Hash :
234ea5b1
Author :
Date :
2020-05-05T14:44:30
Vulkan: Wrap barrier data into PipelineBarrier class This is preparation CL without introducing any functional change. This Cl wraps barrier data into its own class and put necessary data structures in place. It still uses one vkCmdPipelineBarrier call. Bug: b/155341891 Change-Id: If9c70d24873bd9b89e598acfba2eeee364f0b6c1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2185149 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// vk_utils:
// Helper functions for the Vulkan Renderer.
//
#ifndef LIBANGLE_RENDERER_VULKAN_VK_UTILS_H_
#define LIBANGLE_RENDERER_VULKAN_VK_UTILS_H_
#include <atomic>
#include <limits>
#include "GLSLANG/ShaderLang.h"
#include "common/FixedVector.h"
#include "common/Optional.h"
#include "common/PackedEnums.h"
#include "common/debug.h"
#include "libANGLE/Error.h"
#include "libANGLE/Observer.h"
#include "libANGLE/renderer/serial_utils.h"
#include "libANGLE/renderer/vulkan/SecondaryCommandBuffer.h"
#include "libANGLE/renderer/vulkan/vk_wrapper.h"
#include "vulkan/vulkan_fuchsia_ext.h"
#define ANGLE_GL_OBJECTS_X(PROC) \
PROC(Buffer) \
PROC(Context) \
PROC(Framebuffer) \
PROC(MemoryObject) \
PROC(Query) \
PROC(Overlay) \
PROC(Program) \
PROC(ProgramPipeline) \
PROC(Sampler) \
PROC(Semaphore) \
PROC(Texture) \
PROC(TransformFeedback) \
PROC(VertexArray)
#define ANGLE_PRE_DECLARE_OBJECT(OBJ) class OBJ;
namespace egl
{
class Display;
class Image;
} // namespace egl
namespace gl
{
struct Box;
class DummyOverlay;
struct Extents;
struct RasterizerState;
struct Rectangle;
class State;
struct SwizzleState;
struct VertexAttribute;
class VertexBinding;
ANGLE_GL_OBJECTS_X(ANGLE_PRE_DECLARE_OBJECT)
} // namespace gl
#define ANGLE_PRE_DECLARE_VK_OBJECT(OBJ) class OBJ##Vk;
namespace rx
{
class CommandGraphResource;
class DisplayVk;
class ImageVk;
class RenderTargetVk;
class RendererVk;
class RenderPassCache;
} // namespace rx
namespace angle
{
egl::Error ToEGL(Result result, rx::DisplayVk *displayVk, EGLint errorCode);
} // namespace angle
namespace rx
{
ANGLE_GL_OBJECTS_X(ANGLE_PRE_DECLARE_VK_OBJECT)
const char *VulkanResultString(VkResult result);
constexpr size_t kMaxVulkanLayers = 20;
using VulkanLayerVector = angle::FixedVector<const char *, kMaxVulkanLayers>;
// Verify that validation layers are available.
bool GetAvailableValidationLayers(const std::vector<VkLayerProperties> &layerProps,
bool mustHaveLayers,
VulkanLayerVector *enabledLayerNames);
enum class TextureDimension
{
TEX_2D,
TEX_CUBE,
TEX_3D,
TEX_2D_ARRAY,
};
namespace vk
{
struct Format;
// Prepend ptr to the pNext chain at chainStart
template <typename VulkanStruct1, typename VulkanStruct2>
void AddToPNextChain(VulkanStruct1 *chainStart, VulkanStruct2 *ptr)
{
ASSERT(ptr->pNext == nullptr);
VkBaseOutStructure *localPtr = reinterpret_cast<VkBaseOutStructure *>(chainStart);
ptr->pNext = localPtr->pNext;
localPtr->pNext = reinterpret_cast<VkBaseOutStructure *>(ptr);
}
// Abstracts error handling. Implemented by both ContextVk for GL and DisplayVk for EGL errors.
class Context : angle::NonCopyable
{
public:
Context(RendererVk *renderer);
virtual ~Context();
virtual void handleError(VkResult result,
const char *file,
const char *function,
unsigned int line) = 0;
VkDevice getDevice() const;
RendererVk *getRenderer() const { return mRenderer; }
// This is a special override needed so we can determine if we need to initialize images.
