Hash :
2f4a7518
Author :
Date :
2019-08-16T14:09:13
Refactor perf tests to fix metric/story swapping Refactors the perf tests to fix the issue of metric and story being swapped, which causes issues when trying to convert to histograms. Specifically, does the following: 1. Rolls the version of src/tests/perf_tests/third_party/perf/ to Chromium 476dae823269c8d05b544271af97ad1adb0db8ee 2. Switch to using PerfResultReporter instead of PrintResult directly. 3. Split RenderTestParams::suffix into backend and story; backend is used as part of the metric, while story is used as the story. 4. Remove the "average" metric that was being automatically reported by ANGLEPerfTest, as reported results are automatically averaged. 5. Update the reported metric to more clearly distinguish between test, backend, and metric. It is now name_backend.metric. e.g. DrawCallPerf_vulkan.wall_time. Bug: chromium:923564,chromium:924618 Change-Id: I00cc191407052f23df57dbfa53b6fb088fc26960 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762360 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// BindingPerf:
// Performance test for binding objects
//
#include "ANGLEPerfTest.h"
#include <iostream>
#include <random>
#include <sstream>
#include "test_utils/angle_test_instantiate.h"
#include "util/shader_utils.h"
namespace angle
{
constexpr unsigned int kIterationsPerStep = 128;
enum AllocationStyle
{
EVERY_ITERATION,
AT_INITIALIZATION
};
struct BindingsParams final : public RenderTestParams
{
BindingsParams()
{
// Common default params
majorVersion = 2;
minorVersion = 0;
windowWidth = 720;
windowHeight = 720;
numObjects = 100;
allocationStyle = EVERY_ITERATION;
iterationsPerStep = kIterationsPerStep;
}
std::string story() const override;
size_t numObjects;
AllocationStyle allocationStyle;
};
std::ostream &operator<<(std::ostream &os, const BindingsParams ¶ms)
{
os << params.backendAndStory().substr(1);
return os;
}
std::string BindingsParams::story() const
{
std::stringstream strstr;
strstr << RenderTestParams::story();
strstr << "_" << numObjects << "_objects";
switch (allocationStyle)
{
case EVERY_ITERATION:
strstr << "_allocated_every_iteration";
break;
case AT_INITIALIZATION:
strstr << "_allocated_at_initialization";
break;
default:
strstr << "_err";
break;
}
return strstr.str();
}
class BindingsBenchmark : public ANGLERenderTest,
public ::testing::WithParamInterface<BindingsParams>
{
public:
BindingsBenchmark();
void initializeBenchmark() override;
void destroyBenchmark() override;
void drawBenchmark() override;
private:
// TODO: Test binding perf of more than just buffers
std::vector<GLuint> mBuffers;
std::vector<GLenum> mBindingPoints;
};
BindingsBenchmark::BindingsBenchmark() : ANGLERenderTest("Bindings", GetParam())
{
// Flaky on Windows Intel OpenGL. http://crbug.com/974083
if (IsIntel() && GetParam().eglParameters.renderer == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
{
mSkipTest = true;
}
}
void BindingsBenchmark::initializeBenchmark()
{
const auto ¶ms = GetParam();
mBuffers.resize(params.numObjects, 0);
if (params.allocationStyle == AT_INITIALIZATION)
{
glGenBuffers(static_cast<GLsizei>(mBuffers.size()), mBuffers.data());
for (size_t bufferIdx = 0; bufferIdx < mBuffers.size(); bufferIdx++)
{
glBindBuffer(GL_ARRAY_BUFFER, mBuffers[bufferIdx]);
}
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
mBindingPoints.push_back(GL_ARRAY_BUFFER);
