Hash :
5cbaa3f8
Author :
Date :
2019-05-07T15:49:22
Don't inherit ANGLETest SetUp and TearDown. Instead of inheriting from testing::Test's SetUp and TearDown we add new methods 'testSetUp' and 'testTearDown'. This helps prevent a common error of forgetting to call the base class method. Also add a check in the ANGLETest destructor that SetUp and TearDown have been called. Bug: angleproject:3393 Change-Id: Iab211305cc06ffea9ca649e864ddc9b180f2cba0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1593960 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FloatingPointSurfaceTest.cpp : Test functionality of the EGL_EXT_pixel_format_float extension.
#include "test_utils/ANGLETest.h"
using namespace angle;
class FloatingPointSurfaceTest : public ANGLETest
{
protected:
FloatingPointSurfaceTest()
{
setWindowWidth(512);
setWindowHeight(512);
setConfigRedBits(16);
setConfigGreenBits(16);
setConfigBlueBits(16);
setConfigAlphaBits(16);
setConfigComponentType(EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT);
}
void testSetUp() override
{
constexpr char kFS[] =
"precision highp float;\n"
"void main()\n"
"{\n"
" gl_FragColor = vec4(1.0, 2.0, 3.0, 4.0);\n"
"}\n";
mProgram = CompileProgram(essl1_shaders::vs::Simple(), kFS);
ASSERT_NE(0u, mProgram) << "shader compilation failed.";
ASSERT_GL_NO_ERROR();
}
void testTearDown() override { glDeleteProgram(mProgram); }
GLuint mProgram;
};
// Test clearing and checking the color is correct
TEST_P(FloatingPointSurfaceTest, Clearing)
{
GLColor32F clearColor(0.0f, 1.0f, 2.0f, 3.0f);
glClearColor(clearColor.R, clearColor.G, clearColor.B, clearColor.A);
glClear(GL_COLOR_BUFFER_BIT);
ASSERT_GL_NO_ERROR();
EXPECT_PIXEL_COLOR32F_EQ(0, 0, clearColor);
}
// Test drawing and checking the color is correct
TEST_P(FloatingPointSurfaceTest, Drawing)
{
glUseProgram(mProgram);
drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
EXPECT_PIXEL_32F_EQ(0, 0, 1.0f, 2.0f, 3.0f, 4.0f);
}
// Use this to select which configurations (e.g. which renderer, which GLES major version) these
// tests should be run against.
ANGLE_INSTANTIATE_TEST(FloatingPointSurfaceTest,
ES2_D3D11(),
ES3_D3D11(),
ES2_D3D11_PRESENT_PATH_FAST());