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kc3-lang/angle/util/windows/WGLWindow.h

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  • Author : Jamie Madill
    Date : 2019-01-03 15:24:22
    Hash : 1f56ed2a
    Message : Add WGLWindow and WGL test configs. WGLWindow lets us use a Windows driver's bindings instead of ANGLE. This only works if the underlying driver supports OpenGL ES compatibility. Also adds the WGL headers, WGL XML, and a specialized WGL loader. Because of a small driver issue with NVIDIA I added a retry for the WGL Window initialization. Bug: angleproject:2995 Change-Id: Ie5148ece470dd03df33015f4919ad1fa79a859ec Reviewed-on: https://chromium-review.googlesource.com/c/1366021 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>

  • util/windows/WGLWindow.h
  • //
    // Copyright 2018 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // WGLWindow:
    //   Implements initializing a WGL rendering context.
    //
    
    #ifndef UTIL_WINDOWS_WGLWINDOW_H_
    #define UTIL_WINDOWS_WGLWINDOW_H_
    
    #include "common/angleutils.h"
    #include "export.h"
    #include "util/EGLWindow.h"
    
    class OSWindow;
    
    namespace angle
    {
    class Library;
    }  // namespace angle
    
    class ANGLE_UTIL_EXPORT WGLWindow : public GLWindowBase
    {
      public:
        static WGLWindow *New(int glesMajorVersion, int glesMinorVersion);
        static void Delete(WGLWindow **window);
    
        // Internally initializes GL resources.
        bool initializeGL(OSWindow *osWindow, angle::Library *glWindowingLibrary) override;
        void destroyGL() override;
        bool isGLInitialized() const override;
    
        void makeCurrent() override;
        void swap() override;
        bool hasError() const override;
    
      private:
        WGLWindow(int glesMajorVersion, int glesMinorVersion);
        ~WGLWindow() override;
    
        // OS resources.
        HDC mDeviceContext;
        HGLRC mWGLContext;
        HWND mWindow;
    };
    
    #endif  // UTIL_WINDOWS_WGLWINDOW_H_