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kc3-lang/angle/src/common/PackedGLEnums_autogen.h

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  • Author : Jeff Gilbert
    Date : 2019-01-02 16:21:18
    Hash : 465d6090
    Message : Add GL_ANGLE_provoking_vertex on D3D11 and GL. This extension is a subset of GL_ARB_provoking_vertex without the QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION query. Bug: angleproject:2829 Change-Id: I907a4d16b7b13d3bbfb948842091eedd7b6a8b77 Reviewed-on: https://chromium-review.googlesource.com/c/1410289 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/common/PackedGLEnums_autogen.h
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by gen_packed_gl_enums.py using data from packed_gl_enums.json.
    //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // PackedGLEnums_autogen.h:
    //   Declares ANGLE-specific enums classes for GLenums and functions operating
    //   on them.
    
    #ifndef COMMON_PACKEDGLENUMS_AUTOGEN_H_
    #define COMMON_PACKEDGLENUMS_AUTOGEN_H_
    
    #include <EGL/egl.h>
    #include <EGL/eglext.h>
    #include <angle_gl.h>
    
    #include <cstdint>
    
    namespace gl
    {
    
    template <typename Enum>
    Enum FromGLenum(GLenum from);
    
    enum class AlphaTestFunc : uint8_t
    {
        AlwaysPass = 0,
        Equal      = 1,
        Gequal     = 2,
        Greater    = 3,
        Lequal     = 4,
        Less       = 5,
        Never      = 6,
        NotEqual   = 7,
    
        InvalidEnum = 8,
        EnumCount   = 8,
    };
    
    template <>
    AlphaTestFunc FromGLenum<AlphaTestFunc>(GLenum from);
    GLenum ToGLenum(AlphaTestFunc from);
    
    enum class BufferBinding : uint8_t
    {
        Array             = 0,
        AtomicCounter     = 1,
        CopyRead          = 2,
        CopyWrite         = 3,
        DispatchIndirect  = 4,
        DrawIndirect      = 5,
        ElementArray      = 6,
        PixelPack         = 7,
        PixelUnpack       = 8,
        ShaderStorage     = 9,
        TransformFeedback = 10,
        Uniform           = 11,
    
        InvalidEnum = 12,
        EnumCount   = 12,
    };
    
    template <>
    BufferBinding FromGLenum<BufferBinding>(GLenum from);
    GLenum ToGLenum(BufferBinding from);
    
    enum class BufferUsage : uint8_t
    {
        DynamicCopy = 0,
        DynamicDraw = 1,
        DynamicRead = 2,
        StaticCopy  = 3,
        StaticDraw  = 4,
        StaticRead  = 5,
        StreamCopy  = 6,
        StreamDraw  = 7,
        StreamRead  = 8,
    
        InvalidEnum = 9,
        EnumCount   = 9,
    };
    
    template <>
    BufferUsage FromGLenum<BufferUsage>(GLenum from);
    GLenum ToGLenum(BufferUsage from);
    
    enum class ClientVertexArrayType : uint8_t
    {
        Color        = 0,
        Normal       = 1,
        PointSize    = 2,
        TextureCoord = 3,
        Vertex       = 4,
    
        InvalidEnum = 5,
        EnumCount   = 5,
    };
    
    template <>
    ClientVertexArrayType FromGLenum<ClientVertexArrayType>(GLenum from);
    GLenum ToGLenum(ClientVertexArrayType from);
    
    enum class CullFaceMode : uint8_t
    {
        Back         = 0,
        Front        = 1,
        FrontAndBack = 2,
    
        InvalidEnum = 3,
        EnumCount   = 3,
    };
    
    template <>
    CullFaceMode FromGLenum<CullFaceMode>(GLenum from);
    GLenum ToGLenum(CullFaceMode from);
    
    enum class FilterMode : uint8_t
    {
        Nearest              = 0,
        Linear               = 1,
        NearestMipmapNearest = 2,
        NearestMipmapLinear  = 3,
        LinearMipmapLinear   = 4,
    
        InvalidEnum = 5,
        EnumCount   = 5,
    };
    
    template <>
    FilterMode FromGLenum<FilterMode>(GLenum from);
    GLenum ToGLenum(FilterMode from);
    
    enum class FogMode : uint8_t
    {
        Exp    = 0,
        Exp2   = 1,
        Linear = 2,
    
        InvalidEnum = 3,
        EnumCount   = 3,
    };
    
    template <>
    FogMode FromGLenum<FogMode>(GLenum from);
    GLenum ToGLenum(FogMode from);
    
    enum class HintSetting : uint8_t
    {
        DontCare = 0,
        Fastest  = 1,
        Nicest   = 2,
    
