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kc3-lang/angle/src/common/mathutil.h

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  • Author : Arun Patole
    Date : 2015-07-07 18:18:23
    Hash : 551279e5
    Message : Support constant folding of more common built-ins This change adds const folding support for below mentioned common built-ins: - isnan, ininf, floatBitsToInt, floatBitsToUint, intBitsToFloat and uintBitsToFloat BUG=angleproject:913 TEST=angle_unittests(new: MathUtilTest.isNan/inInf), dEQP Tests dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.* (20 more tests started passing with this change) Change-Id: Ifdedb251cd8b183b4999314c0f5de857bc20702f Reviewed-on: https://chromium-review.googlesource.com/283767 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/common/mathutil.h
  • //
    // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // mathutil.h: Math and bit manipulation functions.
    
    #ifndef COMMON_MATHUTIL_H_
    #define COMMON_MATHUTIL_H_
    
    #include "common/debug.h"
    #include "common/platform.h"
    
    #include <limits>
    #include <algorithm>
    #include <math.h>
    #include <string.h>
    #include <stdint.h>
    #include <stdlib.h>
    
    namespace gl
    {
    
    const unsigned int Float32One = 0x3F800000;
    const unsigned short Float16One = 0x3C00;
    
    struct Vector4
    {
        Vector4() {}
        Vector4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) {}
    
        float x;
        float y;
        float z;
        float w;
    };
    
    inline bool isPow2(int x)
    {
        return (x & (x - 1)) == 0 && (x != 0);
    }
    
    inline int log2(int x)
    {
        int r = 0;
        while ((x >> r) > 1) r++;
        return r;
    }
    
    inline unsigned int ceilPow2(unsigned int x)
    {
        if (x != 0) x--;
        x |= x >> 1;
        x |= x >> 2;
        x |= x >> 4;
        x |= x >> 8;
        x |= x >> 16;
        x++;
    
        return x;
    }
    
    inline int clampToInt(unsigned int x)
    {
        return static_cast<int>(std::min(x, static_cast<unsigned int>(std::numeric_limits<int>::max())));
    }
    
    template <typename DestT, typename SrcT>
    inline DestT clampCast(SrcT value)
    {
        // This assumes SrcT can properly represent DestT::min/max
        // Unfortunately we can't use META_ASSERT without C++11 constexpr support
        ASSERT(static_cast<DestT>(static_cast<SrcT>(std::numeric_limits<DestT>::min())) == std::numeric_limits<DestT>::min());
        ASSERT(static_cast<DestT>(static_cast<SrcT>(std::numeric_limits<DestT>::max())) == std::numeric_limits<DestT>::max());
    
        SrcT lo = static_cast<SrcT>(std::numeric_limits<DestT>::min());
        SrcT hi = static_cast<SrcT>(std::numeric_limits<DestT>::max());
        return static_cast<DestT>(value > lo ? (value > hi ? hi : value) : lo);
    }
    
    template<typename T, typename MIN, typename MAX>
    inline T clamp(T x, MIN min, MAX max)
    {
        // Since NaNs fail all comparison tests, a NaN value will default to min
        return x > min ? (x > max ? max : x) : min;
    }
    
    inline float clamp01(float x)
    {
        return clamp(x, 0.0f, 1.0f);
    }
    
    template<const int n>
    inline unsigned int unorm(float x)
    {
        const unsigned int max = 0xFFFFFFFF >> (32 - n);
    
        if (x > 1)
        {
            return max;
        }
        else if (x < 0)
        {
            return 0;
        }
        else
        {
            return (unsigned int)(max * x + 0.5f);
        }
    }
    
    inline bool supportsSSE2()
    {
    #if defined(ANGLE_PLATFORM_WINDOWS) && !defined(_M_ARM)
        static bool checked = false;
        static bool supports = false;
    
        if (checked)
        {
            return supports;
        }
    
        int info[4];
        __cpuid(info, 0);
    
        if (info[0] >= 1)
        {
            __cpuid(info, 1);
    
            supports = (info[3] >> 26) & 1;
        }
    
        checked = true;
    
        return supports;
    #else
        UNIMPLEMENTED();
        return false;
    #endif
    }
    
