Hash :
1a01b4b3
Author :
Date :
2019-11-11T16:41:07
Refactor end2end test macros This is a foundational CL to enabling the end2end tests on swiftshader. Refactored infrastructure with new ANGLE_INSTANTIATE_TEST_ES* macros that will run tests over all various combinations of all platforms for different ES versions. Just skipping failing tests initially to get the refactor landed. Bug: angleproject:4081 Bug: angleproject:4092 Change-Id: I017f6c3267179e49b6ae08cc7488096b423dcdb5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1904635 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "test_utils/ANGLETest.h"
#include <vector>
#include "test_utils/gl_raii.h"
using namespace angle;
class IncompleteTextureTest : public ANGLETest
{
protected:
IncompleteTextureTest()
{
setWindowWidth(128);
setWindowHeight(128);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
}
void testSetUp() override
{
constexpr char kVS[] = R"(precision highp float;
attribute vec4 position;
varying vec2 texcoord;
void main()
{
gl_Position = position;
texcoord = (position.xy * 0.5) + 0.5;
})";
constexpr char kFS[] = R"(precision highp float;
uniform sampler2D tex;
varying vec2 texcoord;
void main()
{
gl_FragColor = texture2D(tex, texcoord);
})";
mProgram = CompileProgram(kVS, kFS);
if (mProgram == 0)
{
FAIL() << "shader compilation failed.";
}
mTextureUniformLocation = glGetUniformLocation(mProgram, "tex");
}
void testTearDown() override { glDeleteProgram(mProgram); }
GLuint mProgram;
GLint mTextureUniformLocation;
};
class IncompleteTextureTestES3 : public ANGLETest
{
protected:
IncompleteTextureTestES3()
{
setWindowWidth(128);
setWindowHeight(128);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
}
};
class IncompleteTextureTestES31 : public ANGLETest
{
protected:
IncompleteTextureTestES31()
{
setWindowWidth(128);
setWindowHeight(128);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
}
};
// Test rendering with an incomplete texture.
TEST_P(IncompleteTextureTest, IncompleteTexture2D)
{
GLTexture tex;
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, tex);
glUseProgram(mProgram);
glUniform1i(mTextureUniformLocation, 0);
constexpr GLsizei kTextureSize = 2;
std::vector<GLColor> textureData(kTextureSize * kTextureSize, GLColor::red);
// Make a complete texture.
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kTextureSize, kTextureSize, 0, GL_RGBA,
GL_UNSIGNED_BYTE, textureData.data());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
// Should be complete - expect red.
drawQuad(mProgram, "position", 0.5f);
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red) << "complete texture should be red";
// Make texture incomplete.
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
// Should be incomplete - expect black.
drawQuad(mProgram, "position", 0.5f);
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black) << "incomplete texture should be black";
// Make texture complete by defining the second mip.
glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, kTextureSize >> 1, kTextureSize >> 1, 0, GL_RGBA,
GL_UNSIGNED_BYTE, textureData.data());
// Should be complete - expect red.
drawQuad(mProgram, "position", 0.5f);
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red) << "mip-complete texture should be red";
}
// Tests redefining a texture with half the size works as expected.
TEST_P(IncompleteTextureTest, UpdateTexture)
{
GLTexture tex;
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, tex);
glUseProgram(mProgram);
glUniform1i(mTextureUniformLocation, 0);
constexpr GLsizei redTextureSize = 64;
std::vector<GLColor> redTextureData(redTextureSize * redTextureSize, GLColor::red);
for (GLint mip = 0; mip < 7; ++mip)
{
const GLsizei mipSize = redTextureSize >> mip;
glTexImage2D(GL_TEXTURE_2D, mip, GL_RGBA, mipSize, mipSize, 0, GL_RGBA, GL_UNSIGNED_BYTE,
redTextureData.data());
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
drawQuad(mProgram, "position", 0.5f);
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
constexpr GLsizei greenTextureSize = 32;
std::vector<GLColor> greenTextureData(greenTextureSize * greenTextureSize, GLColor::green);
for (GLint mip = 0; mip < 6; ++mip)
{
const GLsizei mipSize = greenTextureSize >> mip;
glTexSubImage2D(GL_TEXTURE_2D, mip, mipSize, mipSize, mipSize, mipSize, GL_RGBA,
GL_UNSIGNED_BYTE, greenTextureData.data());
}
drawQuad(mProgram, "position", 0.5f);
EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - greenTextureSize, getWindowHeight() - greenTextureSize,
GLColor::green);
}
// Tests that incomplete textures don't get initialized with the unpack buffer contents.
TEST_P(IncompleteTextureTestES3, UnpackBufferBound)
{
// http://anglebug.com/4092
ANGLE_SKIP_TEST_IF(IsVulkan());
std::vector<GLColor> red(16, GLColor::red);
GLBuffer unpackBuffer;
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, unpackBuffer);
glBufferData(GL_PIXEL_UNPACK_BUFFER, red.size() * sizeof(GLColor), red.data(), GL_STATIC_DRAW);
draw2DTexturedQuad(0.5f, 1.0f, true);
ASSERT_GL_NO_ERROR();
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black);
}
// Tests that the incomplete multisample texture has the correct alpha value.
TEST_P(IncompleteTextureTestES31, MultisampleTexture)
{
// http://anglebug.com/4092
ANGLE_SKIP_TEST_IF(IsVulkan());
constexpr char kVS[] = R"(#version 310 es
in vec2 position;
out vec2 texCoord;
void main()
{
gl_Position = vec4(position, 0, 1);
texCoord = (position * 0.5) + 0.5;
})";
constexpr char kFS[] = R"(#version 310 es
precision mediump float;
in vec2 texCoord;
out vec4 color;
uniform mediump sampler2DMS tex;
void main()
{
ivec2 texSize = textureSize(tex);
ivec2 texel = ivec2(vec2(texSize) * texCoord);
color = texelFetch(tex, texel, 0);
})";
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
// The zero texture will be incomplete by default.
ANGLE_GL_PROGRAM(program, kVS, kFS);
drawQuad(program, "position", 0.5f);
ASSERT_GL_NO_ERROR();
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black);
}
// Use this to select which configurations (e.g. which renderer, which GLES major version) these
// tests should be run against.
ANGLE_INSTANTIATE_TEST_ES2(IncompleteTextureTest);
ANGLE_INSTANTIATE_TEST_ES3(IncompleteTextureTestES3);
ANGLE_INSTANTIATE_TEST_ES31(IncompleteTextureTestES31);