Hash :
d3dfda2b
Author :
Date :
2015-07-06T08:28:49
Refactor how we store vertex formats. Instead of storing a vertex format as a struct with the full info, instead use an enum, and look up the info when we need it. This saves a lot of constructor initialization time, operator comparison time, and storage. It also will allow us to look up D3D format info more quickly. BUG=angleproject:959 Change-Id: I202fd1ea96981073bc1b5b232b1ec3efa91485cb Reviewed-on: https://chromium-review.googlesource.com/277289 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// IndexDataManagerPerfTest:
// Performance test for index buffer management.
//
#include "ANGLEPerfTest.h"
#include <gmock/gmock.h>
#include "libANGLE/renderer/d3d/BufferD3D.h"
#include "libANGLE/renderer/d3d/IndexBuffer.h"
#include "libANGLE/renderer/d3d/IndexDataManager.h"
using namespace testing;
namespace
{
class MockIndexBuffer : public rx::IndexBuffer
{
public:
MockIndexBuffer(unsigned int bufferSize, GLenum indexType)
: mBufferSize(bufferSize),
mIndexType(indexType)
{
}
MOCK_METHOD3(initialize, gl::Error(unsigned int, GLenum, bool));
MOCK_METHOD3(mapBuffer, gl::Error(unsigned int, unsigned int, void**));
MOCK_METHOD0(unmapBuffer, gl::Error());
MOCK_METHOD0(discard, gl::Error());
MOCK_METHOD2(setSize, gl::Error(unsigned int, GLenum));
// inlined for speed
GLenum getIndexType() const override { return mIndexType; }
unsigned int getBufferSize() const override { return mBufferSize; }
private:
unsigned int mBufferSize;
GLenum mIndexType;
};
class MockBufferFactoryD3D : public rx::BufferFactoryD3D
{
public:
MockBufferFactoryD3D(unsigned int bufferSize, GLenum indexType)
: mBufferSize(bufferSize),
mIndexType(indexType)
{
}
MOCK_METHOD0(createVertexBuffer, rx::VertexBuffer*());
MOCK_CONST_METHOD1(getVertexConversionType, rx::VertexConversionType(gl::VertexFormatType));
MOCK_CONST_METHOD1(getVertexComponentType, GLenum(gl::VertexFormatType));
// Dependency injection
rx::IndexBuffer* createIndexBuffer() override
{
return new MockIndexBuffer(mBufferSize, mIndexType);
}
private:
unsigned int mBufferSize;
GLenum mIndexType;
};
class MockBufferD3D : public rx::BufferD3D
{
public:
MockBufferD3D(rx::BufferFactoryD3D *factory)
: BufferD3D(factory),
mData()
{
}
// BufferImpl
gl::Error setData(const void *data, size_t size, GLenum) override
{
mData.resize(size);
if (data && size > 0)
{
memcpy(&mData[0], data, size);
}
return gl::Error(GL_NO_ERROR);
}
MOCK_METHOD3(setSubData, gl::Error(const void*, size_t, size_t));
MOCK_METHOD4(copySubData, gl::Error(BufferImpl*, GLintptr, GLintptr, GLsizeiptr));
MOCK_METHOD2(map, gl::Error(GLenum, GLvoid **));
MOCK_METHOD4(mapRange, gl::Error(size_t, size_t, GLbitfield, GLvoid **));
MOCK_METHOD1(unmap, gl::Error(GLboolean *));
// BufferD3D
MOCK_METHOD0(markTransformFeedbackUsage, void());
// inlined for speed
bool supportsDirectBinding() const override { return false; }
size_t getSize() const override { return mData.size(); }
gl::Error getData(const uint8_t **outData) override
{
*outData = &mData[0];
return gl::Error(GL_NO_ERROR);
}
private:
std::vector<uint8_t> mData;
};
class IndexDataManagerPerfTest : public ANGLEPerfTest
{
public:
IndexDataManagerPerfTest();
void step(float dt, double totalTime) override;
rx::IndexDataManager mIndexDataManager;
GLsizei mIndexCount;
unsigned int mBufferSize;
MockBufferFactoryD3D mMockFactory;
gl::Buffer mIndexBuffer;
};
MockBufferD3D *InitMockBufferD3D(MockBufferFactoryD3D *mockFactory)
{
MockBufferD3D *mockBufferD3D = new MockBufferD3D(mockFactory);
EXPECT_CALL(*mockFactory, createVertexBuffer()).WillOnce(Return(nullptr)).RetiresOnSaturation();
mockBufferD3D->initializeStaticData();
return mockBufferD3D;
}
IndexDataManagerPerfTest::IndexDataManagerPerfTest()
: ANGLEPerfTest("IndexDataManger", "_run"),
mIndexDataManager(&mMockFactory, rx::RENDERER_D3D11),
mIndexCount(4000),
mBufferSize(mIndexCount * sizeof(GLushort)),
mMockFactory(mBufferSize, GL_UNSIGNED_SHORT),
mIndexBuffer(InitMockBufferD3D(&mMockFactory), 1)
{
std::vector<GLushort> indexData(mIndexCount);
for (GLsizei index = 0; index < mIndexCount; ++index)
{
indexData[index] = static_cast<GLushort>(index);
}
mIndexBuffer.bufferData(&indexData[0], indexData.size() * sizeof(GLushort), GL_STATIC_DRAW);
}
void IndexDataManagerPerfTest::step(float dt, double totalTime)
{
rx::TranslatedIndexData translatedIndexData;
rx::SourceIndexData sourceIndexData;
for (unsigned int iteration = 0; iteration < 100; ++iteration)
{
mIndexBuffer.getIndexRange(GL_UNSIGNED_SHORT, 0, mIndexCount, &translatedIndexData.indexRange);
mIndexDataManager.prepareIndexData(GL_UNSIGNED_SHORT, mIndexCount, &mIndexBuffer, nullptr, &translatedIndexData, &sourceIndexData);
}
if (mTimer->getElapsedTime() >= 5.0)
{
mRunning = false;
}
}
TEST_F(IndexDataManagerPerfTest, Run)
{
run();
}
}