Edit

kc3-lang/angle/include/platform/FeaturesVk.h

Branch :

  • Show log

    Commit

  • Author : Ethan Lee
    Date : 2020-05-27 16:23:57
    Hash : 209cf8fa
    Message : GGP: Check and enable VK_GGP_frame_token Bug: angleproject:4668 Change-Id: I9ecbdf37e206cb6eb93699091bbff70ad898040f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2219032 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • include/platform/FeaturesVk.h
  • //
    // Copyright 2018 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // FeaturesVk.h: Optional features for the Vulkan renderer.
    //
    
    #ifndef ANGLE_PLATFORM_FEATURESVK_H_
    #define ANGLE_PLATFORM_FEATURESVK_H_
    
    #include "platform/Feature.h"
    
    namespace angle
    {
    
    struct FeaturesVk : FeatureSetBase
    {
        FeaturesVk();
        ~FeaturesVk();
    
        // Line segment rasterization must follow OpenGL rules. This means using an algorithm similar
        // to Bresenham's. Vulkan uses a different algorithm. This feature enables the use of pixel
        // shader patching to implement OpenGL basic line rasterization rules. This feature will
        // normally always be enabled. Exposing it as an option enables performance testing.
        Feature basicGLLineRasterization = {
            "basic_gl_line_rasterization", FeatureCategory::VulkanFeatures,
            "Enable the use of pixel shader patching to implement OpenGL basic line "
            "rasterization rules",
            &members};
    
        // If the VK_EXT_line_rasterization extension is available we'll use it to get
        // Bresenham line rasterization.
        Feature bresenhamLineRasterization = {
            "bresenham_line_rasterization", FeatureCategory::VulkanFeatures,
            "Enable Bresenham line rasterization via VK_EXT_line_rasterization extension", &members};
    
        // If the VK_EXT_provoking_vertex extension is available, we'll use it to set
        // the provoking vertex mode
        Feature provokingVertex = {"provoking_vertex", FeatureCategory::VulkanFeatures,
                                   "Enable provoking vertex mode via VK_EXT_provoking_vertex extension",
                                   &members};
    
        // Flips the viewport to render upside-down. This has the effect to render the same way as
        // OpenGL. If this feature gets enabled, we enable the KHR_MAINTENANCE_1 extension to allow
        // negative viewports. We inverse rendering to the backbuffer by reversing the height of the
        // viewport and increasing Y by the height. So if the viewport was (0,0,width,height), it
        // becomes (0, height, width, -height). Unfortunately, when we start doing this, we also need
        // to adjust a lot of places since the rendering now happens upside-down. Affected places so
        // far:
        // -readPixels
        // -copyTexImage
        // -framebuffer blit
        // -generating mipmaps
        // -Point sprites tests
        // -texStorage
        Feature flipViewportY = {"flip_viewport_y", FeatureCategory::VulkanFeatures,
                                 "Flips the viewport to render upside-down", &members};
    
        // Add an extra copy region when using vkCmdCopyBuffer as the Windows Intel driver seems
        // to have a bug where the last region is ignored.
        Feature extraCopyBufferRegion = {
            "extra_copy_buffer_region", FeatureCategory::VulkanWorkarounds,
            "Some drivers seem to have a bug where the last copy region in vkCmdCopyBuffer is ignored",
            &members};
    
        // This flag is added for the sole purpose of end2end tests, to test the correctness
        // of various algorithms when a fallback format is used, such as using a packed format to
        // emulate a depth- or stencil-only format.
        Feature forceFallbackFormat = {"force_fallback_format", FeatureCategory::VulkanWorkarounds,
                                       "Force a fallback format for angle_end2end_tests", &members};
    
        // On some NVIDIA drivers the point size range reported from the API is inconsistent with the
        // actual behavior. Clamp the point size to the value from the API to fix this.
        // Tracked in http://anglebug.com/2970.
        Feature clampPointSize = {
            "clamp_point_size", FeatureCategory::VulkanWorkarounds,
            "The point size range reported from the API is inconsistent with the actual behavior",
            &members, "http://anglebug.com/2970"};
    
