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kc3-lang/angle/src/tests/compiler_tests/BuiltInFunctionEmulator_test.cpp

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  • Author : Olli Etuaho
    Date : 2015-06-09 15:49:41
    Hash : 7adfb184
    Message : Refactor common compiler test functionality into helper functions Refactor translating a ESSL shader string into a target language so that compiler initialization and cleanup code can be reused between test classes. BUG=angleproject:817 TEST=angle_unittests Change-Id: Idb229dceb9e17b13ed6ad2a68ab55ed5c968780e Reviewed-on: https://chromium-review.googlesource.com/275814 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/tests/compiler_tests/BuiltInFunctionEmulator_test.cpp
  • //
    // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // BuiltInFunctionEmulator_test.cpp:
    //   Tests for writing the code for built-in function emulation.
    //
    
    #include "angle_gl.h"
    #include "gtest/gtest.h"
    #include "GLSLANG/ShaderLang.h"
    #include "tests/test_utils/compiler_test.h"
    
    namespace
    {
    
    // Test for the SH_EMULATE_BUILT_IN_FUNCTIONS flag.
    class EmulateBuiltInFunctionsTest : public testing::Test
    {
      public:
        EmulateBuiltInFunctionsTest() {}
    
      protected:
        void compile(const std::string &shaderString)
        {
            std::string infoLog;
            bool compilationSuccess = compileTestShader(GL_VERTEX_SHADER,
                                                        SH_GLES2_SPEC,
                                                        SH_GLSL_COMPATIBILITY_OUTPUT,
                                                        shaderString,
                                                        SH_EMULATE_BUILT_IN_FUNCTIONS,
                                                        &mGLSLCode,
                                                        &infoLog);
            if (!compilationSuccess)
            {
                FAIL() << "Shader compilation into GLSL failed " << infoLog;
            }
        }
    
        bool foundInCode(const char *stringToFind)
        {
            return mGLSLCode.find(stringToFind) != std::string::npos;
        }
    
      private:
        std::string mGLSLCode;
    };
    
    TEST_F(EmulateBuiltInFunctionsTest, DotEmulated)
    {
        const std::string shaderString =
            "precision mediump float;\n"
            "uniform float u;\n"
            "void main()\n"
            "{\n"
            "   gl_Position = vec4(dot(u, 1.0), 1.0, 1.0, 1.0);\n"
            "}\n";
        compile(shaderString);
        ASSERT_TRUE(foundInCode("webgl_dot_emu("));
    }
    
    } // namespace