Edit

kc3-lang/angle/util/random_utils.cpp

Branch :

  • Show log

    Commit

  • Author : Jiacheng Lu
    Date : 2019-07-19 09:18:55
    Hash : f35f1110
    Message : Add script to apply clang-format on all sources 1. python script wrapper to call clang-format over the whole code base 2. Add clang-format rule `IncludeBlocks: Preserve` to tell clang-format do not merge include blocks 3. Fix existed clang-format issue in code base Bug: angleproject:3532 Change-Id: I289292dc62c2784ff21688065c87c3f3f5538f17 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709720 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • util/random_utils.cpp
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // random_utils:
    //   Helper functions for random number generation.
    //
    
    #include "random_utils.h"
    
    #include <chrono>
    
    #include <cstdlib>
    
    namespace angle
    {
    
    // Seed from clock
    RNG::RNG()
    {
        long long timeSeed = std::chrono::system_clock::now().time_since_epoch().count();
        mGenerator.seed(static_cast<unsigned int>(timeSeed));
    }
    
    // Seed from fixed number.
    RNG::RNG(unsigned int seed) : mGenerator(seed) {}
    
    RNG::~RNG() {}
    
    void RNG::reseed(unsigned int newSeed)
    {
        mGenerator.seed(newSeed);
    }
    
    bool RNG::randomBool(float probTrue)
    {
        std::bernoulli_distribution dist(probTrue);
        return dist(mGenerator);
    }
    
    int RNG::randomInt()
    {
        std::uniform_int_distribution<int> intDistribution;
        return intDistribution(mGenerator);
    }
    
    int RNG::randomIntBetween(int min, int max)
    {
        std::uniform_int_distribution<int> intDistribution(min, max);
        return intDistribution(mGenerator);
    }
    
    unsigned int RNG::randomUInt()
    {
        std::uniform_int_distribution<unsigned int> uintDistribution;
        return uintDistribution(mGenerator);
    }
    
    float RNG::randomFloat()
    {
        std::uniform_real_distribution<float> floatDistribution;
        return floatDistribution(mGenerator);
    }
    
    float RNG::randomFloatBetween(float min, float max)
    {
        std::uniform_real_distribution<float> floatDistribution(min, max);
        return floatDistribution(mGenerator);
    }
    
    float RNG::randomFloatNonnegative()
    {
        std::uniform_real_distribution<float> floatDistribution(0.0f,
                                                                std::numeric_limits<float>::max());
        return floatDistribution(mGenerator);
    }
    
    float RNG::randomNegativeOneToOne()
    {
        return randomFloatBetween(-1.0f, 1.0f);
    }
    
    }  // namespace angle