    template <typename destType, typename sourceType>
    destType bitCast(const sourceType &source)
    {
        size_t copySize = std::min(sizeof(destType), sizeof(sourceType));
        destType output;
        memcpy(&output, &source, copySize);
        return output;
    }
    
    inline unsigned short float32ToFloat16(float fp32)
    {
        unsigned int fp32i = (unsigned int&)fp32;
        unsigned int sign = (fp32i & 0x80000000) >> 16;
        unsigned int abs = fp32i & 0x7FFFFFFF;
    
        if(abs > 0x47FFEFFF)   // Infinity
        {
            return static_cast<unsigned short>(sign | 0x7FFF);
        }
        else if(abs < 0x38800000)   // Denormal
        {
            unsigned int mantissa = (abs & 0x007FFFFF) | 0x00800000;
            int e = 113 - (abs >> 23);
    
            if(e < 24)
            {
                abs = mantissa >> e;
            }
            else
            {
                abs = 0;
            }
    
            return static_cast<unsigned short>(sign | (abs + 0x00000FFF + ((abs >> 13) & 1)) >> 13);
        }
        else
        {
            return static_cast<unsigned short>(sign | (abs + 0xC8000000 + 0x00000FFF + ((abs >> 13) & 1)) >> 13);
        }
    }
    
    float float16ToFloat32(unsigned short h);
    
    unsigned int convertRGBFloatsTo999E5(float red, float green, float blue);
    void convert999E5toRGBFloats(unsigned int input, float *red, float *green, float *blue);
    
    inline unsigned short float32ToFloat11(float fp32)
    {
        const unsigned int float32MantissaMask = 0x7FFFFF;
        const unsigned int float32ExponentMask = 0x7F800000;
        const unsigned int float32SignMask = 0x80000000;
        const unsigned int float32ValueMask = ~float32SignMask;
        const unsigned int float32ExponentFirstBit = 23;
        const unsigned int float32ExponentBias = 127;
    
        const unsigned short float11Max = 0x7BF;
        const unsigned short float11MantissaMask = 0x3F;
        const unsigned short float11ExponentMask = 0x7C0;
        const unsigned short float11BitMask = 0x7FF;
        const unsigned int float11ExponentBias = 14;
    
        const unsigned int float32Maxfloat11 = 0x477E0000;
        const unsigned int float32Minfloat11 = 0x38800000;
    
        const unsigned int float32Bits = bitCast<unsigned int>(fp32);
        const bool float32Sign = (float32Bits & float32SignMask) == float32SignMask;
    
        unsigned int float32Val = float32Bits & float32ValueMask;
    
        if ((float32Val & float32ExponentMask) == float32ExponentMask)
        {
            // INF or NAN
            if ((float32Val & float32MantissaMask) != 0)
            {
                return float11ExponentMask | (((float32Val >> 17) | (float32Val >> 11) | (float32Val >> 6) | (float32Val)) & float11MantissaMask);
            }
            else if (float32Sign)
            {
                // -INF is clamped to 0 since float11 is positive only
                return 0;
            }
            else
            {
                return float11ExponentMask;
            }
        }
        else if (float32Sign)
        {
            // float11 is positive only, so clamp to zero
            return 0;
        }
        else if (float32Val > float32Maxfloat11)
        {
            // The number is too large to be represented as a float11, set to max
            return float11Max;
        }
        else
        {
            if (float32Val < float32Minfloat11)
            {
                // The number is too small to be represented as a normalized float11
                // Convert it to a denormalized value.
                const unsigned int shift = (float32ExponentBias - float11ExponentBias) - (float32Val >> float32ExponentFirstBit);
                float32Val = ((1 << float32ExponentFirstBit) | (float32Val & float32MantissaMask)) >> shift;
            }
            else
            {
                // Rebias the exponent to represent the value as a normalized float11
                float32Val += 0xC8000000;
            }
    
            return ((float32Val + 0xFFFF + ((float32Val >> 17) & 1)) >> 17) & float11BitMask;
        }
    }
    
