Hash :
3fd0b2db
Author :
Date :
2018-09-20T15:59:54
Implement EGL_ANDROID_get_native_client_buffer. BUG=angleproject:2508 Change-Id: I21e6251cd1341c1f85f1ba16ba08f5876a8ff8de Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1238885 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// android_util.h: Utilities for the using the Android platform
#ifndef COMMON_ANDROIDUTIL_H_
#define COMMON_ANDROIDUTIL_H_
#include <EGL/egl.h>
#include "angle_gl.h"
struct ANativeWindowBuffer;
struct AHardwareBuffer;
namespace angle
{
namespace android
{
ANativeWindowBuffer *ClientBufferToANativeWindowBuffer(EGLClientBuffer clientBuffer);
EGLClientBuffer AHardwareBufferToClientBuffer(const AHardwareBuffer *hardwareBuffer);
void GetANativeWindowBufferProperties(const ANativeWindowBuffer *buffer,
int *width,
int *height,
int *depth,
int *pixelFormat);
GLenum NativePixelFormatToGLInternalFormat(int pixelFormat);
AHardwareBuffer *ANativeWindowBufferToAHardwareBuffer(ANativeWindowBuffer *windowBuffer);
} // namespace android
} // namespace angle
#endif // COMMON_ANDROIDUTIL_H_