mBindingPoints.push_back(GL_ELEMENT_ARRAY_BUFFER);
if (params.majorVersion >= 3)
{
mBindingPoints.push_back(GL_PIXEL_PACK_BUFFER);
mBindingPoints.push_back(GL_PIXEL_UNPACK_BUFFER);
mBindingPoints.push_back(GL_COPY_READ_BUFFER);
mBindingPoints.push_back(GL_COPY_WRITE_BUFFER);
mBindingPoints.push_back(GL_TRANSFORM_FEEDBACK_BUFFER);
mBindingPoints.push_back(GL_UNIFORM_BUFFER);
}
if (params.majorVersion > 3 || (params.majorVersion == 3 && params.minorVersion >= 1))
{
mBindingPoints.push_back(GL_ATOMIC_COUNTER_BUFFER);
mBindingPoints.push_back(GL_SHADER_STORAGE_BUFFER);
mBindingPoints.push_back(GL_DRAW_INDIRECT_BUFFER);
mBindingPoints.push_back(GL_DISPATCH_INDIRECT_BUFFER);
}
}
void BindingsBenchmark::destroyBenchmark()
{
const auto ¶ms = GetParam();
if (params.allocationStyle == AT_INITIALIZATION)
{
glDeleteBuffers(static_cast<GLsizei>(mBuffers.size()), mBuffers.data());
}
}
void BindingsBenchmark::drawBenchmark()
{
const auto ¶ms = GetParam();
for (unsigned int it = 0; it < params.iterationsPerStep; ++it)
{
// Generate a buffer (if needed) and bind it to a "random" binding point
if (params.allocationStyle == EVERY_ITERATION)
{
glGenBuffers(static_cast<GLsizei>(mBuffers.size()), mBuffers.data());
}
// Fetch a few variables from the underlying data structure to keep them in registers.
// Otherwise each loop iteration they'll be fetched again because the compiler cannot
// guarantee that those are unchanged when calling glBindBuffer.
unsigned int *buffers = mBuffers.data();
unsigned int *bindingPoints = mBindingPoints.data();
size_t bindingPointsSize = mBindingPoints.size();
size_t buffersSize = mBuffers.size();
size_t bindingIndex = it % bindingPointsSize;
for (size_t bufferIdx = 0; bufferIdx < buffersSize; bufferIdx++)
{
GLenum binding = bindingPoints[bindingIndex];
glBindBuffer(binding, buffers[bufferIdx]);
// Instead of doing a costly division to get an index in the range [0,bindingPointsSize)
// do a bounds-check and reset the index.
++bindingIndex;
bindingIndex = (bindingIndex >= bindingPointsSize) ? 0 : bindingIndex;
}
// Delete all the buffers
if (params.allocationStyle == EVERY_ITERATION)
{
glDeleteBuffers(static_cast<GLsizei>(mBuffers.size()), mBuffers.data());
}
}
ASSERT_GL_NO_ERROR();
}
BindingsParams D3D11Params(AllocationStyle allocationStyle)
{
BindingsParams params;
params.eglParameters = egl_platform::D3D11_NULL();
params.allocationStyle = allocationStyle;
return params;
}
BindingsParams D3D9Params(AllocationStyle allocationStyle)
{
BindingsParams params;
params.eglParameters = egl_platform::D3D9_NULL();
params.allocationStyle = allocationStyle;
return params;
}
BindingsParams OpenGLOrGLESParams(AllocationStyle allocationStyle)
{
BindingsParams params;
params.eglParameters = egl_platform::OPENGL_OR_GLES_NULL();
params.allocationStyle = allocationStyle;
return params;
}
BindingsParams VulkanParams(AllocationStyle allocationStyle)
{
BindingsParams params;
params.eglParameters = egl_platform::VULKAN_NULL();
params.allocationStyle = allocationStyle;
return params;
}
TEST_P(BindingsBenchmark, Run)
{
run();
}
ANGLE_INSTANTIATE_TEST(BindingsBenchmark,
D3D11Params(EVERY_ITERATION),
D3D11Params(AT_INITIALIZATION),
D3D9Params(EVERY_ITERATION),
D3D9Params(AT_INITIALIZATION),
OpenGLOrGLESParams(EVERY_ITERATION),
OpenGLOrGLESParams(AT_INITIALIZATION),
VulkanParams(EVERY_ITERATION),
VulkanParams(AT_INITIALIZATION));
} // namespace angle