// It corresponds to the EGL or GL extensions depending on the vk::Context type.
virtual bool isRobustResourceInitEnabled() const = 0;
protected:
RendererVk *const mRenderer;
};
#if ANGLE_USE_CUSTOM_VULKAN_CMD_BUFFERS
using CommandBuffer = priv::SecondaryCommandBuffer;
#else
using CommandBuffer = priv::CommandBuffer;
#endif
using PrimaryCommandBuffer = priv::CommandBuffer;
VkImageAspectFlags GetDepthStencilAspectFlags(const angle::Format &format);
VkImageAspectFlags GetFormatAspectFlags(const angle::Format &format);
template <typename T>
struct ImplTypeHelper;
// clang-format off
#define ANGLE_IMPL_TYPE_HELPER_GL(OBJ) \
template<> \
struct ImplTypeHelper<gl::OBJ> \
{ \
using ImplType = OBJ##Vk; \
};
// clang-format on
ANGLE_GL_OBJECTS_X(ANGLE_IMPL_TYPE_HELPER_GL)
template <>
struct ImplTypeHelper<gl::DummyOverlay>
{
using ImplType = OverlayVk;
};
template <>
struct ImplTypeHelper<egl::Display>
{
using ImplType = DisplayVk;
};
template <>
struct ImplTypeHelper<egl::Image>
{
using ImplType = ImageVk;
};
template <typename T>
using GetImplType = typename ImplTypeHelper<T>::ImplType;
template <typename T>
GetImplType<T> *GetImpl(const T *glObject)
{
return GetImplAs<GetImplType<T>>(glObject);
}
template <>
inline OverlayVk *GetImpl(const gl::DummyOverlay *glObject)
{
return nullptr;
}
template <typename ObjT>
class ObjectAndSerial final : angle::NonCopyable
{
public:
ObjectAndSerial() {}
ObjectAndSerial(ObjT &&object, Serial serial) : mObject(std::move(object)), mSerial(serial) {}
ObjectAndSerial(ObjectAndSerial &&other)
: mObject(std::move(other.mObject)), mSerial(std::move(other.mSerial))
{}
ObjectAndSerial &operator=(ObjectAndSerial &&other)
{
mObject = std::move(other.mObject);
mSerial = std::move(other.mSerial);
return *this;
}
Serial getSerial() const { return mSerial; }
void updateSerial(Serial newSerial) { mSerial = newSerial; }
const ObjT &get() const { return mObject; }
ObjT &get() { return mObject; }
bool valid() const { return mObject.valid(); }
void destroy(VkDevice device)
{
mObject.destroy(device);
mSerial = Serial();
}
private:
ObjT mObject;
Serial mSerial;
};
// Reference to a deleted object. The object is due to be destroyed at some point in the future.
// |mHandleType| determines the type of the object and which destroy function should be called.
class GarbageObject
{
public:
GarbageObject();
GarbageObject(GarbageObject &&other);
GarbageObject &operator=(GarbageObject &&rhs);
bool valid() const { return mHandle != VK_NULL_HANDLE; }
void destroy(RendererVk *renderer);
template <typename DerivedT, typename HandleT>
static GarbageObject Get(WrappedObject<DerivedT, HandleT> *object)
{
// Using c-style cast here to avoid conditional compile for MSVC 32-bit
// which fails to compile with reinterpret_cast, requiring static_cast.
return GarbageObject(HandleTypeHelper<DerivedT>::kHandleType,
(GarbageHandle)(object->release()));
}
private:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(GarbageHandle)
GarbageObject(HandleType handleType, GarbageHandle handle);
HandleType mHandleType;
GarbageHandle mHandle;
};
template <typename T>
GarbageObject GetGarbage(T *obj)
{
return GarbageObject::Get(obj);
}
// A list of garbage objects. Has no object lifetime information.
using GarbageList = std::vector<GarbageObject>;
// A list of garbage objects and the associated serial after which the objects can be destroyed.
using GarbageAndSerial = ObjectAndSerial<GarbageList>;
// Houses multiple lists of garbage objects. Each sub-list has a different lifetime. They should be
// sorted such that later-living garbage is ordered later in the list.
