Hash :
bd4e756a
Author :
Date :
2020-02-17T09:49:45
Const-ify the validation layer. Enforces that the validation layers should be working pretty much read- only with the exeption of updating caches. Requires a few tricks: - updates EP code generation to add 'const' to pointer parameters - enables a kludge const_cast to enable the robust query extension - makes some members of Framebuffer mutable to work around syncState - makes 'is' queries and other methods in Context/State const Will allow us to more safely expose the no_error extension. Bug: angleproject:1280 Change-Id: Id9756757854c9e68fc096ecec8d93759fbe6b3a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2060689 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL13_autogen.h:
// Validation functions for the OpenGL 1.3 entry points.
#ifndef LIBANGLE_VALIDATION_GL13_AUTOGEN_H_
#define LIBANGLE_VALIDATION_GL13_AUTOGEN_H_
#include "common/PackedEnums.h"
namespace gl
{
class Context;
bool ValidateCompressedTexImage1D(const Context *context,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLint border,
GLsizei imageSize,
const void *data);
bool ValidateCompressedTexSubImage1D(const Context *context,
GLenum target,
GLint level,
GLint xoffset,
GLsizei width,
GLenum format,
GLsizei imageSize,
const void *data);
bool ValidateGetCompressedTexImage(const Context *context,
GLenum target,
GLint level,
const void *img);
bool ValidateLoadTransposeMatrixd(const Context *context, const GLdouble *m);
bool ValidateLoadTransposeMatrixf(const Context *context, const GLfloat *m);
bool ValidateMultTransposeMatrixd(const Context *context, const GLdouble *m);
bool ValidateMultTransposeMatrixf(const Context *context, const GLfloat *m);
bool ValidateMultiTexCoord1d(const Context *context, GLenum target, GLdouble s);
bool ValidateMultiTexCoord1dv(const Context *context, GLenum target, const GLdouble *v);
bool ValidateMultiTexCoord1f(const Context *context, GLenum target, GLfloat s);
bool ValidateMultiTexCoord1fv(const Context *context, GLenum target, const GLfloat *v);
bool ValidateMultiTexCoord1i(const Context *context, GLenum target, GLint s);
bool ValidateMultiTexCoord1iv(const Context *context, GLenum target, const GLint *v);
bool ValidateMultiTexCoord1s(const Context *context, GLenum target, GLshort s);
bool ValidateMultiTexCoord1sv(const Context *context, GLenum target, const GLshort *v);
bool ValidateMultiTexCoord2d(const Context *context, GLenum target, GLdouble s, GLdouble t);
bool ValidateMultiTexCoord2dv(const Context *context, GLenum target, const GLdouble *v);
bool ValidateMultiTexCoord2f(const Context *context, GLenum target, GLfloat s, GLfloat t);
bool ValidateMultiTexCoord2fv(const Context *context, GLenum target, const GLfloat *v);
bool ValidateMultiTexCoord2i(const Context *context, GLenum target, GLint s, GLint t);
bool ValidateMultiTexCoord2iv(const Context *context, GLenum target, const GLint *v);
bool ValidateMultiTexCoord2s(const Context *context, GLenum target, GLshort s, GLshort t);
bool ValidateMultiTexCoord2sv(const Context *context, GLenum target, const GLshort *v);
bool ValidateMultiTexCoord3d(const Context *context,
GLenum target,
GLdouble s,
GLdouble t,
GLdouble r);
bool ValidateMultiTexCoord3dv(const Context *context, GLenum target, const GLdouble *v);
bool ValidateMultiTexCoord3f(const Context *context,
GLenum target,
GLfloat s,
GLfloat t,
GLfloat r);
bool ValidateMultiTexCoord3fv(const Context *context, GLenum target, const GLfloat *v);
bool ValidateMultiTexCoord3i(const Context *context, GLenum target, GLint s, GLint t, GLint r);
bool ValidateMultiTexCoord3iv(const Context *context, GLenum target, const GLint *v);
bool ValidateMultiTexCoord3s(const Context *context,
GLenum target,
GLshort s,
GLshort t,
GLshort r);
bool ValidateMultiTexCoord3sv(const Context *context, GLenum target, const GLshort *v);
bool ValidateMultiTexCoord4d(const Context *context,
GLenum target,
GLdouble s,
GLdouble t,
GLdouble r,
GLdouble q);
bool ValidateMultiTexCoord4dv(const Context *context, GLenum target, const GLdouble *v);
bool ValidateMultiTexCoord4fv(const Context *context, GLenum target, const GLfloat *v);
bool ValidateMultiTexCoord4i(const Context *context,
GLenum target,
GLint s,
GLint t,
GLint r,
GLint q);
bool ValidateMultiTexCoord4iv(const Context *context, GLenum target, const GLint *v);
bool ValidateMultiTexCoord4s(const Context *context,
GLenum target,
GLshort s,
GLshort t,
GLshort r,
GLshort q);
bool ValidateMultiTexCoord4sv(const Context *context, GLenum target, const GLshort *v);
} // namespace gl
#endif // LIBANGLE_VALIDATION_GL13_AUTOGEN_H_