Hash :
9d737966
Author :
Date :
2019-08-14T12:25:12
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "gmock/gmock.h"
#include "gtest/gtest.h"
#include "libANGLE/Fence.h"
#include "libANGLE/renderer/FenceNVImpl.h"
#include "libANGLE/renderer/SyncImpl.h"
using ::testing::_;
using ::testing::DoAll;
using ::testing::Return;
using ::testing::SetArgumentPointee;
namespace
{
//
// FenceNV tests
//
class MockFenceNVImpl : public rx::FenceNVImpl
{
public:
virtual ~MockFenceNVImpl() { destroy(); }
MOCK_METHOD2(set, angle::Result(const gl::Context *, GLenum));
MOCK_METHOD2(test, angle::Result(const gl::Context *, GLboolean *));
MOCK_METHOD1(finish, angle::Result(const gl::Context *));
MOCK_METHOD0(destroy, void());
};
class FenceNVTest : public testing::Test
{
protected:
virtual void SetUp()
{
mImpl = new MockFenceNVImpl;
EXPECT_CALL(*mImpl, destroy());
mFence = new gl::FenceNV(mImpl);
}
virtual void TearDown() { delete mFence; }
MockFenceNVImpl *mImpl;
gl::FenceNV *mFence;
};
TEST_F(FenceNVTest, DestructionDeletesImpl)
{
MockFenceNVImpl *impl = new MockFenceNVImpl;
EXPECT_CALL(*impl, destroy()).Times(1).RetiresOnSaturation();
gl::FenceNV *fence = new gl::FenceNV(impl);
delete fence;
// Only needed because the mock is leaked if bugs are present,
// which logs an error, but does not cause the test to fail.
// Ordinarily mocks are verified when destroyed.
testing::Mock::VerifyAndClear(impl);
}
TEST_F(FenceNVTest, SetAndTestBehavior)
{
EXPECT_CALL(*mImpl, set(_, _)).WillOnce(Return(angle::Result::Continue)).RetiresOnSaturation();
EXPECT_FALSE(mFence->isSet());
EXPECT_EQ(angle::Result::Continue, mFence->set(nullptr, GL_ALL_COMPLETED_NV));
EXPECT_TRUE(mFence->isSet());
// Fake the behavior of testing the fence before and after it's passed.
EXPECT_CALL(*mImpl, test(_, _))
.WillOnce(DoAll(SetArgumentPointee<1>(static_cast<GLboolean>(GL_FALSE)),
Return(angle::Result::Continue)))
.WillOnce(DoAll(SetArgumentPointee<1>(static_cast<GLboolean>(GL_TRUE)),
Return(angle::Result::Continue)))
.RetiresOnSaturation();
GLboolean out;
EXPECT_EQ(angle::Result::Continue, mFence->test(nullptr, &out));
EXPECT_EQ(GL_FALSE, out);
EXPECT_EQ(angle::Result::Continue, mFence->test(nullptr, &out));
EXPECT_EQ(GL_TRUE, out);
}
//
// Sync tests
//
class MockSyncImpl : public rx::SyncImpl
{
public:
virtual ~MockSyncImpl() { destroy(); }
MOCK_METHOD3(set, angle::Result(const gl::Context *, GLenum, GLbitfield));
MOCK_METHOD4(clientWait, angle::Result(const gl::Context *, GLbitfield, GLuint64, GLenum *));
MOCK_METHOD3(serverWait, angle::Result(const gl::Context *, GLbitfield, GLuint64));
MOCK_METHOD2(getStatus, angle::Result(const gl::Context *, GLint *));
MOCK_METHOD0(destroy, void());
};
class FenceSyncTest : public testing::Test
{
protected:
virtual void SetUp()
{
mImpl = new MockSyncImpl;
EXPECT_CALL(*mImpl, destroy());
mFence = new gl::Sync(mImpl, 1);
mFence->addRef();
}
virtual void TearDown() { mFence->release(nullptr); }
MockSyncImpl *mImpl;
gl::Sync *mFence;
};
TEST_F(FenceSyncTest, DestructionDeletesImpl)
{
MockSyncImpl *impl = new MockSyncImpl;
EXPECT_CALL(*impl, destroy()).Times(1).RetiresOnSaturation();
gl::Sync *fence = new gl::Sync(impl, 1);
fence->addRef();
fence->release(nullptr);
// Only needed because the mock is leaked if bugs are present,
// which logs an error, but does not cause the test to fail.
// Ordinarily mocks are verified when destroyed.
testing::Mock::VerifyAndClear(impl);
}
TEST_F(FenceSyncTest, SetAndGetStatusBehavior)
{
EXPECT_CALL(*mImpl, set(_, _, _))
.WillOnce(Return(angle::Result::Continue))
.RetiresOnSaturation();
EXPECT_EQ(angle::Result::Continue, mFence->set(nullptr, GL_SYNC_GPU_COMMANDS_COMPLETE, 0));
EXPECT_EQ(static_cast<GLenum>(GL_SYNC_GPU_COMMANDS_COMPLETE), mFence->getCondition());
// Fake the behavior of testing the fence before and after it's passed.
EXPECT_CALL(*mImpl, getStatus(_, _))
.WillOnce(DoAll(SetArgumentPointee<1>(GL_UNSIGNALED), Return(angle::Result::Continue)))
.WillOnce(DoAll(SetArgumentPointee<1>(GL_SIGNALED), Return(angle::Result::Continue)))
.RetiresOnSaturation();
GLint out;
EXPECT_EQ(angle::Result::Continue, mFence->getStatus(nullptr, &out));
EXPECT_EQ(GL_UNSIGNALED, out);
EXPECT_EQ(angle::Result::Continue, mFence->getStatus(nullptr, &out));
EXPECT_EQ(GL_SIGNALED, out);
}
} // namespace