using GarbageQueue = std::vector<GarbageAndSerial>;
class MemoryProperties final : angle::NonCopyable
{
public:
MemoryProperties();
void init(VkPhysicalDevice physicalDevice);
angle::Result findCompatibleMemoryIndex(Context *context,
const VkMemoryRequirements &memoryRequirements,
VkMemoryPropertyFlags requestedMemoryPropertyFlags,
VkMemoryPropertyFlags *memoryPropertyFlagsOut,
uint32_t *indexOut) const;
void destroy();
private:
VkPhysicalDeviceMemoryProperties mMemoryProperties;
};
// Similar to StagingImage, for Buffers.
class StagingBuffer final : angle::NonCopyable
{
public:
StagingBuffer();
void release(ContextVk *contextVk);
void collectGarbage(RendererVk *renderer, Serial serial);
void destroy(RendererVk *renderer);
angle::Result init(Context *context, VkDeviceSize size, StagingUsage usage);
Buffer &getBuffer() { return mBuffer; }
const Buffer &getBuffer() const { return mBuffer; }
size_t getSize() const { return mSize; }
private:
Buffer mBuffer;
Allocation mAllocation;
size_t mSize;
};
angle::Result InitMappableAllocation(VmaAllocator allocator,
Allocation *allcation,
VkDeviceSize size,
int value,
VkMemoryPropertyFlags memoryPropertyFlags);
angle::Result InitMappableDeviceMemory(vk::Context *context,
vk::DeviceMemory *deviceMemory,
VkDeviceSize size,
int value,
VkMemoryPropertyFlags memoryPropertyFlags);
angle::Result AllocateBufferMemory(Context *context,
VkMemoryPropertyFlags requestedMemoryPropertyFlags,
VkMemoryPropertyFlags *memoryPropertyFlagsOut,
const void *extraAllocationInfo,
Buffer *buffer,
DeviceMemory *deviceMemoryOut,
VkDeviceSize *sizeOut);
angle::Result AllocateImageMemory(Context *context,
VkMemoryPropertyFlags memoryPropertyFlags,
const void *extraAllocationInfo,
Image *image,
DeviceMemory *deviceMemoryOut,
VkDeviceSize *sizeOut);
angle::Result AllocateImageMemoryWithRequirements(Context *context,
VkMemoryPropertyFlags memoryPropertyFlags,
const VkMemoryRequirements &memoryRequirements,
const void *extraAllocationInfo,
Image *image,
DeviceMemory *deviceMemoryOut);
using ShaderAndSerial = ObjectAndSerial<ShaderModule>;
angle::Result InitShaderAndSerial(Context *context,
ShaderAndSerial *shaderAndSerial,
const uint32_t *shaderCode,
size_t shaderCodeSize);
gl::TextureType Get2DTextureType(uint32_t layerCount, GLint samples);
enum class RecordingMode
{
Start,
Append,
};
// Helper class to handle RAII patterns for initialization. Requires that T have a destroy method
// that takes a VkDevice and returns void.
template <typename T>
class DeviceScoped final : angle::NonCopyable
{
public:
DeviceScoped(VkDevice device) : mDevice(device) {}
~DeviceScoped() { mVar.destroy(mDevice); }
const T &get() const { return mVar; }
T &get() { return mVar; }
T &&release() { return std::move(mVar); }
private:
VkDevice mDevice;
T mVar;
};
// Similar to DeviceScoped, but releases objects instead of destroying them. Requires that T have a
// release method that takes a ContextVk * and returns void.
template <typename T>
class ContextScoped final : angle::NonCopyable
{
public:
ContextScoped(ContextVk *contextVk) : mContextVk(contextVk) {}
~ContextScoped() { mVar.release(mContextVk); }
const T &get() const { return mVar; }
T &get() { return mVar; }
T &&release() { return std::move(mVar); }
private:
ContextVk *mContextVk;
T mVar;
};
template <typename T>
class RendererScoped final : angle::NonCopyable
{
public:
RendererScoped(RendererVk *renderer) : mRenderer(renderer) {}
~RendererScoped() { mVar.release(mRenderer); }
const T &get() const { return mVar; }
T &get() { return mVar; }
T &&release() { return std::move(mVar); }
private:
RendererVk *mRenderer;
T mVar;
};
// This is a very simple RefCount class that has no autoreleasing. Used in the descriptor set and
// pipeline layout caches.