    inline unsigned short float32ToFloat10(float fp32)
    {
        const unsigned int float32MantissaMask = 0x7FFFFF;
        const unsigned int float32ExponentMask = 0x7F800000;
        const unsigned int float32SignMask = 0x80000000;
        const unsigned int float32ValueMask = ~float32SignMask;
        const unsigned int float32ExponentFirstBit = 23;
        const unsigned int float32ExponentBias = 127;
    
        const unsigned short float10Max = 0x3DF;
        const unsigned short float10MantissaMask = 0x1F;
        const unsigned short float10ExponentMask = 0x3E0;
        const unsigned short float10BitMask = 0x3FF;
        const unsigned int float10ExponentBias = 14;
    
        const unsigned int float32Maxfloat10 = 0x477C0000;
        const unsigned int float32Minfloat10 = 0x38800000;
    
        const unsigned int float32Bits = bitCast<unsigned int>(fp32);
        const bool float32Sign = (float32Bits & float32SignMask) == float32SignMask;
    
        unsigned int float32Val = float32Bits & float32ValueMask;
    
        if ((float32Val & float32ExponentMask) == float32ExponentMask)
        {
            // INF or NAN
            if ((float32Val & float32MantissaMask) != 0)
            {
                return float10ExponentMask | (((float32Val >> 18) | (float32Val >> 13) | (float32Val >> 3) | (float32Val)) & float10MantissaMask);
            }
            else if (float32Sign)
            {
                // -INF is clamped to 0 since float11 is positive only
                return 0;
            }
            else
            {
                return float10ExponentMask;
            }
        }
        else if (float32Sign)
        {
            // float10 is positive only, so clamp to zero
            return 0;
        }
        else if (float32Val > float32Maxfloat10)
        {
            // The number is too large to be represented as a float11, set to max
            return float10Max;
        }
        else
        {
            if (float32Val < float32Minfloat10)
            {
                // The number is too small to be represented as a normalized float11
                // Convert it to a denormalized value.
                const unsigned int shift = (float32ExponentBias - float10ExponentBias) - (float32Val >> float32ExponentFirstBit);
                float32Val = ((1 << float32ExponentFirstBit) | (float32Val & float32MantissaMask)) >> shift;
            }
            else
            {
                // Rebias the exponent to represent the value as a normalized float11
                float32Val += 0xC8000000;
            }
    
            return ((float32Val + 0x1FFFF + ((float32Val >> 18) & 1)) >> 18) & float10BitMask;
        }
    }
    
    inline float float11ToFloat32(unsigned short fp11)
    {
        unsigned short exponent = (fp11 >> 6) & 0x1F;
        unsigned short mantissa = fp11 & 0x3F;
    
        if (exponent == 0x1F)
        {
            // INF or NAN
            return bitCast<float>(0x7f800000 | (mantissa << 17));
        }
        else
        {
            if (exponent != 0)
            {
                // normalized
            }
            else if (mantissa != 0)
            {
                // The value is denormalized
                exponent = 1;
    
                do
                {
                    exponent--;
                    mantissa <<= 1;
                }
                while ((mantissa & 0x40) == 0);
    
                mantissa = mantissa & 0x3F;
            }
            else // The value is zero
            {
                exponent = static_cast<unsigned short>(-112);
            }
    
            return bitCast<float>(((exponent + 112) << 23) | (mantissa << 17));
        }
    }
    
    inline float float10ToFloat32(unsigned short fp11)
    {
        unsigned short exponent = (fp11 >> 5) & 0x1F;
        unsigned short mantissa = fp11 & 0x1F;
    
        if (exponent == 0x1F)
        {
            // INF or NAN
            return bitCast<float>(0x7f800000 | (mantissa << 17));
        }
        else
        {
            if (exponent != 0)
            {
                // normalized
            }
            else if (mantissa != 0)
            {
                // The value is denormalized
                exponent = 1;
    
                do
                {
                    exponent--;
                    mantissa <<= 1;
                }
                while ((mantissa & 0x20) == 0);
    
                mantissa = mantissa & 0x1F;
            }
            else // The value is zero
            {
                exponent = static_cast<unsigned short>(-112);
            }
    
            return bitCast<float>(((exponent + 112) << 23) | (mantissa << 18));
        }
    }
    
