Hash :
51706eae
Author :
Date :
2015-08-07T14:39:22
Make FramebufferAttachmentObject not refcountable Re-land with a fix for an unitialized variable Instead the refcount is done via callbacks. This allows Surface to ignore this refcounting which will be useful in a follow-up CL. BUG=angleproject:891 Change-Id: I1925ccaa4ce7b502b33088660d31c404b8313cb5 Reviewed-on: https://chromium-review.googlesource.com/293712 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
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//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Texture.h: Defines the gl::Texture class [OpenGL ES 2.0.24] section 3.7 page 63.
#ifndef LIBANGLE_TEXTURE_H_
#define LIBANGLE_TEXTURE_H_
#include <vector>
#include <map>
#include "angle_gl.h"
#include "common/debug.h"
#include "libANGLE/Caps.h"
#include "libANGLE/Constants.h"
#include "libANGLE/Error.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/Image.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/TextureImpl.h"
namespace egl
{
class Surface;
}
namespace gl
{
class Context;
class Framebuffer;
struct Data;
bool IsMipmapFiltered(const gl::SamplerState &samplerState);
class Texture final : public egl::ImageSibling, public gl::FramebufferAttachmentObject
{
public:
Texture(rx::TextureImpl *impl, GLuint id, GLenum target);
~Texture();
GLenum getTarget() const;
const SamplerState &getSamplerState() const { return mSamplerState; }
SamplerState &getSamplerState() { return mSamplerState; }
void setUsage(GLenum usage);
GLenum getUsage() const;
size_t getWidth(GLenum target, size_t level) const;
size_t getHeight(GLenum target, size_t level) const;
size_t getDepth(GLenum target, size_t level) const;
GLenum getInternalFormat(GLenum target, size_t level) const;
bool isSamplerComplete(const SamplerState &samplerState, const Data &data) const;
bool isMipmapComplete() const;
bool isCubeComplete() const;
size_t getMipCompleteLevels() const;
Error setImage(Context *context,
GLenum target,
size_t level,
GLenum internalFormat,
const Extents &size,
GLenum format,
GLenum type,
const uint8_t *pixels);
Error setSubImage(Context *context,
GLenum target,
size_t level,
const Box &area,
GLenum format,
GLenum type,
const uint8_t *pixels);
Error setCompressedImage(Context *context,
GLenum target,
size_t level,
GLenum internalFormat,
const Extents &size,
size_t imageSize,
const uint8_t *pixels);
Error setCompressedSubImage(Context *context,
GLenum target,
size_t level,
const Box &area,
GLenum format,
size_t imageSize,
const uint8_t *pixels);
Error copyImage(GLenum target,
size_t level,
const Rectangle &sourceArea,
GLenum internalFormat,
const Framebuffer *source);
Error copySubImage(GLenum target,
size_t level,
const Offset &destOffset,
const Rectangle &sourceArea,
const Framebuffer *source);
Error setStorage(GLenum target, size_t levels, GLenum internalFormat, const Extents &size);
Error setEGLImageTarget(GLenum target, egl::Image *imageTarget);
Error generateMipmaps();
bool isImmutable() const;
GLsizei immutableLevelCount();
egl::Surface *getBoundSurface() const;
rx::TextureImpl *getImplementation() { return mTexture; }
const rx::TextureImpl *getImplementation() const { return mTexture; }
// FramebufferAttachmentObject implementation
GLsizei getAttachmentWidth(const FramebufferAttachment::Target &target) const override;
GLsizei getAttachmentHeight(const FramebufferAttachment::Target &target) const override;
GLenum getAttachmentInternalFormat(const FramebufferAttachment::Target &target) const override;
GLsizei getAttachmentSamples(const FramebufferAttachment::Target &target) const override;
void onAttach() override;
void onDetach() override;
GLuint getId() const override;
private:
rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const override { return mTexture; }
// ANGLE-only method, used internally
friend class egl::Surface;
void bindTexImageFromSurface(egl::Surface *surface);
void releaseTexImageFromSurface();
rx::TextureImpl *mTexture;
SamplerState mSamplerState;
GLenum mUsage;
GLsizei mImmutableLevelCount;
GLenum mTarget;
struct ImageDesc
{
Extents size;
GLenum internalFormat;
ImageDesc();
ImageDesc(const Extents &size, GLenum internalFormat);
};
GLenum getBaseImageTarget() const;
bool computeSamplerCompleteness(const SamplerState &samplerState, const Data &data) const;
bool computeMipmapCompleteness(const gl::SamplerState &samplerState) const;
bool computeLevelCompleteness(GLenum target, size_t level, const gl::SamplerState &samplerState) const;
const ImageDesc &getImageDesc(GLenum target, size_t level) const;
void setImageDesc(GLenum target, size_t level, const ImageDesc &desc);
void setImageDescChain(size_t levels, Extents baseSize, GLenum sizedInternalFormat);
void clearImageDesc(GLenum target, size_t level);
void clearImageDescs();
void releaseTexImageInternal();
std::vector<ImageDesc> mImageDescs;
struct SamplerCompletenessCache
{
SamplerCompletenessCache();
bool cacheValid;
// All values that affect sampler completeness that are not stored within
// the texture itself
SamplerState samplerState;
bool filterable;
GLint clientVersion;
bool supportsNPOT;
// Result of the sampler completeness with the above parameters
bool samplerComplete;
};
mutable SamplerCompletenessCache mCompletenessCache;
egl::Surface *mBoundSurface;
};
}
#endif // LIBANGLE_TEXTURE_H_