Hash :
c1776c61
Author :
Date :
2019-11-13T11:36:35
Vulkan:Add Swiftshader configs Add Swiftshader configs to existing test instantiation macros for all ESX variants. This causes Swiftshader to be used to run end2end tests. Added detection code to know when tests are running on Swiftshader and skipping a number of fails initially. Note that when running ANGLE end2end tests within Chromium build on Win32 bots there were crashes with Swiftshader config for tests that should have been skipped. Due to this, just skipping Swiftshader configs on Win32 for now. Bug: angleproject:4081 Bug: angleproject:4092 Change-Id: I32527a62304c5fad90f645b372edf9411ca2b212 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1914126 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SystemInfo.h: gathers information available without starting a GPU driver.
#ifndef GPU_INFO_UTIL_SYSTEM_INFO_H_
#define GPU_INFO_UTIL_SYSTEM_INFO_H_
#include <cstdint>
#include <string>
#include <vector>
namespace angle
{
using VendorID = uint32_t;
using DeviceID = uint32_t;
struct VersionInfo
{
uint32_t major = 0;
uint32_t minor = 0;
uint32_t subMinor = 0;
uint32_t patch = 0;
};
struct GPUDeviceInfo
{
GPUDeviceInfo();
~GPUDeviceInfo();
GPUDeviceInfo(const GPUDeviceInfo &other);
VendorID vendorId = 0;
DeviceID deviceId = 0;
std::string driverVendor;
std::string driverVersion;
std::string driverDate;
// Only available on Android
VersionInfo detailedDriverVersion;
};
struct SystemInfo
{
SystemInfo();
~SystemInfo();
SystemInfo(const SystemInfo &other);
bool hasNVIDIAGPU() const;
bool hasIntelGPU() const;
bool hasAMDGPU() const;
std::vector<GPUDeviceInfo> gpus;
// Index of the GPU expected to be used for 3D graphics. Based on a best-guess heuristic on
// some platforms. On windows, this is accurate.
int activeGPUIndex = -1;
bool isOptimus = false;
bool isAMDSwitchable = false;
// Only true on dual-GPU Mac laptops.
bool isMacSwitchable = false;
// Only available on Android
std::string machineManufacturer;
// Only available on macOS and Android
std::string machineModelName;
// Only available on macOS
std::string machineModelVersion;
};
// Gathers information about the system without starting a GPU driver and returns them in `info`.
// Returns true if all info was gathered, false otherwise. Even when false is returned, `info` will
// be filled with partial information.
bool GetSystemInfo(SystemInfo *info);
// Known PCI vendor IDs
constexpr VendorID kVendorID_AMD = 0x1002;
constexpr VendorID kVendorID_ARM = 0x13B5;
constexpr VendorID kVendorID_GOOGLE = 0x1AE0;
constexpr VendorID kVendorID_ImgTec = 0x1010;
constexpr VendorID kVendorID_Intel = 0x8086;
constexpr VendorID kVendorID_NVIDIA = 0x10DE;
constexpr VendorID kVendorID_Qualcomm = 0x5143;
constexpr VendorID kVendorID_VMWare = 0x15ad;
// Known non-PCI (i.e. Khronos-registered) vendor IDs
constexpr VendorID kVendorID_Vivante = 0x10001;
constexpr VendorID kVendorID_VeriSilicon = 0x10002;
constexpr VendorID kVendorID_Kazan = 0x10003;
// Known device IDs
constexpr DeviceID kDeviceID_Swiftshader = 0xC0DE;
// Predicates on vendor IDs
bool IsAMD(VendorID vendorId);
bool IsARM(VendorID vendorId);
bool IsImgTec(VendorID vendorId);
bool IsIntel(VendorID vendorId);
bool IsKazan(VendorID vendorId);
bool IsNVIDIA(VendorID vendorId);
bool IsQualcomm(VendorID vendorId);
bool IsSwiftshader(VendorID vendorId);
bool IsVeriSilicon(VendorID vendorId);
bool IsVMWare(VendorID vendorId);
bool IsVivante(VendorID vendorId);
// Use a heuristic to attempt to find the GPU used for 3D graphics. Sets activeGPUIndex,
// isOptimus, and isAMDSwitchable.
// Always assumes the non-Intel GPU is active on dual-GPU machines.
void GetDualGPUInfo(SystemInfo *info);
// Dumps the system info to stdout.
void PrintSystemInfo(const SystemInfo &info);
} // namespace angle
#endif // GPU_INFO_UTIL_SYSTEM_INFO_H_