        // On some android devices, the memory barrier between the compute shader that converts vertex
        // attributes and the vertex shader that reads from it is ineffective.  Only known workaround is
        // to perform a flush after the conversion.  http://anglebug.com/3016
        Feature flushAfterVertexConversion = {
            "flush_after_vertex_conversion", FeatureCategory::VulkanWorkarounds,
            "The memory barrier between the compute shader that converts vertex attributes and the "
            "vertex shader that reads from it is ineffective",
            &members, "http://anglebug.com/3016"};
    
        // Whether the VkDevice supports the VK_KHR_incremental_present extension, on which the
        // EGL_KHR_swap_buffers_with_damage extension can be layered.
        Feature supportsIncrementalPresent = {
            "supports_incremental_present", FeatureCategory::VulkanFeatures,
            "VkDevice supports the VK_KHR_incremental_present extension", &members};
    
        // Whether texture copies on cube map targets should be done on GPU.  This is a workaround for
        // Intel drivers on windows that have an issue with creating single-layer views on cube map
        // textures.
        Feature forceCPUPathForCubeMapCopy = {
            "force_cpu_path_for_cube_map_copy", FeatureCategory::VulkanWorkarounds,
            "Some drivers have an issue with creating single-layer views on cube map textures",
            &members};
    
        // Whether the VkDevice supports the VK_ANDROID_external_memory_android_hardware_buffer
        // extension, on which the EGL_ANDROID_image_native_buffer extension can be layered.
        Feature supportsAndroidHardwareBuffer = {
            "supports_android_hardware_buffer", FeatureCategory::VulkanFeatures,
            "VkDevice supports the VK_ANDROID_external_memory_android_hardware_buffer extension",
            &members};
    
        // Whether the VkDevice supports the VK_GGP_frame_token extension, on which
        // the EGL_ANGLE_swap_with_frame_token extension can be layered.
        Feature supportsGGPFrameToken = {"supports_ggp_frame_token", FeatureCategory::VulkanFeatures,
                                         "VkDevice supports the VK_GGP_frame_token extension",
                                         &members};
    
        // Whether the VkDevice supports the VK_KHR_external_memory_fd extension, on which the
        // GL_EXT_memory_object_fd extension can be layered.
        Feature supportsExternalMemoryFd = {
            "supports_external_memory_fd", FeatureCategory::VulkanFeatures,
            "VkDevice supports the VK_KHR_external_memory_fd extension", &members};
    
        // Whether the VkDevice supports the VK_FUCHSIA_external_memory
        // extension, on which the GL_ANGLE_memory_object_fuchsia extension can be layered.
        angle::Feature supportsExternalMemoryFuchsia = {
            "supports_external_memory_fuchsia", FeatureCategory::VulkanFeatures,
            "VkDevice supports the VK_FUCHSIA_external_memory extension", &members};
    
        angle::Feature supportsFilteringPrecision = {
            "supports_filtering_precision_google", FeatureCategory::VulkanFeatures,
            "VkDevice supports the VK_GOOGLE_sampler_filtering_precision extension", &members};
    
        // Whether the VkDevice supports the VK_KHR_external_fence_capabilities extension.
        Feature supportsExternalFenceCapabilities = {
            "supports_external_fence_capabilities", FeatureCategory::VulkanFeatures,
            "VkDevice supports the VK_KHR_external_fence_capabilities extension", &members};
    
        // Whether the VkDevice supports the VK_KHR_external_semaphore_capabilities extension.
        Feature supportsExternalSemaphoreCapabilities = {
            "supports_external_semaphore_capabilities", FeatureCategory::VulkanFeatures,
            "VkDevice supports the VK_KHR_external_semaphore_capabilities extension", &members};
    
