEPROC glBeginQueryEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC glDeleteQueriesEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLENDQUERYEXTCONTEXTANGLEPROC glEndQueryEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESEXTCONTEXTANGLEPROC glGenQueriesEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC
        glGetQueryObjecti64vEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC glGetQueryObjectivEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC
        glGetQueryObjectui64vEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC
        glGetQueryObjectuivEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVEXTCONTEXTANGLEPROC glGetQueryivEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISQUERYEXTCONTEXTANGLEPROC glIsQueryEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC glQueryCounterEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC glDrawBuffersEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC
        glFramebufferTextureEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC
        glDrawArraysInstancedEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC
        glDrawElementsInstancedEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC
        glVertexAttribDivisorEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC
        glFlushMappedBufferRangeEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC glMapBufferRangeEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC glBufferStorageMemEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC
        glCreateMemoryObjectsEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC
        glDeleteMemoryObjectsEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC
        glGetMemoryObjectParameterivEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC
        glGetUnsignedBytei_vEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC glGetUnsignedBytevEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC glIsMemoryObjectEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC
        glMemoryObjectParameterivEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC glTexStorageMem2DEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC
        glTexStorageMem2DMultisampleEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC glTexStorageMem3DEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC
        glTexStorageMem3DMultisampleEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC glImportMemoryFdEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTCONTEXTANGLEPROC
        glFramebufferTexture2DMultisampleEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTCONTEXTANGLEPROC
        glRenderbufferStorageMultisampleEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC
        glGetGraphicsResetStatusEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC glGetnUniformfvEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC glGetnUniformivEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSEXTCONTEXTANGLEPROC glReadnPixelsEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC glDeleteSemaphoresEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC glGenSemaphoresEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC
        glGetSemaphoreParameterui64vEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC glIsSemaphoreEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC
        glSemaphoreParameterui64vEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC glSignalSemaphoreEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC glWaitSemaphoreEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC
        glImportSemaphoreFdEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC glTexStorage1DEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC glTexStorage2DEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC glTexStorage3DEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC
        glDebugMessageCallbackKHRContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC
        glDebugMessageControlKHRContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC
        glDebugMessageInsertKHRContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC
        glGetDebugMessageLogKHRContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC glGetObjectLabelKHRContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC
        glGetObjectPtrLabelKHRContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVKHRCONTEXTANGLEPROC glGetPointervKHRContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELKHRCONTEXTANGLEPROC glObjectLabelKHRContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC glObjectPtrLabelKHRContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC glPopDebugGroupKHRContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC glPushDebugGroupKHRContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC
        glMaxShaderCompilerThreadsKHRContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEFENCESNVCONTEXTANGLEPROC glDeleteFencesNVContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFINISHFENCENVCONTEXTANGLEPROC glFinishFenceNVContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENFENCESNVCONTEXTANGLEPROC glGenFencesNVContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETFENCEIVNVCONTEXTANGLEPROC glGetFenceivNVContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISFENCENVCONTEXTANGLEPROC glIsFenceNVContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSETFENCENVCONTEXTANGLEPROC glSetFenceNVContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTESTFENCENVCONTEXTANGLEPROC glTestFenceNVContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC
        glEGLImageTargetRenderbufferStorageOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC
        glEGLImageTargetTexture2DOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC glGetProgramBinaryOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC glProgramBinaryOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC
        glGetBufferPointervOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFEROESCONTEXTANGLEPROC glMapBufferOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC glUnmapBufferOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC
        glCompressedTexImage3DOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC
        glCompressedTexSubImage3DOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC
        glCopyTexSubImage3DOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC
        glFramebufferTexture3DOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC glTexImage3DOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC glTexSubImage3DOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC
        glGetSamplerParameterIivOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC
        glGetSamplerParameterIuivOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC
        glGetTexParameterIivOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC
        glGetTexParameterIuivOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC
        glSamplerParameterIivOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC
        glSamplerParameterIuivOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC glTexParameterIivOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC glTexParameterIuivOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC
        glTexStorage3DMultisampleOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC glBindVertexArrayOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC
        glDeleteVertexArraysOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC glGenVertexArraysOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC glIsVertexArrayOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC
        glFramebufferTextureMultiviewOVRContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFOESCONTEXTANGLEPROC glDrawTexfOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFVOESCONTEXTANGLEPROC glDrawTexfvOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIOESCONTEXTANGLEPROC glDrawTexiOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIVOESCONTEXTANGLEPROC glDrawTexivOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSOESCONTEXTANGLEPROC glDrawTexsOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSVOESCONTEXTANGLEPROC glDrawTexsvOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXOESCONTEXTANGLEPROC glDrawTexxOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXVOESCONTEXTANGLEPROC glDrawTexxvOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC glBindFramebufferOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC glBindRenderbufferOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC
        glCheckFramebufferStatusOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC
        glDeleteFramebuffersOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC
        glDeleteRenderbuffersOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC
        glFramebufferRenderbufferOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC
        glFramebufferTexture2DOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC glGenFramebuffersOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC glGenRenderbuffersOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC glGenerateMipmapOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC
        glGetFramebufferAttachmentParameterivOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC
        glGetRenderbufferParameterivOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC glIsFramebufferOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC glIsRenderbufferOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC
        glRenderbufferStorageOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC
        glCurrentPaletteMatrixOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC
        glLoadPaletteFromModelViewMatrixOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC
        glMatrixIndexPointerOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC glWeightPointerOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC glPointSizePointerOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC glQueryMatrixxOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENFVOESCONTEXTANGLEPROC glGetTexGenfvOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENIVOESCONTEXTANGLEPROC glGetTexGenivOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENXVOESCONTEXTANGLEPROC glGetTexGenxvOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXGENFOESCONTEXTANGLEPROC glTexGenfOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXGENFVOESCONTEXTANGLEPROC glTexGenfvOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXGENIOESCONTEXTANGLEPROC glTexGeniOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXGENIVOESCONTEXTANGLEPROC glTexGenivOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXGENXOESCONTEXTANGLEPROC glTexGenxOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXGENXVOESCONTEXTANGLEPROC glTexGenxvOESContextANGLE;
    
    namespace angle
    {
    using GenericProc = void (*)();
    using LoadProc    = GenericProc(KHRONOS_APIENTRY *)(const char *);
    ANGLE_UTIL_EXPORT void LoadGLES(LoadProc loadProc);
    }  // namespace angle
    
    #endif  // UTIL_GLES_LOADER_AUTOGEN_H_