Hash :
fe26bae4
Author :
Date :
2019-10-29T18:38:53
Metal backend implementation pt 2 This is without Metal specific shader translator implemented yet. Bug: angleproject:2634 Change-Id: I95d589442251c9ba111bd05a2dc379a36739046c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1855069 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// mtl_buffer_pool.mm:
// Implements the class methods for BufferPool.
//
#include "libANGLE/renderer/metal/mtl_buffer_pool.h"
#include "libANGLE/renderer/metal/ContextMtl.h"
namespace rx
{
namespace mtl
{
// BufferPool implementation.
BufferPool::BufferPool(bool alwaysAllocNewBuffer)
: mInitialSize(0),
mBuffer(nullptr),
mNextAllocationOffset(0),
mSize(0),
mAlignment(1),
mBuffersAllocated(0),
mMaxBuffers(0),
mAlwaysAllocateNewBuffer(alwaysAllocNewBuffer)
{}
void BufferPool::initialize(ContextMtl *contextMtl,
size_t initialSize,
size_t alignment,
size_t maxBuffers)
{
destroy(contextMtl);
mInitialSize = initialSize;
mSize = 0;
mMaxBuffers = maxBuffers;
updateAlignment(contextMtl, alignment);
}
BufferPool::~BufferPool() {}
angle::Result BufferPool::allocateNewBuffer(ContextMtl *contextMtl)
{
if (mMaxBuffers > 0 && mBuffersAllocated >= mMaxBuffers)
{
// We reach the max number of buffers allowed.
// Try to deallocate old and smaller size inflight buffers.
releaseInFlightBuffers(contextMtl);
}
if (mMaxBuffers > 0 && mBuffersAllocated >= mMaxBuffers)
{
// If we reach this point, it means there was no buffer deallocated inside
// releaseInFlightBuffers() thus, the number of buffers allocated still exceeds number
// allowed.
ASSERT(!mBufferFreeList.empty());
// Reuse the buffer in free list:
if (mBufferFreeList.front()->isBeingUsedByGPU(contextMtl))
{
contextMtl->flushCommandBufer();
// Force the GPU to finish its rendering and make the old buffer available.
contextMtl->cmdQueue().ensureResourceReadyForCPU(mBufferFreeList.front());
}
mBuffer = mBufferFreeList.front();
mBufferFreeList.erase(mBufferFreeList.begin());
return angle::Result::Continue;
}
ANGLE_TRY(Buffer::MakeBuffer(contextMtl, mSize, nullptr, &mBuffer));
ASSERT(mBuffer);
mBuffersAllocated++;
return angle::Result::Continue;
}
angle::Result BufferPool::allocate(ContextMtl *contextMtl,
size_t sizeInBytes,
uint8_t **ptrOut,
BufferRef *bufferOut,
size_t *offsetOut,
bool *newBufferAllocatedOut)
{
size_t sizeToAllocate = roundUp(sizeInBytes, mAlignment);
angle::base::CheckedNumeric<size_t> checkedNextWriteOffset = mNextAllocationOffset;
checkedNextWriteOffset += sizeToAllocate;
if (!mBuffer || !checkedNextWriteOffset.IsValid() ||
checkedNextWriteOffset.ValueOrDie() >= mSize || mAlwaysAllocateNewBuffer)
{
if (mBuffer)
{
ANGLE_TRY(commit(contextMtl));
}
if (sizeToAllocate > mSize)
{
mSize = std::max(mInitialSize, sizeToAllocate);
// Clear the free list since the free buffers are now too small.
destroyBufferList(contextMtl, &mBufferFreeList);
}
// The front of the free list should be the oldest. Thus if it is in use the rest of the
// free list should be in use as well.
if (mBufferFreeList.empty() || mBufferFreeList.front()->isBeingUsedByGPU(contextMtl))
{
ANGLE_TRY(allocateNewBuffer(contextMtl));
}
else
{
mBuffer = mBufferFreeList.front();
mBufferFreeList.erase(mBufferFreeList.begin());
}
ASSERT(mBuffer->size() == mSize);
mNextAllocationOffset = 0;
if (newBufferAllocatedOut != nullptr)
{
*newBufferAllocatedOut = true;
}
}
else if (newBufferAllocatedOut != nullptr)
{
*newBufferAllocatedOut = false;
}
ASSERT(mBuffer != nullptr);
if (bufferOut != nullptr)
{
*bufferOut = mBuffer;
}
// Optionally map() the buffer if possible
if (ptrOut)
{
*ptrOut = mBuffer->map(contextMtl) + mNextAllocationOffset;
}
if (offsetOut)
{
*offsetOut = static_cast<size_t>(mNextAllocationOffset);
}
mNextAllocationOffset += static_cast<uint32_t>(sizeToAllocate);
return angle::Result::Continue;
}
angle::Result BufferPool::commit(ContextMtl *contextMtl)
{
if (mBuffer)
{
mBuffer->unmap(contextMtl);
mInFlightBuffers.push_back(mBuffer);
mBuffer = nullptr;
}
mNextAllocationOffset = 0;
return angle::Result::Continue;
}
void BufferPool::releaseInFlightBuffers(ContextMtl *contextMtl)
{
for (auto &toRelease : mInFlightBuffers)
{
// If the dynamic buffer was resized we cannot reuse the retained buffer.
if (toRelease->size() < mSize)
{
toRelease = nullptr;
mBuffersAllocated--;
}
else
{
mBufferFreeList.push_back(toRelease);
}
}
mInFlightBuffers.clear();
}
void BufferPool::destroyBufferList(ContextMtl *contextMtl, std::vector<BufferRef> *buffers)
{
ASSERT(mBuffersAllocated >= buffers->size());
mBuffersAllocated -= buffers->size();
buffers->clear();
}
void BufferPool::destroy(ContextMtl *contextMtl)
{
destroyBufferList(contextMtl, &mInFlightBuffers);
destroyBufferList(contextMtl, &mBufferFreeList);
reset();
if (mBuffer)
{
mBuffer->unmap(contextMtl);
mBuffer = nullptr;
}
}
void BufferPool::updateAlignment(ContextMtl *contextMtl, size_t alignment)
{
ASSERT(alignment > 0);
// NOTE(hqle): May check additional platform limits.
mAlignment = alignment;
}
void BufferPool::reset()
{
mSize = 0;
mNextAllocationOffset = 0;
mMaxBuffers = 0;
mAlwaysAllocateNewBuffer = false;
mBuffersAllocated = 0;
}
}
}