template <typename T>
class RefCounted : angle::NonCopyable
{
public:
RefCounted() : mRefCount(0) {}
explicit RefCounted(T &&newObject) : mRefCount(0), mObject(std::move(newObject)) {}
~RefCounted() { ASSERT(mRefCount == 0 && !mObject.valid()); }
RefCounted(RefCounted &©) : mRefCount(copy.mRefCount), mObject(std::move(copy.mObject))
{
ASSERT(this != ©);
copy.mRefCount = 0;
}
RefCounted &operator=(RefCounted &&rhs)
{
std::swap(mRefCount, rhs.mRefCount);
mObject = std::move(rhs.mObject);
return *this;
}
void addRef()
{
ASSERT(mRefCount != std::numeric_limits<uint32_t>::max());
mRefCount++;
}
void releaseRef()
{
ASSERT(isReferenced());
mRefCount--;
}
bool isReferenced() const { return mRefCount != 0; }
T &get() { return mObject; }
const T &get() const { return mObject; }
private:
uint32_t mRefCount;
T mObject;
};
template <typename T>
class BindingPointer final : angle::NonCopyable
{
public:
BindingPointer() : mRefCounted(nullptr) {}
~BindingPointer() { reset(); }
void set(RefCounted<T> *refCounted)
{
if (mRefCounted)
{
mRefCounted->releaseRef();
}
mRefCounted = refCounted;
if (mRefCounted)
{
mRefCounted->addRef();
}
}
void reset() { set(nullptr); }
T &get() { return mRefCounted->get(); }
const T &get() const { return mRefCounted->get(); }
bool valid() const { return mRefCounted != nullptr; }
private:
RefCounted<T> *mRefCounted;
};
// Helper class to share ref-counted Vulkan objects. Requires that T have a destroy method
// that takes a VkDevice and returns void.
template <typename T>
class Shared final : angle::NonCopyable
{
public:
Shared() : mRefCounted(nullptr) {}
~Shared() { ASSERT(mRefCounted == nullptr); }
Shared(Shared &&other) { *this = std::move(other); }
Shared &operator=(Shared &&other)
{
ASSERT(this != &other);
mRefCounted = other.mRefCounted;
other.mRefCounted = nullptr;
return *this;
}
void set(VkDevice device, RefCounted<T> *refCounted)
{
if (mRefCounted)
{
mRefCounted->releaseRef();
if (!mRefCounted->isReferenced())
{
mRefCounted->get().destroy(device);
SafeDelete(mRefCounted);
}
}
mRefCounted = refCounted;
if (mRefCounted)
{
mRefCounted->addRef();
}
}
void assign(VkDevice device, T &&newObject)
{
set(device, new RefCounted<T>(std::move(newObject)));
}
void copy(VkDevice device, const Shared<T> &other) { set(device, other.mRefCounted); }
void reset(VkDevice device) { set(device, nullptr); }
template <typename RecyclerT>
void resetAndRecycle(RecyclerT *recycler)
{
if (mRefCounted)
{
mRefCounted->releaseRef();
if (!mRefCounted->isReferenced())
{
ASSERT(mRefCounted->get().valid());
recycler->recycle(std::move(mRefCounted->get()));
SafeDelete(mRefCounted);
}
mRefCounted = nullptr;
}
}
bool isReferenced() const
{
// If reference is zero, the object should have been deleted. I.e. if the object is not
// nullptr, it should have a reference.
