Hash :
91976352
Author :
Date :
2022-06-21T15:41:02
Use C++17 attributes instead of custom macros Bug: angleproject:6747 Change-Id: Iad6c7cd8a18d028e01da49b647c5d01af11e0522 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3718999 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ReplaceForShaderFramebufferFetch.h: Find any references to gl_LastFragData, and replace it with
// ANGLELastFragData.
//
#ifndef COMPILER_TRANSLATOR_TREEOPS_VULKAN_REPLACEFORSHADERFRAMEBUFFERFETCH_H_
#define COMPILER_TRANSLATOR_TREEOPS_VULKAN_REPLACEFORSHADERFRAMEBUFFERFETCH_H_
#include "common/angleutils.h"
namespace sh
{
class TCompiler;
class TIntermBlock;
class TSymbolTable;
struct ShaderVariable;
// Declare the global variable, "ANGLELastFragData", and at the begining of the main function,
// assign a subpassLoad value to it. Then replace every gl_LastFragData to "ANGLELastFragData". This
// is to solve the problem GLSL for Vulkan can't process gl_LastFragData variable.
[[nodiscard]] bool ReplaceLastFragData(TCompiler *compiler,
TIntermBlock *root,
TSymbolTable *symbolTable,
std::vector<ShaderVariable> *uniforms);
// Similar to "ANGLELastFragData", but the difference is the variable for loading a framebuffer
// data. The variable decorated with a inout qualifier will be replaced to the variable decorated
// with a out qualifier. And this variable will be used to load the framebuffer data.
[[nodiscard]] bool ReplaceInOutVariables(TCompiler *compiler,
TIntermBlock *root,
TSymbolTable *symbolTable,
std::vector<ShaderVariable> *uniforms);
} // namespace sh
#endif // COMPILER_TRANSLATOR_TREEOPS_VULKAN_REPLACEFORSHADERFRAMEBUFFERFETCH_H_