        InvalidEnum = 3,
        EnumCount   = 3,
    };
    
    template <>
    HintSetting FromGLenum<HintSetting>(GLenum from);
    GLenum ToGLenum(HintSetting from);
    
    enum class LightParameter : uint8_t
    {
        Ambient              = 0,
        AmbientAndDiffuse    = 1,
        ConstantAttenuation  = 2,
        Diffuse              = 3,
        LinearAttenuation    = 4,
        Position             = 5,
        QuadraticAttenuation = 6,
        Specular             = 7,
        SpotCutoff           = 8,
        SpotDirection        = 9,
        SpotExponent         = 10,
    
        InvalidEnum = 11,
        EnumCount   = 11,
    };
    
    template <>
    LightParameter FromGLenum<LightParameter>(GLenum from);
    GLenum ToGLenum(LightParameter from);
    
    enum class LogicalOperation : uint8_t
    {
        And          = 0,
        AndInverted  = 1,
        AndReverse   = 2,
        Clear        = 3,
        Copy         = 4,
        CopyInverted = 5,
        Equiv        = 6,
        Invert       = 7,
        Nand         = 8,
        Noop         = 9,
        Nor          = 10,
        Or           = 11,
        OrInverted   = 12,
        OrReverse    = 13,
        Set          = 14,
        Xor          = 15,
    
        InvalidEnum = 16,
        EnumCount   = 16,
    };
    
    template <>
    LogicalOperation FromGLenum<LogicalOperation>(GLenum from);
    GLenum ToGLenum(LogicalOperation from);
    
    enum class MaterialParameter : uint8_t
    {
        Ambient           = 0,
        AmbientAndDiffuse = 1,
        Diffuse           = 2,
        Emission          = 3,
        Shininess         = 4,
        Specular          = 5,
    
        InvalidEnum = 6,
        EnumCount   = 6,
    };
    
    template <>
    MaterialParameter FromGLenum<MaterialParameter>(GLenum from);
    GLenum ToGLenum(MaterialParameter from);
    
    enum class MatrixType : uint8_t
    {
        Modelview  = 0,
        Projection = 1,
        Texture    = 2,
    
        InvalidEnum = 3,
        EnumCount   = 3,
    };
    
    template <>
    MatrixType FromGLenum<MatrixType>(GLenum from);
    GLenum ToGLenum(MatrixType from);
    
    enum class PointParameter : uint8_t
    {
        PointSizeMin             = 0,
        PointSizeMax             = 1,
        PointFadeThresholdSize   = 2,
        PointDistanceAttenuation = 3,
    
        InvalidEnum = 4,
        EnumCount   = 4,
    };
    
    template <>
    PointParameter FromGLenum<PointParameter>(GLenum from);
    GLenum ToGLenum(PointParameter from);
    
    enum class ProvokingVertex : uint8_t
    {
        FirstVertexConvention = 0,
        LastVertexConvention  = 1,
    
        InvalidEnum = 2,
        EnumCount   = 2,
    };
    
    template <>
    ProvokingVertex FromGLenum<ProvokingVertex>(GLenum from);
    GLenum ToGLenum(ProvokingVertex from);
    
    enum class QueryType : uint8_t
    {
        AnySamples                         = 0,
        AnySamplesConservative             = 1,
        CommandsCompleted                  = 2,
        PrimitivesGenerated                = 3,
        TimeElapsed                        = 4,
        Timestamp                          = 5,
        TransformFeedbackPrimitivesWritten = 6,
    
        InvalidEnum = 7,
        EnumCount   = 7,
    };
    
    template <>
    QueryType FromGLenum<QueryType>(GLenum from);
    GLenum ToGLenum(QueryType from);
    
    enum class ShaderType : uint8_t
    {
        Vertex   = 0,
        Fragment = 1,
        Geometry = 2,
        Compute  = 3,
    
        InvalidEnum = 4,
        EnumCount   = 4,
    };
    
    template <>
    ShaderType FromGLenum<ShaderType>(GLenum from);
    GLenum ToGLenum(ShaderType from);
    
    enum class ShadingModel : uint8_t
    {
        Flat   = 0,
        Smooth = 1,
    
        InvalidEnum = 2,
        EnumCount   = 2,
    };
    
    template <>
    ShadingModel FromGLenum<ShadingModel>(GLenum from);
    GLenum ToGLenum(ShadingModel from);
    
    enum class TextureCombine : uint8_t
    {
        Add         = 0,
        AddSigned   = 1,
        Dot3Rgb     = 2,
        Dot3Rgba    = 3,
        Interpolate = 4,
        Modulate    = 5,
        Replace     = 6,
        Subtract    = 7,
    