        // Whether the VkDevice supports the VK_KHR_external_semaphore_fd extension, on which the
        // GL_EXT_semaphore_fd extension can be layered.
        Feature supportsExternalSemaphoreFd = {
            "supports_external_semaphore_fd", FeatureCategory::VulkanFeatures,
            "VkDevice supports the VK_KHR_external_semaphore_fd extension", &members};
    
        // Whether the VkDevice supports the VK_FUCHSIA_external_semaphore
        // extension, on which the GL_ANGLE_semaphore_fuchsia extension can be layered.
        angle::Feature supportsExternalSemaphoreFuchsia = {
            "supports_external_semaphore_fuchsia", FeatureCategory::VulkanFeatures,
            "VkDevice supports the VK_FUCHSIA_external_semaphore extension", &members};
    
        // Whether the VkDevice supports the VK_KHR_external_fence_fd extension, on which the
        // EGL_ANDROID_native_fence extension can be layered.
        Feature supportsExternalFenceFd = {"supports_external_fence_fd",
                                           FeatureCategory::VulkanFeatures,
                                           "VkDevice supports the VK_KHR_external_fence_fd extension",
                                           &members, "http://anglebug.com/2517"};
    
        // Whether the VkDevice can support EGL_ANDROID_native_fence_sync extension.
        Feature supportsAndroidNativeFenceSync = {
            "supports_android_native_fence_sync", FeatureCategory::VulkanFeatures,
            "VkDevice supports the EGL_ANDROID_native_fence_sync extension", &members,
            "http://anglebug.com/2517"};
    
        // Whether the VkDevice supports the VK_EXT_shader_stencil_export extension, which is used to
        // perform multisampled resolve of stencil buffer.  A multi-step workaround is used instead if
        // this extension is not available.
        Feature supportsShaderStencilExport = {
            "supports_shader_stencil_export", FeatureCategory::VulkanFeatures,
            "VkDevice supports the VK_EXT_shader_stencil_export extension", &members};
    
        // Where VK_EXT_transform_feedback is not support, an emulation path is used.
        // http://anglebug.com/3205
        Feature emulateTransformFeedback = {
            "emulate_transform_feedback", FeatureCategory::VulkanFeatures,
            "Emulate transform feedback as the VK_EXT_transform_feedback is not present.", &members,
            "http://anglebug.com/3205"};
    
        // Where VK_EXT_transform_feedback is supported, it's preferred over an emulation path.
        // http://anglebug.com/3206
        Feature supportsTransformFeedbackExtension = {
            "supports_transform_feedback_extension", FeatureCategory::VulkanFeatures,
            "Transform feedback uses the VK_EXT_transform_feedback extension.", &members,
            "http://anglebug.com/3206"};
    
        // Whether the VkDevice supports the VK_EXT_index_type_uint8 extension
        // http://anglebug.com/4405
        Feature supportsIndexTypeUint8 = {"supports_index_type_uint8", FeatureCategory::VulkanFeatures,
                                          "VkDevice supports the VK_EXT_index_type_uint8 extension",
                                          &members, "http://anglebug.com/4405"};
    
        // VK_PRESENT_MODE_FIFO_KHR causes random timeouts on Linux Intel. http://anglebug.com/3153
        Feature disableFifoPresentMode = {
            "disable_fifo_present_mode", FeatureCategory::VulkanWorkarounds,
            "VK_PRESENT_MODE_FIFO_KHR causes random timeouts", &members, "http://anglebug.com/3153"};
    
        // On Qualcomm, gaps in bound descriptor set indices causes the post-gap sets to misbehave.
        // For example, binding only descriptor set 3 results in zero being read from a uniform buffer
        // object within that set.  This flag results in empty descriptor sets being bound for any
        // unused descriptor set to work around this issue.  http://anglebug.com/2727
        Feature bindEmptyForUnusedDescriptorSets = {
            "bind_empty_for_unused_descriptor_sets", FeatureCategory::VulkanWorkarounds,
            "Gaps in bound descriptor set indices causes the post-gap sets to misbehave", &members,
            "http://anglebug.com/2727"};
    
