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kc3-lang/angle/src/tests/compiler_tests/Pack_Unpack_test.cpp

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  • Author : Geoff Lang
    Date : 2015-07-21 18:53:58
    Hash : 01c796ac
    Message : Revert "Emulate the pack/unpack functions for unorms." Causing MSAN failures on Linux. This reverts commit 1915652ee82109d7756dc8349562c3c11ea39b77. Change-Id: Ib23bec16eab22288930be0b41186e54cd8d1f921 Reviewed-on: https://chromium-review.googlesource.com/287127 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • src/tests/compiler_tests/Pack_Unpack_test.cpp
  • //
    // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // Pack_Unpack_test.cpp:
    //   Tests for the emulating pack_unpack functions for GLSL 4.1.
    //
    
    #include "angle_gl.h"
    #include "gtest/gtest.h"
    #include "GLSLANG/ShaderLang.h"
    #include "tests/test_utils/compiler_test.h"
    
    namespace
    {
    
    class PackUnpackTest : public testing::Test
    {
      public:
        PackUnpackTest() {}
    
      protected:
        void compile(const std::string& shaderString)
        {
            std::string infoLog;
            bool compilationSuccess = compileTestShader(GL_FRAGMENT_SHADER, SH_GLES3_SPEC,
                                                        SH_GLSL_410_CORE_OUTPUT,
                                                        shaderString, &mGLSLCode, &infoLog);
            if (!compilationSuccess)
            {
                FAIL() << "Shader compilation into GLSL 4.1 failed " << infoLog;
            }
        }
    
        bool foundInGLSLCode(const char* stringToFind)
        {
            return mGLSLCode.find(stringToFind) != std::string::npos;
        }
    
      private:
        std::string mGLSLCode;
    };
    
    //Check if PackSnorm2x16 Emulation for GLSL 4.1 compile correctly.
    TEST_F(PackUnpackTest, PackSnorm2x16Emulation)
    {
        const std::string &shaderString =
            "#version 300 es\n"
            "precision mediump float;\n"
            "layout(location = 0) out mediump vec4 fragColor;"
            "void main() {\n"
            "   vec2 v;\n"
            "   uint u = packSnorm2x16(v);\n"
            "   fragColor = vec4(0.0);\n"
            "}\n";
        compile(shaderString);
        ASSERT_TRUE(foundInGLSLCode("uint webgl_packSnorm2x16_emu(vec2 v)"));
    }
    
    //Check if UnpackSnorm2x16 Emulation for GLSL 4.1 compile correctly.
    TEST_F(PackUnpackTest, UnpackSnorm2x16Emulation)
    {
        const std::string &shaderString =
            "#version 300 es\n"
            "precision mediump float;\n"
            "layout(location = 0) out mediump vec4 fragColor;"
            "void main() {\n"
            "   uint u;\n"
            "   vec2 v=unpackSnorm2x16(u);\n"
            "   fragColor = vec4(0.0);\n"
            "}\n";
        compile(shaderString);
        ASSERT_TRUE(foundInGLSLCode("vec2 webgl_unpackSnorm2x16_emu(uint u)"));
    }
    
    //Check if PackHalf2x16 Emulation for GLSL 4.1 compile correctly.
    TEST_F(PackUnpackTest, PackHalf2x16Emulation)
    {
        const std::string &shaderString =
            "#version 300 es\n"
            "precision mediump float;\n"
            "layout(location = 0) out mediump vec4 fragColor;"
            "void main() {\n"
            "   vec2 v;\n"
            "   uint u=packHalf2x16(v);\n"
            "   fragColor = vec4(0.0);\n"
            "}\n";
        compile(shaderString);
        ASSERT_TRUE(foundInGLSLCode("uint webgl_packHalf2x16_emu(vec2 v)"));
    }
    
    //Check if UnpackHalf2x16 Emulation for GLSL 4.1 compile correctly.
    TEST_F(PackUnpackTest, UnpackHalf2x16Emulation)
    {
        const std::string &shaderString =
            "#version 300 es\n"
            "precision mediump float;\n"
            "layout(location = 0) out mediump vec4 fragColor;"
            "void main() {\n"
            "   uint u;\n"
            "   vec2 v=unpackHalf2x16(u);\n"
            "   fragColor = vec4(0.0);\n"
            "}\n";
        compile(shaderString);
        ASSERT_TRUE(foundInGLSLCode("vec2 webgl_unpackHalf2x16_emu(uint u)"));
    }
    
    } // namespace