Hash :
6fcc0bb8
Author :
Date :
2019-11-21T01:19:40
Metal: Re-add end2end test configs (running test is still disabled) angle_test_instantiate.cpp & angle_test_instantiate_apple.mm: - Disabled metal platform selection on pre-10.13 mac devices for Bug: angleproject:4153 Explicitly disabled tests on metal: - DifferentStencilMasksTest.DrawWithDifferentMask - PointSpritesTest.PointSizeAboveMaxIsClamped - WebGL2ReadOutsideFramebufferTest.CopyTexSubImage3D This requires the crash fix in http://crrev.com/c/1924101 Bug: angleproject:4153 Bug: angleproject:2634 Change-Id: I95046d731a8ba7414cf1a1f4b6f2940282725872 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1926389 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// GPUTestExpectationsTest.cpp : Tests of the test_expectations library.
#include "test_expectations/GPUTestConfig.h"
#include "test_expectations/GPUTestExpectationsParser.h"
#include "test_utils/ANGLETest.h"
namespace angle
{
class GPUTestConfigTest : public ANGLETest
{
protected:
GPUTestConfigTest() {}
// todo(jonahr): Eventually could add support for all conditions/operating
// systems, but these are the ones in use for now
void validateConfigBase(const GPUTestConfig &config)
{
EXPECT_EQ(IsWindows(), config.getConditions()[GPUTestConfig::kConditionWin]);
EXPECT_EQ(IsOSX(), config.getConditions()[GPUTestConfig::kConditionMac]);
EXPECT_EQ(IsLinux(), config.getConditions()[GPUTestConfig::kConditionLinux]);
EXPECT_EQ(IsAndroid(), config.getConditions()[GPUTestConfig::kConditionAndroid]);
EXPECT_EQ(IsNexus5X(), config.getConditions()[GPUTestConfig::kConditionNexus5X]);
EXPECT_EQ((IsPixel2() || IsPixel2XL()),
config.getConditions()[GPUTestConfig::kConditionPixel2OrXL]);
EXPECT_EQ(IsIntel(), config.getConditions()[GPUTestConfig::kConditionIntel]);
EXPECT_EQ(IsAMD(), config.getConditions()[GPUTestConfig::kConditionAMD]);
EXPECT_EQ(IsNVIDIA(), config.getConditions()[GPUTestConfig::kConditionNVIDIA]);
EXPECT_EQ(IsDebug(), config.getConditions()[GPUTestConfig::kConditionDebug]);
EXPECT_EQ(IsRelease(), config.getConditions()[GPUTestConfig::kConditionRelease]);
}
void validateConfigAPI(const GPUTestConfig &config, const GPUTestConfig::API &api)
{
bool D3D9 = false;
bool D3D11 = false;
bool GLDesktop = false;
bool GLES = false;
bool Vulkan = false;
bool Metal = false;
switch (api)
{
case GPUTestConfig::kAPID3D9:
D3D9 = true;
break;
case GPUTestConfig::kAPID3D11:
D3D11 = true;
break;
case GPUTestConfig::kAPIGLDesktop:
GLDesktop = true;
break;
case GPUTestConfig::kAPIGLES:
GLES = true;
break;
case GPUTestConfig::kAPIVulkan:
Vulkan = true;
break;
case GPUTestConfig::kAPIMetal:
Metal = true;
break;
case GPUTestConfig::kAPIUnknown:
default:
break;
}
EXPECT_EQ(D3D9, config.getConditions()[GPUTestConfig::kConditionD3D9]);
EXPECT_EQ(D3D11, config.getConditions()[GPUTestConfig::kConditionD3D11]);
EXPECT_EQ(GLDesktop, config.getConditions()[GPUTestConfig::kConditionGLDesktop]);
EXPECT_EQ(GLES, config.getConditions()[GPUTestConfig::kConditionGLES]);
EXPECT_EQ(Vulkan, config.getConditions()[GPUTestConfig::kConditionVulkan]);
EXPECT_EQ(Metal, config.getConditions()[GPUTestConfig::kConditionMetal]);
}
};
// Create a new GPUTestConfig and make sure all the condition flags were set
// correctly based on the hardware.
TEST_P(GPUTestConfigTest, GPUTestConfigConditions)
{
GPUTestConfig config;
validateConfigBase(config);
}
// Create a new GPUTestConfig with each backend specified and validate the
// condition flags are set correctly.
TEST_P(GPUTestConfigTest, GPUTestConfigConditions_D3D9)
{
GPUTestConfig config(GPUTestConfig::kAPID3D9);
validateConfigAPI(config, GPUTestConfig::kAPID3D9);
}
TEST_P(GPUTestConfigTest, GPUTestConfigConditions_D3D11)
{
GPUTestConfig config(GPUTestConfig::kAPID3D11);
validateConfigAPI(config, GPUTestConfig::kAPID3D11);
}
TEST_P(GPUTestConfigTest, GPUTestConfigConditions_Metal)
{
GPUTestConfig config(GPUTestConfig::kAPIMetal);
validateConfigAPI(config, GPUTestConfig::kAPIMetal);
}
TEST_P(GPUTestConfigTest, GPUTestConfigConditions_GLDesktop)
{
GPUTestConfig config(GPUTestConfig::kAPIGLDesktop);
validateConfigAPI(config, GPUTestConfig::kAPIGLDesktop);
}
TEST_P(GPUTestConfigTest, GPUTestConfigConditions_GLES)
{
GPUTestConfig config(GPUTestConfig::kAPIGLES);
validateConfigAPI(config, GPUTestConfig::kAPIGLES);
}
TEST_P(GPUTestConfigTest, GPUTestConfigConditions_Vulkan)
{
GPUTestConfig config(GPUTestConfig::kAPIVulkan);
validateConfigAPI(config, GPUTestConfig::kAPIVulkan);
}
// Use this to select which configurations (e.g. which renderer, which GLES major version) these
// tests should be run against.
ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(GPUTestConfigTest);
} // namespace angle