        // OES_depth_texture is a commonly expected feature on Android. However it
        // requires that D16_UNORM support texture filtering
        // (e.g. VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT) and some devices
        // do not. Work-around this by setting saying D16_UNORM supports filtering
        // anyway.
        Feature forceD16TexFilter = {
            "force_D16_texture_filter", FeatureCategory::VulkanWorkarounds,
            "VK_FORMAT_D16_UNORM does not support VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT, "
            "which prevents OES_depth_texture from being supported.",
            &members, "http://anglebug.com/3452"};
    
        // On some android devices, vkCmdBlitImage with flipped coordinates blits incorrectly.  This
        // workaround makes sure this path is avoided.  http://anglebug.com/3498
        Feature disableFlippingBlitWithCommand = {
            "disable_flipping_blit_with_command", FeatureCategory::VulkanWorkarounds,
            "vkCmdBlitImage with flipped coordinates blits incorrectly.", &members,
            "http://anglebug.com/3498"};
    
        // On platform with Intel or AMD GPU, a window resizing would not trigger the vulkan driver to
        // return VK_ERROR_OUT_OF_DATE on swapchain present.  Work-around by query current window extent
        // every frame to detect a window resizing.
        // http://anglebug.com/3623, http://anglebug.com/3624, http://anglebug.com/3625
        Feature perFrameWindowSizeQuery = {
            "per_frame_window_size_query", FeatureCategory::VulkanWorkarounds,
            "Vulkan swapchain is not returning VK_ERROR_OUT_OF_DATE when window resizing", &members,
            "http://anglebug.com/3623, http://anglebug.com/3624, http://anglebug.com/3625"};
    
        // Seamful cube map emulation misbehaves on the AMD windows driver, so it's disallowed.
        Feature disallowSeamfulCubeMapEmulation = {
            "disallow_seamful_cube_map_emulation", FeatureCategory::VulkanWorkarounds,
            "Seamful cube map emulation misbehaves on some drivers, so it's disallowed", &members,
            "http://anglebug.com/3243"};
    
        // Qualcomm and SwiftShader shader compiler doesn't support sampler arrays as parameters, so
        // revert to old RewriteStructSamplers behavior, which produces fewer.
        Feature forceOldRewriteStructSamplers = {
            "force_old_rewrite_struct_samplers", FeatureCategory::VulkanWorkarounds,
            "Some shader compilers don't support sampler arrays as parameters, so revert to old "
            "RewriteStructSamplers behavior, which produces fewer.",
            &members, "http://anglebug.com/2703"};
    
        // Vulkan considers vertex attribute accesses to count up to the last multiple of the stride.
        // This additional access supports AMD's robust buffer access implementation.
        // AMDVLK in particular will return incorrect values when the vertex access extends into the
        // range that would be the stride padding and the buffer is too small.
        // This workaround limits GL_MAX_VERTEX_ATTRIB_STRIDE to a reasonable value and pads out
        // every buffer allocation size to be large enough to support a maximum vertex stride.
        // http://anglebug.com/4428
        Feature padBuffersToMaxVertexAttribStride = {
            "pad_buffers_to_max_vertex_attrib_stride", FeatureCategory::VulkanWorkarounds,
            "Vulkan considers vertex attribute accesses to count up to the last multiple of the "
            "stride. This additional access supports AMD's robust buffer access implementation. "
            "AMDVLK in particular will return incorrect values when the vertex access extends into "
            "the range that would be the stride padding and the buffer is too small. "
            "This workaround limits GL_MAX_VERTEX_ATTRIB_STRIDE to a maximum value and "
            "pads up every buffer allocation size to be a multiple of the maximum stride.",
            &members, "http://anglebug.com/4428"};
    
