Hash :
39d187b8
Author :
Date :
2020-04-23T19:30:12
Update Program[Pipeline]State to hold a ProgramExecutable Pointer This is a refactor CL to convert mExecutable in ProgramState and ProgramPipelineState to a pointer, so it can be changed to point to a different ProgramExecutable in a future CL. Bug: angleproject:4514 Test: end2end Change-Id: Id8ee9e5f2d1b02313973519cb2b4b0d5f7533b09 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2181447 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180
//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ProgramPipeline.h: Defines the gl::ProgramPipeline class.
// Implements GL program pipeline objects and related functionality.
// [OpenGL ES 3.1] section 7.4 page 105.
#ifndef LIBANGLE_PROGRAMPIPELINE_H_
#define LIBANGLE_PROGRAMPIPELINE_H_
#include <memory>
#include "common/angleutils.h"
#include "libANGLE/Debug.h"
#include "libANGLE/Program.h"
#include "libANGLE/ProgramExecutable.h"
#include "libANGLE/RefCountObject.h"
namespace rx
{
class GLImplFactory;
class ProgramPipelineImpl;
} // namespace rx
namespace gl
{
class Context;
class ProgramPipeline;
class ProgramPipelineState final : angle::NonCopyable
{
public:
ProgramPipelineState();
~ProgramPipelineState();
const std::string &getLabel() const;
// A PPO can have both graphics and compute programs attached, so
// we don't know if the PPO is a 'graphics' or 'compute' PPO until the
// actual draw/dispatch call.
bool isCompute() const { return mIsCompute; }
void setIsCompute(bool isCompute) { mIsCompute = isCompute; }
const ProgramExecutable &getProgramExecutable() const
{
ASSERT(mExecutable);
return *mExecutable;
}
ProgramExecutable &getProgramExecutable()
{
ASSERT(mExecutable);
return *mExecutable;
}
void activeShaderProgram(Program *shaderProgram);
void useProgramStages(const Context *context, GLbitfield stages, Program *shaderProgram);
Program *getActiveShaderProgram() { return mActiveShaderProgram; }
GLboolean isValid() const { return mValid; }
const Program *getShaderProgram(ShaderType shaderType) const { return mPrograms[shaderType]; }
bool usesShaderProgram(ShaderProgramID program) const;
bool hasDefaultUniforms() const;
bool hasTextures() const;
bool hasUniformBuffers() const;
bool hasStorageBuffers() const;
bool hasAtomicCounterBuffers() const;
bool hasImages() const;
bool hasTransformFeedbackOutput() const;
private:
void useProgramStage(const Context *context, ShaderType shaderType, Program *shaderProgram);
friend class ProgramPipeline;
std::string mLabel;
bool mIsCompute;
// The active shader program
Program *mActiveShaderProgram;
// The shader programs for each stage.
ShaderMap<Program *> mPrograms;
GLboolean mValid;
GLboolean mHasBeenBound;
ProgramExecutable *mExecutable;
};
class ProgramPipeline final : public RefCountObject<ProgramPipelineID>, public LabeledObject
{
public:
ProgramPipeline(rx::GLImplFactory *factory, ProgramPipelineID handle);
~ProgramPipeline() override;
void onDestroy(const Context *context) override;
void setLabel(const Context *context, const std::string &label) override;
const std::string &getLabel() const override;
const ProgramPipelineState &getState() const { return mState; }
const ProgramExecutable &getExecutable() const { return mState.getProgramExecutable(); }
ProgramExecutable &getExecutable() { return mState.getProgramExecutable(); }
rx::ProgramPipelineImpl *getImplementation() const;
Program *getActiveShaderProgram() { return mState.getActiveShaderProgram(); }
void activeShaderProgram(Program *shaderProgram);
Program *getLinkedActiveShaderProgram(const Context *context)
{
Program *program = mState.getActiveShaderProgram();
if (program)
{
program->resolveLink(context);
}
return program;
}
void useProgramStages(const Context *context, GLbitfield stages, Program *shaderProgram);
void updateExecutableAttributes();
void updateExecutableTextures();
void updateExecutable();
Program *getShaderProgram(ShaderType shaderType) const { return mState.mPrograms[shaderType]; }
ProgramMergedVaryings getMergedVaryings() const;
angle::Result link(const gl::Context *context);
bool linkVaryings(InfoLog &infoLog) const;
void validate(const gl::Context *context);
bool validateSamplers(InfoLog *infoLog, const Caps &caps);
bool usesShaderProgram(ShaderProgramID program) const
{
return mState.usesShaderProgram(program);
}
bool hasAnyDirtyBit() const { return mDirtyBits.any(); }
GLboolean isValid() const { return mState.isValid(); }
void bind() { mState.mHasBeenBound = true; }
GLboolean hasBeenBound() const { return mState.mHasBeenBound; }
// Program pipeline dirty bits.
enum DirtyBitType
{
// One of the program stages in the PPO changed.
DIRTY_BIT_PROGRAM_STAGE,
DIRTY_BIT_DRAW_DISPATCH_CHANGE,
DIRTY_BIT_COUNT = DIRTY_BIT_DRAW_DISPATCH_CHANGE + 1,
};
using DirtyBits = angle::BitSet<DIRTY_BIT_COUNT>;
angle::Result syncState(const Context *context);
void setDirtyBit(DirtyBitType dirtyBitType) { mDirtyBits.set(dirtyBitType); }
private:
void updateLinkedShaderStages();
std::unique_ptr<rx::ProgramPipelineImpl> mProgramPipelineImpl;
ProgramPipelineState mState;
DirtyBits mDirtyBits;
};
} // namespace gl
#endif // LIBANGLE_PROGRAMPIPELINE_H_