ASSERT(!mRefCounted || mRefCounted->isReferenced());
return mRefCounted != nullptr;
}
T &get()
{
ASSERT(mRefCounted && mRefCounted->isReferenced());
return mRefCounted->get();
}
const T &get() const
{
ASSERT(mRefCounted && mRefCounted->isReferenced());
return mRefCounted->get();
}
private:
RefCounted<T> *mRefCounted;
};
template <typename T>
class Recycler final : angle::NonCopyable
{
public:
Recycler() = default;
void recycle(T &&garbageObject) { mObjectFreeList.emplace_back(std::move(garbageObject)); }
void fetch(T *outObject)
{
ASSERT(!empty());
*outObject = std::move(mObjectFreeList.back());
mObjectFreeList.pop_back();
}
void destroy(VkDevice device)
{
for (T &object : mObjectFreeList)
{
object.destroy(device);
}
}
bool empty() const { return mObjectFreeList.empty(); }
private:
std::vector<T> mObjectFreeList;
};
using SpecializationConstantBitSet =
angle::PackedEnumBitSet<sh::vk::SpecializationConstantId, uint32_t>;
static_assert(sizeof(SpecializationConstantBitSet) == sizeof(uint32_t), "Unexpected size");
template <typename T>
using SpecializationConstantMap = angle::PackedEnumMap<sh::vk::SpecializationConstantId, T>;
void MakeDebugUtilsLabel(GLenum source, const char *marker, VkDebugUtilsLabelEXT *label);
constexpr size_t kClearValueDepthIndex = gl::IMPLEMENTATION_MAX_DRAW_BUFFERS;
constexpr size_t kClearValueStencilIndex = gl::IMPLEMENTATION_MAX_DRAW_BUFFERS + 1;
class ClearValuesArray final
{
public:
ClearValuesArray();
~ClearValuesArray();
ClearValuesArray(const ClearValuesArray &other);
ClearValuesArray &operator=(const ClearValuesArray &rhs);
void store(uint32_t index, VkImageAspectFlags aspectFlags, const VkClearValue &clearValue);
void reset(size_t index)
{
mValues[index] = {};
mEnabled.reset(index);
}
bool test(size_t index) const { return mEnabled.test(index); }
bool testDepth() const { return mEnabled.test(kClearValueDepthIndex); }
bool testStencil() const { return mEnabled.test(kClearValueStencilIndex); }
const VkClearValue &operator[](size_t index) const { return mValues[index]; }
float getDepthValue() const { return mValues[kClearValueDepthIndex].depthStencil.depth; }
uint32_t getStencilValue() const
{
return mValues[kClearValueStencilIndex].depthStencil.stencil;
}
const VkClearValue *data() const { return mValues.data(); }
bool empty() const { return mEnabled.none(); }
gl::DrawBufferMask getEnabledColorAttachmentsMask() const
{
return gl::DrawBufferMask(mEnabled.to_ulong());
}
private:
gl::AttachmentArray<VkClearValue> mValues;
gl::AttachmentsMask mEnabled;
};
} // namespace vk
#if !defined(ANGLE_SHARED_LIBVULKAN)
// Lazily load entry points for each extension as necessary.
void InitDebugUtilsEXTFunctions(VkInstance instance);
void InitDebugReportEXTFunctions(VkInstance instance);
void InitGetPhysicalDeviceProperties2KHRFunctions(VkInstance instance);
void InitTransformFeedbackEXTFunctions(VkDevice device);
# if defined(ANGLE_PLATFORM_FUCHSIA)
// VK_FUCHSIA_imagepipe_surface
void InitImagePipeSurfaceFUCHSIAFunctions(VkInstance instance);
# endif
# if defined(ANGLE_PLATFORM_ANDROID)
// VK_ANDROID_external_memory_android_hardware_buffer
void InitExternalMemoryHardwareBufferANDROIDFunctions(VkInstance instance);
# endif
# if defined(ANGLE_PLATFORM_GGP)
// VK_GGP_stream_descriptor_surface
void InitGGPStreamDescriptorSurfaceFunctions(VkInstance instance);
# endif // defined(ANGLE_PLATFORM_GGP)
// VK_KHR_external_semaphore_fd
void InitExternalSemaphoreFdFunctions(VkInstance instance);
// VK_EXT_external_memory_host
void InitExternalMemoryHostFunctions(VkInstance instance);
// VK_KHR_external_fence_capabilities
void InitExternalFenceCapabilitiesFunctions(VkInstance instance);
// VK_KHR_external_fence_fd
void InitExternalFenceFdFunctions(VkInstance instance);