        // Whether the VkDevice supports the VK_EXT_swapchain_colorspace extension
        // http://anglebug.com/2514
        Feature supportsSwapchainColorspace = {
            "supports_swapchain_colorspace", FeatureCategory::VulkanFeatures,
            "VkDevice supports the VK_EXT_swapchain_colorspace extension", &members,
            "http://anglebug.com/2514"};
    
        // Whether the VkDevice supports the VK_EXT_external_memory_host extension, on which the
        // ANGLE_iosurface_client_buffer extension can be layered.
        Feature supportsExternalMemoryHost = {
            "supports_external_memory_host", FeatureCategory::VulkanFeatures,
            "VkDevice supports the VK_EXT_external_memory_host extension", &members};
    
        // Whether to fill new buffers and textures with nonzero data to sanitize robust resource
        // initialization and flush out assumptions about zero init.
        Feature allocateNonZeroMemory = {
            "allocate_non_zero_memory", FeatureCategory::VulkanFeatures,
            "Fill new allocations with non-zero values to flush out errors.", &members,
            "http://anglebug.com/4384"};
    
        // Persistently map buffer memory until destroy, saves on map/unmap IOCTL overhead
        // for buffers that are updated frequently.
        Feature persistentlyMappedBuffers = {
            "persistently_mapped_buffers", FeatureCategory::VulkanFeatures,
            "Persistently map buffer memory to reduce map/unmap IOCTL overhead.", &members,
            "http://anglebug.com/2162"};
    
        // Android needs to pre-rotate surfaces that are not oriented per the native device's
        // orientation (e.g. a landscape application on a Pixel phone).  This feature works for
        // full-screen applications. http://anglebug.com/3502
        Feature enablePreRotateSurfaces = {"enable_pre_rotation_surfaces",
                                           FeatureCategory::VulkanFeatures,
                                           "Enable Android pre-rotation for landscape applications",
                                           &members, "http://anglebug.com/3502"};
    
        // Cache FramebufferVk objects. Currently hitting a bug on Apple: http://anglebug.com/4442
        Feature enableFramebufferVkCache = {
            "enable_framebuffer_vk_cache", FeatureCategory::VulkanFeatures,
            "Enable FramebufferVk objects to be cached", &members, "http://anglebug.com/4442"};
    
        // Enable precision qualifiers for shaders generated by Vulkan backend http://anglebug.com/3078
        Feature enablePrecisionQualifiers = {
            "enable_precision_qualifiers", FeatureCategory::VulkanFeatures,
            "Enable precision qualifiers in shaders", &members, "http://anglebug.com/3078"};
    
        // Support Depth/Stencil rendering feedback loops by masking out the depth/stencil buffer.
        // Manhattan uses this feature in a few draw calls.
        Feature supportDepthStencilRenderingFeedbackLoops = {
            "support_depth_stencil_rendering_feedback_loops", FeatureCategory::VulkanFeatures,
            "Suport depth/stencil rendering feedback loops", &members, "http://anglebug.com/4490"};
    
        // Desktop (at least NVIDIA) drivers prefer combining barriers into one vkCmdPipelineBarrier
        // call over issuing multiple barrier calls with fine grained dependency information to have
        // better performance. http://anglebug.com/4633
        Feature preferAggregateBarrierCalls = {
            "prefer_aggregate_barrier_calls", FeatureCategory::VulkanWorkarounds,
            "Single barrier call is preferred over multiple calls with "
            "fine grained pipeline stage dependency information",
            &members, "http://anglebug.com/4633"};
    
        // Enable parallel thread that processes and submits vulkan command buffers.
        // Currently off by default to enable testing.
        Feature enableCommandProcessingThread = {
            "enable_command_processing_thread", FeatureCategory::VulkanFeatures,
            "Enable parallel processing and submission of Vulkan commands in worker thread", &members,
            "http://anglebug.com/4324"};
    };
    
    inline FeaturesVk::FeaturesVk()  = default;
    inline FeaturesVk::~FeaturesVk() = default;
    
    }  // namespace angle
    
    #endif  // ANGLE_PLATFORM_FEATURESVK_H_