    template <typename T>
    inline float normalizedToFloat(T input)
    {
        static_assert(std::numeric_limits<T>::is_integer, "T must be an integer.");
    
        const float inverseMax = 1.0f / std::numeric_limits<T>::max();
        return input * inverseMax;
    }
    
    template <unsigned int inputBitCount, typename T>
    inline float normalizedToFloat(T input)
    {
        static_assert(std::numeric_limits<T>::is_integer, "T must be an integer.");
        static_assert(inputBitCount < (sizeof(T) * 8), "T must have more bits than inputBitCount.");
    
        const float inverseMax = 1.0f / ((1 << inputBitCount) - 1);
        return input * inverseMax;
    }
    
    template <typename T>
    inline T floatToNormalized(float input)
    {
        return static_cast<T>(std::numeric_limits<T>::max() * input + 0.5f);
    }
    
    template <unsigned int outputBitCount, typename T>
    inline T floatToNormalized(float input)
    {
        static_assert(outputBitCount < (sizeof(T) * 8), "T must have more bits than outputBitCount.");
        return static_cast<T>(((1 << outputBitCount) - 1) * input + 0.5f);
    }
    
    template <unsigned int inputBitCount, unsigned int inputBitStart, typename T>
    inline T getShiftedData(T input)
    {
        static_assert(inputBitCount + inputBitStart <= (sizeof(T) * 8),
                      "T must have at least as many bits as inputBitCount + inputBitStart.");
        const T mask = (1 << inputBitCount) - 1;
        return (input >> inputBitStart) & mask;
    }
    
    template <unsigned int inputBitCount, unsigned int inputBitStart, typename T>
    inline T shiftData(T input)
    {
        static_assert(inputBitCount + inputBitStart <= (sizeof(T) * 8),
                      "T must have at least as many bits as inputBitCount + inputBitStart.");
        const T mask = (1 << inputBitCount) - 1;
        return (input & mask) << inputBitStart;
    }
    
    
    inline unsigned char average(unsigned char a, unsigned char b)
    {
        return ((a ^ b) >> 1) + (a & b);
    }
    
    inline signed char average(signed char a, signed char b)
    {
        return ((short)a + (short)b) / 2;
    }
    
    inline unsigned short average(unsigned short a, unsigned short b)
    {
        return ((a ^ b) >> 1) + (a & b);
    }
    
    inline signed short average(signed short a, signed short b)
    {
        return ((int)a + (int)b) / 2;
    }
    
    inline unsigned int average(unsigned int a, unsigned int b)
    {
        return ((a ^ b) >> 1) + (a & b);
    }
    
    inline signed int average(signed int a, signed int b)
    {
        return ((long long)a + (long long)b) / 2;
    }
    
    inline float average(float a, float b)
    {
        return (a + b) * 0.5f;
    }
    
    inline unsigned short averageHalfFloat(unsigned short a, unsigned short b)
    {
        return float32ToFloat16((float16ToFloat32(a) + float16ToFloat32(b)) * 0.5f);
    }
    
    inline unsigned int averageFloat11(unsigned int a, unsigned int b)
    {
        return float32ToFloat11((float11ToFloat32(static_cast<unsigned short>(a)) + float11ToFloat32(static_cast<unsigned short>(b))) * 0.5f);
    }
    
    inline unsigned int averageFloat10(unsigned int a, unsigned int b)
    {
        return float32ToFloat10((float10ToFloat32(static_cast<unsigned short>(a)) + float10ToFloat32(static_cast<unsigned short>(b))) * 0.5f);
    }
    
    // Represents intervals of the type [a, b)
    template <typename T>
    struct Range
    {
        Range() {}
        Range(T lo, T hi) : start(lo), end(hi) { ASSERT(lo <= hi); }
    
        T start;
        T end;
    
        T length() const { return end - start; }
    
        bool intersects(Range<T> other)
        {
            if (start <= other.start)
            {
                return other.start < end;
            }
            else
            {
                return start < other.end;
            }
        }
    
        void extend(T value)
        {
            start = value > start ? value : start;
            end = value < end ? value : end;
        }
    
        bool empty() const
        {
            return end <= start;
        }
    };
    
    typedef Range<int> RangeI;
    typedef Range<unsigned int> RangeUI;
    
