Hash :
39087f4a
Author :
Date :
2020-02-16T11:53:23
Refactor DrawCallPerf test parameters. Use the new combiners functions added in an earlier CL. Makes it easy to maintain bigger lists of test combinations. Also a few other changes: - removes some D3D9 perf testing since we don't maintain this config - removes the "validation only" tests. these were mostly redundant - makes the tests permutation combinations more consistent Bug: angleproject:3630 Change-Id: I175d887a01b21123f83f9fa4f64dacaa2644147a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2059468 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DrawCallPerfParams.cpp:
// Parametrization for performance tests for ANGLE draw call overhead.
//
#include "DrawCallPerfParams.h"
#include <sstream>
DrawCallPerfParams::DrawCallPerfParams()
{
majorVersion = 2;
minorVersion = 0;
windowWidth = 64;
windowHeight = 64;
// Lower the iteration count in debug.
#if !defined(NDEBUG)
iterationsPerStep = 100;
#else
iterationsPerStep = 20000;
#endif
runTimeSeconds = 10.0;
numTris = 1;
offscreen = false;
}
DrawCallPerfParams::~DrawCallPerfParams() = default;
std::string DrawCallPerfParams::story() const
{
std::stringstream strstr;
strstr << RenderTestParams::story();
if (offscreen)
{
strstr << "_offscreen";
}
return strstr.str();
}