Hash :
5df2c9ea
Author :
Date :
2020-03-15T17:28:43
Refactor ANGLE common test utils. This reduces code duplication by including a common set of sources in a single place. New test sets will be a bit easier to add. It also encapsulates the dependencies a bit better when we pull the test utils out of the test targets. Unblocks a follow-up CL that moves the trace perf test sources into their own file so we can re-enable optimizations in the main perf test target. New warnings popped up in a few of the files because of the new source set enabling more warnings. This CL also fixes all of those. Bug: angleproject:3630 Change-Id: Ic30cb30fb4288c4dbbbd29f9bdf04be51e8a6b30 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2103083 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// util_gl.h: Includes the right GL/EGL headers for static/shared link.
#ifndef UTIL_GL_H_
#define UTIL_GL_H_
#include "common/platform.h"
#if defined(ANGLE_USE_UTIL_LOADER)
# include "util/egl_loader_autogen.h"
# include "util/gles_loader_autogen.h"
# if defined(ANGLE_PLATFORM_WINDOWS) && !defined(ANGLE_ENABLE_WINDOWS_UWP)
# include "util/windows/wgl_loader_autogen.h"
# endif // defined(ANGLE_PLATFORM_WINDOWS) && !defined(ANGLE_ENABLE_WINDOWS_UWP)
#else
# if !defined(GL_GLES_PROTOTYPES)
# error Config error. Should either be using the ANGLE GL loader or header prototypes.
# endif // !defined(GL_GLES_PROTOTYPES)
# include <EGL/egl.h>
# include <EGL/eglext.h>
# include "angle_gl.h"
#endif // defined(ANGLE_USE_UTIL_LOADER)
namespace angle
{
inline bool CheckExtensionExists(const char *allExtensions, const std::string &extName)
{
const std::string paddedExtensions = std::string(" ") + allExtensions + std::string(" ");
return paddedExtensions.find(std::string(" ") + extName + std::string(" ")) !=
std::string::npos;
}
} // namespace angle
#endif // UTIL_GL_H_