    // First, both normalized floating-point values are converted into 16-bit integer values.
    // Then, the results are packed into the returned 32-bit unsigned integer.
    // The first float value will be written to the least significant bits of the output;
    // the last float value will be written to the most significant bits.
    // The conversion of each value to fixed point is done as follows :
    // packSnorm2x16 : round(clamp(c, -1, +1) * 32767.0)
    inline uint32_t packSnorm2x16(float f1, float f2)
    {
        uint16_t leastSignificantBits = static_cast<uint16_t>(roundf(clamp(f1, -1.0f, 1.0f) * 32767.0f));
        uint16_t mostSignificantBits = static_cast<uint16_t>(roundf(clamp(f2, -1.0f, 1.0f) * 32767.0f));
        return static_cast<uint32_t>(mostSignificantBits) << 16 | static_cast<uint32_t>(leastSignificantBits);
    }
    
    // First, unpacks a single 32-bit unsigned integer u into a pair of 16-bit unsigned integers. Then, each
    // component is converted to a normalized floating-point value to generate the returned two float values.
    // The first float value will be extracted from the least significant bits of the input;
    // the last float value will be extracted from the most-significant bits.
    // The conversion for unpacked fixed-point value to floating point is done as follows:
    // unpackSnorm2x16 : clamp(f / 32767.0, -1, +1)
    inline void unpackSnorm2x16(uint32_t u, float *f1, float *f2)
    {
        int16_t leastSignificantBits = static_cast<int16_t>(u & 0xFFFF);
        int16_t mostSignificantBits = static_cast<int16_t>(u >> 16);
        *f1 = clamp(static_cast<float>(leastSignificantBits) / 32767.0f, -1.0f, 1.0f);
        *f2 = clamp(static_cast<float>(mostSignificantBits) / 32767.0f, -1.0f, 1.0f);
    }
    
    // First, both normalized floating-point values are converted into 16-bit integer values.
    // Then, the results are packed into the returned 32-bit unsigned integer.
    // The first float value will be written to the least significant bits of the output;
    // the last float value will be written to the most significant bits.
    // The conversion of each value to fixed point is done as follows:
    // packUnorm2x16 : round(clamp(c, 0, +1) * 65535.0)
    inline uint32_t packUnorm2x16(float f1, float f2)
    {
        uint16_t leastSignificantBits = static_cast<uint16_t>(roundf(clamp(f1, 0.0f, 1.0f) * 65535.0f));
        uint16_t mostSignificantBits = static_cast<uint16_t>(roundf(clamp(f2, 0.0f, 1.0f) * 65535.0f));
        return static_cast<uint32_t>(mostSignificantBits) << 16 | static_cast<uint32_t>(leastSignificantBits);
    }
    
    // First, unpacks a single 32-bit unsigned integer u into a pair of 16-bit unsigned integers. Then, each
    // component is converted to a normalized floating-point value to generate the returned two float values.
    // The first float value will be extracted from the least significant bits of the input;
    // the last float value will be extracted from the most-significant bits.
    // The conversion for unpacked fixed-point value to floating point is done as follows:
    // unpackUnorm2x16 : f / 65535.0
    inline void unpackUnorm2x16(uint32_t u, float *f1, float *f2)
    {
        uint16_t leastSignificantBits = static_cast<uint16_t>(u & 0xFFFF);
        uint16_t mostSignificantBits = static_cast<uint16_t>(u >> 16);
        *f1 = static_cast<float>(leastSignificantBits) / 65535.0f;
        *f2 = static_cast<float>(mostSignificantBits) / 65535.0f;
    }
    
    // Returns an unsigned integer obtained by converting the two floating-point values to the 16-bit
    // floating-point representation found in the OpenGL ES Specification, and then packing these
    // two 16-bit integers into a 32-bit unsigned integer.
    // f1: The 16 least-significant bits of the result;
    // f2: The 16 most-significant bits.
    inline uint32_t packHalf2x16(float f1, float f2)
    {
        uint16_t leastSignificantBits = static_cast<uint16_t>(float32ToFloat16(f1));
        uint16_t mostSignificantBits = static_cast<uint16_t>(float32ToFloat16(f2));
        return static_cast<uint32_t>(mostSignificantBits) << 16 | static_cast<uint32_t>(leastSignificantBits);
    }
    