// VK_KHR_external_semaphore_capabilities
void InitExternalSemaphoreCapabilitiesFunctions(VkInstance instance);
#endif // !defined(ANGLE_SHARED_LIBVULKAN)
namespace gl_vk
{
VkRect2D GetRect(const gl::Rectangle &source);
VkFilter GetFilter(const GLenum filter);
VkSamplerMipmapMode GetSamplerMipmapMode(const GLenum filter);
VkSamplerAddressMode GetSamplerAddressMode(const GLenum wrap);
VkPrimitiveTopology GetPrimitiveTopology(gl::PrimitiveMode mode);
VkCullModeFlagBits GetCullMode(const gl::RasterizerState &rasterState);
VkFrontFace GetFrontFace(GLenum frontFace, bool invertCullFace);
VkSampleCountFlagBits GetSamples(GLint sampleCount);
VkComponentSwizzle GetSwizzle(const GLenum swizzle);
VkCompareOp GetCompareOp(const GLenum compareFunc);
constexpr gl::ShaderMap<VkShaderStageFlagBits> kShaderStageMap = {
{gl::ShaderType::Vertex, VK_SHADER_STAGE_VERTEX_BIT},
{gl::ShaderType::Fragment, VK_SHADER_STAGE_FRAGMENT_BIT},
{gl::ShaderType::Geometry, VK_SHADER_STAGE_GEOMETRY_BIT},
{gl::ShaderType::Compute, VK_SHADER_STAGE_COMPUTE_BIT},
};
void GetOffset(const gl::Offset &glOffset, VkOffset3D *vkOffset);
void GetExtent(const gl::Extents &glExtent, VkExtent3D *vkExtent);
VkImageType GetImageType(gl::TextureType textureType);
VkImageViewType GetImageViewType(gl::TextureType textureType);
VkColorComponentFlags GetColorComponentFlags(bool red, bool green, bool blue, bool alpha);
VkShaderStageFlags GetShaderStageFlags(gl::ShaderBitSet activeShaders);
void GetViewport(const gl::Rectangle &viewport,
float nearPlane,
float farPlane,
bool invertViewport,
GLint renderAreaHeight,
VkViewport *viewportOut);
void GetExtentsAndLayerCount(gl::TextureType textureType,
const gl::Extents &extents,
VkExtent3D *extentsOut,
uint32_t *layerCountOut);
} // namespace gl_vk
namespace vk_gl
{
// The Vulkan back-end will not support a sample count of 1, because of a Vulkan specification
// restriction:
//
// If the image was created with VkImageCreateInfo::samples equal to VK_SAMPLE_COUNT_1_BIT, the
// instruction must: have MS = 0.
//
// This restriction was tracked in http://anglebug.com/4196 and Khronos-private Vulkan
// specification issue https://gitlab.khronos.org/vulkan/vulkan/issues/1925.
//
// In addition, the Vulkan back-end will not support sample counts of 32 or 64, since there are no
// standard sample locations for those sample counts.
constexpr unsigned int kSupportedSampleCounts = (VK_SAMPLE_COUNT_2_BIT | VK_SAMPLE_COUNT_4_BIT |
VK_SAMPLE_COUNT_8_BIT | VK_SAMPLE_COUNT_16_BIT);
// Find set bits in sampleCounts and add the corresponding sample count to the set.
void AddSampleCounts(VkSampleCountFlags sampleCounts, gl::SupportedSampleSet *outSet);
// Return the maximum sample count with a bit set in |sampleCounts|.
GLuint GetMaxSampleCount(VkSampleCountFlags sampleCounts);
// Return a supported sample count that's at least as large as the requested one.
GLuint GetSampleCount(VkSampleCountFlags supportedCounts, GLuint requestedCount);
} // namespace vk_gl
} // namespace rx
#define ANGLE_VK_TRY(context, command) \
do \
{ \
auto ANGLE_LOCAL_VAR = command; \
if (ANGLE_UNLIKELY(ANGLE_LOCAL_VAR != VK_SUCCESS)) \
{ \
context->handleError(ANGLE_LOCAL_VAR, __FILE__, ANGLE_FUNCTION, __LINE__); \
return angle::Result::Stop; \
} \
} while (0)
#define ANGLE_VK_CHECK(context, test, error) ANGLE_VK_TRY(context, test ? VK_SUCCESS : error)
#define ANGLE_VK_CHECK_MATH(context, result) \
ANGLE_VK_CHECK(context, result, VK_ERROR_VALIDATION_FAILED_EXT)
#define ANGLE_VK_CHECK_ALLOC(context, result) \
ANGLE_VK_CHECK(context, result, VK_ERROR_OUT_OF_HOST_MEMORY)
#define ANGLE_VK_UNREACHABLE(context) \
UNREACHABLE(); \
ANGLE_VK_CHECK(context, false, VK_ERROR_FEATURE_NOT_PRESENT)
#endif // LIBANGLE_RENDERER_VULKAN_VK_UTILS_H_