        InvalidEnum = 8,
        EnumCount   = 8,
    };
    
    template <>
    TextureCombine FromGLenum<TextureCombine>(GLenum from);
    GLenum ToGLenum(TextureCombine from);
    
    enum class TextureEnvMode : uint8_t
    {
        Add      = 0,
        Blend    = 1,
        Combine  = 2,
        Decal    = 3,
        Modulate = 4,
        Replace  = 5,
    
        InvalidEnum = 6,
        EnumCount   = 6,
    };
    
    template <>
    TextureEnvMode FromGLenum<TextureEnvMode>(GLenum from);
    GLenum ToGLenum(TextureEnvMode from);
    
    enum class TextureEnvParameter : uint8_t
    {
        Mode              = 0,
        Color             = 1,
        CombineRgb        = 2,
        CombineAlpha      = 3,
        RgbScale          = 4,
        AlphaScale        = 5,
        Src0Rgb           = 6,
        Src1Rgb           = 7,
        Src2Rgb           = 8,
        Src0Alpha         = 9,
        Src1Alpha         = 10,
        Src2Alpha         = 11,
        Op0Rgb            = 12,
        Op1Rgb            = 13,
        Op2Rgb            = 14,
        Op0Alpha          = 15,
        Op1Alpha          = 16,
        Op2Alpha          = 17,
        PointCoordReplace = 18,
    
        InvalidEnum = 19,
        EnumCount   = 19,
    };
    
    template <>
    TextureEnvParameter FromGLenum<TextureEnvParameter>(GLenum from);
    GLenum ToGLenum(TextureEnvParameter from);
    
    enum class TextureEnvTarget : uint8_t
    {
        Env         = 0,
        PointSprite = 1,
    
        InvalidEnum = 2,
        EnumCount   = 2,
    };
    
    template <>
    TextureEnvTarget FromGLenum<TextureEnvTarget>(GLenum from);
    GLenum ToGLenum(TextureEnvTarget from);
    
    enum class TextureOp : uint8_t
    {
        OneMinusSrcAlpha = 0,
        OneMinusSrcColor = 1,
        SrcAlpha         = 2,
        SrcColor         = 3,
    
        InvalidEnum = 4,
        EnumCount   = 4,
    };
    
    template <>
    TextureOp FromGLenum<TextureOp>(GLenum from);
    GLenum ToGLenum(TextureOp from);
    
    enum class TextureSrc : uint8_t
    {
        Constant     = 0,
        Previous     = 1,
        PrimaryColor = 2,
        Texture      = 3,
    
        InvalidEnum = 4,
        EnumCount   = 4,
    };
    
    template <>
    TextureSrc FromGLenum<TextureSrc>(GLenum from);
    GLenum ToGLenum(TextureSrc from);
    
    enum class TextureTarget : uint8_t
    {
        _2D                 = 0,
        _2DArray            = 1,
        _2DMultisample      = 2,
        _2DMultisampleArray = 3,
        _3D                 = 4,
        External            = 5,
        Rectangle           = 6,
        CubeMapPositiveX    = 7,
        CubeMapNegativeX    = 8,
        CubeMapPositiveY    = 9,
        CubeMapNegativeY    = 10,
        CubeMapPositiveZ    = 11,
        CubeMapNegativeZ    = 12,
    
        InvalidEnum = 13,
        EnumCount   = 13,
    };
    
    template <>
    TextureTarget FromGLenum<TextureTarget>(GLenum from);
    GLenum ToGLenum(TextureTarget from);
    
    enum class TextureType : uint8_t
    {
        _2D                 = 0,
        _2DArray            = 1,
        _2DMultisample      = 2,
        _2DMultisampleArray = 3,
        _3D                 = 4,
        External            = 5,
        Rectangle           = 6,
        CubeMap             = 7,
    
        InvalidEnum = 8,
        EnumCount   = 8,
    };
    
    template <>
    TextureType FromGLenum<TextureType>(GLenum from);
    GLenum ToGLenum(TextureType from);
    
    enum class VertexArrayType : uint8_t
    {
        Color        = 0,
        Normal       = 1,
        PointSize    = 2,
        TextureCoord = 3,
        Vertex       = 4,
    
        InvalidEnum = 5,
        EnumCount   = 5,
    };
    
    template <>
    VertexArrayType FromGLenum<VertexArrayType>(GLenum from);
    GLenum ToGLenum(VertexArrayType from);
    
    enum class WrapMode : uint8_t
    {
        ClampToEdge    = 0,
        ClampToBorder  = 1,
        MirroredRepeat = 2,
        Repeat         = 3,
    
        InvalidEnum = 4,
        EnumCount   = 4,
    };
    
    template <>
    WrapMode FromGLenum<WrapMode>(GLenum from);
    GLenum ToGLenum(WrapMode from);
    
    }  // namespace gl
    
    #endif  // COMMON_PACKEDGLENUMS_AUTOGEN_H_