    // Returns two floating-point values obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values,
    // interpreting those values as 16-bit floating-point numbers according to the OpenGL ES Specification,
    // and converting them to 32-bit floating-point values.
    // The first float value is obtained from the 16 least-significant bits of u;
    // the second component is obtained from the 16 most-significant bits of u.
    inline void unpackHalf2x16(uint32_t u, float *f1, float *f2)
    {
        uint16_t leastSignificantBits = static_cast<uint16_t>(u & 0xFFFF);
        uint16_t mostSignificantBits = static_cast<uint16_t>(u >> 16);
    
        *f1 = float16ToFloat32(leastSignificantBits);
        *f2 = float16ToFloat32(mostSignificantBits);
    }
    
    // Returns whether the argument is Not a Number.
    // IEEE 754 single precision NaN representation: Exponent(8 bits) - 255, Mantissa(23 bits) - non-zero.
    inline bool isNaN(float f)
    {
        // Exponent mask: ((1u << 8) - 1u) << 23 = 0x7f800000u
        // Mantissa mask: ((1u << 23) - 1u) = 0x7fffffu
        return ((bitCast<uint32_t>(f) & 0x7f800000u) == 0x7f800000u) && (bitCast<uint32_t>(f) & 0x7fffffu);
    }
    
    // Returns whether the argument is infinity.
    // IEEE 754 single precision infinity representation: Exponent(8 bits) - 255, Mantissa(23 bits) - zero.
    inline bool isInf(float f)
    {
        // Exponent mask: ((1u << 8) - 1u) << 23 = 0x7f800000u
        // Mantissa mask: ((1u << 23) - 1u) = 0x7fffffu
        return ((bitCast<uint32_t>(f) & 0x7f800000u) == 0x7f800000u) && !(bitCast<uint32_t>(f) & 0x7fffffu);
    }
    
    }
    
    namespace rx
    {
    
    template <typename T>
    T roundUp(const T value, const T alignment)
    {
        return value + alignment - 1 - (value - 1) % alignment;
    }
    
    inline unsigned int UnsignedCeilDivide(unsigned int value, unsigned int divisor)
    {
        unsigned int divided = value / divisor;
        return (divided + ((value % divisor == 0) ? 0 : 1));
    }
    
    template <class T>
    inline bool IsUnsignedAdditionSafe(T lhs, T rhs)
    {
        static_assert(!std::numeric_limits<T>::is_signed, "T must be unsigned.");
        return (rhs <= std::numeric_limits<T>::max() - lhs);
    }
    
    template <class T>
    inline bool IsUnsignedMultiplicationSafe(T lhs, T rhs)
    {
        static_assert(!std::numeric_limits<T>::is_signed, "T must be unsigned.");
        return (lhs == T(0) || rhs == T(0) || (rhs <= std::numeric_limits<T>::max() / lhs));
    }
    
    template <class SmallIntT, class BigIntT>
    inline bool IsIntegerCastSafe(BigIntT bigValue)
    {
        return (static_cast<BigIntT>(static_cast<SmallIntT>(bigValue)) == bigValue);
    }
    
    #if defined(_MSC_VER)
    
    #define ANGLE_ROTL(x,y) _rotl(x,y)
    #define ANGLE_ROTR16(x,y) _rotr16(x,y)
    
    #else
    
    inline uint32_t RotL(uint32_t x, int8_t r)
    {
        return (x << r) | (x >> (32 - r));
    }
    
    inline uint16_t RotR16(uint16_t x, int8_t r)
    {
        return (x >> r) | (x << (16 - r));
    }
    
    #define ANGLE_ROTL(x,y) RotL(x,y)
    #define ANGLE_ROTR16(x,y) RotR16(x,y)
    
    #endif // namespace rx
    
    }
    
    #endif   // COMMON_MATHUTIL_H_